Mega Man Battle Network 3: Difference between revisions
From The Rockman EXE Zone Wiki
No edit summary |
(→Notes) |
||
(89 intermediate revisions by 2 users not shown) | |||
Line 1: | Line 1: | ||
{| style="float:right;width:auto;" class="wikitable" | {| style="float:right;width:auto;" class="wikitable" | ||
|'''''Mega Man Battle Network 3'''''<br/> | |'''''Mega Man Battle Network 3 White'''''<br/> | ||
バトルネットワーク ロックマンエグゼ3<br/>Battle Network Rockman EXE 3 <br/> | |||
[[File:RockmanEXE3_Cover.jpg|250px|White version]]<br/> | [[File:RockmanEXE3_Cover.jpg|250px|White version]]<br/> | ||
Release Date:<br/> | Release Date:<br/> | ||
''' | '''Game Boy Advance'''<br/> | ||
JP December 6, 2002<br/> | JP December 6, 2002<br/> | ||
NA June 24, 2003<br/> | NA June 24, 2003<br/> | ||
Line 13: | Line 12: | ||
NA May 14, 2015<br/> | NA May 14, 2015<br/> | ||
EU June 11, 2015<br/> | EU June 11, 2015<br/> | ||
|'''''Mega Man Battle Network 3'''''<br/> | |'''''Mega Man Battle Network 3 Blue'''''<br/> | ||
バトルネットワーク ロックマンエグゼ3 BLACK<br/> Battle Network Rockman EXE 3 BLACK<br/> | |||
[[File:RockmanEXE3BLACK_Cover.PNG|250px|Blue version]]<br/> | [[File:RockmanEXE3BLACK_Cover.PNG|250px|Blue version]]<br/> | ||
Release Date:<br/> | Release Date:<br/> | ||
''' | '''Game Boy Advance'''<br/> | ||
JP March 28, 2003<br/> | JP March 28, 2003<br/> | ||
NA June 24, 2003<br/> | NA June 24, 2003<br/> | ||
Line 29: | Line 26: | ||
|} | |} | ||
'''Mega Man Battle Network 3''' is the first game to come in 2 versions and the final Japanese game to don the ''Battle Network'' subtitle. The game saw the first time outside merchandise | '''''Mega Man Battle Network 3''''' is the first game to come in 2 versions and the final Japanese game to don the ''Battle Network'' subtitle. The game saw the first time outside merchandise influences the series gameplay. In some later promotional material, the no subtitle Japanese version of game was called [[:File:EXE3White_CoroCoroSticker.jpg|Rockman EXE 3 WHITE]]. | ||
The game’s 8 story chapters are denoted by these respective bosses at the end: | |||
#FlashMan | |||
#BeastMan | |||
#BubbleMan | |||
#DesertMan | |||
#PlantMan | |||
#FlameMan | |||
#DrillMan | |||
#Final Boss | |||
<br/> | |||
'''Guides:''' | |||
*[[:Category:Areas_in_MMBN3|Area Guide]] | |||
**[[Map Guide (MMBN3)|Map Guide]] | |||
**[https://pastebin.com/dSTccnY3 Green Mystery Data] (temp) | |||
**[https://pastebin.com/i9svmMcr Run Rates] (temp) | |||
*[[BattleChip_Info_(MMBN3)|BattleChip Info]] | |||
**[[BattleChip_Locations_(MMBN3)|BattleChip Locations]] | |||
**[[BattleChip_commands#Mega_Man_Battle_Network_3|BattleChip Commands]] | |||
**[[Program Advance (MMBN3)|Program Advance Memo]] | |||
*[[Busting_Level_in_Mega_Man_Battle_Network#Mega_Man_Battle_Network_3|Busting Level]] | |||
*[[Capcom Official Tournament Rules for MMBN#Mega_Man_Battle_Network_3|Capcom Official Rules]] | |||
*[https://pastebin.com/KyqcQ9r0 Chip Trader] (temp) | |||
* [[Changes_in_Mega_Man_Battle_Network_Legacy_Collection#Mega_Man_Battle_Network_3|Changes in Legacy Collection]] | |||
*[[Virtual_Console_Differences_in_Mega_Man_Battle_Network#Mega_Man_Battle_Network_3 | Changes in Virtual Console]] | |||
*[[Connectivity in Mega Man Battle Network 3|Connectivity Guide]] | |||
**[[Network Battlefields in Mega Man Battle Network 3|Network Battlefields]] | |||
*[[Cross Game Compatibility (MMNT)|Cross-Game Compatibility with NT]] | |||
*[[Elements and Types in Mega Man Battle Network|Elements & Types]] | |||
*Enemy Guides | |||
**[[Enemies in MMBN3|Minor Enemies]] | |||
**[[Bosses_in_Mega_Man_Battle_Network_3|Bosses]] | |||
**[[Bosses in Mega Man Battle Network 3#Ω Navis|Omega Bosses]] | |||
*[[Famous' Secret Information]] | |||
*[[Folders_(MMBN3)|Folders]] | |||
*[[Glitches_in_Mega_Man_Battle_Network_3|Glitches]] | |||
*[[Job BBS]] | |||
*[[Localization_Changes#Mega_Man_Battle_Network_3|Localization Changes]] | |||
