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| The '''Progress Chip Gate''' (プログレスチップゲート) is an add-on peripheral for Mega Man Battle Network 5 and Rockman EXE 5. You are able to send Battle Chips you purchased and use them in BN5. | | The '''Progress Chip Gate''' (プログレスチップゲート) is an add-on peripheral for Mega Man Battle Network 5 and Rockman EXE 5. You are able to send Battle Chips you purchased and use them in BN5. |
|
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|
| <gallery> | | <gallery> |
| File:Progress Chip Gate - Normal.jpg|Progress Chip Gate (Regular version) | | File:Progress Chip Gate - Normal.jpg|Progress Chip Gate |
| File:Progress Chip Gate - Blues.jpg|Progress Chip Gate (ProtoMan version) | | File:Progress Chip Gate - Blues.jpg|Progress Chip Gate (ProtoMan version) |
| File:Progress_Chip_Gate_-_Colonel.jpg|Progress Chip Gate (Colonel version) | | File:Progress_Chip_Gate_-_Colonel.jpg|Progress Chip Gate (Colonel version) |
| </gallery> | | </gallery> |
|
| |
|
| ===[[Navi_Change|Navi Change]]=== | | ===Navi Change=== |
| [[File:Navi_Change_Proto.png|320px]][[File:Navi_Change_Colonel.png|320px]]
| | {{Main|Navi Change}} |
| | While you're on the Net, mugshots of the 6 Team Navis will appear on the top right in the Field Screen. Those are the Navis of that version you can swap into. |
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| |
|
| While you're on the Net, there are mugshots of 6 Navis on the top right of the screen. Those are the Navis of that version you can swap into.
| | [[File:Navi_Change_Proto.png|160px|Team ProtoMan Navi Change Field Screen]] |
| | [[File:Navi_Change_Colonel.png|160px|Team Colonel Navi Change Field Screen]] |
|
| |
|
| During battle, Navi Data Chips are allowed to be slot in and perform Navi Change. In order to change Navis, the correct chip must be slot in. The Navi will only stay in battle for one turn. Only one of each Navi Chip can be slot in per battle. The strength of the Navi is set and will become stronger as the story progress. If MegaMan is in a Soul while the swap occurs, he will retain the Soul when he returns to battle. | | During battle, Navi Data Chips are allowed to be slot in and perform Navi Change. In order to change Navis, the correct chip must be slot in. The Navi will only stay in battle for one turn. |
|
| |
|
| There are a few restrictions to this mode:
| | Like mod cards, this feature will unlock a special mode in Communications: TeamBattle. This mode lets you use Navi Change in NetworkDuels. |
| *You cannot use this function in Liberation Missions.
| |
| *You cannot slot in a Navi Data Chip of the boss you are fighting. (e.g. MagnetMan Data Chip in a fight against MagnetMan boss)
| |
| *During the scenarios where you play as other Navi, this function is totally disabled.
| |
|
| |
|
| Like mod cards, this feature will unlock a special mode in Communications: TeamBattle. This mode lets you use NaviChange in multi-player.
| | [[File:Team_Battle.png|160px|TeamBattle in Network]] |
| | |
| [[File:Team_Battle.png|320px]] | |
|
| |
|
| ===Operation Battle=== | | ===Operation Battle=== |
| [[File:Navi_Selection.png|320px]][[File:Progress_chip_gate_-_ops_battle_page.png|320px]]
| | {{Main|Operation Battle (MMBN5)}} |
| | This mode is accessed through the title screen. The game uses EXE4.5 Operation Battle system instead of the one used in MMBN4. |
|
| |
|
| This mode is accessed through the title screen. The game uses EXE4.5 Operation Battle system. The Navi slot in must be MegaMan, or a Team Navi of that version. Nothing will happen if you slot in Colonel in Team ProtoMan.
| | [[File:Progress_chip_gate_-_ops_battle_page.png|160px]] |
|
| |
|
| The gauge increases over time and the more hits you land. It decreases if you are hit or use up to send Battle Chips. Chips you are able to send are dependent on the gauges:
| | ===Videos=== |
| {| class="wikitable"
| | {| |
| !|Color||Battle Chip
| | !Operation Battle 4.5/5 Tutorial |
| |-
| | !Operation Battle 5 Exclusive Chips |
| |Yellow||Standard Chip<br/> Program Advance
| |
| |-
| |
| |Blue||Mega Chip<br/> Dark Chip
| |
| |-
| |
| |Red||Giga Chip
| |
| |}
| |
| | |
| ====Modes==== | |
| The following modes are available for Operation Battle.
