Team Navis: Difference between revisions

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In MMBN5GBA, Team Navis can use Evil chips without having low [[karma]]. In MMBN5DS however, they are not allowed to use Evil chips at all, they will now “poof”.
In MMBN5GBA, Team Navis can use Evil chips without having low [[karma]]. In MMBN5DS however, they are not allowed to use Evil chips at all, they will now “poof”.




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*B + Left: Reflect. 50 damage is sent down the row.
*B + Left: Reflect. 50 damage is sent down the row.
|-
! scope="row" | Missions
| ACDC Area 3 <br> Oran Area 3 <br> SciLab 3 <br> End Area 2 <br> End Area 5 <br> Nebula Area 1 <br> Nebula Area 5
|}
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*Float Shoes
*Float Shoes
*Charge non-dimming Elec chip: x2 the chip's attack.
*Charge non-dimming Elec chip: x2 the chip's attack.
|-
! scope="row" | Missions
|Oran Area 3 <br> SciLab 3 <br> End Area 2 <br> End Area 5 <br> Nebula Area 1 <br> Nebula Area 5
|}
|}


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*Air Shoes: When over a hole, he will transform into Gyro Form and his buster becomes an attack that targets all enemies.
*Air Shoes: When over a hole, he will transform into Gyro Form and his buster becomes an attack that targets all enemies.
*Float Shoes
*Float Shoes
|-
! scope="row" | Missions
|SciLab 3 <br> End Area 2 <br> Undernet 4 <br> Nebula Area 3<br> Nebula Area 5
|}
|}


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*FireBody, can stand on Lava Panel and weak to Aqua attacks.
*FireBody, can stand on Lava Panel and weak to Aqua attacks.
*Charge non-dimming Fire chip: x2 the chip's attack.
*Charge non-dimming Fire chip: x2 the chip's attack.
|-
! scope="row" | Missions
|End Area 2 <br> End Area 5 <br> Undernet 4 <br> Nebula Area 1 <br> Nebula Area 3
|}
|}


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! scope="row" | Abilities
! scope="row" | Abilities
| ---
| ---
|-
! scope="row" | Missions
|End Area 5 <br> Undernet 4 <br> Nebula Area 1 <br> Nebula Area 3
|}
|}


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---
---
|-
! scope="row" | Missions
|Undernet 4 <br> Nebula Area 3 <br> Nebula Area 5
|}
|}



Revision as of 23:26, 16 July 2022

This section is under construction.
The information may not be complete or 100% accurate.

Here are the playable Navis other than MegaMan present in Mega Man Battle Network 5 for use in Liberation Missions and the Navi Change feature.

In MMBN5DS, these Navis also utilize the Party Battle System, can be boosted with the Party Customizer, and can support MegaMan when brought to the same battle with him.

Navis Specifications

Each Navi's attack can be boosted beyond 5 Attack (even above 10 Attack), and their Power Attack will also scale up.

In MMBN5GBA, Team Navis can use Evil chips without having low karma. In MMBN5DS however, they are not allowed to use Evil chips at all, they will now “poof”.


