Cross System: Difference between revisions

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The '''Cross System''' (クロスシステム), also known as '''Cross Change System''' (クロスチェンジシステム)<ref>Japanese and international instruction booklets, as well as some press releases.</ref> is a transformation system in [[Mega Man Battle Network 6]]. It can be paired up with [[Beast Out]] for even more tricks.
 
'''Cross System''' is a transformation system in [[Mega Man Battle Network 6]]. They can be paired up with [[Beast Out]] for even more tricks.


==How to Use==
==How to Use==
Press Up in the Custom Screen, there will a selection of Cross forms to go into. The transformation will stay until it is hit by its weakness or until it is overwritten by another Cross. If a Cross is hit by its weakness, MegaMan takes x2 damage and the form is lost for the rest of the battle.
Press Up in the Custom Screen for Cross Select, there will be a menu of Cross forms to go into. The transformation will stay until it is hit by its weakness or until it is overwritten by another Cross. If a Cross is hit by its weakness, MegaMan takes x2 damage and the form is lost for the rest of the battle.


Each Cross can only be used once per battle. These forms can't be accessed if MegaMan is in Very Tired emotion.
Each Cross can only be used once per battle. These forms can't be accessed if MegaMan is in Very Tired emotion.


==Cross Beast==
==Cross Beast==
In any order, MegaMan can go from Beast Form into a Cross, or a Cross into Beast Form. They share the same abilities as the normal Cross except they only longer have their Power Attacks, and instead can charge non-dimming chips to perform Special Moves.
'''Cross Beast''' (クロスビースト), AKA “Cross Cybeast”, is a form made when [[Beast Out]] combine with the Cross System. This can occur in any order, MegaMan can go from Beast Out into a Cross, or a Cross into Beast Out. Along with the Beast Out abilities, he shares the same abilities as the normal Cross except they no longer have their B Button PowerAttack. Instead, each Cross Beast has their own A Button PowerAttack Special Move.


When MegaMan loses his Beast Form due to the turn limit, the Cross is lost as well. But if the Cross is lost due to weakness, MegaMan will become his formless Beast Form.
When MegaMan loses his Beast Out due to the turn limit, the Cross is lost as well. But if the Cross is lost due to weakness, MegaMan will become his formless Beast Out.


==Cross Abilities==
==Cross Abilities==
Although normal MegaMan’s Charge Shot PowerAttack is calculated even with 6 Attack Buster stat and above, the Crosses’ B Button PowerAttack calculations maxes out at 5 Attack Buster stat.


===Cybeast Gregar===
===Cybeast Gregar===
Line 19: Line 18:
! !! Heat Cross !! Heat Beast
! !! Heat Cross !! Heat Beast
|-
|-
! scope="row" | Body
| ||style="vertical-align:bottom;" |[[File:Object megaman-heatcross.png]] ||style="vertical-align:bottom;" |[[File:Object megaman-heatbeast.png]]
|-
! scope="row" | Element
| colspan="2" |
| colspan="2" |
Fire
Fire
Line 27: Line 28:
Aqua
Aqua
|-
|-
! scope="row" | Power Attack
! scope="row" | B Button PowerAttack
|Fire Arm (20 × Attack level + 30) Fire attack.
|FireArm (20 × Buster Attack + 30) Fire attack.
| ---
| ---
|-
|-
! scope="row" | Abilities
! scope="row" | Abilities
| colspan="2" |
| colspan="2" |
*Non-dimming Fire chips gain +50
*Non-dimming Fire chips gain +50.
*MegaMan's buster Attack stat +1.
*Buster Attack stat +1.
|-
|-
! scope="row" | Cross Beast Special Move
! scope="row" | Cross Beast Special Move
| ---
| ---
|Great Fire (30 × Attack level + 50) Fire attack.
|GreatFire (30 × Buster Attack + 50) Fire attack.
|}
 
