Tribe On: Difference between revisions
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'''Tribe On''' is the primary transformation system in [[Mega Man Star Force 2]]. The order MegaMan changes Tribes will affect the current abilities he has in that form. While the primary Tribe is usually locked to the version of the game, by using [[Wave Command Cards]], MegaMan can change the Tribe he starts off with. | '''Tribe On''' (トライブオン) is the primary transformation system in [[Mega Man Star Force 2]]. The order MegaMan changes Tribes will affect the current abilities he has in that form. While the primary Tribe is usually locked to the version of the game, by using [[Wave Command Cards]], MegaMan can change the Tribe he starts off with. | ||
{| class="wikitable" | {| class="wikitable" | ||
Line 8: | Line 8: | ||
|Side Select || Cards can be selected horizontally on the Custom Screen. | |Side Select || Cards can be selected horizontally on the Custom Screen. | ||
|- | |- | ||
|Body Double || AKA AntiDamage | |Body Double || AKA AntiDamage. Up + Y for a special guard, and if Mega Man get hit, he'll warp to the enemy and slashes them with a Wood element Sword with 30 attack power. Mega Man is invincible while he warps. | ||
|- | |- | ||
|Super Armor || MegaMan cannot be flinched aback. | |Super Armor || MegaMan cannot be flinched aback. | ||
|} | |} | ||
==Link Force Big Bang== | |||
When MegaMan counters, instead of the normal chance of pulling a Bonus Card from the Folder, a Link Force Big Bang (SFB) has a chance of being pulled as the Bonus Card. Multiple LFB can be obtained each turn. Although they are dimming with text appearing on the screen, the LFB cannot be part of a [[Screen-Dimming Cut In]]. | |||
However, they can be used as a Cut In within a VS Match as Link Force Big Bang Counter. The Brother Force or IndieProof on the Custom Screen can be touched while in a Double Tribe, Triple Tribe, or Mega Man Rogue. Then Mega Man will use that form's Big Bang as a cut in. Afterwards, Mega Man will lose his form and return to his base form. | |||
==Zerker Tribes== | ==Zerker Tribes== | ||
Line 29: | Line 34: | ||
|- | |- | ||
! scope="row" | Charge A Button | ! scope="row" | Charge A Button | ||
|Train Combo. | |Train Combo. Charge any number of non-dimming Standard cards, upon release all cards will be used cumulatively. If the card causes flashing, it will not do flashing instead. | ||
|- | |- | ||
! scope="row" | Abilities | ! scope="row" | Abilities | ||
| | | | ||
*Side Select | *Side Select | ||
*Elec cards gain +20 | *Elec cards gain +20 attack power (dimming and non-dimming). | ||
|- | |- | ||
! scope="row" | LFB | ! scope="row" | LFB | ||
|Thunderbolt Blade (100 | |Thunderbolt Blade (100 AP) Elec. Attacks 3 times. | ||
|- | |- | ||
! colspan="2" | Zerker Ninja | ! colspan="2" | Zerker Ninja | ||
|- | |- | ||
! scope="row" | Body | ! scope="row" | Body | ||
|Wood | |Wood | ||
|- | |- | ||
! scope="row" | Weakness | ! scope="row" | Weakness | ||
Line 51: | Line 56: | ||
|- | |- | ||
! scope="row" | Charge A Button | ! scope="row" | Charge A Button | ||
|Train Combo. | |Train Combo. Charge any number of non-dimming Standard cards, upon release all cards will be used cumulatively. If the card causes flashing, it will not do flashing instead. | ||