| |
| | |
| *'''BattleChallenge:'''
| |
| A marathon of battles against Darkloids and the Navis of that version.
| |
| | |
| *'''Equip:'''
| |
| The player can choose a preset folder for battle and change their L and R buster equipment.
| |
| | |
| *'''NetworkDuel:'''
| |
| Network using Progress Chip Gates' Operation Battle Mode.
| |
| | |
| *'''Help:'''
| |
| A short tutorial against Mettaurs on the basics of Operation Battle.
| |
| | |
| | |
| ====Exclusive BattleChips====
| |
| There are unique chips that are only available in physical form, therefore only usable with the Progress Chip Gate:
| |
| | |
| {| class="wikitable" | |
| !|Chip Name||Class||Effect | |
| |-
| |
| |CannMode<br>[[File:CannMode.jpg|160px]]||Mega||Temporarily sends a barrage of the Cannon chip. Stops prematurely if Navi flinches.
| |
| |-
| |
| |BallMode<br>[[File:BallMode.jpg|160px]]||Mega||Temporarily sends a barrage of the CannonBall chip. Stops prematurely if Navi flinches.
| |
| |-
| |
| |SwrdMode<br>[[File:SwrdMode.jpg|160px]]||Mega||Temporarily sends a barrage of the Sword chip. Stops prematurely if Navi flinches.
| |
| |-
| |
| |YoYoMode<br>[[File:YoYoMode.jpg|160px]]||Mega||Temporarily sends a barrage of the YoYo chip. Stops prematurely if Navi flinches.
| |
| |-
| |
| |DrilMode<br>[[File:DrillMode.jpg|160px]]||Mega||Temporarily sends a barrage of the DrillArm chip. Stops prematurely if Navi flinches.
| |
| |-
| |
| |LCrsShld<br>[[File:L_CrsShld.jpg|160px]]||Mega||Changes the L weapon into CurseShield chip for 5 uses. Takes up one yellow gauge per use.
| |
| |-
| |
| |LStepSwd<br>[[File:L_Stepswd.jpg|160px]]||Mega||Changes the L weapon into StepSword chip for 5 uses. Takes up one yellow gauge per use.
| |
| |-
| |
| |LCounter<br>[[File:L_Counter.jpg|160px]]||Mega||Changes the L weapon into Counter chip for 5 uses. Takes up one yellow gauge per use.
| |
| |-
| |
| |ElemPwr<br>[[File:Elempowern_progress.jpg|160px]]||Standard||Absorbs one type of elemental panel on you side of the field, then absorbs all panels of that type on the field.<br/>The next chip gains +10 for every panel absorbed. Maxes at +90.
| |
| |-
| |
| |FinalGun<br>[[File:Final_gun_progress.jpg|160px]]||Giga||Navi Charges up, then uses chip. Shoots 12 times.
| |
| |}
| |
| | |
| ====[[Program_Advance_(MMBN5)|Program Advances]]====
| |
| Program Advances combinations can be slot in by pressing Select and the gauge is Yellow. The Navi is vulnerable while slotting it and they flinch, the combo needs to be restarted.
| |
| | |
| Due to the new mode, some Program Advance combinations have been changed in order to activate them.
| |
| | |
| | |
| ====Navi Abilities====
| |
| Each Navi have different busters they can use in battle. Any of them can be assigned to the L and R buttons.
| |
| | |
| =====Both Versions=====
| |
| {| class="wikitable"
| |
| ! rowspan="4" colspan="2" | [[File:Mega_Progress_Navi_Chip.jpg|160px]]
| |
| ! colspan="2" | MegaMan
| |
| |-
| |
| | Equipment
| |
| ||
| |
| *Mega Buster: 3
| |
| *Charge Shot: 40 Damage
| |
| *Shield
| |
| |-
| |
| |Abilities
| |
| ||
| |
| *None
| |
| |-
| |
| | HP
| |
| ||
| |
| *1000 HP
| |
| |-
| |
| |}
| |
| | |
| =====Team ProtoMan Only=====
| |
| | |
| {| class="wikitable"
| |
| ! rowspan="4" colspan="2" | [[File:ProtoMan_Progress_Navi_Chip.jpg|160px]]
| |
| ! colspan="2" | ProtoMan
| |
| |-
| |
| | Equipment
| |
| ||
| |
| *Buster: 2
| |
| *Long Sword: 80 Damage Long Sword
| |
| *Shield
| |
| |-
| |
| |Abilities
| |
| ||
| |
| *None
| |
| |-
| |
| | HP
| |
| ||
| |
| *1000 HP
| |
| |-
| |
| ! rowspan="4" colspan="2" | [[File:MagnetMan_Progress_Navi_Chip.jpg|160px]]
| |
| ! colspan="2" | MagnetMan
| |
| |-
| |
| | Equipment
| |
| ||
| |
| *Buster: 3
| |
| *Magnet Missile: Summons a magnet that flies forward and turns once to an enemy above or below it. Deals 40 Elec damage.
| |
| *NS Tackle: Flies straight to tackle the enemy. Deals 100 Elec damage. Summons a blue double to sandwich the enemy when standing in front with a panel open behind the enemy or one panel away and two panels free behind the enemy for 200 damage.
| |
| |-
| |
| |Abilities
| |
| ||
| |
| *Super Armor
| |
| *Air Shoes
| |
| *Float Shoes
| |
| *Elec Body: Immune from magnet panels
| |
| |-
| |
| | HP
| |
| ||
| |
| *1300 HP
| |
| |-
| |
| ! rowspan="4" colspan="2" | [[File:GyroMan_Progress_Navi_Chip.jpg|160px]]
| |
| ! colspan="2" | GyroMan
| |
| |-
| |
| | Equipment
| |
| ||
| |
| *Buster: 2
| |
| *Tornado Arm: Strikes the enemy with a 3 panel long tornado for 20 damage. Hits more times if the enemy is farther away. Twice when two panels away and three times at the very end. Does not cause blinking.
| |
| *Gyro Air Force: Transform into a helicopter and fly straight ahead, dropping 50 damage bombs on the enemy panels in the same row.
| |
| |-
| |
| |Abilities
| |
| ||
| |
| *Air shoes
| |
| *Float Shoes
| |
| *Gyro Form: When over a hole, transforms into helicopter mode and buster targets all enemies
| |
| |-
| |
| | HP
| |
| ||
| |
| *1100 HP
| |
| |-
| |
| ! rowspan="4" colspan="2" | [[File:NapalmMan_Progress_Navi_Chip.jpg|160px]]
| |
| ! colspan="2" | NapalmMan
| |
| |-
| |
| | Equipment
| |
| ||
| |
| *Buster: 4
| |
| *Fire Bomb: Fires 2 bombs that locks on and explodes onto the enemy. First hit explodes the panel hit, secondary hit spreads out in a cross formation. Deals 50 fire damage
| |
| *Napalm: Fires one Napalm Bomb four panels ahead for 80 Fire damage. If it fails to hit an enemy, the second hit spreads out in a 3x3 area.
| |
| |-
| |
| |Abilities
| |
| ||
| |
| *Fire Body: Can stand on Lava Panels but takes damage on Sea Panels.
| |
| |-
| |
| | HP
| |
| ||
| |
| *1200 HP
| |
| |-
| |
| ! rowspan="4" colspan="2" | [[File:SearchMan_Progress_Navi_Chip.jpg|160px]]
| |
| ! colspan="2" | SearchMan
| |
| |-
| |
| | Equipment
| |
| ||
| |
| *Buster: 3
| |
| *Scope Gun: Locks on to the enemy and hits 5 times, dealing 10 damage each. Causes blinking but can strike through blink or invisible status.
| |
| *Shield
| |
| |-
| |
| |Abilities
| |
| ||
| |
| *None
| |
| |-
| |
| | HP
| |
| ||
| |
| *1100 HP
| |
| |-
| |
| ! rowspan="4" colspan="2" | [[File:Meddy_Progress_Navi_Chip.jpg|160px]] | |
| ! colspan="2" | Meddy
| |
| |-
| |
| | Equipment
| |
| ||
| |
| *Buster: 1
| |
| *Capsule Bomb: Throws a pill 3 panels ahead that explodes the whole column. Deals 50 Damage
| |
| *Shield
| |
| |-
| |
| |Abilities
| |
| ||
| |
| *None
| |
| |-
| |
| | HP
| |
| ||
| |
| *900 HP
| |
| |-
| |
| |}
| |
| | |
| =====Team Colonel Only=====
| |
| | |
| {| class="wikitable"
| |
| ! rowspan="4" colspan="2" | [[File:Colonel_Progress_Navi_Chip.jpg|160px]]
| |
| ! colspan="2" | Colonel
| |
| |-
| |
| | Equipment
| |
| ||
| |
| *Buster: 2
| |
| *Screen Divide: Hits the enemy with a V shape 50 damage sword attack. Locks on to the enemy ahead but only goes forward 3 panels with no target straight ahead.
| |
| *C-Cannon: Fires a tank cannon forward, dealing 60 damage. If it hits the back enemy row, it hits the entire row but does not crack the panels.
| |
| |-
| |
| |Abilities
| |
| ||
| |
| *None
| |
| |-
| |
| | HP
| |
| ||
| |
| *1000 HP
| |
| |-
| |
| ! rowspan="4" colspan="2" | [[File:KnightMan_Progress_Navi_Chip.jpg|160px]]
| |
| ! colspan="2" | KnightMan
| |
| |-
| |
| | Equipment
| |
| ||
| |
| *Buster: 5
| |
| *Kingdom Crusher: Fires your spiked iron ball straight ahead. Deals 80 damage and breaks guards.
| |
| *Royal Wrecking Ball: Spin your spiked iron ball around you. Deals 80 damage and breaks guards.
| |
| |-
| |
| |Abilities
| |
| ||
| |
| *Super Armor
| |
| |-
| |
| | HP
| |
| ||
| |
| *1300 HP
| |
| |- | | |- |
| ! rowspan="4" colspan="2" | [[File:ShadowMan_Progress_Navi_Chip.jpg|160px]]
| | |<youtube width="240" height="160">https://www.youtube.com/watch?v=sTzZAEwNqRk</youtube> |
| ! colspan="2" | ShadowMan
| | |<youtube width="240" height="160">https://youtu.be/OCqzu_2DOZs</youtube> |
| |- | | |- |
| | Equipment
| | !Operation Battle Team Protoman Navi Intros |
| ||
| | !Operation Battle Team Colonel Navi Intros |
| *Buster: 2
| |
| *Ninja Star: Vanishes from the field and fires a shuriken at the enemy. Deals 50 damage.
| |
| *Split up: Summons a double to strike with a sword at the enemy. Deals 60 sword damage.
| |
| |-
| |
| |Abilities
| |
| ||
| |
| *Float Shoes
| |
| |-
| |
| | HP
| |
| ||
| |
| *1200 HP
| |
| |-
| |
| ! rowspan="4" colspan="2" | [[File:TomahawkMan_Progress_Navi_Chip.jpg|160px]] | |
| ! colspan="2" | TomahawkMan | |
| |-
| |
| | Equipment
| |
| ||
| |
| *Buster: 4
| |
| *Tomahawk Air Raid: Tosses a spinning axe forward that deals 40 damage. Flies backward upon hitting the enemy in the middle row or flies around the enemy area on the top or bottom row.
| |
| *Tomahawk Swing: Swings in a 2x3 area straight ahead, dealing 70 wood/sword damage.
| |
| |-
| |
| |Abilities
| |
| ||
| |
| *Wood Body: Recover HP on grass panels.
| |
| *Super Armor
| |
| *Under Shirt
| |
| |-
| |
| | HP
| |
| ||
| |
| *1100 HP
| |
| |-
| |
| ! rowspan="4" colspan="2" | [[File:NumberMan_Progress_Navi_Chip.jpg|160px]]
| |
| ! colspan="2" | NumberMan
| |
| |-
| |
| | Equipment
| |
| ||
| |
| *Buster: 1
| |
| *Die Bomb: Throws a dice 3 panels ahead, dealing 20 x # shown on dice. Deals 20 damage if it lands on an enemy.
| |
| *Shield
| |
| |-
| |
| |Abilities
| |
| ||
| |
| *None
| |
| |-
| |
| | HP
| |
| ||
| |
| *1000 HP
| |
| |-
| |
| ! rowspan="4" colspan="2" | [[File:ToadMan_Progress_Navi_Chip.jpg|160px]]
| |
| ! colspan="2" | ToadMan
| |
| |-
| |
| | Equipment
| |
| ||
| |
| *Buster: 2
| |
| *Frog Smack: Dives under the stage and appears in front of the enemy, smacking with 60 water damage.
| |
| *Shock Song: Fires a homing shocking note forward. Can move up or down multiple times. Deals 40 Elec damage and stuns.
| |
| |-
| |
| |Abilities
| |
| ||
| |
| *Aqua Body, so no slipping on ice panels
| |
| *Water Dive: When over a water panel, dives in and becomes unable to be hit unless by an Elec attack or a hit that can strike from below.
| |
| |-
| |
| | HP
| |
| ||
| |
| *900 HP
| |
| |-
| |
| |}
| |
| | |
| ====Navi Folders====
| |
| These are the preset folders you are able to select from. While they are tagged with a specific Navi in mind, all of the Navis are able to use any of the folders.
| |
| | |
| =====Both Versions=====
| |
| | |
| ''MegaMan Folder''
| |
| {| class="wikitable"
| |
| |-
| |
| |Cannon||HiCannon||HiCannon||Vulcan1||Vulcan1
| |
| |-
| |
| |Vulcan2||Vulcan2||WideSht1||GunDelS1||GunDelS1
| |
| |-
| |
| |GunDelS1||Thunder||MiniBomb||Sword||Sword
| |
| |-
| |
| |WideSwrd||WindRack||Boomer||Mine||Recov120
| |
| |-
| |
| |Recov150||AreaGrab||AreaGrab||Blinder||NrthWind
| |
| |-
| |
| ||Barrier||Attack+10||AntiRecv||SuprVulc||Guardian
| |
| |}
| |
| | |
| =====Team ProtoMan Only=====
| |
| | |
| ''ProtoMan Folder''
| |
| {| class="wikitable"
| |
| |-
| |
| |Cannon||MiniBomb||Sword||Sword||WideSwrd
| |
| |-
| |
| |WideSwrd||LongSwrd||LongSword||CustSwrd||VarSwrd
| |
| |-
| |
| |VarSwrd||Slasher||MoonBld1||MoonBld1||Katana1
| |
| |-
| |
| |Katana1||Boomer||Guard1||Recov30||Recov120
| |
| |-
| |
| |Recov120||AreaGrab||AreaGrab||MetaGel||NrthWind
| |
| |-
| |
| |Invisibl||Barrier||Sword||NeoVari||ProtoMan
| |
| |}
| |
| | |
| ''GyroMan Folder''
| |
| {| class="wikitable"
| |
| |-
| |
| |AirShot||AirShot||AirShot||Vulcan2||Vulcan2
| |
| |-
| |
| |Tornado||Tornado||Static||Static||MiniBomb
| |
| |-
| |
| |WindRack||WindRack||YoYo||YoYo||AirSpin1
| |
| |-
| |
| |AirSpin1||Wind||Fan||Fan||Recov120
| |
| |-
| |
| |Recov120||AreaGrab||AreaGrab||FstGauge||NrthWind
| |
| |-
| |
| |NrthWind||Barrier||Attck+10||Jealousy||GyroMan
| |
| |}
| |
| | |
| ''SearchMan Folder''
| |
| {| class="wikitable"
| |
| |-
| |
| |Cannon||HiCannon||HiCannon||Spreader||Spreader
| |
| |-
| |
| |MrkCan1||MrkCan1||MrkCan2||MiniBomb||EnergBom
| |
| |-
| |
| |EnergBom||CrakBom||CrakBom||ParaBom||BugBomb
| |
| |-
| |
| |Magnum||CircGun||Timpani||Timpani||Recov80
| |
| |-
| |
| |Recov150||GrabBnsh||GrabBnsh||Geddon2||Geddon2
| |
| |-
| |
| |Blinder||Blinder||Barrier||FullCust||SerchMan
| |
| |}
| |
| | |
| ''NapalmMan Folder''
| |
| {| class="wikitable"
| |
| |-
| |
| |M-Cannon||Vulcan1||Vulcan1||ElemRage||ElemRage
| |
| |-
| |
| |MiniBomb||BlkBomb||LavaSeed||FireHit1||FIreHit1
| |
| |-
| |
| |FireHit2||HotBody1||HotBody1||HotBody2||Asteroid1
| |
| |-
| |
| |RedWave||Snake||TimeBom1||Discord||Recov50
| |
| |-
| |
| |Recov200||AreaGrab||AreaGrab||PnlRetrn||Geddon1
| |
| |-
| |
| |SloGauge||Barrier||AntiWatr||Meteors||NapalmMn
| |
| |}
| |
| | |
| ''MagnetMan Folder''
| |
| {| class="wikitable"
| |
| |-
| |
| |Cannon||Pulsar1||Pulsar1||ElcReel1||ElcReel1
| |
| |-
| |
| |ElcReel2||Thunder||Thunder||MiniBomb||EnergBom
| |
| |-
| |
| |IceSeed||CusVolt1||CusVolt1||SpShake2||Voltz1
| |
| |-
| |
| |Voltz1||Lance||Lance||BoyBomb1||Boybomb1
| |
| |-
| |
| |Silence||Recov30||Recov50||Recov120||AreaGrab
| |
| |-
| |
| |AreaGrab||Barrier||AntiWood||BugFix||MagnetMn
| |
| |}
| |
| | |
| ''Meddy Folder''
| |
| {| class="wikitable"
| |
| |-
| |
| |HiCannon||MiniBomb||EnergBom||CrakBom||CrakBom
| |
| |-
| |
| |BugBomb||BugBomb||LongSwrd||Skully1||Skully1
| |
| |-
| |
| |Skully1||Discord||Timpani||Silence||Guard1
| |
| |-
| |
| |Guard1||CrsShid1||Recov80||Recov150||Recov150
| |
| |-
| |
| |AreaGrab||MetaGel||Geddon3||Blinder||Blinder
| |
| |-
| |
| |Barrier||AntiRecv||AntiRecv||Roll||Meddy
| |
| |}
| |
| | |
| =====Team Colonel Only=====
| |
| | |
| ''Colonel Folder''
| |
| {| class="wikitable"
| |
| |-
| |
| |Cannon||Cannon||Vulcan1||TankCan1||TankCan1
| |
| |-
| |
| |TankCan1||BlkBomb||BlkBomb||Sword||Sword
| |
| |-
| |
| |LongSwrd||CustSwrd||CircGun||CircGun||TimeBom1
| |
| |-
| |
| |BoyBom2||Mine||RockCube|||RockCube||Wind
| |
| |-
| |
| |Fanfare||DublCrak||AreaGrab||AreaGrab||GrabBnsh
| |
| |-
| |
| ||FstGauge||HolyPanl||HolyPanl||Barrier||Colonel
| |
| |}
| |
| | |
| ''ShadowMan Folder''
| |
| {| class="wikitable"
| |
| |-
| |
| |BugBomb||Sword||Sword||WideSwrd||WideSwrd
| |
| |-
| |
| |MoonBld1||MoonBld1||Katana1||Katana1||YoYo
| |
| |-
| |
| |YoYo||Skully1||Skully1||TImpani||Timpani
| |
| |-
| |
| |VDoll||VDoll||CrakOut||Recov120||Recov120
| |
| |-
| |
| |PanlGrab||Geddon2||Geddon2||Invinsibl||Barrier
| |
| |-
| |
| |AntiElec||AntiDmg||Attck+10||Muramasa||ShadoMan
| |
| |}
| |
| | |
| ''NumberMan Folder''
| |
| {| class="wikitable"
| |
| |-
| |
| |Cannon||HiCannon||Vulcan2||MrkCan1||MrkCan1
| |
| |-
| |
| |CactBal1||CactBal1||Tornado||Tornado||MiniBomb
| |
| |-
| |
| |MiniBomb||CannBall||Sword||YoYo||YoYo
| |
| |-
| |
| |DrilArm1||AirSpin1||Boomer||RainyDay||RockCube
| |
| |-
| |
| |Guard1||Recov80||Recov150||MetalGel||BusterUp
| |
| |-
| |
| |NrthWind||Barrier||Attck+10||NumbrBl||NumbrMan
| |
| |}
| |
| | |
