Skill Editor (LoN): Difference between revisions
From The Rockman EXE Zone Wiki
mNo edit summary |
(→Notes) |
||
(16 intermediate revisions by 2 users not shown) | |||
Line 1: | Line 1: | ||
{{ | {{FanTerms|Based on The Rockman EXE Zone's Mega Man: Legend of the Network fan localization.}} | ||
This is the '''Skill Editor''' in [[Rockman.EXE Legend of Network]]. | This is the '''Skill Editor''' in [[Rockman.EXE Legend of Network]]. | ||
==Changes from Phantom of Network== | ==Changes from Phantom of Network== | ||
*Skills no longer assign an element to MegaMan. | *Skills no longer assign an element to MegaMan. | ||
*Some Skill Program icon images have been changed. | |||
**The icon for SneakRun (Shinobi Dash) is now 忍, short for 忍者 (shinobi). | |||
==Expansions== | |||
You start the game with 3 Skill Slots, this can be expanded by obtaining SkillSlot+3 items for a total of 12 Skill Slots. | |||
* Undernet 3 BMD | |||
* Museum Comp 2 BMD | |||
* Request BBS #47: Cyber Virus Busters 6! | |||
==Skill Programs== | ==Skill Programs== | ||
Line 13: | Line 21: | ||
|3 slots | |3 slots | ||
| | | | ||
* Undernet 1 BMD | |||
* Att Area 2 NetDealer (18000z) | |||
* Request BBS #45: NEW treasure map! | |||
|- | |- | ||
|Custom2 | |Custom2 | ||
|2 more chips are available in the Custom Screen. | |2 more chips are available in the Custom Screen. | ||
|5 slots | |||
| | | | ||
* Undernet 4 BugFrag Trader (450 BF) | |||
|- | |- | ||
|MegaFolder1 | |MegaFolder1 | ||
|1 more MegaChip can be added in the folder. | |1 more MegaChip can be added in the folder. | ||
|3 slots | |||
| | | | ||
* Cart Comp BMD | |||
* Sink Area 2 NetDealer (15000z) | |||
* Request BBS #55: Cyber Virus Busters 7! | |||
|- | |- | ||
|MegaFolder2 | |MegaFolder2 | ||
|2 more MegaChips can be added in the folder. | |2 more MegaChips can be added in the folder. | ||
|5 slots | |||
| | | | ||
* SciLab Core Comp 3 BMD | |||
|- | |- | ||
|GigaFolder1 | |GigaFolder1 | ||
|1 more GigaChip can be added in the folder. | |1 more GigaChip can be added in the folder. | ||
|5 slots | |||
| | | | ||
* Atlampia Area 3 PMD | |||
|- | |- | ||
|SuperArmor | |SuperArmor | ||
|MegaMan cannot be flinched. | |MegaMan cannot be flinched. Unlike the GBA games, does not prevent Busting Level from dropping when MegaMan is hit by an attack. | ||
| | |3 slots | ||
| | | | ||
* Museum Comp 3 BMD | |||
|- | |- | ||
|FirstBarrier | |FirstBarrier | ||
|Start battle with a Barrier. | | Start battle with a 10 HP Barrier. | ||
| | |2 slots | ||
| | | | ||
* Request BBS #18: That dreamy blue Navi | |||
|- | |- | ||
|AirShoes | |AirShoes | ||
|MegaMan ignores Hole and Complete Hole panels. | |MegaMan ignores Hole and Complete Hole panels. | ||
|4 slots | |||
| | | | ||
* Sink Area 2 NetDealer (18000z) | |||
|- | |- | ||
|FloatShoes | |FloatShoes | ||
|MegaMan ignores Cracked, Swamp, Ice, | |MegaMan ignores Cracked, Swamp, Ice, and Lava panels. | ||
| | |2 slots | ||
| | | | ||
* Sink Area 2 NetDealer (10000z) | |||
|- | |- | ||