*[[Lotto Numbers (MMBN3)|Lotto Numbers]] | |||
*[[Missable content#Mega Man Battle Network 3|Missable content]] | |||
*[[NaviCustomizer_(MMBN3)|Navi Customizer]] | |||
**[[Mod Tools]] | |||
*[[Panels in Mega Man Battle Network|Panel Types]] | |||
*[[PowerUp_(MMBN3)| PowerUp Guide]] | |||
*[[Shop_Locations_(MMBN3)|Shop Locations]] | |||
*[[Side_Quests_(MMBN3)|Side Quests]] | |||
*[[Mega_Man_Battle_Network_3_Staff_Roll|Staff Roll]] | |||
*[[Status in Mega Man Battle Network|Status Effects]] | |||
*[[Style_Change_(MMBN3)|Style Change]] | |||
*[[Cut_In#Timing_Guard|Screen-Dimming Timing Guard]] | |||
*[[Title_Screen_Marks#Mega_Man_Battle_Network_3|Title Screen Marks]] | |||
*[[Version_Differences_in_Mega_Man_Battle_Network_3|Version Differences]] | |||
*[[Virus_Breeder|Virus Breeder]] | |||
''Battle Network Rockman EXE 3 Black'' saw a pre-release at the | ==Notes== | ||
*First print Japanese release of the games contained a ''Rockman EXE Card Game'' Carddass promo card. ''Ground Style'' for ''Rockman EXE 3'' (contains Error Code B4 for SetSand) and ''Shadow Style'' for ''Rockman EXE 3 BLACK'' (contains EX Code for ShadowShoes). | |||
*''Battle Network Rockman EXE 3 Black'' saw a pre-release at the 17th Next-Generation World Hobby Fair events (starting on January 19th)<ref>[https://web.archive.org/web/20030410035331/http://www.capcom.co.jp:80/event/whf17/osaka.html Official Capcom web archive]</ref> and mail-order (delivered starting from February 10th)<ref>Monthly CoroCoro Comic February 2003 issue</ref>. | |||
*The NaviCustomizer’s system was filed for a patent by Capcom on July 2, 2002. It is set to expire on July 2, 2022.<ref>[https://patents.google.com/patent/JP2004033437A/en Google Patents “Game program, recording medium, game control method, and game device”]</ref> | |||
==References== | |||
<references/> | |||
[[Category:Mega Man Battle Network Series]] [[Category:Mega Man Battle Network 3]] | [[Category:Mega Man Battle Network Series]] [[Category:Mega Man Battle Network 3]] |
Latest revision as of 21:45, 2 December 2023
Mega Man Battle Network 3 is the first game to come in 2 versions and the final Japanese game to don the Battle Network subtitle. The game saw the first time outside merchandise influences the series gameplay. In some later promotional material, the no subtitle Japanese version of game was called Rockman EXE 3 WHITE.
The game’s 8 story chapters are denoted by these respective bosses at the end:
- FlashMan
- BeastMan
- BubbleMan
- DesertMan
- PlantMan
- FlameMan
- DrillMan
- Final Boss
Guides:
- Area Guide
- Map Guide
- Green Mystery Data (temp)
- Run Rates (temp)
- BattleChip Info
- Busting Level
- Capcom Official Rules
- Chip Trader (temp)
- Changes in Legacy Collection
- Changes in Virtual Console
- Connectivity Guide
- Cross-Game Compatibility with NT
- Elements & Types
- Enemy Guides
- Famous' Secret Information
- Folders
- Glitches
- Job BBS
- Localization Changes
- Lotto Numbers
- Missable content
- Navi Customizer
- Panel Types
- PowerUp Guide
- Shop Locations
- Side Quests
- Staff Roll
- Status Effects
- Style Change
- Screen-Dimming Timing Guard
- Title Screen Marks
- Version Differences
- Virus Breeder
Notes
- First print Japanese release of the games contained a Rockman EXE Card Game Carddass promo card. Ground Style for Rockman EXE 3 (contains Error Code B4 for SetSand) and Shadow Style for Rockman EXE 3 BLACK (contains EX Code for ShadowShoes).
- Battle Network Rockman EXE 3 Black saw a pre-release at the 17th Next-Generation World Hobby Fair events (starting on January 19th)[1] and mail-order (delivered starting from February 10th)[2].
- The NaviCustomizer’s system was filed for a patent by Capcom on July 2, 2002. It is set to expire on July 2, 2022.[3]
References
- ↑ Official Capcom web archive
- ↑ Monthly CoroCoro Comic February 2003 issue
- ↑ Google Patents “Game program, recording medium, game control method, and game device”