|- | |- | ||
! scope="row" | Abilities | ! scope="row" | Abilities | ||
Line 57: | Line 62: | ||
*Side Select | *Side Select | ||
*Body Double | *Body Double | ||
*Elec cards gain +20 | *Elec cards gain +20 attack power (dimming and non-dimming). | ||
*Wood cards gain +20 | *Wood cards gain +20 attack power (dimming and non-dimming). | ||
|- | |- | ||
! scope="row" | LFB | ! scope="row" | LFB | ||
|Elemental Blade (55 | |Elemental Blade (55 AP) Elec & Wood. Attacks 6 times. | ||
|- | |- | ||
! colspan="2" | Zerker Saurian | ! colspan="2" | Zerker Saurian | ||
Line 75: | Line 80: | ||
|- | |- | ||
! scope="row" | Charge A Button | ! scope="row" | Charge A Button | ||
|Train Combo. | |Train Combo. Charge any number of non-dimming Standard cards, upon release all cards will be used cumulatively. If the card causes flashing, it will not do flashing instead. | ||
|- | |- | ||
! scope="row" | Abilities | ! scope="row" | Abilities | ||
Line 81: | Line 86: | ||
*Side Select | *Side Select | ||
*Super Armor | *Super Armor | ||
*Elec cards gain +20 | *Elec cards gain +20 attack power (dimming and non-dimming). | ||
*Fire cards gain +30 | *Fire cards gain +30 attack power (dimming and non-dimming). | ||
|- | |- | ||
! scope="row" | LFB | ! scope="row" | LFB | ||
|Vanishing Blazer (180 | |Vanishing Blazer (180 AP) Elec & Fire. Attacks 2 times. | ||
|- | |- | ||
! colspan="2" | Tribe King (Zerker) | ! colspan="2" | Tribe King (Zerker) | ||
Line 99: | Line 104: | ||
|- | |- | ||
! scope="row" | Charge A Button | ! scope="row" | Charge A Button | ||
|Train Combo. | |Train Combo. Charge any number of non-dimming Standard cards, upon release all cards will be used cumulatively. If the card causes flashing, it will not do flashing instead. | ||
|- | |- | ||
! scope="row" | Abilities | ! scope="row" | Abilities | ||
Line 106: | Line 111: | ||
*Body Double | *Body Double | ||
*Super Armor | *Super Armor | ||
*Elec cards gain +20 | *Elec cards gain +20 attack power (dimming and non-dimming). | ||
*Wood cards gain +20 | *Wood cards gain +20 attack power (dimming and non-dimming). | ||
*Fire cards gain +30 | *Fire cards gain +30 attack power (dimming and non-dimming). | ||
|- | |- | ||
! scope="row" | LFB | ! scope="row" | LFB | ||
|Czar D Breaker (50 | |Czar D Breaker (50 AP) Wood, Elec, & Fire. Attacks 9 times. | ||
|} | |} | ||
Line 121: | Line 126: | ||
|- | |- | ||
! scope="row" | Body | ! scope="row" | Body | ||
|Wood | |Wood | ||
|- | |- | ||
! scope="row" | Weakness | ! scope="row" | Weakness | ||
Line 135: | Line 140: | ||
| | | | ||
*Body Double | *Body Double | ||
*Wood cards gain +20 | *Wood cards gain +20 attack power (dimming and non-dimming). | ||
|- | |- | ||
! scope="row" | LFB | ! scope="row" | LFB | ||
|Demon Flurry (100 | |Demon Flurry (100 AP) Wood. Sword attribute. Attacks 2 times. Pierces invis. | ||
|- | |- | ||
! colspan="2" | Ninja Zerker | ! colspan="2" | Ninja Zerker | ||
Line 158: | Line 163: | ||
*Body Double | *Body Double | ||
*Side Select | *Side Select | ||
*Wood cards gain +20 | *Wood cards gain +20 attack power (dimming and non-dimming). | ||
*Elec cards gain +20 | *Elec cards gain +20 attack power (dimming and non-dimming). | ||
