Playable Navis in Rockman EXE 4.5: Difference between revisions

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In Rockman EXE 4.5 Real Operation, you do not take the role of Lan. You are yourself, operating different Navis in a unique world separate from the traditional EXE games. Every Navi has their own pros and cons in battle along their own unique personality as they interact with you.
In [[Rockman EXE 4.5: Real Operation]], you do not take the role of Lan. You are yourself, operating different Navis in a unique world separate from the traditional EXE games. Every Navi has their own pros and cons in battle along their own unique personality as they interact with you.


==In Game Unlockable Navis==
==Navi Traits==
Unlike in Battle Network 4, there is no Navi Customizer to increase your Navi's Stats. Navis cannot find HP Memories like in normal Battle Network games, instead they must involve [[Navi_Events_in_Rockman_EXE_4.5|in all sorts of different tasks and minigames]]. The Navis have an HP cap and if the Navi cannot gain anymore HP, the task and minigames will give Zennys or BugFrags instead.


Unlike in Battle Network 4, there is no Navi Customizer to increase your Navi's Stats. Each Navi has their own way to level up their HPs. These range from finding mini games in Green Mystery Data, absorbing elemental chips, or planting something in the overworld.
Only the Navi's Buster Attack Power can be increased, there is no way to increase its Speed or Charge.


* The Attack stats can be increased from "Buster Up" Gold Mystery Datas on the Net while using that Navi. This will affect their PowerAttacks' damage as well. Each Navi having their own maximum Attack.
*In this game, FloatShoes will ignore Cracked, Ice, Lava, Pitfall panels. However, Poison Panels will still affect them.


Only Attack Power can be increased with no way to increase Speed or Charge. These are found as "Buster Up" in the over-world within Gold Mystery Data while using that Navi. This affects Charge Shot ability damage as well, with each Navi having their own maximum attack. There are also barriers in the over-world that hide goodies such as pillars of fire or wood stumps. Certain Navis are able remove these barriers (I.E. FireMan or AquaMan for a Pillar of fire), which encourages using other Navis in your play-through.  
There are also barriers in the overworld that hide goodies behind the obstacle. Specific Navis can remove these barriers: ([[Navi_Events_in_Rockman_EXE_4.5#Net_Area_Gates|List of Locations]])
{| class="wikitable"
!Obstacle !! Navis that can remove it
|-
|Boulder || GutsMan, MetalMan, KnightMan
|-
|Fire Wall || FireMan, NapalmMan, IceMan, AquaMan
|-
|Electric Current || ThunderMan, ElecMan
|-
|Wood Stumps || FireMan, NapalmMan, WoodMan, PlantMan
|-
|Whirlwind || WindMan, Bass
|-
|? Security Gate || NumberMan, ProtoMan, ShadowMan
|}
 
==Non-Battle Chip Gate Navis==
These are Navis that do not need the Battle Chip Gate to unlock in-game. MegaMan, Roll, GutsMan and NumberMan are unlocked from the start. You can unlock the other Navis by completing the Official Tournament, they are unlocked either one or two at a time in an alternating fashion.
 
*1 trophy unlocks FireMan & WoodMan.
*2 trophies unlocks WindMan.
*3 trophies unlocks SearchMan & AquaMan.
*4 trophies unlocks ThunderMan.
*5 trophies unlocks MetalMan & JunkMan.
*6 trophies unlocks ProtoMan.
 
Completing the Official Tournament with all 13 Navis is required to play the game’s credits.


*Every Navi can also be unlocked by slotting in their Navi Data Chip (not their Navi Mega Chip) in the Battle Chip Gate. You can unlock the first 2 row of Navis by progressing through the game. The bottom-most row, however, require their Navi Data Chip slot in the Gate.


MegaMan, Roll, GutsMan and NumberMan are unlocked from the start. You can unlock the other Navis who were souls in MMBN4 by completing the Official Tournament. They are unlocked either one or two at a time in an alternating fashion.
*Most Navis have a Buster that increases the Custom Gauge upon usage. Some also have Shield, which will consume the Custom Gauge upon use.


