Mega Man Battle Network 4: Difference between revisions
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[[File:RockmanEXE4RedSun_Cover.jpg|500px]][[File:RockmanEXE4BlueMoon_Cover.jpg.jpg|500px]]<br/> | [[File:RockmanEXE4RedSun_Cover.jpg|500px]][[File:RockmanEXE4BlueMoon_Cover.jpg.jpg|500px]]<br/> | ||
Worst Mega Man Battle Network. How horrible. Didn't even add anything to the series with in-battle form changes, easier area transportation, stream-lined Chip Library, vibrant closer to the official art revamped OW art, | Worst Mega Man Battle Network. How horrible. Didn't even add anything to the series with in-battle form changes, easier area transportation, stream-lined Chip Library, vibrant closer to the official art revamped OW art, more art consistency within battles, and a interesting Chip recognition AI with the DS Navis. Also came in 2 versions, with this game taking the most advantage of having two versions in the entire series with the New Game+ feature. This was the first game to to use Card e-Reader, with the most interesting card set-up the later games could not compare. Just plain terrible. | ||
*[[Areas_in_Mega_Man_Battle_Network_4|Area Guide]]<br/> | *[[Areas_in_Mega_Man_Battle_Network_4|Area Guide]]<br/> |
Revision as of 23:38, 18 May 2015
Worst Mega Man Battle Network. How horrible. Didn't even add anything to the series with in-battle form changes, easier area transportation, stream-lined Chip Library, vibrant closer to the official art revamped OW art, more art consistency within battles, and a interesting Chip recognition AI with the DS Navis. Also came in 2 versions, with this game taking the most advantage of having two versions in the entire series with the New Game+ feature. This was the first game to to use Card e-Reader, with the most interesting card set-up the later games could not compare. Just plain terrible.