Team Navis: Difference between revisions

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In MMBN5GBA, Team Navis can use Evil chips without having low [[karma]]. In MMBN5DS however, they are not allowed to use Evil chips at all, they will now “poof”.
In MMBN5GBA, Team Navis can use Evil chips without having low [[karma]]. In MMBN5DS however, they are not allowed to use Evil chips at all, they will now “poof”.


==Team ProtoMan==
==Team ProtoMan==


===ProtoMan===
{| class="wikitable"
{| class="wikitable"
! colspan="2" | ProtoMan
! colspan="2" | ProtoMan
|-
! scope="row" | HP
|200-600 HP
|-
|-
! scope="row" | Power Attack
! scope="row" | Power Attack
|Wide Sword (60 + Buster Attack x10)
|Wide Sword (80 AP) Sword property.
|-
! scope="row" | Special Chip
|StepSwrd B (80-120 AP) Sword property.
|-
|-
! scope="row" | Abilities
! scope="row" | Abilities
|
|
*''B + Left'': Reflect. 50 damage is sent down the row.
*B + Left: Reflect. 50 damage is sent down the row.
|}
 
{| class="wikitable"
! colspan="2" | MagnetMan
|-
! scope="row" | HP
|400-700 HP
|-
|-
! scope="row" | Max HP (5DS)
! scope="row" | Power Attack
|700 HP
|Mag Missile (40-60 AP) Elec attack.
|-
|-
! scope="row" | Party Cust (5DS)
! scope="row" | Special Chip
|6 slots
|NSTackle M (80-120 AP) Elec attack. Pierces guard.
|-
|-
! scope="row" | Support (5DS)
! scope="row" | Abilities
|At start of turn, ProtoMan Wide Sword slash closest enemy.
|
|}
*Elec Body, is unaffected by Magnet panels and weak to Wood attacks.
 
===MagnetMan===
*'''Max HP''': 800
*'''Element:''' Elec
*'''Power Attack:''' Mag Missile (40 + Buster Attack x10)
*'''Special:''' NSTackle M (100)
*Super Armor
*Super Armor
*Air Shoes
*Air Shoes
*Float Shoes
*Float Shoes
*Can charge non-dimming Elec Chips for 2x damage.
*Charge non-dimming Elec chip: x2 the chip's attack.
*'''Party Customizer''': 5 slots
|}
*'''Support''': When the active Navi falls to red health, they obtain a Barrier and all enemies are immobilized.


===GyroMan===
{| class="wikitable"
*'''Max HP''': 600
! colspan="2" | GyroMan
*'''Element:''' None
|-
*'''Power Attack:''' Tornado Arm (10 + Buster Attack x5) Hits up to three times based on position. Barrier delete, removes barrier on impact.
! scope="row" | HP
*'''Special:''' Airforce G (50)
|250-600 HP
|-
! scope="row" | Power Attack
|Tornado Arm (20-30 AP) Wind property. Hits up to three times based on position. Barrier delete, removes barrier on impact.
|-
! scope="row" | Special Chip
|Airforce G (50-70 AP)
|-
! scope="row" | Abilities
|
*Air Shoes: When over a hole, he will transform into Gyro Form and his buster becomes an attack that targets all enemies.
*Air Shoes: When over a hole, he will transform into Gyro Form and his buster becomes an attack that targets all enemies.
*Float Shoes
*Float Shoes
*'''Party Customizer''': 8 slots
|}
*'''Support''': Temporarily at the beginning of battle, a Fan effect is in effect on the enemy's side.


===NapalmMan===
{| class="wikitable"
*'''Max HP''': 600
! colspan="2" | NapalmMan
*'''Element:''' Fire
|-
*'''Power Attack:''' None, but normal Buster becomes Napalm Vulcan (5 + Buster Attack)
! scope="row" | HP
*'''Special:''' Napalm N (100)
|300-500 HP
*Can charge non-dimming Fire Chips for 2x damage.
|-
*FireBody, so he can stand on Lava Panel but have his HP drained while on Water Panel.
! scope="row" | Power Attack
*'''Party Customizer''': 8 slots
|None, but normal Buster becomes Napalm Vulcan (5 + Buster Attack)
*'''Support''': At certain times, NapalmMan appears in back column and shoots an enemy 5 times.
|-
! scope="row" | Special Chip
|Napalm N (100-120 AP) Fire attack.
|-
! scope="row" | Abilities
|
*FireBody, can stand on Lava Panel and weak to Aqua attacks.
*Charge non-dimming Fire chip: x2 the chip's attack.
|}


===SearchMan===
{| class="wikitable"
*'''Max HP''': 550
! colspan="2" | SearchMan
*'''Element:''' None
|-
*'''Power Attack:''' Snipe Gun (10 + Buster Attack x2) Hits up to five times.
! scope="row" | HP
*'''Special:''' Satelity S (80)
|300-450 HP
*'''Party Customizer''': 6 slots
|-
*'''Support''':  At the start of the battle, if the enemy has chip stocked up, the chip is destroyed and they are sniped 5 times. In Network Duel, the first chip your opponent uses is destroyed and they are sniped 5 times.
! scope="row" | Power Attack
|Snipe Gun (10-15 AP) Pierces invis. Hits up to five times.  
|-
! scope="row" | Special Chip
|Satelity S (100 AP) Pierces invis.
|-
! scope="row" | Abilities
| ---
|}


===Meddy===
{| class="wikitable"
*'''Max HP''': 500
! colspan="2" | Meddy
*'''Element:''' None
|-
*'''Power Attack:''' Capsule Bomb (80 + Buster Attack x10)
! scope="row" | HP
*'''Special:''' MeddyCap M (80)
|300-500 HP
*'''Party Customizer''': 10 slots
|-
*'''Support''': When the custom screen is opened, the active Navi's HP is healed 5%.
! scope="row" | Power Attack
|Capsule Bomb (80-100 AP)
|-
! scope="row" | Special Chip
|MeddyCap M (80-100 AP) Paralyzes.
|-
! scope="row" | Abilities
|
---
|}


==Team Colonel==
==Team Colonel==

Revision as of 23:21, 16 July 2022

This section is under construction.
The information may not be complete or 100% accurate.