|UnderShirt | |UnderShirt | ||
|If MegaMan | |If MegaMan takes a fatal hit while he is above 1 HP, he goes down to 1 HP instead. | ||
| | |1 slot | ||
| | | | ||
* Request BBS #09: Net self-defense class | |||
|- | |- | ||
|BodyPack | |BodyPack | ||
|Effects of SuperArmor, UnderShirt, and AirShoes. | |Effects of SuperArmor, UnderShirt, and AirShoes. | ||
|6 slots | |||
| | | | ||
* Undernet 4 BugFrag Trader (350 BF) | |||
|- | |- | ||
|AutoHeal | |AutoHeal | ||
|After battle, MegaMan is restored a portion of his max HP. | |After battle, MegaMan is restored a portion of his max HP. | ||
|3 slots | |||
| | | | ||
* Undernet 2 BMD | |||
|- | |- | ||
|SneakRun | |SneakRun | ||
|Lowers encounter rate on the field screen. Equipping multiple increases the effect. | |||
|5 slots | |||
| | | | ||
* Att Area 2 NetDealer (10000z) | |||
* Att Area 2 NetDealer (10000z) | |||
* Att Area 2 NetDealer (10000z) | |||
|- | |- | ||
|Collect | |Collect | ||
|Guarantees a BattleChip reward after battle if Busting Level is 5 or higher. | |||
|4 slots | |||
| | | | ||
* Sink Area 2 BMD | |||
|- | |- | ||
|MoneyMaker | |MoneyMaker | ||
|Zenny reward after battle is doubled. | |Zenny reward after battle is doubled. {{JP}} Due to a [[Glitches_in_Rockman_EXE_Legend_of_Network#BugChecker_Skill|glitch]], also increases BugFrag drop rate by 50%. | ||
| | |4 slots | ||
| | | | ||
* Request BBS #35: Buy me lunch | |||
|- | |- | ||
|BugChecker | |BugChecker | ||
| | |Intended to raise BugFrag drop rate after battle by 50%. {{JP}} Due to a [[Glitches_in_Rockman_EXE_Legend_of_Network#BugChecker_Skill|glitch]], it does nothing. | ||
| | |4 slots | ||
| | | | ||
* Undernet 6 BMD | |||
|- | |- | ||
|LocateEnemy | |LocateEnemy | ||
|Increases encounter rate on the field screen. Equipping multiple increases the effect. | |||
|3 slots | |||
| | | | ||
* Att Area 2 NetDealer (20000z) | |||
* Sink Area 2 NetDealer (24000z) | |||
* Sink Area 2 NetDealer (24000z) | |||
|- | |- | ||
|GhostAntenna | |GhostAntenna | ||
|Increases chance of encountering a ghost Navi on the field screen. | |||
|3 slots | |||
| | | | ||
* ACDC Area 3 BMD (requires AncientKey from Request BBS #46: Hiring cyberarchaeologist 6) | |||
|- | |- | ||
|HubBatch | |HubBatch | ||
| MegaMan loses 50% HP of his maximum HP before any Skill Programs. Effects of FirstBarrier, SuperArmor, AirShoes, UnderShirt, MegaFolder1, Custom1, ArmTime+1. | |||
|9 slots | |||
| | | | ||
* Ancient Under Area 1 PMD (requires BBS Comp title screen mark) | |||
|- | |- | ||
|Attack+1 | |Attack+1 | ||
|MegaBuster Attack | |Increases MegaBuster Attack by 1. | ||
| | |2 slots | ||
| | | | ||
* Shrine Comp 2 BMD | |||
* Att Area 1 PMD | |||
* Att Area 2 NetDealer (8000z) | |||
* Request BBS #32: NetBattling Degree: Pre-2 | |||
|- | |- | ||
|Charge+1 | |Charge+1 | ||
|MegaBuster Charge | |Increases MegaBuster Charge by 1. | ||
| | |1 slots | ||
| | | | ||
* Undernet 2 NetDealer (6000z) | |||
* Airplane Comp 2 BMD | |||
* Government Area 3 BMD (Ch. 7) | |||