|- | |- | ||
! scope="row" | LFB | ! scope="row" | LFB | ||
|Elemental Blade (55 | |Elemental Blade (55 AP) Elec & Wood. Attacks 6 times. | ||
|- | |- | ||
! colspan="2" | Ninja Saurian | ! colspan="2" | Ninja Saurian | ||
Line 182: | Line 187: | ||
*Body Double | *Body Double | ||
*Super Armor | *Super Armor | ||
*Wood cards gain +20 | *Wood cards gain +20 attack power (dimming and non-dimming). | ||
*Fire cards gain +30 | *Fire cards gain +30 attack power (dimming and non-dimming). | ||
|- | |- | ||
! scope="row" | LFB | ! scope="row" | LFB | ||
|Enma Gale Garrison (150 | |Enma Gale Garrison (150 AP) Wood & Fire. Sword attribute. Attacks 2 times. Pierces invis. | ||
|- | |- | ||
! colspan="2" | Tribe King (Ninja) | ! colspan="2" | Tribe King (Ninja) | ||
Line 207: | Line 212: | ||
*Side Select | *Side Select | ||
*Super Armor | *Super Armor | ||
*Wood cards gain +20 | *Wood cards gain +20 attack power (dimming and non-dimming). | ||
*Elec cards gain +20 | *Elec cards gain +20 attack power (dimming and non-dimming). | ||
*Fire cards gain +30 | *Fire cards gain +30 attack power (dimming and non-dimming). | ||
|- | |- | ||
! scope="row" | LFB | ! scope="row" | LFB | ||
|Czar D Breaker (50 | |Czar D Breaker (50 AP) Wood, Elec, & Fire. Attacks 9 times. | ||
|} | |} | ||
Line 231: | Line 236: | ||
|- | |- | ||
! scope="row" | Charge A Button | ! scope="row" | Charge A Button | ||
|Charge a non-dimming Standard card; the card's attack | |Charge a non-dimming Standard card; the card's attack power will be boosted depending on the element. Fire: +50, Aqua: +10, Elec: +20, Grass: +10, None: +20. | ||
|- | |- | ||
! scope="row" | Abilities | ! scope="row" | Abilities | ||
| | | | ||
*Super Armor | *Super Armor | ||
*Fire cards gain +30 | *Fire cards gain +30 attack power (dimming and non-dimming). | ||
|- | |- | ||
! scope="row" | LFB | ! scope="row" | LFB | ||
|G Blazer (330 | |G Blazer (330 AP) Fire. | ||
|- | |- | ||
! colspan="2" | Saurian Zerker | ! colspan="2" | Saurian Zerker | ||
Line 250: | Line 255: | ||
|- | |- | ||
! scope="row" | Charged Shot | ! scope="row" | Charged Shot | ||
|Thunder Slash ( | |Thunder Slash (10x Buster Attack) Elec. Paralyzes. | ||
|- | |- | ||
! scope="row" | Charge A Button | ! scope="row" | Charge A Button | ||
| Charge a non-dimming Standard card; the card's attack | | Charge a non-dimming Standard card; the card's attack power will be boosted depending on the element. Fire: +50, Aqua: +10, Elec: +20, Grass: +10, None: +20. | ||
|- | |- | ||
! scope="row" | Abilities | ! scope="row" | Abilities | ||
Line 259: | Line 264: | ||
*Super Armor | *Super Armor | ||
*Side Select | *Side Select | ||
*Fire cards gain +30 | *Fire cards gain +30 attack power (dimming and non-dimming). | ||
*Elec cards gain +20 | *Elec cards gain +20 attack power (dimming and non-dimming). | ||
|- | |- | ||
! scope="row" | LFB | ! scope="row" | LFB | ||
|Vanishing Blazer (180 | |Vanishing Blazer (180 AP) Elec & Fire. Attacks 2 times. | ||
|- | |- | ||
! colspan="2" | Saurian Ninja | ! colspan="2" | Saurian Ninja | ||
Line 277: | Line 282: | ||
|- | |- | ||
! scope="row" | Charge A Button | ! scope="row" | Charge A Button | ||