| ''TomahawkMan Folder''
| |
| {| class="wikitable"
| |
| |-
| |
| |CactBal1||CactBal1||CatcBal1||GunDelS1||Quake1
| |
| |-
| |
| |WideSwrd||CustSwrd||CustSwrd||AirHoc||Boomer
| |
| |-
| |
| |Boomer||WoodNos1||WoodNos1||Lance||MudWave
| |
| |-
| |
| |MudWave||Timpani||DublCrak||Recov120||Recov120
| |
| |-
| |
| |PanlGrab||PanlGrab||AreaGrab||SloGauge||BusterUp
| |
| |-
| |
| |Barrier||AntiFire||Attck+10||BugFix||TmhwkMan
| |
| |}
| |
| | |
| ''KnightMan Folder''
| |
| {| class="wikitable"
| |
| |-
| |
| |M-Cannon||WideSht1||Quake1||Quake1||CannBall
| |
| |-
| |
| |CannBall||SeaSeed||LongSwrd||LongSwrd||Slasher
| |
| |-
| |
| |DrilArm1||DrilArm1||AirHoc||FireHit1||SpShake1
| |
| |-
| |
| |Lance||RockCube||Fanfare||DublCrak||Recov50
| |
| |-
| |
| |PanlGrab||PanlGrab||AreaGrab||Geddon2||HolyPanl
| |
| |-
| |
| |Invisibl||Barrier||AntiSwrd||AntiSwrd||KnightMn
| |
| |}
| |
| | |
| ''ToadMan Folder''
| |
| {| class="wikitable"
| |
| |-
| |
| |Cannon||Cannon||Pulsar1||WideSht1||WideSht1
| |
| |-
| |
| |ElemRage||Thunder||MiniBomb||ParaBomb||ParaBomb
| |
| |-
| |
| |Geyser||Geyser||IceSeed||AqWhirl1||AqWhirl1
| |
| |-
| |
| |SideBub1||SideBub1||Fanfare||Discord||Timpani
| |
| |-
| |
| |Silence||TripCrak||Recov30||Recov200||MetalGel
| |
| |-
| |
| |MetalGel||Barrier||AntiElec||Jealousy||ToadMan
| |
| |}
| |
| | |
| ===Glitches===
| |
| | |
| Navi change in BN5 has a known glitch when swapping out mid battle. Bn5DS does not have this as when changing Navis, Megaman's state is reverted back to base (or Bass/Sol Cross)
| |
| | |
| When using Tomahawk Soul, Navi Changing will result in Grass Stage being used each time you swap navis. This can be used to your advantage and will activate even if the navi you swapped is deleted mid battle.
| |
| | |
| When using Search Soul, Navi Changing will result in Lock-on being used once again. Lock on removes invis or enemies underground and can be used for comboing chips that normally would cause consecutive flinching.
| |
| | |
| These happen due to the fact that these are the only two souls with an effect that happen upon first activating the soul.
| |
| | |
| ===Videos===
| |
| {|
| |
| |Operation Battle 4.5/5 Tutorial
| |
| |Operation Battle 5 Exclusive Chips
| |
| |- | | |- |
| |<youtube width="360" height="240">https://www.youtube.com/watch?v=sTzZAEwNqRk</youtube> | | |<youtube width="240" height="160">https://youtu.be/MffPoK0K-p4</youtube> |
| |<youtube width="360" height="240">https://youtu.be/OCqzu_2DOZs</youtube> | | |<youtube width="240" height="160">https://www.youtube.com/watch?v=S-sH64sBxSI</youtube> |
| |} | | |} |
|
| |
|
| [[Category:Mega Man Battle Network 5]] [[Category:Chip Gates]] | | [[Category:Mega Man Battle Network 5]] [[Category:Chip Gates]] |