* Request BBS #16: NetBattling Degree: Rank 4 | |||
|- | |- | ||
|AttackMAX | |AttackMAX | ||
|MegaBuster Attack | |Sets MegaBuster Attack to 5. | ||
| | |6 slots | ||
| | | | ||
* Ancient Ruins Comp 6 BMD | |||
|- | |- | ||
|ChargeMAX | |ChargeMAX | ||
|MegaBuster Charge | |Sets MegaBuster Charge to 5. | ||
| | |4 slots | ||
| | | | ||
* Atlampia Area 2 NetDealer (16000z) | |||
|- | |- | ||
|BusterPack | |BusterPack | ||
| | |Increases MegaBuster Attack and Charge by 3. Equipping multiple BusterPacks does not stack the effects. | ||
| | |5 slots | ||
| | | | ||
* Ancient Ruins Comp 2 BMD | |||
* Undernet 4 BugFrag Trader (150 BF) | |||
|- | |- | ||
|ArmTime+1 | |ArmTime+1 | ||
|TransArm | |TransArm turn count +1. | ||
| | |2 slots | ||
| | | | ||
* Undernet 2 NetDealer (5000z) | |||
* Fossil Comp BMD | |||
* Request BBS #42: BugFrag exchange notice (80 BF) | |||
|- | |- | ||
|HP+50 | |HP+50 | ||
|Max HP +50. | |Max HP +50. | ||
|2 slots | |||
| | | | ||
* Start with it (Ch. 2) | |||
* Stone Tablet Comp BMD | |||
* Undernet 2 NetDealer (3000z) | |||
|- | |- | ||
|HP+100 | |HP+100 | ||
|Max HP +100. | |Max HP +100. | ||
|3 slots | |||
| | | | ||
* Shrine Comp 1 BMD | |||
* Departure Counter Comp BugFrag Trader (50 BF) | |||
* Request BBS #23: Cyber Virus Busters 3! | |||
|- | |- | ||
|HP+200 | |HP+200 | ||
|Max HP +200. | |Max HP +200. | ||
|4 slots | |||
| | | | ||
* Att Area 3 BMD | |||
* Sink Area 2 NetDealer (16000z) | |||
|- | |- | ||
|HP+300 | |HP+300 | ||
|Max HP +300. | |Max HP +300. | ||
|5 slots | |||
| | | | ||
* Undernet 4 BugFrag Trader (250 BF) | |||
* Undernet 3 BMD (Ch. 7) | |||
|- | |- | ||
|HP+400 | |HP+400 | ||
|Max HP +400. | |Max HP +400. | ||
|6 slots | |||
| | | | ||
* Trojan Comp 2 BMD | |||
|- | |- | ||
|HP+500 | |HP+500 | ||
|Max HP +500. | |Max HP +500. | ||
|7 slots | |||
| | | | ||
* Request BBS #64: NetBattling Degree: Rank SP | |||
|- | |- | ||
|} | |} | ||
==Notes== | |||
*In Chapter 5, Kitagawa's lecture mentions the Skill Programs as "Custom+1" and "Barrier" when their proper names should be Custom1 and FirstBarrier. | |||
*In Chapter 7, Kitagawa says flinching aback in battle lowers Busting LV, but this is only partially true. Since Super Armor prevents aback but Busting LV will still go down, the correct information should getting hit anytime in battle. | |||
[[Category:Game Mechanics]] [[Category:Rockman EXE Legend of Network]] [[Category:NaviCustomizer]] | [[Category:Game Mechanics]] [[Category:Rockman EXE Legend of Network]] [[Category:NaviCustomizer]] |
Latest revision as of 03:01, 1 June 2024
This page uses unofficial terminology. |
Some parts of this page are based on media which has not been officially released in English. Names and terms may be inferred from other sources or based on fan localizations. |
Based on The Rockman EXE Zone's Mega Man: Legend of the Network fan localization. |
This is the Skill Editor in Rockman.EXE Legend of Network.
Changes from Phantom of Network
- Skills no longer assign an element to MegaMan.
- Some Skill Program icon images have been changed.
- The icon for SneakRun (Shinobi Dash) is now 忍, short for 忍者 (shinobi).
Expansions
You start the game with 3 Skill Slots, this can be expanded by obtaining SkillSlot+3 items for a total of 12 Skill Slots.
- Undernet 3 BMD
- Museum Comp 2 BMD
- Request BBS #47: Cyber Virus Busters 6!
Skill Programs
Skill Program | Effect | Skill Slots | Location |
---|---|---|---|
Custom1 | 1 more chip is available in the Custom Screen. | 3 slots |
|
Custom2 | 2 more chips are available in the Custom Screen. | 5 slots |
|
MegaFolder1 | 1 more MegaChip can be added in the folder. | 3 slots |
|
MegaFolder2 | 2 more MegaChips can be added in the folder. | 5 slots |
|
GigaFolder1 | 1 more GigaChip can be added in the folder. | 5 slots |
|
SuperArmor | MegaMan cannot be flinched. Unlike the GBA games, does not prevent Busting Level from dropping when MegaMan is hit by an attack. | 3 slots |
|
FirstBarrier | Start battle with a 10 HP Barrier. | 2 slots |
|
AirShoes | MegaMan ignores Hole and Complete Hole panels. | 4 slots |
|
FloatShoes | MegaMan ignores Cracked, Swamp, Ice, and Lava panels. | 2 slots |
|
UnderShirt | If MegaMan takes a fatal hit while he is above 1 HP, he goes down to 1 HP instead. | 1 slot |
|
BodyPack | Effects of SuperArmor, UnderShirt, and AirShoes. | 6 slots |
|
AutoHeal | After battle, MegaMan is restored a portion of his max HP. | 3 slots |
|
SneakRun | Lowers encounter rate on the field screen. Equipping multiple increases the effect. | 5 slots |
|
Collect | Guarantees a BattleChip reward after battle if Busting Level is 5 or higher. | 4 slots |
|
MoneyMaker | Zenny reward after battle is doubled. (JP) Due to a glitch, also increases BugFrag drop rate by 50%. | 4 slots |
|
BugChecker | Intended to raise BugFrag drop rate after battle by 50%. (JP) Due to a glitch, it does nothing. | 4 slots |
|
LocateEnemy | Increases encounter rate on the field screen. Equipping multiple increases the effect. | 3 slots |
|
GhostAntenna | Increases chance of encountering a ghost Navi on the field screen. | 3 slots |
|
HubBatch | MegaMan loses 50% HP of his maximum HP before any Skill Programs. Effects of FirstBarrier, SuperArmor, AirShoes, UnderShirt, MegaFolder1, Custom1, ArmTime+1. | 9 slots |
|
Attack+1 | Increases MegaBuster Attack by 1. | 2 slots |
|
Charge+1 | Increases MegaBuster Charge by 1. | 1 slots |
|
AttackMAX | Sets MegaBuster Attack to 5. | 6 slots |
|
ChargeMAX | Sets MegaBuster Charge to 5. | 4 slots |
|
BusterPack | Increases MegaBuster Attack and Charge by 3. Equipping multiple BusterPacks does not stack the effects. | 5 slots |
|
ArmTime+1 | TransArm turn count +1. | 2 slots |
|
HP+50 | Max HP +50. | 2 slots |
|
HP+100 | Max HP +100. | 3 slots |
|
HP+200 | Max HP +200. | 4 slots |
|
HP+300 | Max HP +300. | 5 slots |
|
HP+400 | Max HP +400. | 6 slots |
|
HP+500 | Max HP +500. | 7 slots |
|
Notes
- In Chapter 5, Kitagawa's lecture mentions the Skill Programs as "Custom+1" and "Barrier" when their proper names should be Custom1 and FirstBarrier.
- In Chapter 7, Kitagawa says flinching aback in battle lowers Busting LV, but this is only partially true. Since Super Armor prevents aback but Busting LV will still go down, the correct information should getting hit anytime in battle.