Mystery Data (MMBN1): Difference between revisions

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||MetGuard A ({{chance|5/32}}) <br>  
||MetGuard A ({{chance|5/32}}) <br>  
X-Panel1 S ({{chance|4/32}}) <br>  
X-Panel1 S ({{chance|4/32}}) <br>  
{{1GBA}} Shotgun K {{chance|3/32}}) <br/>  
{{1GBA}} Shotgun K ({{chance|3/32}}) <br/>  
{{OSS}} Shotgun * {{chance|3/32}}) <br>  
{{OSS}} Shotgun * ({{chance|3/32}}) <br>  
{{1GBA}} Recov10 G {{chance|4/32}}) <br/>  
{{1GBA}} Recov10 G ({{chance|4/32}}) <br/>  
{{OSS}} Recov10 *{{chance|4/32}}) <br>  
{{OSS}} Recov10 * ({{chance|4/32}}) <br>  
100z ({{chance|4/32}}) <br>  
100z ({{chance|4/32}}) <br>  
200z ({{chance|4/32}}) <br>  
200z ({{chance|4/32}}) <br>  

Revision as of 06:47, 19 April 2023

This section is under construction.
The information may not be complete or 100% accurate.

These are the Mystery Datas in Mega Man Battle Network 1.

Terminology Meaning
FMD Fixed Mystery Data. These Mystery Datas have a fixed location and reward, they can only be picked up once and will not spawn again.
FMD (respawn) In some Comps, Fixed Mystery Datas can only be picked up if you no longer have that chip in your inventory. They will also respawn every time you jack in.
FMD (missable) Some Fixed Mystery Datas that appear in dungeons are missable. If they are not picked up, they will disappear in the next game chapter.
RMD Random Mystery Data. These Mystery Datas will always spawn when you jack in and have a random reward.
  • The RMD are randomized when they examined, so the game can be reset to re-randomize the content.

ACDC Town

Oven Comp
Oven Comp 1 Oven Comp 2
(FMD missable) (GBA) ShotGun Q
(FMD missable) (OSS) ShotGun *
(FMD missable) Sword B
(FMD missable) Steal A
(FMD missable) 200z
(FMD missable) 400z
(FMD missable) (GBA) ShotGun Q
(FMD missable) (OSS) ShotGun *
(FMD missable) LilBomb T
(FMD missable) 500z
Mayl's Piano Comp Dex's PC Yai's Portrait Comp
(FMD respawn) Recov50 L
(FMD) @Mayl
(FMD respawn) X-Panel3 B
(FMD) @Dex
(FMD respawn) Recov30 L
Doghouse Comp Servbot Comp New Game Machine Comp Telephone Comp
(FMD) ShotGun K (FMD) HP Memory (FMD) CrossGun K (FMD) Escape J

ACDC Elementary Comps

School Comp
School Comp 1 School Comp 2 School Comp 3
(FMD) ShokWave L (FMD) HiCannon I
(FMD) 800z
(FMD) Spreader H
(FMD) HPMemory
School Comp 4 School Comp 5
(FMD) Quake1 A
(FMD) 400z
(FMD missable) Cannon C
Car Comp
(FMD) HPMemory

Government Complex Comps

Waterworks Comp
Waterworks Comp 1 Waterworks Comp 2 Waterworks Comp 3
(FMD) SoniWave J (FMD) HPMemory
(FMD) Recov80 C
(FMD) WideSwrd C
(FMD) TriArrow A
(FMD) IcePunch B
Waterworks Comp 4 Waterworks Comp 5 Waterworks Comp 6
(FMD) M-Cannon L (FMD) PowerUp (FMD Ch.5) (JP)(OSS) 1000z
(FMD Ch.4) (GBA-EN) 1000z [1]
Power Plant Comp
Power Plant Comp 1 Power Plant Comp 2
(FMD) Ratton 1 D
(FMD) (GBA) Recov120 C
(FMD) (OSS) Recov120 H
(FMD) X-Panel3 G
(FMD) 5000z
(FMD) 800z
(FMD) 1000z
(FMD) 1200z
Power Plant Comp 3 Power Plant Comp 4
(FMD) 500z
(FMD) 1000z
(FMD) Typhoon D
(FMD) 1800z
(FMD) 2000z
Lunch Stand Comp Fish Stand Comp Dad's PC
(FMD respawn) (GBA) Recov120 A
(FMD respawn) (OSS) Recov120 F
(FMD) @Sal
(FMD respawn) TriSpear J
(FMD) @Masa
(FMD) @Dad
TV Comp Waterworks Vending Comp Control Equipment Comp
(FMD) Escape L (FMD) Spreader J (FMD) Recov200 L
3000z
SciLab Vending Comp Large Monitor Comp Recycled PET Comp
(FMD) 5000z (FMD) HiCannon J (FMD) HPMemory