| Charge a non-dimming Standard card; the card's attack | | Charge a non-dimming Standard card; the card's attack power will be boosted depending on the element. Fire: +50, Aqua: +10, Elec: +20, Grass: +10, None: +20. | ||
|- | |- | ||
! scope="row" | Abilities | ! scope="row" | Abilities | ||
Line 283: | Line 288: | ||
*Super Armor | *Super Armor | ||
*Body Double | *Body Double | ||
*Fire cards gain +30 | *Fire cards gain +30 attack power (dimming and non-dimming). | ||
*Wood cards gain +20 | *Wood cards gain +20 attack power (dimming and non-dimming). | ||
|- | |- | ||
! scope="row" | LFB | ! scope="row" | LFB | ||
|Enma Gale Garrison (150 | |Enma Gale Garrison (150 AP) Wood & Fire. Sword attribute. Attacks 2 times. Pierces invis. | ||
|- | |- | ||
! colspan="2" | Tribe King (Saurian) | ! colspan="2" | Tribe King (Saurian) | ||
Line 301: | Line 306: | ||
|- | |- | ||
! scope="row" | Charge A Button | ! scope="row" | Charge A Button | ||
| Charge a non-dimming Standard card; the card's attack | | Charge a non-dimming Standard card; the card's attack power will be boosted depending on the element. Fire: +50, Aqua: +10, Elec: +20, Grass: +10, None: +20. | ||
|- | |- | ||
! scope="row" | Abilities | ! scope="row" | Abilities | ||
Line 308: | Line 313: | ||
*Side Select | *Side Select | ||
*Body Double | *Body Double | ||
*Fire cards gain +30 | *Fire cards gain +30 attack power (dimming and non-dimming). | ||
*Elec cards gain +20 | *Elec cards gain +20 attack power (dimming and non-dimming). | ||
*Wood cards gain +20 | *Wood cards gain +20 attack power (dimming and non-dimming). | ||
|- | |- | ||
! scope="row" | LFB | ! scope="row" | LFB | ||
|Czar D Breaker (50 | |Czar D Breaker (50 AP) Wood, Elec, & Fire. Attacks 9 times. | ||
|} | |} | ||
==Mega Man Rogue== | ==Mega Man Rogue== | ||
Mega Man Rogue can be accessed by having all 6 Indie Fragments placed in the Brother menu, an Indie Proof will be placed in the Folders. Indie Fragment locations: | Mega Man Rogue can be accessed by having all 6 Indie Fragments placed in the Brother menu, an Indie Proof will be placed in the Folders. Indie Fragment locations: | ||
* IndiFrag1: Ere Mitic's | * IndiFrag1: Ere Mitic's help quest (Wilshire Hills Shopping Plaza). | ||
* IndiFrag2: After clearing the story, talk to Pat in WhazzapRuins1. Defeat Gemini Spark in WhazzapRuins2 | * IndiFrag2: After clearing the story, talk to Pat in WhazzapRuins1. Defeat Gemini Spark in WhazzapRuins2 | ||
* IndiFrag3: | * IndiFrag3: Examine dog house in Alt. EchoRdge ER. | ||
* IndiFrag4: | * IndiFrag4: Examine panel on the left in Vega's Hideout. | ||
* IndiFrag5: | * IndiFrag5: Examine downed Mr. Hertz in LochMess2. | ||
* IndiFrag6: | * IndiFrag6: Examine downed Mr. Hertz in (Broken) Lift ES (Grizzly Peak's Blck Diamond Run). | ||
Line 329: | Line 334: | ||
*Mega cards cannot be used. They will poof in battle. | *Mega cards cannot be used. They will poof in battle. | ||
*No Link Force Big Bang, Mega Man receives bonus cards like in his normal form. | *No Link Force Big Bang, Mega Man receives bonus cards like in his normal form. | ||
*Mega Man can only lose this form in a VS Match | *Mega Man cannot lose this form in single-player, and can only lose this form in a VS Match during a [[Screen Dimming Cut In]]. | ||