{| class="wikitable"
! !! Elec Cross !! Elec Beast
|-
|-
! !! Elec Cross !! Elec Beast
| ||style="vertical-align:bottom;" | [[File:Object megaman-eleccross.png]] || style="vertical-align:bottom;" | [[File:Object megaman-elecbeast.png]]
|-
|-
! scope="row" | Body
! scope="row" | Element
| colspan="2" |
| colspan="2" |
Elec
Elec
Line 50: Line 55:
Wood
Wood
|-
|-
! scope="row" | Power Attack
! scope="row" | B Button PowerAttack
|Thunderbolt (20 × Attack level + 40) Elec attack.
|Thunderbolt (20 × Buster Attack + 40) Elec attack.
| ---
| ---
|-
|-
! scope="row" | Abilities
! scope="row" | Abilities
| colspan="2" |
| colspan="2" |
*Non-dimming Elec chips gain +50
*Non-dimming Elec chips gain +50.
*''Charge non-dimming None chips'': The chip will now paralyze.
*''A Button PowerAttack: Non-dimming None chips'': The chip will now paralyze.
**In ElecBeast, this ability no longer works and will be charged for the Cross Beast Special Move instead.
**In ElecBeast, this ability no longer works and will be charged for the Cross Beast Special Move instead.
|-
|-
! scope="row" | Cross Beast Special Move
! scope="row" | Cross Beast Special Move
| ---
| ---
|Big Thunder (30 × Attack level + 40) Elec attack. Cracks panels. Paralyzes.
|BigThunder (30 × Buster Attack + 40) Elec attack. Cracks panels. Paralyzes.
|}
 
{| class="wikitable"
! !! Slash Cross !! Slash Beast
|-
|-
! !! Slash Cross !! Slash Beast
| ||style="vertical-align:bottom;" |  [[File:Object megaman-slashcross.png]] ||style="vertical-align:bottom;" | [[File:Object megaman-slashbeast.png]]
|-
|-
! scope="row" | Body
! scope="row" | Element
| colspan="2" |
| colspan="2" |
None
Sword
|-
|-
! scope="row" | Weakness
! scope="row" | Weakness
| colspan="2" |
| colspan="2" |
Break
Break
*Needs to have the Break element, not just guard-pierce property.
*The attack needs to have the Break element, not only guard-piercing.
|-
|-
! scope="row" | Power Attack
! scope="row" | B Button PowerAttack
|Wide Slash (30 × Attack level + 60) Sword attack.
|WideSlash (20 × Buster Attack + 60) Sword attack.
| ---
| ---
|-
|-
! scope="row" | Abilities
! scope="row" | Abilities
| colspan="2" |
| colspan="2" |
*Non-dimming Sword chips gain +50
*Non-dimming Sword chips gain +50.
*''Charge non-dimming Sword element chips, FireSword, AquaSword, ElecSword, BambooSword'': Its range is changed into a Sonic Boom.
*''A Button PowerAttack: Non-dimming Sword element chip, FireSword, AquaSword, ElecSword, BambooSword'': Its range is changed into a Sonic Boom-type Attack.
|-
|-
! scope="row" | Cross Beast Special Move
! scope="row" | Cross Beast Special Move
| ---
| ---
|Slash-X (30 × Attack level + 50) Sword attack. Hits x2.
|Slash-X (30 × Buster Attack + 50) Sword attack. Hits x2.
*If both slashes hit in the center, it will count as a single hit.
*If both slashes hit in the center, it will count as a single hit.
|}
{| class="wikitable"
! !! Erase Cross !! Erase Beast
|-
|-
! !! Erase Cross !! Erase Beast
| ||style="vertical-align:bottom;" |  [[File:Object megaman-erasecross.png]] ||style="vertical-align:bottom;" | [[File:Object megaman-erasebeast.png]]
|-
|-
! scope="row" | Body
! scope="row" | Element
| colspan="2" |
| colspan="2" |
None
Cursor
|-
|-
! scope="row" | Weakness
! scope="row" | Weakness
Line 99: Line 112:
Wind
Wind
|-
|-
! scope="row" | Power Attack
! scope="row" | B Button PowerAttack
|Erase Delete Beam (20 × Attack level + 40) Pierces Invis.
|EraseDeleteBeam (20 × Buster Attack + 40) Pierces Invis.
| ---
| ---
|-
|-
Line 106: Line 119:
| colspan="2" |
| colspan="2" |
*Cursor chips gain +30 (dimming and non-dimming).
*Cursor chips gain +30 (dimming and non-dimming).
*If the enemy has a 4 digit in their HP and MegaMan lands with a non-dimming None chip, they'll receive an HP bug.
*If the enemy has a 4 digit in their HP and MegaMan lands with a non-dimming None chip:
**Against viruses, they will be instantly deleted.
**Against a boss or in a Network Duel, the enemy will receive an HP bug.
|-
|-
! scope="row" | Cross Beast Special Move
! scope="row" | Cross Beast Special Move
| ---
| ---
|Erase Tail Arrow (30 × Attack level + 70) Cursor attack. Pierces Invis. Gives HP Bug.
|EraseTailArrow (30 × Buster Attack + 70) Cursor attack. Pierces Invis. Gives HP Bug.
|}
 
{| class="wikitable"
! !! Charge Cross !! Charge Beast
|-
|-
! !! Charge Cross !! Charge Beast
| ||style="vertical-align:bottom;" |  [[File:Object megaman-chargecross.png]] ||style="vertical-align:bottom;" | [[File:Object megaman-chargebeast.png]]
|-
|-
! scope="row" | Body
! scope="row" | Element
| colspan="2" |
| colspan="2" |
Fire
Fire
Line 122: Line 141:
Aqua
Aqua
|-
|-
! scope="row" | Power Attack
! scope="row" | B Button PowerAttack
|Charge Tackle (20 × Attack level + 30) Fire attack. Pierces guard. Invincible during the attack.
|ChargeTackle (20 × Buster Attack + 30) Fire attack. Pierces guard. Invincible during the attack.
| ---
| ---
|-
|-
! scope="row" | Abilities
! scope="row" | Abilities
| colspan="2" |
| colspan="2" |
*''Charge non-dimming Fire chip'': The chip can be charged over time, up to +100 damage. Maximum charge takes 8.5 seconds.
*''A Button PowerAttack: Non-dimming Fire chip'': The chip can be charged over time, up to +100 damage. Maximum charge takes 8.5 seconds.
*For 3 turns, every time the Custom Screen opens, MegaMan gets 1 more chip slot. The obtained slots are lost once MegaMan loses this form.
*For 3 turns, every time the Custom Screen opens, MegaMan gets 1 more chip slot. The obtained slots are lost once MegaMan loses this form.
|-
|-
! scope="row" | Cross Beast Special Move
! scope="row" | Cross Beast Special Move
| ---
| ---
|Charge Bite (30 x Attack level + 70) Fire attack. Gravity effect during charge up.
|ChargeBite (30 x Buster Attack + 70) Fire attack. Immobilize effect during charge up.
|}
|}


Line 139: Line 158:


{| class="wikitable"
{| class="wikitable"
! !! Spout Cross !! Spout Beast
! !! Aqua Cross<ref>Known as '''Spout Cross''' in the English GBA MegaMan Battle Network 6.</ref> !! Aqua Beast
|-
| || style="vertical-align:bottom;"|[[File:Object megaman-aquacross.png]] || [[File:Object megaman-aquabeast.png]]
|-
|-
! scope="row" | Body
! scope="row" | Element
| colspan="2" |
| colspan="2" |
Aqua
Aqua
Line 149: Line 170:
Elec
Elec
|-
|-
! scope="row" | Power Attack
! scope="row" | B Button PowerAttack
|Bubble Shot (10 × Attack level + 20) Aqua attack. Charges very quickly.
|BubbleShot (10 × Buster Attack + 20) Aqua attack. Charges very quickly.
| ---
| ---
|-
|-
! scope="row" | Abilities
! scope="row" | Abilities
| colspan="2" |
| colspan="2" |
*''Charge non-dimming Aqua chip'': x2 the chip's attack.
*''A Button PowerAttack: Non-dimming Aqua chip'': x2 the chip's attack.
*When using a non-dimming Aqua Chip, MegaMan heals 5% of his maximum HP before any NaviCust Parts or Mod Cards.
*When using a non-dimming Aqua Chip, MegaMan heals 5% of his maximum HP before any NaviCust Parts or Patch Cards.
|-
|-
! scope="row" | Cross Beast Special Move
! scope="row" | Cross Beast Special Move
| ---
| ---
|Aqua Spiral (10 × Attack level + 10) Aqua attack. Hits x5.
|AquaSpiral (10 × Buster Attack + 10) Aqua attack. Hits x5.
|}
 
{| class="wikitable"
! !! Tomahawk Cross !! Tomahawk Beast
|-
|-
! !! Tomahawk Cross !! Tomahawk Beast
| ||style="vertical-align:bottom;" | [[File:Object megaman-tomahawkcross.png]] || [[File:Object megaman-tomahawkbeast.png]]
|-
|-
! scope="row" | Body
! scope="row" | Element
| colspan="2" |
| colspan="2" |
Wood
Wood
Line 172: Line 197:
Fire
Fire
|-
|-
! scope="row" | Power Attack
! scope="row" | B Button PowerAttack
|Tomahawk Swing (20 × Attack level + 40) Wood attack. Sword attack.
|TomahawkSwing (20 × Buster Attack + 40) Wood attack. Sword attack.
| ---
| ---
|-
|-
! scope="row" | Abilities
! scope="row" | Abilities
| colspan="2" |
| colspan="2" |
*''Charge non-dimming Wood chip'': x2 the chip's attack.
*''A Button PowerAttack: Non-dimming Wood chip'': x2 the chip's attack.
*Status Guard, MegaMan cannot be paralyzed, frozen, blinded, confused, or gravitized. Except by DestroyPulse PA.
*Status Guard: MegaMan cannot be paralyzed, frozen, blinded, confused, or immobilized. Except by DestroyPulse PA.
|-
|-
! scope="row" | Cross Beast Special Move
! scope="row" | Cross Beast Special Move
| ---
| ---
|Wing Boomerang (20 × Attack level + 50) Wood attack. Hits x2.
|WingBoomerang (20 × Buster Attack + 50) Wood attack. Hits x2.
|}
 
{| class="wikitable"
! !! Tengu Cross !! Tengu Beast
|-
|-
! !! Tengu Cross !! Tengu Beast
| ||style="vertical-align:bottom;" |  [[File:Object megaman-tengucross.png]] || [[File:Object megaman-tengubeast.png]]
|-
|-
! scope="row" | Body
! scope="row" | Element
| colspan="2" |
| colspan="2" |
None
Wind
|-
|-
! scope="row" | Weakness
! scope="row" | Weakness
Line 195: Line 224:
Sword
Sword
|-
|-
! scope="row" | Power Attack
! scope="row" | B Button PowerAttack
|Tengu Racket (20 × Attack level + 40) Wind attack. Big Push on impact.
|TenguRacket (20 × Buster Attack + 40) Wind attack. Those struck on impact is knocked back all the way down the row. Otherwise, blows away all enemies.
| ---
| ---
|-
|-
Line 202: Line 231:
| colspan="2" |
| colspan="2" |
*''B+Left'': Vacuum Fan effect across the enemy field.
*''B+Left'': Vacuum Fan effect across the enemy field.
*AirShoes, MegaMan can walk over Broken panels and Hole panels.
*AirShoes: MegaMan can walk over Hole panels.
*Non-dimming Wind chips gain +10.
*Non-dimming Wind chips gain +10.
|-
|-
! scope="row" | Cross Beast Special Move
! scope="row" | Cross Beast Special Move
| ---
| ---
|Tengu Storm (20 × Attack level + 30) Wind attack. Hits x3.
|TenguStorm (20 × Buster Attack + 30) Wind attack. Hits x3.
|}
 
{| class="wikitable"
! !! Ground Cross !! Ground Beast
|-
|-
! !! Ground Cross !! Ground Beast
| ||style="vertical-align:bottom;" |  [[File:Object megaman-groundcross.png]] || [[File:Object megaman-groundbeast.png]]
|-
|-
! scope="row" | Body
! scope="row" | Element
| colspan="2" |
| colspan="2" |
None
Break
|-
|-
! scope="row" | Weakness
! scope="row" | Weakness
Line 219: Line 252:
Cursor
Cursor
|-
|-
! scope="row" | Power Attack
! scope="row" | B Button PowerAttack
|Ground Drill (10 × Attack level + 10) Break attack. Small Push. Hits x3.
|GroundDrill (10 × Buster Attack + 10) Break element attack. Hits x3. Knocks back 1 panel per hit. When MegaMan goes underground, he temporarily leaves the battlefield (does not work like PopUp).
| ---
| ---
|-
|-
! scope="row" | Abilities
! scope="row" | Abilities
| colspan="2" |
| colspan="2" |
*''Non-dimming Break chips'': When using the chip, rocks will fall on the enemy field. Damage: (20 × Attack level + 30).
*''A Button PowerAttack: Non-dimming Break chips'': When using the chip, rocks will fall on the enemy field. Attack Power: (20 × Buster Attack + 30).
*Non-dimming Break chips gain +10
*Super Armor: MegaMan cannot flinch aback.
*Super Armor, MegaMan cannot flinch aback.
*Non-dimming Break element chips gain +10.
|-
|-
! scope="row" | Cross Beast Special Move
! scope="row" | Cross Beast Special Move
| ---
| ---
|Drill Drive (20 × Attack level + 90) Break attack. Hits x2.
|DrillDrive (20 × Buster Attack + 90) Break element attack. Hits x2.
*In Network Duels, the second his causes flashing but doesn't in story mode.
*In Network Duels, the second hit causes flashing but doesn't in story mode.
|}
 
{| class="wikitable"
! !! Dust Cross !! Dust Beast
|-
|-
! !! Dust Cross !! Dust Beast
| ||style="vertical-align:bottom;" |  [[File:Object megaman-dustcross.png]] || [[File:Object megaman-dustbeast.png]]
|-
|-
! scope="row" | Body
! scope="row" | Element
| colspan="2" |
| colspan="2" |
None
Break
|-
|-
! scope="row" | Weakness
! scope="row" | Weakness
Line 244: Line 281:
Cursor
Cursor
|-
|-
! scope="row" | Power Attack
! scope="row" | B Button PowerAttack
|Scrap Reborn (10 × Attack level + 50) Break attack. Cracks panel.
|ScrapReborn (10 × Buster Attack + 50) Break element attack. Cracks panel.
| ---
| ---
|-
|-
! scope="row" | Abilities
! scope="row" | Abilities
| colspan="2" |
| colspan="2" |
*''B+Left'': MegaMan sucks in all obstacles on the field, up to 8. Using the B Button will shoot out an obstacle (200 damage).
*''B+Left'': MegaMan sucks in all obstacles on the field, can store up to 8. Using the B Button will shoot out an obstacle (200 damage).
*In the Custom Screen, there is a Trash Chute option. By selecting any number of chips and pressing it, the chips will move to the bottom of the folder. Then the next chips in the line-up will take their place. Can be used once per turn.
*In the Custom Screen, there is a Trash Chute option. By selecting any number of chips and pressing it, the chips will move to the bottom of the folder. Then the next chips in the line-up will take their place. Can be used once per turn.
|-
|-
! scope="row" | Cross Beast Special Move
! scope="row" | Cross Beast Special Move
| ---
| ---
|Dust Shoot (20 × Attack level + 80) Break attack. Cracks panels.
|DustShooting (20 × Buster Attack + 80) Break element attack. Cracks panels.
|-
|-
|}
|}
==Glitches==
*[[Glitches_in_Mega_Man_Battle_Network_6#B_Button_PowerAttack_Boost_glitch|B Button PowerAttack Boost glitch]]
*[[Glitches_in_Mega_Man_Battle_Network_6#A Button PowerAttack Carryover glitch|A Button PowerAttack Carryover glitch]]


==Trivia==
==Trivia==
*Even though the players are guided to obtain each Cross in the story, they are not required to be obtained to complete the story mode.
*Even though the players are guided to obtain each Cross in the story, only the first cross (HeatCross in Cybeast Gregar or AquaCross in Cybeast Falzar) is required to complete the story mode.
*Elec and Tengu Cross are in the second slots on the Cross Menu, but if the player is getting each Cross as they are unlocked, they are the third Cross that are obtained.
*Elec and TenguCross are in the second slot of the Cross Select menu, but if the player is getting each Cross as they are unlocked, they are the third Crosses that are obtained.
*All Gregar Cross Beast Special Moves can deal 200 damage or more in a single hit with the exception of Elec Beast.
*The Rockman EXE 6 TGS 2005 trailer showed some early versions of the CrossSystem:
**HeatCross’s FireArm was to go further than 3 panels.
**AquaCross was to receive BubbleWrap upon transforming(?).
*In the Japanese game, there is data for an item called "CrossBatch" and an E-Mail called "CrossChange". The CrossChange E-Mail suggests that Crosses were once needed to be equipped via Navi Customizer as a "CrossProgram" and CrossBatch was required to swap during battle. In the English game, these texts were removed but the CrossChange E-Mail name still exists.
*ChargeMan and DustMan were originally non-elemental Navis, and only gained types when Crosses were decided to revert after getting hit with weakness.<ref>[https://www.therockmanexezone.com/interviews/2023/02/26/translation-rockman-exe6-ultimate-navigation-comp-interview/ Rockman EXE6 Ultimate Navigation COMP]</ref>


==Glitches==
==References==
*In the Japanese version, there's a glitch with Slash Cross' Wide Slash and Aqua Cross' Bubble Shot Power Attacks. After using a chip with a "+" damage boost and no chip afterwards, their Power Attacks' damage will gain damage equal to the boost of the chip that was used. Slash Cross base +50 boost will increase his Power Attack +50.
<references/>
**This boost also applies if the chip was boosted by other damage boosters such as Attack+30, DoublePoint, Otenko, even other Cross' boosts like Charge Cross's +100 charge. E.g. Attack+30 plus the base+50 boost will increase his Power Attack +80.
**A x2 multiplier will not work for this glitch.


[[Category:Mega Man Battle Network 6]] [[Category:Transformations]]
[[Category:Mega Man Battle Network 6]] [[Category:Transformations]]

Latest revision as of 00:18, 11 July 2024

The Cross System (クロスシステム), also known as Cross Change System (クロスチェンジシステム)[1] is a transformation system in Mega Man Battle Network 6. It can be paired up with Beast Out for even more tricks.

How to Use

Press Up in the Custom Screen for Cross Select, there will be a menu of Cross forms to go into. The transformation will stay until it is hit by its weakness or until it is overwritten by another Cross. If a Cross is hit by its weakness, MegaMan takes x2 damage and the form is lost for the rest of the battle.

Each Cross can only be used once per battle. These forms can't be accessed if MegaMan is in Very Tired emotion.

Cross Beast

Cross Beast (クロスビースト), AKA “Cross Cybeast”, is a form made when Beast Out combine with the Cross System. This can occur in any order, MegaMan can go from Beast Out into a Cross, or a Cross into Beast Out. Along with the Beast Out abilities, he shares the same abilities as the normal Cross except they no longer have their B Button PowerAttack. Instead, each Cross Beast has their own A Button PowerAttack Special Move.

When MegaMan loses his Beast Out due to the turn limit, the Cross is lost as well. But if the Cross is lost due to weakness, MegaMan will become his formless Beast Out.

Cross Abilities

Although normal MegaMan’s Charge Shot PowerAttack is calculated even with 6 Attack Buster stat and above, the Crosses’ B Button PowerAttack calculations maxes out at 5 Attack Buster stat.

Cybeast Gregar

Heat Cross Heat Beast
Object megaman-heatcross.png Object megaman-heatbeast.png
Element

Fire

Weakness

Aqua

B Button PowerAttack FireArm (20 × Buster Attack + 30) Fire attack. ---
Abilities
  • Non-dimming Fire chips gain +50.
  • Buster Attack stat +1.
Cross Beast Special Move --- GreatFire (30 × Buster Attack + 50) Fire attack.
Elec Cross Elec Beast
Object megaman-eleccross.png Object megaman-elecbeast.png
Element

Elec

Weakness

Wood

B Button PowerAttack Thunderbolt (20 × Buster Attack + 40) Elec attack. ---
Abilities
  • Non-dimming Elec chips gain +50.
  • A Button PowerAttack: Non-dimming None chips: The chip will now paralyze.
    • In ElecBeast, this ability no longer works and will be charged for the Cross Beast Special Move instead.
Cross Beast Special Move --- BigThunder (30 × Buster Attack + 40) Elec attack. Cracks panels. Paralyzes.
Slash Cross Slash Beast
Object megaman-slashcross.png Object megaman-slashbeast.png
Element

Sword

Weakness

Break

  • The attack needs to have the Break element, not only guard-piercing.
B Button PowerAttack WideSlash (20 × Buster Attack + 60) Sword attack. ---
Abilities
  • Non-dimming Sword chips gain +50.
  • A Button PowerAttack: Non-dimming Sword element chip, FireSword, AquaSword, ElecSword, BambooSword: Its range is changed into a Sonic Boom-type Attack.
Cross Beast Special Move --- Slash-X (30 × Buster Attack + 50) Sword attack. Hits x2.
  • If both slashes hit in the center, it will count as a single hit.
Erase Cross Erase Beast
Object megaman-erasecross.png Object megaman-erasebeast.png
Element

Cursor

Weakness

Wind

B Button PowerAttack EraseDeleteBeam (20 × Buster Attack + 40) Pierces Invis. ---
Abilities
  • Cursor chips gain +30 (dimming and non-dimming).
  • If the enemy has a 4 digit in their HP and MegaMan lands with a non-dimming None chip:
    • Against viruses, they will be instantly deleted.
    • Against a boss or in a Network Duel, the enemy will receive an HP bug.
Cross Beast Special Move --- EraseTailArrow (30 × Buster Attack + 70) Cursor attack. Pierces Invis. Gives HP Bug.
Charge Cross Charge Beast
Object megaman-chargecross.png Object megaman-chargebeast.png
Element

Fire

Weakness

Aqua

B Button PowerAttack ChargeTackle (20 × Buster Attack + 30) Fire attack. Pierces guard. Invincible during the attack. ---
Abilities
  • A Button PowerAttack: Non-dimming Fire chip: The chip can be charged over time, up to +100 damage. Maximum charge takes 8.5 seconds.
  • For 3 turns, every time the Custom Screen opens, MegaMan gets 1 more chip slot. The obtained slots are lost once MegaMan loses this form.
Cross Beast Special Move --- ChargeBite (30 x Buster Attack + 70) Fire attack. Immobilize effect during charge up.

Cybeast Falzar

Aqua Cross[2] Aqua Beast
Object megaman-aquacross.png Object megaman-aquabeast.png
Element

Aqua

Weakness

Elec

B Button PowerAttack BubbleShot (10 × Buster Attack + 20) Aqua attack. Charges very quickly. ---
Abilities
  • A Button PowerAttack: Non-dimming Aqua chip: x2 the chip's attack.
  • When using a non-dimming Aqua Chip, MegaMan heals 5% of his maximum HP before any NaviCust Parts or Patch Cards.
Cross Beast Special Move --- AquaSpiral (10 × Buster Attack + 10) Aqua attack. Hits x5.
Tomahawk Cross Tomahawk Beast
Object megaman-tomahawkcross.png Object megaman-tomahawkbeast.png
Element

Wood

Weakness

Fire

B Button PowerAttack TomahawkSwing (20 × Buster Attack + 40) Wood attack. Sword attack. ---
Abilities
  • A Button PowerAttack: Non-dimming Wood chip: x2 the chip's attack.
  • Status Guard: MegaMan cannot be paralyzed, frozen, blinded, confused, or immobilized. Except by DestroyPulse PA.
Cross Beast Special Move --- WingBoomerang (20 × Buster Attack + 50) Wood attack. Hits x2.
Tengu Cross Tengu Beast
Object megaman-tengucross.png Object megaman-tengubeast.png
Element

Wind

Weakness

Sword

B Button PowerAttack TenguRacket (20 × Buster Attack + 40) Wind attack. Those struck on impact is knocked back all the way down the row. Otherwise, blows away all enemies. ---
Abilities
  • B+Left: Vacuum Fan effect across the enemy field.
  • AirShoes: MegaMan can walk over Hole panels.
  • Non-dimming Wind chips gain +10.
Cross Beast Special Move --- TenguStorm (20 × Buster Attack + 30) Wind attack. Hits x3.
Ground Cross Ground Beast
Object megaman-groundcross.png Object megaman-groundbeast.png
Element

Break

Weakness

Cursor

B Button PowerAttack GroundDrill (10 × Buster Attack + 10) Break element attack. Hits x3. Knocks back 1 panel per hit. When MegaMan goes underground, he temporarily leaves the battlefield (does not work like PopUp). ---
Abilities
  • A Button PowerAttack: Non-dimming Break chips: When using the chip, rocks will fall on the enemy field. Attack Power: (20 × Buster Attack + 30).
  • Super Armor: MegaMan cannot flinch aback.
  • Non-dimming Break element chips gain +10.
Cross Beast Special Move --- DrillDrive (20 × Buster Attack + 90) Break element attack. Hits x2.
  • In Network Duels, the second hit causes flashing but doesn't in story mode.
Dust Cross Dust Beast
Object megaman-dustcross.png Object megaman-dustbeast.png
Element

Break

Weakness

Cursor

B Button PowerAttack ScrapReborn (10 × Buster Attack + 50) Break element attack. Cracks panel. ---
Abilities
  • B+Left: MegaMan sucks in all obstacles on the field, can store up to 8. Using the B Button will shoot out an obstacle (200 damage).
  • In the Custom Screen, there is a Trash Chute option. By selecting any number of chips and pressing it, the chips will move to the bottom of the folder. Then the next chips in the line-up will take their place. Can be used once per turn.
Cross Beast Special Move --- DustShooting (20 × Buster Attack + 80) Break element attack. Cracks panels.

Glitches

Trivia

  • Even though the players are guided to obtain each Cross in the story, only the first cross (HeatCross in Cybeast Gregar or AquaCross in Cybeast Falzar) is required to complete the story mode.
  • Elec and TenguCross are in the second slot of the Cross Select menu, but if the player is getting each Cross as they are unlocked, they are the third Crosses that are obtained.
  • The Rockman EXE 6 TGS 2005 trailer showed some early versions of the CrossSystem:
    • HeatCross’s FireArm was to go further than 3 panels.
    • AquaCross was to receive BubbleWrap upon transforming(?).
  • In the Japanese game, there is data for an item called "CrossBatch" and an E-Mail called "CrossChange". The CrossChange E-Mail suggests that Crosses were once needed to be equipped via Navi Customizer as a "CrossProgram" and CrossBatch was required to swap during battle. In the English game, these texts were removed but the CrossChange E-Mail name still exists.
  • ChargeMan and DustMan were originally non-elemental Navis, and only gained types when Crosses were decided to revert after getting hit with weakness.[3]

References

  1. Japanese and international instruction booklets, as well as some press releases.
  2. Known as Spout Cross in the English GBA MegaMan Battle Network 6.
  3. Rockman EXE6 Ultimate Navigation COMP