Dentown Comps

Traffic Light Comp
Traffic Light Comp 1 Traffic Light Comp 2 Traffic Light Comp 3
(FMD) Bubbler K
(FMD) 800z
(FMD) Escape N
(FMD) 800z
(FMD) Heater O
(FMD) FireTowr T
(FMD) 500z
Traffic Light Comp 4 Traffic Light Comp 5
(FMD) HPMemory
(FMD) 1000z
(FMD) (GBA) Recov80 J
(FMD) (OSS) Recov80 E
(FMD) AquaTowr C
(FMD) 2400z
Big Vase Comp Antique Comp Blackboard Comp
(FMD) Quake3 C (FMD) (GBA) Barrier S
(FMD) (OSS) Barrier *
@Miyu
(FMD) PowerUp

WWW Base Comps

WWW Comp
WWW Comp 1 WWW Comp 2 WWW Comp 3
(FMD) FireSwrd P
(FMD) Recov200 C
(FMD) 3000z
(FMD) 5000z
(FMD) Huricane L
(FMD) FtrSword P
(FMD) 8000z
(FMD) Recov300 L
(FMD) 4000z
WWW Comp 4 WWW Comp 5
(FMD) TimeBom3 P
(FMD) HPMemory
(FMD) BigWave K
(FMD) 2000z

Internet

Internet 1
Set Mystery Data RMD
(FMD) TriLance M MetGuard A (15.63%)

X-Panel1 S (12.5%)
(GBA) Shotgun K (9.38%)
(OSS) Shotgun * (9.38%)
(GBA) Recov10 G (12.5%)
(OSS) Recov10 * (12.5%)
100z (12.5%)
200z (12.5%)
500z (15.63%)
1000z (9.38%)

Internet 2
Set Mystery Data RMD
(FMD) PowerUp Cannon C (18.75%)

(GBA) MiniBomb P (9.38%)
(OSS) MiniBomb *(9.38%)
(GBA) Recov30 G (12.5%)
(OSS) Recov30 * (12.5%)
CrossGun K (9.38%)
200z (12.5%)
400z (25%)
800z (9.38%)
1500z (3.13%)

Internet 3
Set Mystery Data RMD
(FMD) RockCube O
(FMD) FireSwrd B
Spreader H (6.25%)

Spreader J (9.38%)
ShokWave P (15.63%)
Recov80 C (18.75%)
300z (12.5%)
600z (15.63%)
1000z (12.5%)
2000z (9.38%)

Internet 4
Set Mystery Data RMD
(FMD) AquaSwrd A
(FMD) HPMemory
(FMD) 400z
LilBomb G (12.5%)

Quake1 E (6.25%)
IcePunch M (18.75%)
LongSwrd O (12.5%)
400z (15.63%)
800z (18.75%)
1200z (12.5%)
2000z (3.13%)

Undernet 1
Set Mystery Data RMD
(FMD) Thunder1 H
(FMD) HPMemory
IcePunch B (15.63%)

TriArrow A (9.38%)
IceCube M (6.25%)
IcePunch M (18.75%)
500z (21.88%)
1000z (15.63%)
1500z (9.38%)
2000z (3.13%)

Undernet 2
Set Mystery Data RMD
(FMD) 6000z RockCube M (15.63%)

SonicWave S (9.38%)
HiCannon I (6.25%)
Spreader I (18.75%)
600z (15.63%)
800z (12.5%)
1000z (12.5%)
3000z (9.38%)