Here are the playable Navis other than MegaMan present in Mega Man Battle Network 5 for use in Liberation Missions and the Navi Change feature.

In MMBN5DS, these Navis also utilize the Party Battle System and can be boosted with the Party Customizer and can support MegaMan when brought to the same battle with him.

Navis Specifications

Each Navi's attack can be boosted beyond 5 Attack (even above 10 Attack), and their Power Attack will also scale up.

In MMBN5GBA, Team Navis can use Evil chips without having low karma. In MMBN5DS however, they are not allowed to use Evil chips at all, they will now “poof”.


Team ProtoMan

ProtoMan
HP 200-600 HP
Power Attack Wide Sword (80 AP) Sword property.
Special Chip StepSwrd B (80-120 AP) Sword property.
Abilities
  • B + Left: Reflect. 50 damage is sent down the row.
MagnetMan
HP 400-700 HP
Power Attack Mag Missile (40-60 AP) Elec attack.
Special Chip NSTackle M (80-120 AP) Elec attack. Pierces guard.
Abilities
  • Elec Body, is unaffected by Magnet panels and weak to Wood attacks.
  • Super Armor
  • Air Shoes
  • Float Shoes
  • Charge non-dimming Elec chip: x2 the chip's attack.
GyroMan
HP 250-600 HP
Power Attack Tornado Arm (20-30 AP) Wind property. Hits up to three times based on position. Barrier delete, removes barrier on impact.
Special Chip Airforce G (50-70 AP)
Abilities
  • Air Shoes: When over a hole, he will transform into Gyro Form and his buster becomes an attack that targets all enemies.
  • Float Shoes
NapalmMan
HP 300-500 HP
Power Attack None, but normal Buster becomes Napalm Vulcan (5 + Buster Attack)
Special Chip Napalm N (100-120 AP) Fire attack.
Abilities
  • FireBody, can stand on Lava Panel and weak to Aqua attacks.
  • Charge non-dimming Fire chip: x2 the chip's attack.
SearchMan
HP 300-450 HP
Power Attack Snipe Gun (10-15 AP) Pierces invis. Hits up to five times.
Special Chip Satelity S (100 AP) Pierces invis.
Abilities ---
Meddy
HP 300-500 HP
Power Attack Capsule Bomb (80-100 AP)
Special Chip MeddyCap M (80-100 AP) Paralyzes.
Abilities

---

Team Colonel

Colonel
HP 200-600 HP
Power Attack Screen Divide (50-70 AP) Sword property.
Special Chip C-Cannon C (80-120 AP) Big push, pushes target down the row.
Abilities ---
Missions ACDC Area 3
Oran Area 3
SciLab 3
End Area 2
End Area 5
Nebula Area 1
Nebula Area 5
KnightMan
HP 400-700 HP
Power Attack Royal Wrecking Ball (50-120 AP) Pierces guard.
Special Chip KCrusher K (80-120 AP) Pierces guard.
Abilities
  • Super Armor: KnightMan cannot flinch aback.
Missions Oran Area 3
SciLab 3
End Area 2
End Area 5
Nebula Area 1
Nebula Area 5
ShadowMan
HP 250-600 HP
Power Attack Ninja Star (60-100 AP) Sword property.
Special Chip SplitUp S (80-100 AP) Sword property.
Abilities
  • B + Left: Anti Damage. Sword Priority
  • Float Shoes: ShadowMan is unaffected by Cracked, Ice, Lava, Magnet, and Water panels.
Missions SciLab 3
End Area 2
Undernet 4
Nebula Area 3
Nebula Area 5
TomahawkMan
HP 300-500 HP
Power Attack Tomahawk Air Raid (60-80 AP) Sword property.
Special Chip T-Swing T (100-120 AP) Wood attack. Sword property.
Abilities
  • WoodBody, so he slowly recovers over grass and weak to Fire
  • Starts with 3 Attack
  • (5DS only) Status Guard: TomahawkMan cannot be affected by status effects.
  • Super Armor: TomahawkMan cannot flinch aback
  • Under Shirt: If TomahawkMan's HP is above 1 and it damaged to 0 HP, he will go to 1 HP instead.
  • Charge non-dimming Wood chip: x2 the chip's attack.
Missions End Area 2
End Area 5
Undernet 4
Nebula Area 1
Nebula Area 3
NumberMan
HP 300-450 HP
Power Attack Die Bomb (10-20 AP) Then multiplied by the number on the die.
Special Chip NumTrap N (120-140 AP)
Abilities ---
Missions End Area 5
Undernet 4
Nebula Area 1
Nebula Area 3
ToadMan
HP 300-500 HP
Power Attack Frog Smack! (100 AP) Aqua attack.
Special Chip S-Melody T (80 AP) Elec attack. Paralyzes.
Abilities
  • AquaBody, so does not slip over Ice Panels and weak to Elec.
  • Over Water Panels, ToadMan dives in and cannot be hit unless by an Elec attack or an attack that can hit below.
  • Charge non-dimming Aqua chip: x2 the chip's attack.
Missions Undernet 4
Nebula Area 3
Nebula Area 5

Trivia

  • None of the Navis’ abilities to Charge A Chips are told in-game.
  • Pressing A+B for SearchMan’s Satelity makes a Command Code confirm sound, but nothing actually happens. This was an error.