Team ProtoMan

ProtoMan
HP 200-600 HP
Power Attack Wide Sword (80 AP) Sword property.
Special Chip StepSwrd B (80-120 AP) Sword property.
Abilities
  • B + Left: Reflect. 50 damage is sent down the row.
Missions ACDC Area 3
Oran Area 3
SciLab 3
End Area 2
End Area 5
Nebula Area 1
Nebula Area 5
MagnetMan
HP 400-700 HP
Power Attack Mag Missile (40-60 AP) Elec attack.
Special Chip NSTackle M (80-120 AP) Elec attack. Pierces guard.
Abilities
  • Elec Body, is unaffected by Magnet panels and weak to Wood attacks.
  • Super Armor
  • Air Shoes
  • Float Shoes
  • Charge non-dimming Elec chip: x2 the chip's attack.
Missions Oran Area 3
SciLab 3
End Area 2
End Area 5
Nebula Area 1
Nebula Area 5
GyroMan
HP 250-600 HP
Power Attack Tornado Arm (20-30 AP) Wind property. Hits up to three times based on position. Barrier delete, removes barrier on impact.
Special Chip Airforce G (50-70 AP)
Abilities
  • Air Shoes: When over a hole, he will transform into Gyro Form and his buster becomes an attack that targets all enemies.
  • Float Shoes
Missions SciLab 3
End Area 2
Undernet 4
Nebula Area 3
Nebula Area 5
NapalmMan
HP 300-500 HP
Power Attack None, but normal Buster becomes Napalm Vulcan (5 + Buster Attack)
Special Chip Napalm N (100-120 AP) Fire attack.
Abilities
  • FireBody, can stand on Lava Panel and weak to Aqua attacks.
  • Charge non-dimming Fire chip: x2 the chip's attack.
Missions End Area 2
End Area 5
Undernet 4
Nebula Area 1
Nebula Area 3
SearchMan
HP 300-450 HP
Power Attack Snipe Gun (10-15 AP) Pierces invis. Hits up to five times.
Special Chip Satelity S (100 AP) Pierces invis.
Abilities ---
Missions End Area 5
Undernet 4
Nebula Area 1
Nebula Area 3
Meddy
HP 300-500 HP
Power Attack Capsule Bomb (80-100 AP)
Special Chip MeddyCap M (80-100 AP) Paralyzes.
Abilities

---

Missions Undernet 4
Nebula Area 3
Nebula Area 5

Team Colonel

Colonel
HP 200-600 HP
Power Attack Screen Divide (50-70 AP) Sword property.
Special Chip C-Cannon C (80-120 AP) Big push, pushes target down the row.
Abilities ---
Missions ACDC Area 3
Oran Area 3
SciLab 3
End Area 2
End Area 5
Nebula Area 1
Nebula Area 5
KnightMan
HP 400-700 HP
Power Attack Royal Wrecking Ball (50-120 AP) Pierces guard.
Special Chip KCrusher K (80-120 AP) Pierces guard.
Abilities
  • Super Armor: KnightMan cannot flinch aback.
Missions Oran Area 3
SciLab 3
End Area 2
End Area 5
Nebula Area 1
Nebula Area 5
ShadowMan
HP 250-600 HP
Power Attack Ninja Star (60-100 AP) Sword property.
Special Chip SplitUp S (80-100 AP) Sword property.
Abilities
  • B + Left: Anti Damage. Sword Priority
  • Float Shoes: ShadowMan is unaffected by Cracked, Ice, Lava, Magnet, and Water panels.
Missions SciLab 3
End Area 2
Undernet 4
Nebula Area 3
Nebula Area 5
TomahawkMan
HP 300-500 HP
Power Attack Tomahawk Air Raid (60-80 AP) Sword property.
Special Chip T-Swing T (100-120 AP) Wood attack. Sword property.
Abilities
  • WoodBody, so he slowly recovers over grass and weak to Fire
  • Starts with 3 Attack
  • (5DS only) Status Guard: TomahawkMan cannot be affected by status effects.
  • Super Armor: TomahawkMan cannot flinch aback
  • Under Shirt: If TomahawkMan's HP is above 1 and it damaged to 0 HP, he will go to 1 HP instead.
  • Charge non-dimming Wood chip: x2 the chip's attack.
Missions End Area 2
End Area 5
Undernet 4
Nebula Area 1
Nebula Area 3
NumberMan
HP 300-450 HP
Power Attack Die Bomb (10-20 AP) Then multiplied by the number on the die.
Special Chip NumTrap N (120-140 AP)
Abilities ---
Missions End Area 5
Undernet 4
Nebula Area 1
Nebula Area 3
ToadMan
HP 300-500 HP
Power Attack Frog Smack! (100 AP) Aqua attack.
Special Chip S-Melody T (80 AP) Elec attack. Paralyzes.
Abilities
  • AquaBody, so does not slip over Ice Panels and weak to Elec.
  • Over Water Panels, ToadMan dives in and cannot be hit unless by an Elec attack or an attack that can hit below.
  • Charge non-dimming Aqua chip: x2 the chip's attack.
Missions Undernet 4
Nebula Area 3
Nebula Area 5

Trivia

  • None of the Navis’ abilities to Charge A Chips are told in-game.
  • Pressing A+B for SearchMan’s Satelity makes a Command Code confirm sound, but nothing actually happens. This was an error.