**In a VS Match, the IndieProof on the bottom screen can be touched. Mega Man will cut in with a Rogue version of the LFB, an Indie Force Big Bang. Afterwards, he will lose his form. | |||
{| class="wikitable" | {| class="wikitable" | ||
Line 350: | Line 355: | ||
| | | | ||
*Side Select | *Side Select | ||
*Sword cards gain +50 | *Sword cards gain +50 attack power (dimming and non-dimming). | ||
*EM Barrier: The first attack in a turn is blocked. | *EM Barrier: The first attack in a turn is blocked. | ||
*Break opponent's Lock-On in VS Matches. | *Break opponent's Lock-On in VS Matches. | ||
Line 371: | Line 376: | ||
| | | | ||
*Body Double | *Body Double | ||
*Sword cards gain +50 | *Sword cards gain +50 attack power (dimming and non-dimming). | ||
*EM Barrier: The first attack in a turn is blocked. | *EM Barrier: The first attack in a turn is blocked. | ||
*Break opponent's Lock-On in VS Matches. | *Break opponent's Lock-On in VS Matches. | ||
Line 387: | Line 392: | ||
|- | |- | ||
! scope="row" | Charge A Button | ! scope="row" | Charge A Button | ||
| Charge a non-dimming Standard card; the card's attack | | Charge a non-dimming Standard card; the card's attack power will be boosted depending on the element. Fire: +50, Aqua: +10, Elec: +20, Grass: +10, None: +20. | ||
|- | |- | ||
! scope="row" | Abilities | ! scope="row" | Abilities | ||
| | | | ||
*Super Armor | *Super Armor | ||
*Sword cards gain +50 | *Sword cards gain +50 attack power (dimming and non-dimming). | ||
*EM Barrier: The first attack in a turn is blocked. | *EM Barrier: The first attack in a turn is blocked. | ||
*Break opponent's Lock-On in VS Matches. | *Break opponent's Lock-On in VS Matches. |
Latest revision as of 00:12, 6 March 2024
Tribe On (トライブオン) is the primary transformation system in Mega Man Star Force 2. The order MegaMan changes Tribes will affect the current abilities he has in that form. While the primary Tribe is usually locked to the version of the game, by using Wave Command Cards, MegaMan can change the Tribe he starts off with.
Keyword | Description |
---|---|
Side Select | Cards can be selected horizontally on the Custom Screen. |
Body Double | AKA AntiDamage. Up + Y for a special guard, and if Mega Man get hit, he'll warp to the enemy and slashes them with a Wood element Sword with 30 attack power. Mega Man is invincible while he warps. |
Super Armor | MegaMan cannot be flinched aback. |
Link Force Big Bang
When MegaMan counters, instead of the normal chance of pulling a Bonus Card from the Folder, a Link Force Big Bang (SFB) has a chance of being pulled as the Bonus Card. Multiple LFB can be obtained each turn. Although they are dimming with text appearing on the screen, the LFB cannot be part of a Screen-Dimming Cut In.
However, they can be used as a Cut In within a VS Match as Link Force Big Bang Counter. The Brother Force or IndieProof on the Custom Screen can be touched while in a Double Tribe, Triple Tribe, or Mega Man Rogue. Then Mega Man will use that form's Big Bang as a cut in. Afterwards, Mega Man will lose his form and return to his base form.
Zerker Tribes
These are forms that can be made if Zerker is the primary Tribe.
Thunder Zerker | |
---|---|
Body | Elec |
Weakness | Wood |
Charged Shot | Thunder Slash (10x Buster Attack) Elec. Paralyzes. |
Charge A Button | Train Combo. Charge any number of non-dimming Standard cards, upon release all cards will be used cumulatively. If the card causes flashing, it will not do flashing instead. |
Abilities |
|
LFB | Thunderbolt Blade (100 AP) Elec. Attacks 3 times. |
Zerker Ninja | |
Body | Wood |
Weakness | Fire |
Charged Shot | Shinobi Star (5x Buster Attack) Sword attribute. Attacks 3 times. |
Charge A Button | Train Combo. Charge any number of non-dimming Standard cards, upon release all cards will be used cumulatively. If the card causes flashing, it will not do flashing instead. |
Abilities |
|
LFB | Elemental Blade (55 AP) Elec & Wood. Attacks 6 times. |
Zerker Saurian | |
Body | Fire |
Weakness | Aqua |
Charged Shot | Dino Cannon (20 + 10x Buster Attack) Fire. |
Charge A Button | Train Combo. Charge any number of non-dimming Standard cards, upon release all cards will be used cumulatively. If the card causes flashing, it will not do flashing instead. |
Abilities |
|
LFB | Vanishing Blazer (180 AP) Elec & Fire. Attacks 2 times. |
Tribe King (Zerker) | |
Body | None |
Weakness | No weakness |
Charged Shot | Over Slash (25 + 5x Buster Attack) Elec, Wood, Fire, in that order. Sword attribute. Attacks 3 times. |
Charge A Button | Train Combo. Charge any number of non-dimming Standard cards, upon release all cards will be used cumulatively. If the card causes flashing, it will not do flashing instead. |
Abilities |
|
LFB | Czar D Breaker (50 AP) Wood, Elec, & Fire. Attacks 9 times. |
Ninja Tribes
These are forms that can be made if Ninja is the primary Tribe.
Wood Ninja | |
---|---|
Body | Wood |
Weakness | Fire |
Charged Shot | Shinobi Star (5x Buster Attack) Sword attribute. Attacks 3 times. |
Charge A Button | Charge a non-dimming Standard card; when released, the card will auto-lock on the enemy and pierces invis. |
Abilities |
|
LFB | Demon Flurry (100 AP) Wood. Sword attribute. Attacks 2 times. Pierces invis. |
Ninja Zerker | |
Body | Elec |
Weakness | Wood |
Charged Shot | Thunder Slash (10x Buster Attack) Elec. Paralyzes. |
Charge A Button | Charge a non-dimming Standard card; when released, the card will auto-lock on the enemy and pierces invis. |
Abilities |
|
LFB | Elemental Blade (55 AP) Elec & Wood. Attacks 6 times. |
Ninja Saurian | |
Body | Fire |
Weakness | Aqua |
Charged Shot | Dino Cannon (20 + 10x Buster Attack) Fire. |
Charge A Button | Charge a non-dimming Standard card; when released, the card will auto-lock on the enemy and pierces invis. |
Abilities |
|
LFB | Enma Gale Garrison (150 AP) Wood & Fire. Sword attribute. Attacks 2 times. Pierces invis. |
Tribe King (Ninja) | |
Body | None |
Weakness | No weakness |
Charged Shot | Over Slash (25 + 5x Buster Attack) Elec, Wood, Fire, in that order. Sword attribute. Attacks 3 times. |
Charge A Button | Charge a non-dimming Standard card; when released, the card will auto-lock on the enemy and pierces invis. |
Abilities |
|
LFB | Czar D Breaker (50 AP) Wood, Elec, & Fire. Attacks 9 times. |
Saurian Tribes
These are forms that can be made if Saurian is the primary Tribe.
Fire Saurian | |
---|---|
Body | Fire |
Weakness | Aqua |
Charged Shot | Dino Cannon (20 + 10x Buster Attack) Fire. |
Charge A Button | Charge a non-dimming Standard card; the card's attack power will be boosted depending on the element. Fire: +50, Aqua: +10, Elec: +20, Grass: +10, None: +20. |
Abilities |
|
LFB | G Blazer (330 AP) Fire. |
Saurian Zerker | |
Body | Elec |
Weakness | Wood |
Charged Shot | Thunder Slash (10x Buster Attack) Elec. Paralyzes. |
Charge A Button | Charge a non-dimming Standard card; the card's attack power will be boosted depending on the element. Fire: +50, Aqua: +10, Elec: +20, Grass: +10, None: +20. |
Abilities |
|
LFB | Vanishing Blazer (180 AP) Elec & Fire. Attacks 2 times. |
Saurian Ninja | |
Body | Wood |
Weakness | Fire |
Charged Shot | Shinobi Star (5x Buster Attack) Sword attribute. Attacks 3 times. |
Charge A Button | Charge a non-dimming Standard card; the card's attack power will be boosted depending on the element. Fire: +50, