Ability Wave (MMSF2): Difference between revisions
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Ability Waves in [[Mega Man Star Force 2]]. Unlike the Navi Customizer in Battle Network, Ability Waves cannot be traded, so it's impossible to get duplicates of Abilities that are only given once. | '''Ability Waves''' in [[Mega Man Star Force 2]]. Unlike the Navi Customizer in Battle Network, Ability Waves cannot be traded, so it's impossible to get duplicates of Abilities that are only given once. | ||
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
!Ability || Cost || Location | !Ability || Effect || Cost || Location | ||
|- | |- | ||
|rowspan="4" |HP+50 | |rowspan="4" | HP+50 | ||
|80 || <ul><li> | |rowspan="4" |Max HP +50. | ||
|80 || <ul><li>[[Loch_Mess_Item_Locations | Loch Mess 1 dig up]] <li> Grizzly Peak ER GMW <li> Foodtopia ER GMW <li> Bunny Slopes ER GMW <li> Black Diamond Run ER GMW <li> Mess Village ER GMW <li> Messie's Cove ER GMW | |||
|- | |- | ||
|70 || <ul><li> | |70 || <ul><li> Whazzap ER GMW <li>Echo Ridge + Geo & Luna' houses Rescue Bonus<li>Grizzly Peak + Slopes ES Rescue Bonus | ||
|- | |- | ||
|60 || <ul><li> | |60 || <ul><li>[[Wave_Command_Cards#Item_Cards | WCC Item Card]] <li>Echo Ridge + Geo & Luna' houses Rescue Bonus (after Solo)<li>Bud & Zack' houses ES Rescue Bonus (after Solo)<li>Grizzly Peak + Slopes Rescue Bonus<li>Museum Rescue Bonus | ||
|- | |- | ||
|50 || <ul><li>Start with it (Chapter 2) <li>[[Cipher_Mail_(MMSF2)|Cipher Mail]] (English ver. | |50 || <ul><li>Start with it (Chapter 2) <li>[[Cipher_Mail_(MMSF2)|Cipher Mail]] (English ver.: NDETORHBRBA) <li>Echo Ridge + Geo & Luna' houses Rescue Bonus (after Solo)<li>Bud & Zack' houses Rescue Bonus (after Solo)<li>Museum Rescue Bonus | ||
|- | |- | ||
|rowspan="4" | HP+100 | |rowspan="4" | HP+100 | ||
|150 || <ul><li> | |rowspan="4" |Max HP +100. | ||
|150 || <ul><li>Examine BIG WAVE card trading table Echo Ridge SW GMW <li> Mess Village SW GMW <li> Bud's Room ER GMW <li> BIG WAVE ER GMW <li> Museum ER GMW <li> Messie's Cove ER GMW <li> Observation Deck ER GMW <li> Loch Mess 1 ER GMW <li> Whazzap ER GMW <li> Whazzap Lines ER GMW | |||
|- | |- | ||
|135 || <ul><li>[[Cipher_Mail_(MMSF2)|Cipher Mail]] (English ver. | |135 || <ul><li>[[Loch_Mess_Item_Locations | Loch Mess 2 dig up]]<li>[[Cipher_Mail_(MMSF2)|Cipher Mail]] (English ver.: KYWSAVE) <li> Room of Heroes GMW <li> Wilshire Hills + IFL Tower Rescue Bonus <li> Mess Village + Loch Mess Rescue Bonus | ||
|- | |- | ||
|115 || <ul><li> | |115 || <ul><li>Whazzap + Whazzap Ruins Rescue Bonus | ||
|- | |- | ||
|100 || <ul><li>Whazzap | |100 || <ul><li>Whazzap + Whazzap Ruins Rescue Bonus | ||
|- | |- | ||
|rowspan="4" | HP+200 | |rowspan="4" | HP+200 | ||
|240 || <ul><li>Binoculars ES - Trade with a Hertz for a HP+50/80 | |rowspan="4" |Max HP +200. | ||
|240 || <ul><li>Binoculars ES - Trade with a Hertz for a HP+50/80 <li> Whazzap SW GMW <li> Observation Deck ER GMW <li> Loch Mess 2 ER GMW <li> Whazzap Lines ER GMW <li> Whazzap Ruins 1 ER GMW <li> Whazzap Ruins 2 ER GMW | |||
|- | |- | ||
|225 || <ul><li> | |225 || <ul><li>[[Wave_Command_Cards#Item_Cards | WCC Item Card]] <li> Room of Heroes GMW <li>Whazzap + Whazzap Ruins Rescue Bonus <li>Amy Galande's Help Quest | ||
|- | |- | ||
|205 || <ul><li> | |205 || <ul><li>Sky Wave + Bermuda Maze Rescue Bonus | ||
|- | |- | ||
|190 ||<ul><li> | |190 ||<ul><li>Sky Wave + Bermuda Maze Rescue Bonus | ||
|- | |- | ||
|rowspan="4" | HP+300 | |rowspan="4" | HP+300 | ||
|360 || <ul><li> | |rowspan="4" |Max HP +300. | ||
|360 || <ul><li>Bermuda Maze (1) GMW <li> Bermuda Maze (2) GMW <li> Sky Staircase GMW <li> Mu GMW <li> Alternate Echo Ridge ER GMW <li> Alternate Messie's Cove ER GMW <li> Ruina Recker's Help Quest | |||
|- | |- | ||
|330 || <ul><li> | |330 || <ul><li>Alternate IFL Tower 2 ER GMW Sky Staircase + Mu Rescue Bonus | ||
|- | |- | ||
|300 || <ul><li> | |300 || <ul><li>Trans Dimension 1 + Alt. Future Rescue Bonus | ||
|- | |- | ||
|270 || <ul><li> | |270 || <ul><li>Alternate Messie's Cove ER <li>Trans Dimension 1 + Alt. Future Rescue Bonus | ||
|- | |- | ||
|rowspan="4" | HP+400 | |rowspan="4" | HP+400 | ||
|420 || <ul><li> | |rowspan="4" |Max HP +400. | ||
|420 || <ul><li>Mu BMW <li> Room of Genesis GMW <li> Alternate Loch Mess 2 ER GMW <li> Alternate Whazzap Ruins 2 ER GMW | |||
|- | |- | ||
|400 || <ul><li> | |400 || <ul><li>Trans Dimension 1 + Alt. Future Rescue Bonus | ||
|- | |- | ||
|380 || <ul><li> Trans Dimension 2 Rescue Bonus | |380 || <ul><li> Trans Dimension 2 Rescue Bonus | ||
Line 52: | Line 57: | ||
|- | |- | ||
|rowspan="4" | HP+500 | |rowspan="4" | HP+500 | ||
|500 || <ul><li> | |rowspan="4" |Max HP +500. | ||
|500 || <ul><li>Bud Bison's Help Quest | |||
|- | |- | ||
|460 || <ul><li> Trans Dimension 2 Rescue Bonus | |460 || <ul><li> Trans Dimension 2 Rescue Bonus | ||
Line 58: | Line 64: | ||
|430 || <ul><li> Trans Dimension 2 Rescue Bonus | |430 || <ul><li> Trans Dimension 2 Rescue Bonus | ||
|- | |- | ||
|300 || <ul><li>[[Cipher_Mail_(MMSF2)|Cipher Mail]] (English ver. | |300 || <ul><li>[[Cipher_Mail_(MMSF2)|Cipher Mail]] (English ver.: Everybody say[enter]it loud![enter]Legendary!) | ||
|- | |- | ||
|rowspan="4" | UndrShrt | |rowspan="4" | UndrShrt | ||
|60 || <ul><li> Peak Hotel ER BMW <li> Peak Hotel ER GMW <li> Suite ER GMW <li> Bunny Slopes ER GMW <li> Black Diamond Run ER GMW | |rowspan="4" |If MegaMan would hit 0 HP, he goes down to 1 instead. | ||
|60 || <ul><li>[[Wave_Command_Cards#Item_Cards | WCC Item Card]] <li> Peak Hotel ER BMW <li> Peak Hotel ER GMW <li> Suite ER GMW <li> Bunny Slopes ER GMW <li> Black Diamond Run ER GMW | |||
|- | |- | ||
|50 || <ul><li> | |50 || <ul><li>Echo Ridge + Geo & Luna' houses Rescue Bonus (after Solo)<li>Museum Rescue Bonus | ||
|- | |- | ||
|20 || <ul><li> | |20 || <ul><li>Wilshire Hills + IFL Tower Rescue Bonus<li>Mess Village + Loch Mess Rescue Bonus | ||
|- | |- | ||
|5 || <ul><li>[[Cipher_Mail_(MMSF2)|Cipher Mail]] (English ver. | |5 || <ul><li>[[Cipher_Mail_(MMSF2)|Cipher Mail]] (English ver.: 12-17-2007,the[enter]20th Anniversary[enter]of Mega Man!) | ||
|- | |- | ||
|rowspan="4" | FstBarr | |rowspan="4" | FstBarr | ||
|45 || <ul><li> | |rowspan="4" |Start battle with a Barrier (10 HP). | ||
|45 || <ul><li>Bureau ES BMW <li> Mess Village ER GMW <li> Messie's Cove ER GMW | |||
|- | |- | ||
|40 || <ul><li> | |40 || <ul><li>Wilshire Hills + IFL Tower Rescue Bonus<li>Mess Village + Loch Mess Rescue Bonus | ||
|- | |- | ||
| | |30 || <ul><li>Whazzap + Whazzap Ruins Rescue Bonus | ||
|- | |- | ||
| | |20 || <ul><li>Whazzap + Whazzap Ruins Rescue Bonus | ||
|- | |- | ||
|rowspan="4" | FlotShoe | |rowspan="4" | FlotShoe | ||
|240 || <ul><li> | |rowspan="4" | MegaMan ignores Poison and Guard Null panels. Also unaffected by Immobilize effects. | ||
|240 || <ul><li>[[Loch_Mess_Item_Locations | Loch Mess 2 dig up]] <li> Cock-A-Doodle ES BMW | |||
|- | |- | ||
|225 || <ul><li> | |225 || <ul><li>Whazzap + Whazzap Ruins Rescue Bonus | ||
|- | |- | ||
|210 || <ul><li> | |210 || <ul><li>Sky Wave + Bermuda Maze Rescue Bonus | ||
|- | |- | ||
|190 || <ul><li> | |190 || <ul><li>Sky Wave + Bermuda Maze Rescue Bonus | ||
|- | |- | ||
|rowspan="4" | Reflect | |rowspan="4" | Reflect | ||
|280 || <ul><li> | |rowspan="4" | Blocking an attack while guarding will send back damage down the row (10 x Buster Attack). | ||
|280 || <ul><li>Bermuda Maze (1) BMW | |||
|- | |- | ||
|250 || <ul><li> | |250 || <ul><li>Sky Staircase + Mu Rescue Bonus | ||
|- | |- | ||
|210 || <ul><li> | |210 || <ul><li>Trans Dimension 1 + Alt. Future Rescue Bonus | ||
|- | |- | ||
|160 || <ul><li>Alt. | |160 || <ul><li>Trans Dimension 1 + Alt. Future Rescue Bonus | ||
|- | |- | ||
|SprArmr || 600 || <ul><li>Trans Dimension 2 BMW | |SprArmr || MegaMan does not flinch aback in battle. || 600 || <ul><li>Trans Dimension 2 BMW | ||
|- | |- | ||
|rowspan="4" | MegCls+1 | |rowspan="4" | MegCls+1 | ||
|340 || <ul><li> [[Cipher_Mail_(MMSF2)|Cipher Mail]] (English ver. | |rowspan="4" | 1 more Mega Class Card can be added in the folder. | ||
|340 || <ul><li> [[Cipher_Mail_(MMSF2)|Cipher Mail]] (English ver.: OLSISKEYHIUMC) <li> Electric Rock ES BMW <li> Torchere ES BMW <li> Whazzap Ruins 2 ER BMW <li> Trans Dimension 1 GMW <li> Mu GMW <li> Room of Heroes GMW <li> Room of Genesis GMW <li> Alternate Black Diamond Run ER GMW <li> Alternate Wilshire Hills ER GMW <li> Alternate Whazzap Lines ER GMW | |||
|- | |- | ||
|300 || <ul><li> | |300 || <ul><li>Sky Wave + Bermuda Maze Rescue Bonus | ||
|- | |- | ||
|260 || <ul><li> | |260 || <ul><li>Alternate Whazzap Ruins 2 ER BMW <li>Sky Staircase + Mu Rescue Bonus | ||
|- | |- | ||
|170 || <ul><li>[[Cipher_Mail_(MMSF2)|Cipher Mail]] (English ver. | |170 || <ul><li>[[Cipher_Mail_(MMSF2)|Cipher Mail]] (English ver.: Lock on target[enter]with the[enter]MegaAttack) | ||
|- | |- | ||
|rowspan="4" | GigCls+1 | |rowspan="4" | GigCls+1 | ||
|500 || <ul><li>Crest ES | |rowspan="4" | 1 more Giga Class Card can be added in the folder. | ||
|500 || <ul><li>Crest ES PMW (Room of Genesis - Mu) <li>Zack Temple's Help Quest | |||
|- | |- | ||
|460 || <ul><li>Trans Dimension 2 Rescue Bonus | |460 || <ul><li>Trans Dimension 2 Rescue Bonus | ||
Line 114: | Line 126: | ||
|440 || <ul><li>Trans Dimension 2 Rescue Bonus | |440 || <ul><li>Trans Dimension 2 Rescue Bonus | ||
|- | |- | ||
|250 || <ul><li>[[Cipher_Mail_(MMSF2)|Cipher Mail]] (English ver. | |250 || <ul><li>[[Cipher_Mail_(MMSF2)|Cipher Mail]] (English ver.: Everyone gather[enter]at the[enter]Sky-Hi Coliseum!) | ||
|- | |- | ||
|rowspan="4" | ChargeV | |rowspan="4" | ChargeV | ||
|90 || <ul><li> | |rowspan="4" | Normal form MegaMan's Charged Shot will spread in a V when it strikes something. | ||
|90 || <ul><li> Wilshire Hills ER BMW (door requiring 100 LP) | |||
|- | |- | ||
|80 || <ul><li> | |80 || <ul><li>[[Wave_Command_Cards#Item_Cards | WCC Item Card]] <li>Mess Village + Loch Mess Rescue Bonus | ||
|- | |- | ||
|70 || <ul><li> | |70 || <ul><li>Whazzap + Whazzap Ruins Rescue Bonus | ||
|- | |- | ||
|50 || <ul><li>Whazzap Lines ER Rescue Bonus | |50 || <ul><li>Whazzap Lines ER Rescue Bonus<li>Whazzap + Whazzap Ruins Rescue Bonus | ||
|- | |- | ||
|rowspan="4" | ChrgCrss | |rowspan="4" | ChrgCrss | ||
|150 || <ul><li> | |rowspan="4" | Normal form MegaMan's Charged Shot will spread in an X when it strikes something. | ||
|150 || <ul><li>Beat Cancer Bubble for the first time | |||
|- | |- | ||
|130 || <ul><li> | |130 || <ul><li>Mess Village + Loch Mess Rescue Bonus | ||
|- | |- | ||
|110 || <ul><li> | |110 || <ul><li>Whazzap + Whazzap Ruins Rescue Bonus | ||
|- | |- | ||
|90 || <ul><li> Whazzap | |90 || <ul><li>Whazzap + Whazzap Ruins Rescue Bonus | ||
|- | |- | ||
|rowspan="4" | ChargeS | |rowspan="4" | ChargeS | ||
|rowspan="4" | Normal form MegaMan's Charged Shot will spread 3x3 when it strikes something. | |||
|200 || <ul><li>Sky Staircase EM Body - 5000z (invisible path to the right of bottom floor) | |200 || <ul><li>Sky Staircase EM Body - 5000z (invisible path to the right of bottom floor) | ||
|- | |- | ||
|180 || <ul><li> | |180 || <ul><li>Trans Dimension 1 + Alt. Future Rescue Bonus | ||
|- | |- | ||
|160 || <ul><li> | |160 || <ul><li> Trans Dimension 2 Rescue Bonus | ||
|- | |- | ||
|140 || <ul><li>Trans Dimension | |140 || <ul><li> Trans Dimension 2 Rescue Bonus | ||
|- | |- | ||
|rowspan="4" | ChrgWood | |rowspan="4" | ChrgWood | ||
|170 || <ul><li> | |rowspan="4" | MegaMan's Charged Shot will make Wood panels. | ||
|170 || <ul><li>Whazzap SW Mr. Sky Hertz - 5000z (by warp to Echo Ridge SW) | |||
|- | |- | ||
|150 || <ul><li> | |150 || <ul><li>Sky Wave + Bermuda Maze Rescue Bonus | ||
|- | |- | ||
|120 || <ul><li> | |120 || <ul><li>Sky Staircase + Mu Rescue Bonus | ||
|- | |- | ||
|100 ||<ul><li> | |100 ||<ul><li>Sky Staircase + Mu Rescue Bonus | ||
|- | |- | ||
|rowspan="4" | ChrgIce | |rowspan="4" | ChrgIce | ||
|170 || <ul><li> | |rowspan="4" | MegaMan's Charged Shot has a 1/2 chance to make Ice panels. | ||
|170 || <ul><li>Loch Mess Crown ES - 5000z | |||
|- | |- | ||
|160 || <ul><li> | |160 || <ul><li>Sky Staircase + Mu Rescue Bonus | ||
|- | |- | ||
|130 || <ul><li> | |130 || <ul><li>Trans Dimension 1 + Alt. Future Rescue Bonus | ||
|- | |- | ||
|110 || <ul><li>Alt. | |110 || <ul><li>Alternate Black Diamond Run ER BMW <li> Trans Dimension 1 + Alt. Future Rescue Bonus | ||
|- | |- | ||
|rowspan="4" | ChargeP | |rowspan="4" | ChargeP | ||
|150 || <ul><li> Corn Dog Stnd ES Merchant - 3000z | |rowspan="4" | MegaMan's Charged Shot has a 1/2 chance to make Paralyze panels. | ||
|150 || <ul><li> Corn Dog Stnd ES Merchant - 3000z | |||
|- | |- | ||
|140 || <ul><li> | |140 || <ul><li>[[Wave_Command_Cards#Item_Cards | WCC Item Card]] <li>Whazzap + Whazzap Ruins Rescue Bonus | ||
|- | |- | ||
|110 || <ul><li> | |110 || <ul><li>Sky Wave + Bermuda Maze Rescue Bonus | ||
|- | |- | ||
|50 || <ul><li>[[Cipher_Mail_(MMSF2)|Cipher Mail]] (English ver. | |50 || <ul><li>[[Cipher_Mail_(MMSF2)|Cipher Mail]] (English ver.: Become the[enter]worldwide Wave[enter]Battle Champion!) | ||
|- | |- | ||
|rowspan="4" | ChrgSver | |rowspan="4" | ChrgSver | ||
|150 || <ul><li> | |rowspan="4" | MegaMan's Charged Shot will make Guard Null Panels. | ||
|150 || <ul><li>D'nwan Draun Help Quest | |||
|- | |- | ||
|140 || <ul><li> | |140 || <ul><li>Sky Wave + Bermuda Maze Rescue Bonus | ||
|- | |- | ||
|120 || <ul><li> | |120 || <ul><li>Sky Staircase + Mu Rescue Bonus | ||
|- | |- | ||
|90 || <ul><li> Mu Rescue Bonus | |90 || <ul><li>Sky Staircase + Mu Rescue Bonus | ||
|- | |- | ||
|rowspan="4" | ChrgPsn | |rowspan="4" | ChrgPsn | ||
|220 || <ul><li> | |rowspan="4" | MegaMan's Charged Shot will make Poison panels. | ||
|220 || <ul><li> Examine the bamboo blinds in Vega's Hideout. | |||
|- | |- | ||
|200 || <ul><li> | |200 || <ul><li>Trans Dimension 1 + Alt. Future Rescue Bonus | ||
|- | |- | ||
|180 || <ul><li> | |180 || <ul><li> Trans Dimension 2 Rescue Bonus | ||
|- | |- | ||
|70 || <ul><li>[[Cipher_Mail_(MMSF2)|Cipher Mail]] (English ver. | |70 || <ul><li>[[Cipher_Mail_(MMSF2)|Cipher Mail]] (English ver.: Legendary Master[enter]Shin,he's down[enter]for whatever!) | ||
|- | |- | ||
|LghtSwrd || 30 || | |LghtSwrd || Start battle in Thunder Zerker form. || 30 || <ul><li>{{SF2Z}} Chapter 4 story progression. | ||
|- | |- | ||
|WindStar || 30 || | |WindStar || Start battle in Wood Ninja form. || 30 || <ul><li>{{SF2N}} Chapter 4 story progression. | ||
|- | |- | ||
|DinoRock || 30 || | |DinoRock || Start battle in Fire Saurian form. || 30 || <ul><li>{{SF2S}} Chapter 4 story progression. | ||
|- | |- | ||
|FstAura || 250 || <ul><li>Trans Dimension 2 BMW (Defeat RogueSX door) | |FstAura || Start battle with an Aura (withstands 100 damage). || 250 || <ul><li>Trans Dimension 2 BMW (Defeat RogueSX door) | ||
|- | |- | ||
|AutoLock || 600 || <ul><li>Trans Dimension 2 BMW (SP Bosses door) | |AutoLock || MegaMan always targets the closest enemy cursor-less lock-on. Pressing Down will activate normal lock-on. <ul><li>This lock-on will not break against EM Barrier and does not reset the buster charge.|| 600 || <ul><li>Trans Dimension 2 BMW (SP Bosses under 10 seconds door) | ||
|- | |- | ||
|SideSlct || 600 || <ul><li>Trans Dimension 2 BMW (Have | |SideSlct || Cards can be selected horizontally in the Custom Screen. || 600 || <ul><li>Trans Dimension 2 BMW (Have Library complete) | ||
|- | |- | ||
|QuckGage || 500 || <ul><li>Trans Dimension 1 PMW (Invisible road on | |QuckGage || The custom gauge automatically has the QuickGauge effect. || 500 || <ul><li>Trans Dimension 1 PMW (Invisible road on a left square) | ||
|- | |- | ||
|HumorWrd || 1 || | |HumorWrd || (JP only) In overworld, press L. Geo and Omega-Xis create banter. || 1 || <ul><li> {{JP}} Mess Village - Ice Cream shop (requires 500 LP) | ||
|- | |- | ||
|HumrBstr || 1 || <ul><li>DogHouse ES Merchant Hertz - 2000z | |HumrBstr || MegaMan's buster makes dog sounds. || 1 || <ul><li>DogHouse ES Merchant Hertz - 2000z | ||
|- | |- | ||
|} | |} | ||
[[Category:Mega Man Star Force 2]] | [[Category:Mega Man Star Force 2]] [[Category:NaviCustomizer]] [[Category:Item Location]] |
Latest revision as of 10:51, 19 January 2024
This section is under construction. |
The information may not be complete or 100% accurate. |
Ability Waves in Mega Man Star Force 2. Unlike the Navi Customizer in Battle Network, Ability Waves cannot be traded, so it's impossible to get duplicates of Abilities that are only given once.
Ability | Effect | Cost | Location |
---|---|---|---|
HP+50 | Max HP +50. | 80 |
|
70 |
| ||
60 |
| ||
50 |
| ||
HP+100 | Max HP +100. | 150 |
|
135 |
| ||
115 |
| ||
100 |
| ||
HP+200 | Max HP +200. | 240 |
|
225 |
| ||
205 |
| ||
190 |
| ||
HP+300 | Max HP +300. | 360 |
|
330 |
| ||
300 |
| ||
270 |
| ||
HP+400 | Max HP +400. | 420 |
|
400 |
| ||
380 |
| ||
360 |
| ||
HP+500 | Max HP +500. | 500 |
|
460 |
| ||
430 |
| ||
300 |
| ||
UndrShrt | If MegaMan would hit 0 HP, he goes down to 1 instead. | 60 |
|
50 |
| ||
20 |
| ||
5 |
| ||
FstBarr | Start battle with a Barrier (10 HP). | 45 |
|
40 |
| ||
30 |
| ||
20 |
| ||
FlotShoe | MegaMan ignores Poison and Guard Null panels. Also unaffected by Immobilize effects. | 240 |
|
225 |
| ||
210 |
| ||
190 |
| ||
Reflect | Blocking an attack while guarding will send back damage down the row (10 x Buster Attack). | 280 |
|
250 |
| ||
210 |
| ||
160 |
| ||
SprArmr | MegaMan does not flinch aback in battle. | 600 |
|
MegCls+1 | 1 more Mega Class Card can be added in the folder. | 340 |
|
300 |
| ||
260 |
| ||
170 |
| ||
GigCls+1 | 1 more Giga Class Card can be added in the folder. | 500 |
|
460 |
| ||
440 |
| ||
250 |
| ||
ChargeV | Normal form MegaMan's Charged Shot will spread in a V when it strikes something. | 90 |
|
80 |
| ||
70 |
| ||
50 |
| ||
ChrgCrss | Normal form MegaMan's Charged Shot will spread in an X when it strikes something. | 150 |
|
130 |
| ||
110 |
| ||
90 |
| ||
ChargeS | Normal form MegaMan's Charged Shot will spread 3x3 when it strikes something. | 200 |
|
180 |
| ||
160 |
| ||
140 |
| ||
ChrgWood | MegaMan's Charged Shot will make Wood panels. | 170 |
|
150 |
| ||
120 |
| ||
100 |
| ||
ChrgIce | MegaMan's Charged Shot has a 1/2 chance to make Ice panels. | 170 |
|
160 |
| ||
130 |
| ||
110 |
| ||
ChargeP | MegaMan's Charged Shot has a 1/2 chance to make Paralyze panels. | 150 |
|
140 |
| ||
110 |
| ||
50 |
| ||
ChrgSver | MegaMan's Charged Shot will make Guard Null Panels. | 150 |
|
140 |
| ||
120 |
| ||
90 |
| ||
ChrgPsn | MegaMan's Charged Shot will make Poison panels. | 220 |
|
200 |
| ||
180 |
| ||
70 |
| ||
LghtSwrd | Start battle in Thunder Zerker form. | 30 |
|
WindStar | Start battle in Wood Ninja form. | 30 |
|
DinoRock | Start battle in Fire Saurian form. | 30 |
|
FstAura | Start battle with an Aura (withstands 100 damage). | 250 |
|
AutoLock | MegaMan always targets the closest enemy cursor-less lock-on. Pressing Down will activate normal lock-on.
|
600 |
|
SideSlct | Cards can be selected horizontally in the Custom Screen. | 600 |
|
QuckGage | The custom gauge automatically has the QuickGauge effect. | 500 |
|
HumorWrd | (JP only) In overworld, press L. Geo and Omega-Xis create banter. | 1 |
|
HumrBstr | MegaMan's buster makes dog sounds. | 1 |
|