Noise Level: Difference between revisions

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*Virus battles: Non-elemental cards that delete viruses will raise the Noise Level. It will raise according to Attack Power of the Battle Card minus the virus HP upon deletion.
*Virus battles: Non-elemental cards that delete viruses will raise the Noise Level. It will raise according to Attack Power of the Battle Card minus the virus HP upon deletion.
*Boss battles: Non-elemental, non-dimming cards that hit the boss will raise the Noise Level by half the damage it does.
*Boss battles: Non-elemental, non-dimming cards that hit the boss will raise the Noise Level by half the damage it does.
*VS Matches: Attacks that hit using the Mega Attack raises the Noise Level by half the damage it dealt. The attack can be of any element just as long as it hits. Additionally, Mega Cards adds 20% and Giga Cards adds 30% after they are used, regardless if they hit or not.
*VS Matches: Any attacks that hit using the Mega Attack raises the Noise Level by half the damage it dealt. The attack can be of any element just as long as it hits. Additionally, Mega Cards adds 20% and Giga Cards adds 30% after they are used, regardless if they hit or not.
**MilliKick Battle Card will gain Noise through the Mega Attack, then a +30% gain after the animation ends uninterrupted.
**MilliKick Battle Card will gain Noise through the Mega Attack, then a +30% gain after the animation ends uninterrupted.



Revision as of 21:08, 21 July 2023

The Noise Level (ノイズりつ Noise Rate) gauge will appear in Mega Man Star Force 3 battles while a Noise Control Program, AceProgram or JokerProgram, is equipped. When it’s first obtained, normal form Mega Man can use it. However, once a Noise Change is obtained, it’ll be impossible for normal form Mega Man to have a Noise Level gauge.

Noise Level Colors

  • 0% (green gauge): Noise does nothing.
  • 50% (yellow gauge): The Noise Form will go into Vibrant Noise and it gains those abilities.
  • 100% and higher (red gauge): The effects of Noise is unleashed. Mega Man's cards all pierces invisible, cards that knocks back now pulls in and vice-versa. Random panels will get covered up and it won't be possible to see the panel type. If a battle end with the Noise Level over 100%, the next battle will start with 50%.
    • In VS Matches, the red gauge effect won't occur until 200%.
  • 200% and higher: Mega Man can perform Finalization.

Raising the Gauge

  • Virus battles: Non-elemental cards that delete viruses will raise the Noise Level. It will raise according to Attack Power of the Battle Card minus the virus HP upon deletion.
  • Boss battles: Non-elemental, non-dimming cards that hit the boss will raise the Noise Level by half the damage it does.
  • VS Matches: Any attacks that hit using the Mega Attack raises the Noise Level by half the damage it dealt. The attack can be of any element just as long as it hits. Additionally, Mega Cards adds 20% and Giga Cards adds 30% after they are used, regardless if they hit or not.
    • MilliKick Battle Card will gain Noise through the Mega Attack, then a +30% gain after the animation ends uninterrupted.

Losing the Gauge

  • Over time, the Noise Level will drop by itself.
  • When Mega Man's is hit by a weakness of his active Vibrant Noise, he will lose all Noise %.
    • Base form Mega Man and Rogue Noise does not have a weakness, therefore cannot lose their Noise %.
    • Since Mega Man's state is reset when he loses his weakness, if he was to receive a status effect due to the weakness, the status will be cancelled.