{| class="wikitable"
{| class="wikitable"
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| Equipment
| Equipment
||
||
*Mega Buster
*Mega Buster: Raises Custom Gauge twice as much as normal Buster
*Charge Shot: Shoot a Charge shot inflicting 10/20/30 damage
*Charge Shot: Shoot a Charge shot inflicting 10/20/30 damage
*Shield
*Shield
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||
||
*Internet 8
*Internet 8
*Urban's Ruin Comp 2 (Ruins Comp is entered from Undernet 1)
*Urban Ruins Comp 2 (via Undernet 1)
|-
|-
| HP Growth
| HP Growth
||
||
* GMD Mini Games: Check Extra Notes for more details
*GMD Minigames: Calculation Drill, Letter of Ice, Sniper Training
*Start 100 HP
*Start 100 HP
*Max 1000 HP
*Max 1000 HP
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*Buster
*Buster
*Roll Arrow: Shoot a Roll Arrow ahead dealing 10/20 damage
*Roll Arrow: Shoot a Roll Arrow ahead dealing 10/20 damage
*Barrier: Costs Custom Gauge
*Barrier: Consumes Custom Gauge
|-
|-
| Abilities
| Abilities
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| Buster Up
| Buster Up
||
||
* Golf Course Comp 2 (Golf Course Comp is entered from Internet 6)
* Golf Course Comp 3 (via Internet 6)
|-
|-
| HP Growth
| HP Growth
||
||
*GMD Mini Games
*[[Navi Events in Rockman EXE 4.5#Roll's Fortunes|Daily Fortunes that cause "Heart Data" to appear somewhere on the Internet.]]
*Daily Fortunes that cause "Heart Data" to appear somewhere on the Internet. Check Extra Notes for more Details.
*GMD Minigames: Calculation Drill, Letter of Ice
*Start 100 HP
*Start 100 HP
*Max 900 HP
*Max 900 HP
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||
||
*Under Shirt
*Under Shirt
*Can Destroy Rock Barriers on the Internet
*Can destroy Boulders on the Net
|-
|-
| Buster Up
| Buster Up
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* Internet 12
* Internet 12
* Undernet 3
* Undernet 3
* Blue Car Comp (Entered from Internet 7. Behind electric fence.)
* Car Comp 2 (via Internet 7. Behind Electric Current.)
|-
|-
| HP Growth
| HP Growth
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||
||
*Buster
*Buster
*DieBomb: Damage 10/20/30 x Dice Number, Thrown three Squares ahead and explodes in a 3X3 area.
*DieBomb: Damage: 10/20/30 x Dice number; thrown three Squares ahead and explodes in a 3x3 area
*Shield
*Shield
|-
|-
|Abilities
|Abilities
||
||
*Can open Security Gates (Doors marked with a ?)
*Can open ? Security Gates
|-
|-
| Buster Up
| Buster Up
||
||
* Toy Box Comp (Entered from Internet 5. Warp is behind a Boulder)
* Toy Box Comp (via Internet 5. Warp is behind a Boulder)
* Internet 12
* Internet 12
|-
|-
| HP Growth
| HP Growth
||
||
*Calculation Mini Game: Once Daily and randomly during the day
*Calculation Minigame: Once Daily and randomly during the day.
*GMD Minigames: Calculation Drill
*Start 100 HP
*Start 100 HP
*Max 1000 HP  
*Max 1000 HP  
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|Abilities
|Abilities
||
||
*Fire Body
*Fire Body: Weak to Aqua attacks; can step on Lava Panels
*Can remove Flame Barriers and Wood Stumps on the Internet
*Can remove Flame Walls and Wood Stumps on the Internet
|-
|-
| Buster Up
| Buster Up
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| HP Growth
| HP Growth
||
||
*Absorb Fire Attribute Battle Chips won in battle for a 50 HP increase. Can only absorb the same chip twice.
*Absorb Fire-based BattleChips won in battle for a 50HP increase. Can only absorb the same chip twice.
*Start 300 HP
*Start 300 HP
*Max 1400 HP
*Max 1400 HP
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|Abilities
|Abilities
||
||
*Wood Body
*Wood Body: Weak to Fire attacks; heals on Grass Panels
*Status Guard
*Status Guard
*Can remove Wood Stumps on the Internet
*Can remove Wood Stumps on the Internet
*Jumps from panel to panel instead of stepping
|-
|-
| Buster Up
| Buster Up
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| HP Growth
| HP Growth
||
||
*Pick up "Cyberseeds" found on the internet and plant them in specific spots. Check Extra Notes for more details
*[[Navi Events in Rockman EXE 4.5#WoodMan's Decorations|Pick up "Cyberseeds" found on the internet and plant them in specific spots.]]
*Start 300 HP
*Start 300 HP
*Max 1500 HP
*Max 1500 HP
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||
||
*Buster
*Buster
*Wind: Continuous Air pushing on the enemy area
*Wind: Continuous air pushing on the enemy area
*Fan: Continuous Air sucking in on the enemy area
*Fan: Continuous air sucking in on the enemy area
|-
|-
|Abilities
|Abilities
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*Float Shoes
*Float Shoes
*Air Shoes
*Air Shoes
*Can remove Tornado barriers
*Can remove Whirlwinds
|-
|-
| Buster Up
| Buster Up
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| HP Growth
| HP Growth
||
||
*Find Programs on the Internet who want to fly. Check Extra Notes for more details.
*[[Navi Events in Rockman EXE 4.5#WindMan's Minigame|Find Programs on the Internet who want to fly.]] Increase HP by 50 on each new Program sent.  
*Start 100 HP
*Start 100 HP
*Max 1000 HP
*Max 1000 HP
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| HP Growth
| HP Growth
||
||
*Sniper Mini game. Check Extra Notes for more details
*Mission E-Mail: Sent randomly during the day, once per day. Limited to only 20 daily missions, the rest must be done via GMD Minigame
*GMD Minigames: Sniper Training
*Start 200 HP
*Start 200 HP
*Max 1300 HP
*Max 1200 HP
|-
|-
! rowspan="5" colspan="2" | {{BattleField
! rowspan="5" colspan="2" | {{BattleField
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|Abilities
|Abilities
||
||
*Aqua Body
*Aqua Body: Weak to Elec attacks; No Slip on Ice Panels
*No slip on ice panels
*Can remove Fire Walls on the Internet
*Can remove Fire Barriers on the Internet
|-
|-
| Buster Up
| Buster Up
||
||
* Toy Box Comp (Entered from Internet 5. Warp is behind a Boulder)  
* Toy Box Comp (via Internet 5. Warp is behind a Boulder)  
* Fridge Comp (Entered from Internet 11)
* Fridge Comp (via Internet 11)
|-
|-
| HP Growth
| HP Growth
||
||
*Absorb Aqua Attribute Battle Chips won in battle for a 50 HP increase. Can only absorb the same chip twice.
*Absorb Aqua-based BattleChips won in battle for a 50HP increase. Can only absorb the same chip twice.
*Start 100 HP
*Start 100 HP
*Max 1000 HP
*Max 1000 HP
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||
||
*Buster
*Buster
*Thunder Bolt: Attacks with 3 Lightning Bolts dealing 40/50/60 electric damage.  
*Thunderbolt: Attacks with 3 Lightning Bolts dealing 40/50/60 electric damage.  
*Shield
*Shield
|-
|-
|Abilities
|Abilities
||
||
*Elec Body
*Elec Body; Weak to Wood attacks
*Thunder Cloud moves around the area. Damages enemies who walk into it
*Thunder Cloud moves around the area. Damages enemies who walk into it
*Open paths with a current sparking on the ground
*Clears Electric Currents
|-
|-
| Buster Up
| Buster Up
||
||
* Internet 7
* Internet 7
* Undernet 3 (From Undernet 2 on a path blocked by a tornado barrier)
* Undernet 2 (besides gate requiring SLicense)
|-
|-
| HP Growth
| HP Growth
||
||
*Find a "Thunder Image" and place it on an area with electrical leakage. Increases HP by 50. Check Extra Notes for more details
*[[Navi Events in Rockman EXE 4.5#ThunderMan's Decorations|Find a "Thunder Statue" and place it on an area with electrical leakage. Increases HP by 50.]]
*Start 200 HP
*Start 200 HP
*Max 1200 HP
*Max 1200 HP
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*Float Shoes
*Float Shoes
*Super Armor
*Super Armor
*Can destroy Rock barriers on the internet
*Can destroy Boulders on the internet
|-
|-
| Buster Up
| Buster Up
||
||
* Internet 8
* Internet 8
* Factory Comp 4 (Factory Comp is entered from Internet 4, behind a gate requiring Official Tournament Registration.)
* Factory Comp 4 (via Internet 4, behind a gate requiring Official Tournament Registration)
|-
|-
| HP Growth
| HP Growth
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||
||
*Buster
*Buster
*Poltergeist: Fires all obstacles on the field at the enemy. Deals 60/80/100 damage each obstacle
*Poltergeist: Fires all obstacles on the field at the enemy. Deals 60/80/100 damage each obstacle. Doesn’t increase Custom Gauge.
*Junk Press: Extends arms straight ahead to the end of the field. Breaking attribute, dealing 60/80/100 damage
*Junk Press: Extends arms straight ahead to the end of the field. Breaking attribute, dealing 60/80/100 damage
|-
|-
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||
||
*Super Armor
*Super Armor
*
*10 damage junk pieces constantly travel down the field
|-
|-
| Buster Up
| Buster Up
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| HP Growth
| HP Growth
||
||
*Press the R button on the Pet Screen. Increases HP by 50 each time, up to 3 times a day
*Press the R button on the Pet Screen to eat BugFrags. Increases HP by 50 each time, up to 3 times a day.
*Start 100 HP
*Start 100 HP
*Max 1100 HP
*Max 1100 HP
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||
||
*Buster
*Buster
*Long Sword
*Long Sword: Slashes 2-range sword for 40/60/80 damage. Doesn’t increase Custom Gauge. Can counter hit.
*Shield
*Shield
|-
|-
|Abilities
|Abilities
||
||
*Can open Security Gates (Doors marked with a ?)
*Can open ? Security Gates
|-
|-
| Buster Up
| Buster Up
||
||
* Golf Course Comp 2 (Golf Course Comp is entered from Internet 6.)
* Golf Course Comp 2 (via Internet 6)
* Old TV Comp 3
* Old TV Comp 3 (via Undernet 3)
|-
|-
| HP Growth
| HP Growth
||
||
*Mini games found in GMD
*Official Request E-Mail: Sent randomly during the day, once per day.
*Accept requests from the Officials sent randomly during the day
*GMD Minigame: Calculation Drill, Letter of Ice
*Start 200 HP
*Start 200 HP
*Max 1200 HP
*Max 1000 HP
|-
|-
|}
|}
===Changes from MMBN4===
In MMBN4, these Navis could be used in Operation Battle but some of them had abilities modified for this game.
*GutsMan no longer has Super Armor, but has Under Shirt instead.
*MetalMan now has Break Buster.
*Float Shoes protects against swamp panels in 4. In 4.5, it no longer protect against swamp panels.


==Battle Chip Gate Exclusive Navis==
==Battle Chip Gate Exclusive Navis==


These Navis require the Battle Chip Gate to unlock. They are automatically unlocked in the Wii U version as there is no way to use a Gate with it.  
These Navis require their Navi Data Chip slot in the Battle Chip Gate to unlock. They are unlocked via a button command in the Wii U version, as there is no way to use a Gate with it.  


{| class="wikitable"
{| class="wikitable"
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| HP Growth
| HP Growth
||
||
*GMD Mini Games: Check Extra Notes for more details
*[[Navi Events in Rockman EXE 4.5#StarMan's Fortunes|Daily Fortunes that cause "Star Data" to appear somewhere on the Internet.]]
*Find "Star Data" on the internet after a daily fortune. Check Extra Notes for more details.
*GMD Minigames: Calculation Drill, Letter of Ice
*Start 100 HP
*Start 100 HP
*Max 900 HP
*Max 900 HP
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|Abilities
|Abilities
||
||
*Fire Body
*Fire Body: Weak to Aqua Attack; can walk on Lava Panels
*Can remove fire and tree stump barriers
*Can remove Fire Walls and Tree Stumps
|-
|-
| Buster Up
| Buster Up
||
||
* Internet Area 5
* Internet Area 5
* Toilet Comp 2 (Toilet Comp is entered from Internet 10)
* Toilet Comp 2 (via Internet 10)
|-
|-
| HP Growth
| HP Growth
||
||
*Bomb Viruses mini game. Check Extra Notes for more details.
*Wrecking Job E-Mail: Sent randomly during the day, once per day.
*GMD Minigames: Sniper Training
*Start 300 HP
*Start 300 HP
*Max 1300 HP
*Max 1300 HP
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||
||
*Buster
*Buster
*Freeze Bomb: Throw an ice bomb in a + range on impact. Deals 50/70 aqua damage and makes an ice panel on hit.
*Freeze Bomb: Throw an ice bomb in a | range on impact. Deals 50/70 aqua damage and makes an ice panel on hit.
*Shield
*Shield
|-
|-
|Abilities
|Abilities
||
||
*Aqua Body
*Aqua Body; Weak to Elec attack; no slip on ice panels
*No slip on ice panels
|-
|-
| Buster Up
| Buster Up
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| HP Growth
| HP Growth
||
||
*Daily Ice Fragment Mini game before jacking in. Check Extra Notes for more details.
*Daily [[Navi_Events_in_Rockman_EXE_4.5#Minigame_Items |Letter of Ice Minigame]] before jacking in.
*Start 100 HP
*Start 100 HP
*Max 900 HP
*Max 900 HP
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|Abilities
|Abilities
||
||
*Elec Body
*Elec Body: Weak to Wood attacks
*Float Shoes
*Float Shoes
*Can open paths needing an electric current
*Clears Electric Currents
|-
|-
| Buster Up
| Buster Up
||
||
* Toy Box Comp (Entered from Internet 5. Warp is behind a boulder)
* Toy Box Comp (via Internet 5. Warp is behind a boulder)
* Urban Ruins Comp 1 (Urban Ruins Comp is entered from Undernet 1)
* Urban Ruins Comp 1 (via Undernet 1)
|-
|-
| HP Growth
| HP Growth
||
||
*Absorb Elec Attribute Battle Chips won in battle for a 50 HP increase. Can only absorb the same chip twice.
*Absorb Elec-based Battle Chips won in battle for a 50 HP increase. Can only absorb the same chip twice.
*Start 100 HP
*Start 100 HP
*Max 1400 HP
*Max 1400 HP
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|Abilities
|Abilities
||
||
*Wood Body
*Wood Body: Weak to Fire attacks; heals on Grass Panels
*Float Shoes
*Can remove Tree Stumps
*Can remove tree stump barriers
|-
|-
| Buster Up
| Buster Up
||
||
* Golf Course Comp 1 (Golf Course Comp is entered from Internet 6. Warp is behind a Question Mark Gate.)
* Golf Course Comp 1 (via Internet 6. Warp is behind a ? Security Gate.)
* Internet 11
* Internet 11
|-
|-
| HP Growth
| HP Growth
||
||
*Absorb Wood Attribute Battle Chips won in battle for a 50 HP increase. Can only absorb the same chip twice.
*Absorb Wood-based Battle Chips won in battle for a 50 HP increase. Can only absorb the same chip twice.
*Start 100 HP
*Start 100 HP
*Max 1400 HP
*Max 1500 HP
|-
|-
! rowspan="5" colspan="2" | {{BattleField
! rowspan="5" colspan="2" | {{BattleField
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||
||
*Super Armor
*Super Armor
*Can remove rock barriers
*Can remove Boulders
*Jumps from panel to panel instead of stepping
|-
|-
| Buster Up
| Buster Up
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*Internet 6
*Internet 6
*Internet 10
*Internet 10
*Old TV Comp 1 (Old TV Comp is entered from Undernet 3.)
*Old TV Comp 1 (via Undernet 3.)
*Waste Comp (Entered from Undernet 1. Warp is behind a Question Mark Gate.)
*Waste Comp (via Undernet 1. Warp is behind a ? Security Gate.)
|-
|-
| HP Growth
| HP Growth
||
||
*Challenge Navis to an honorable duel for a 50 HP increase. Check Extra Notes for more details.
* [[Navi Events in Rockman EXE 4.5#KnightMan's Honorable Battles|Challenge specific Navis to an honorable duel for a 50 HP increase.]]
* Start 300 HP
* Max 1300 HP
|-
|-
! rowspan="5" colspan="2" | {{BattleField
! rowspan="5" colspan="2" | {{BattleField
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||
||
*Float Shoes
*Float Shoes
*Can open Security Gates (Doors marked with a ?)
*Can open ? Security Gates
|-
|-
| Buster Up
| Buster Up
||
||
* Undernet 4
* Undernet 4
* Golf Course Comp 4 (Golf Course Comp is entered from Internet 6. Warp is behind a Question Mark Gate.)
* Golf Course Comp 3 (via Internet 6. Warp is behind a ? Security Gate.)
|-
|-
| HP Growth
| HP Growth
||
||
*Sniper training mini game. Check Extra Notes for more details
*Assassination E-Mail Jobs: Sent randomly during the day, once per day.
*Assassin Missions sent randomly to your email
*GMD Minigames: Sniper Training
*Start 200 HP
*Start 200 HP
*Max 1200 HP
*Max 1200 HP
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*Buster
*Buster
*Shooting Buster: Fires shots at the enemy and around the enemy repeatedly. Deals 3/6/9 damage each.
*Shooting Buster: Fires shots at the enemy and around the enemy repeatedly. Deals 3/6/9 damage each.
*Darkness Overload: Moves to the center of the 4th row and attacks the final two rows with a panel cracking attack. Deals 100/120/130 damage. Breaks and pierces invisible.
*Darkness Overload: Moves to the center of the 4th row and attacks the final two rows with a panel cracking attack. Deals 100/120/140 damage. Breaks and pierces invisible.
|-
|-
|Abilities
|Abilities
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*Float Shoes
*Float Shoes
*First Barrier 100
*First Barrier 100
*Can remove Whirlwinds
|-
|-
| Buster Up
| Buster Up
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| HP Growth
| HP Growth
||
||
*Defeat Navis on the internet. Increases HP by 50 with each victory. Check Extra Notes for more details.
*[[Navi Events in Rockman EXE 4.5#Bass' Lust for Battle|Defeat Navis on the Net. Increases HP by 50 with each victory.]]
*Start 300 HP
*Start 300 HP
*Max 1300 HP
*Max 1300 HP
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|}
|}


==Extra Notes==
[[Category:Rockman EXE 4.5: Real Operation]]
 
[[Category:Playable Navis]]
'''Fortunes'''
 
Roll and StarMan have daily fortunes which cause Heart/Star Data to appear somewhere randomly on the net, with the navi giving a hint of the area it could be. The type and chance  of Heart/Star Data that appear are shown below.
 
{| class="wikitable"
!|'''Star Data'''
|-
|
*1.5625% = Shining Star (x2 Zennys from battle)
*7.8125% = Red Comet
*7.8125% = 4th Magnitude Star
*7.8125% = Satellite
*1.5625% = Shooting Star (Shop Bonus)
*7.8125% = 1st Magnitude Star
*7.8125% = 5th Magnitude Star
*7.8125% = Man-made Satellite
*1.5625% = Stardust (+2 BugFrags from battle)
*7.8125% = 2nd Magnitude Star
*7.8125% = 6th Magnitude Star
*7.8125% = Meteorite
*1.5625% = Black Hole
*7.8125% = 3rd Magnitude Star
*7.8125% = Twinkle Star
*7.8125%= Starch
|-
|}
 
{| class="wikitable"
!|'''Heart Data'''
|-
|
*1.5625% = Platinum Heart (Shop Bonus)
*7.8125% = Blue Heart
*7.8125% = Yellow Heart
*7.8125% = Beige Heart
*1.5625% = Gold Heart (x2 Zennys from battle)
*7.8125% = White Heart
*7.8125% = Pink Heart
*7.8125% = Red Heart
*1.5625% = Purple Heart (+1 BugFrags from battle)
*7.8125% = Brown Heart
*7.8125% = Viridian Heart
*7.8125% = Green Heart
*1.5625% = Black Heart
*7.8125% = Gray Heart
*7.8125% = Orange Heart
*7.8125% = Lemon Heart
|-
|}
 
'''Decorations'''
 
WoodMan and ThunderMan require the use of an item to be found on the net and placed somewhere in order to increase their HP. WoodMan uses Cyberseeds to plant trees in places where tufts of grass are visible and ThunderMan requires Thunder Images to summon a statue on ground with electricity is leaking, which gives them +50 HP.
 
 
 
'''Minigames'''
 
There are several minigames that are required to complete in order to continue deeper into the net. These are also used to increase certain Navis HP by 20.These are found in GMDs on the net, which you then jack out and use it from the items screen.
 
 
'''Letter of Ice'''
 
IceMan's mini-game. Can only be found by MegaMan, Roll, ProtoMan, StarMan, IceMan
 
 
'''Calculation Drill'''
 
NumberMan's mini-game. Can only be found by MegaMan, Roll, ProtoMan, NumberMan, StarMan
 
 
'''Sniper Training'''
 
SearchMan's mini-game. Can only be found by MegaMan, SearchMan, ShadowMan, NapalmMan
 
 
===Operation Battle Differences between 4 and 4.5===
 
Navis playable in Battle Network 4 Operation Battle and certain chips have been altered slightly between games.
 
GutsMan has Super Armor in 4 Operation battle but not in EXE 4.5.
MetalMan has Break Buster in EXE 4.5 but not in 4 Operation Battle.
Poison Pharoah removes blink/invis status in 4 but not in 4.5.
Wood Breath does not blink in 4 but causes blinking in 4.5

Latest revision as of 19:52, 18 July 2024

In Rockman EXE 4.5: Real Operation, you do not take the role of Lan. You are yourself, operating different Navis in a unique world separate from the traditional EXE games. Every Navi has their own pros and cons in battle along their own unique personality as they interact with you.

Navi Traits

Unlike in Battle Network 4, there is no Navi Customizer to increase your Navi's Stats. Navis cannot find HP Memories like in normal Battle Network games, instead they must involve in all sorts of different tasks and minigames. The Navis have an HP cap and if the Navi cannot gain anymore HP, the task and minigames will give Zennys or BugFrags instead.

Only the Navi's Buster Attack Power can be increased, there is no way to increase its Speed or Charge.

  • The Attack stats can be increased from "Buster Up" Gold Mystery Datas on the Net while using that Navi. This will affect their PowerAttacks' damage as well. Each Navi having their own maximum Attack.
  • In this game, FloatShoes will ignore Cracked, Ice, Lava, Pitfall panels. However, Poison Panels will still affect them.

There are also barriers in the overworld that hide goodies behind the obstacle. Specific Navis can remove these barriers: (List of Locations)

Obstacle Navis that can remove it
Boulder GutsMan, MetalMan, KnightMan
Fire Wall FireMan, NapalmMan, IceMan, AquaMan
Electric Current ThunderMan, ElecMan
Wood Stumps FireMan, NapalmMan, WoodMan, PlantMan
Whirlwind WindMan, Bass
? Security Gate NumberMan, ProtoMan, ShadowMan

Non-Battle Chip Gate Navis

These are Navis that do not need the Battle Chip Gate to unlock in-game. MegaMan, Roll, GutsMan and NumberMan are unlocked from the start. You can unlock the other Navis by completing the Official Tournament, they are unlocked either one or two at a time in an alternating fashion.

  • 1 trophy unlocks FireMan & WoodMan.
  • 2 trophies unlocks WindMan.
  • 3 trophies unlocks SearchMan & AquaMan.
  • 4 trophies unlocks ThunderMan.
  • 5 trophies unlocks MetalMan & JunkMan.
  • 6 trophies unlocks ProtoMan.

Completing the Official Tournament with all 13 Navis is required to play the game’s credits.

  • Every Navi can also be unlocked by slotting in their Navi Data Chip (not their Navi Mega Chip) in the Battle Chip Gate. You can unlock the first 2 row of Navis by progressing through the game. The bottom-most row, however, require their Navi Data Chip slot in the Gate.
  • Most Navis have a Buster that increases the Custom Gauge upon usage. Some also have Shield, which will consume the Custom Gauge upon use.
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MegaMan
Equipment
  • Mega Buster: Raises Custom Gauge twice as much as normal Buster
  • Charge Shot: Shoot a Charge shot inflicting 10/20/30 damage
  • Shield
Abilities
  • None
Buster Up
  • Internet 8
  • Urban Ruins Comp 2 (via Undernet 1)
HP Growth
  • GMD Minigames: Calculation Drill, Letter of Ice, Sniper Training
  • Start 100 HP
  • Max 1000 HP
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Roll
Equipment
  • Buster
  • Roll Arrow: Shoot a Roll Arrow ahead dealing 10/20 damage
  • Barrier: Consumes Custom Gauge
Abilities
  • Float Shoes
  • First Barrier
  • Shop Discounts on Wednesday
Buster Up
  • Golf Course Comp 3 (via Internet 6)
HP Growth
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GutsMan
Equipment
  • Buster
  • Guts Machine Gun: 5 hits of 2/4/6/8/10 damage each
  • Guts Hammer: Hammer Stage with 60/70/80/90/100 damage, causes rocks to fall from the ceiling and randomly cracks 2 panels on the field
Abilities
  • Under Shirt
  • Can destroy Boulders on the Net
Buster Up
  • Internet 4
  • Internet 12
  • Undernet 3
  • Car Comp 2 (via Internet 7. Behind Electric Current.)
HP Growth
  • Every 8 Battles, HP increases by 10
  • Start 200 HP
  • Max 1300 HP
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NumberMan
Equipment
  • Buster
  • DieBomb: Damage: 10/20/30 x Dice number; thrown three Squares ahead and explodes in a 3x3 area
  • Shield
Abilities
  • Can open ? Security Gates
Buster Up
  • Toy Box Comp (via Internet 5. Warp is behind a Boulder)
  • Internet 12
HP Growth
  • Calculation Minigame: Once Daily and randomly during the day.
  • GMD Minigames: Calculation Drill
  • Start 100 HP
  • Max 1000 HP
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FireMan
Equipment
  • Buster
  • Fire Arm: 3 square ahead fire attribute attack dealing 30/60/90 damage
  • Shield
Abilities
  • Fire Body: Weak to Aqua attacks; can step on Lava Panels
  • Can remove Flame Walls and Wood Stumps on the Internet
Buster Up
  • Internet 10
  • Undernet 4
HP Growth
  • Absorb Fire-based BattleChips won in battle for a 50HP increase. Can only absorb the same chip twice.
  • Start 300 HP
  • Max 1400 HP
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WoodMan
Equipment
  • Buster
  • Death Forest: Leap into the Air and summon 3-4 wood towers randomly in the enemy area. Deals 40/60/80 damage
  • Seed Shot: Fire 3 wood element seeds dealing 10/20/30 damage each
Abilities
  • Wood Body: Weak to Fire attacks; heals on Grass Panels
  • Status Guard
  • Can remove Wood Stumps on the Internet
  • Jumps from panel to panel instead of stepping
Buster Up
  • Internet 3
  • Undernet 3
HP Growth
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WindMan
Equipment
  • Buster
  • Wind: Continuous air pushing on the enemy area
  • Fan: Continuous air sucking in on the enemy area
Abilities
  • Float Shoes
  • Air Shoes
  • Can remove Whirlwinds
Buster Up
  • Internet 6
  • Speaker Comp
HP Growth
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SearchMan
Equipment
  • Buster
  • Scope Gun: Fires 5 Shots of 5/10/15 damage each at the selected enemy
  • Shield
Abilities
  • None
Buster Up
  • Internet 11
  • Pipe Organ Comp
HP Growth
  • Mission E-Mail: Sent randomly during the day, once per day. Limited to only 20 daily missions, the rest must be done via GMD Minigame
  • GMD Minigames: Sniper Training
  • Start 200 HP
  • Max 1200 HP
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AquaMan
Equipment
  • Buster
  • Aqua Hose: Fires an aqua shot that hits 2 panels ahead for 20/40/60 water element damage. Cracks panel hit and strikes the panel behind as well
  • Shield
Abilities
  • Aqua Body: Weak to Elec attacks; No Slip on Ice Panels
  • Can remove Fire Walls on the Internet
Buster Up
  • Toy Box Comp (via Internet 5. Warp is behind a Boulder)
  • Fridge Comp (via Internet 11)
HP Growth
  • Absorb Aqua-based BattleChips won in battle for a 50HP increase. Can only absorb the same chip twice.
  • Start 100 HP
  • Max 1000 HP
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ThunderMan
Equipment
  • Buster
  • Thunderbolt: Attacks with 3 Lightning Bolts dealing 40/50/60 electric damage.
  • Shield
Abilities
  • Elec Body; Weak to Wood attacks
  • Thunder Cloud moves around the area. Damages enemies who walk into it
  • Clears Electric Currents
Buster Up
  • Internet 7
  • Undernet 2 (besides gate requiring SLicense)
HP Growth
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MetalMan
Equipment
  • Break Buster: Buster has breaking properties
  • Metal Fist: Attack the panel in front of you with a breaking attribute fist attack, dealing 90/120/150 damage. Breaks the panel.
  • Metal Blade: Fires a metal blade at the enemy. When used at the top or bottom row, flies similar to the boomer chip. Deals 20/40/60 damage.
Abilities
  • Float Shoes
  • Super Armor
  • Can destroy Boulders on the internet
Buster Up
  • Internet 8
  • Factory Comp 4 (via Internet 4, behind a gate requiring Official Tournament Registration)
HP Growth
  • Daily Rock Training Mini Game. Once daily before jacking in and randomly given during the day.
  • Start 300 HP
  • Max 1300 HP
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JunkMan
Equipment
  • Buster
  • Poltergeist: Fires all obstacles on the field at the enemy. Deals 60/80/100 damage each obstacle. Doesn’t increase Custom Gauge.
  • Junk Press: Extends arms straight ahead to the end of the field. Breaking attribute, dealing 60/80/100 damage
Abilities
  • Super Armor
  • 10 damage junk pieces constantly travel down the field
Buster Up
  • Internet 5
  • Internet 9
HP Growth
  • Press the R button on the Pet Screen to eat BugFrags. Increases HP by 50 each time, up to 3 times a day.
  • Start 100 HP
  • Max 1100 HP
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ProtoMan
Equipment
  • Buster
  • Long Sword: Slashes 2-range sword for 40/60/80 damage. Doesn’t increase Custom Gauge. Can counter hit.
  • Shield
Abilities
  • Can open ? Security Gates
Buster Up
  • Golf Course Comp 2 (via Internet 6)
  • Old TV Comp 3 (via Undernet 3)
HP Growth
  • Official Request E-Mail: Sent randomly during the day, once per day.
  • GMD Minigame: Calculation Drill, Letter of Ice
  • Start 200 HP
  • Max 1000 HP

Changes from MMBN4

In MMBN4, these Navis could be used in Operation Battle but some of them had abilities modified for this game.

  • GutsMan no longer has Super Armor, but has Under Shirt instead.
  • MetalMan now has Break Buster.
  • Float Shoes protects against swamp panels in 4. In 4.5, it no longer protect against swamp panels.

Battle Chip Gate Exclusive Navis

These Navis require their Navi Data Chip slot in the Battle Chip Gate to unlock. They are unlocked via a button command in the Wii U version, as there is no way to use a Gate with it.

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StarMan
Equipment
  • Buster
  • Twinkle Meteor: Charge to cause a star to fall on the enemy. Causes confusion on hit for 30/40/50 damage.
  • Shield
Abilities
  • Float Shoes
Buster Up
  • Broken Radio Comp
  • Undernet 1
HP Growth
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NapalmMan
Equipment
  • Buster
  • Fire Bomb: Fires two bombs onto the enemy area, dealing 30/60/90 fire damage. Flames remain on the panel hit, causing damage when walked into.
  • Napalm Bomb: Launches a large bomb onto the locked enemy. Explodes in a 3x3 area, causing 80/100/120 fire damage.
Abilities
  • Fire Body: Weak to Aqua Attack; can walk on Lava Panels
  • Can remove Fire Walls and Tree Stumps
Buster Up
  • Internet Area 5
  • Toilet Comp 2 (via Internet 10)
HP Growth
  • Wrecking Job E-Mail: Sent randomly during the day, once per day.
  • GMD Minigames: Sniper Training
  • Start 300 HP
  • Max 1300 HP
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IceMan
Equipment
  • Buster
  • Freeze Bomb: Throw an ice bomb in a | range on impact. Deals 50/70 aqua damage and makes an ice panel on hit.
  • Shield
Abilities
  • Aqua Body; Weak to Elec attack; no slip on ice panels
Buster Up
  • Internet 7
HP Growth
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ElecMan
Equipment
  • Buster
  • Thunder Ball: Fires a homing thunder ball that tracks the enemy slowly on the field. Deals 20/40/60 electrical damage and paralyzes on hit.
  • Shield
Abilities
  • Elec Body: Weak to Wood attacks
  • Float Shoes
  • Clears Electric Currents
Buster Up
  • Toy Box Comp (via Internet 5. Warp is behind a boulder)
  • Urban Ruins Comp 1 (via Undernet 1)
HP Growth
  • Absorb Elec-based Battle Chips won in battle for a 50 HP increase. Can only absorb the same chip twice.
  • Start 100 HP
  • Max 1400 HP
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PlantMan
Equipment
  • Buster
  • Plant Weed: Attacks using a spiked vine that grabs the enemy from below. Deals 20/30/40 wood damage and holds the enemy. The panel hit becomes a grass panel.
  • Shield
Abilities
  • Wood Body: Weak to Fire attacks; heals on Grass Panels
  • Can remove Tree Stumps
Buster Up
  • Golf Course Comp 1 (via Internet 6. Warp is behind a ? Security Gate.)
  • Internet 11
HP Growth
  • Absorb Wood-based Battle Chips won in battle for a 50 HP increase. Can only absorb the same chip twice.
  • Start 100 HP
  • Max 1500 HP
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KnightMan
Equipment
  • Buster
  • Kingdom Crusher: Fires a spiked iron ball forward. Deals 60/70/80/90/100 breaking attribute damage.
  • Royal Wrecking Ball: Spins spiked iron ball around you. Deals 80/110/140/170/200 breaking attribute damage.
Abilities
  • Super Armor
  • Can remove Boulders
  • Jumps from panel to panel instead of stepping
Buster Up
  • Internet 6
  • Internet 10
  • Old TV Comp 1 (via Undernet 3.)
  • Waste Comp (via Undernet 1. Warp is behind a ? Security Gate.)
HP Growth
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ShadowMan
Equipment
  • Buster
  • Invisible: become invisible like the chip. Decreases the custom gauge.
  • Ninja Star: Throws a shuriken at the enemy. Deals 60/80/100 damage.
Abilities
  • Float Shoes
  • Can open ? Security Gates
Buster Up
  • Undernet 4
  • Golf Course Comp 3 (via Internet 6. Warp is behind a ? Security Gate.)
HP Growth
  • Assassination E-Mail Jobs: Sent randomly during the day, once per day.
  • GMD Minigames: Sniper Training
  • Start 200 HP
  • Max 1200 HP
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Bass
Equipment
  • Buster
  • Shooting Buster: Fires shots at the enemy and around the enemy repeatedly. Deals 3/6/9 damage each.
  • Darkness Overload: Moves to the center of the 4th row and attacks the final two rows with a panel cracking attack. Deals 100/120/140 damage. Breaks and pierces invisible.
Abilities
  • Float Shoes
  • First Barrier 100
  • Can remove Whirlwinds
Buster Up
  • Internet 4
  • Chaos Area 2
HP Growth