Undernet 3
Set Mystery Data RMD
(FMD) Remobit1 N Spreader K (15.63%)

TriSpear J (9.38%)
(GBA) Recov120 A (6.25%)
(OSS) Recov120 L (6.25%)
Cloud H (18.75%)
700z (12.5%)
1000z (15.63%)
1500z (12.5%)
3000z (9.38%)

Undernet 4
Set Mystery Data RMD
(FMD) 10000z Ratton1 D (12.5%)

(GBA) Recov120 C (12.5%)
(OSS) Recov120 H (12.5%)
Hammer F (12.5%)
Typhoon E (12.5%)
800z (12.5%)
1200z (12.5%)
2000z (12.5%)
3000z (12.5%)

Undernet 5
Set Mystery Data RMD
(FMD) RingZap1 H (GBA) Recov150 E (12.5%)

(OSS) Recov150 O (12.5%)
Spreader L (12.5%)
Cannon E (12.5%)
HiCannon J (12.5%)
500z (12.5%)
1000z (12.5%)
1500z (12.5%)
2000z (12.5%)

Undernet 6
Set Mystery Data RMD
(FMD) WideSwrd S
(FMD) HPMemory
ElecSwrd S (3.13%)

Ratton2 G (9.38%)
M-Cannon N (3.13%)
CrossGun F (34.38%)
1000z (12.5%)
1500z (12.5%)
2000z (12.5%)
3000z (12.5%)

Undernet 7
Set Mystery Data RMD
(FMD) 10000z Invis1 L (12.5%)

Repair G (12.5%)
TimeBom1 Q (12.5%)
Thunder2 C (12.5%)
1200z (12.5%)
1800z (12.5%)
2400z (15.63%)
3000z (9.38%)

Undernet 8
Set Mystery Data RMD
(FMD) KngtSwrd B M-Cannon L (6.25%)

CrosBomb L (12.5%)
X-Panel1 G (18.75%)
(GBA) Recov200 G (12.5%)
(OSS) Recov200 N (12.5%)
1000z (25%)
1500z (12.5%)
2000z (9.38%)
4000z (3.13%)

Undernet 9
Set Mystery Data RMD
(FMD) Recov150 K
(FMD) 8000z
FtrSword L (3.13%)

Sword B (12.5%)
Sword K (15.63%)
Sword L (18.75%)
1000z (15.63%)
2000z (18.75%)
3000z (6.25%)
4000z (9.38%)

Undernet 10
Set Mystery Data RMD
(FMD) PowerUp
(FMD) 5000z
M-Cannon N (12.5%)

(GBA) Recov150 C (12.5%)
(OSS) Recov150 K (12.5%)
Hammer M (12.5%)
TriLance M (12.5%)
10z (34.38%)
20z (GBA) (3.13%) (OSS) (6.25%)
30z (9.38%)
(GBA) 10000z (3.13%)[2]

Undernet 11
Set Mystery Data RMD[3]
(FMD) RedWave J Ratton2 J (15.63%)

(GBA) Recov120 C (15.63%)
(OSS) Recov120 F (15.63%)
Recov150 L (18.75%)
500z (12.5%)
2000z (12.5%)
3000z (12.5%)
4000z (12.5%)

Undernet 12
Set Mystery Data RMD[4]
(FMD) HeroSwrd I
(FMD) 20000z
(GBA) Recov200 C (15.63%)

(OSS) Recov200 I (15.63%)
Ratton3 K (12.5%)
Quake3 (15.63%)
KngtSwrd C (6.25%)
3000z (34.38%)
4000z (6.25%)
5000z (9.38%)

References

  1. In the Japanese GBA and Operate Shooting Star versions of the game, this FMD will only appear in Chapter 5 and later. In the English GBA version, it will appear in the first run through the area.
  2. This item does not drop in Operate Shooting Star due to a glitch.
  3. Howitzer A is supposed to be included as a RMD drop but does not due to a glitch.
  4. 10000z is supposed to be included as a RMD drop but does not due to a glitch.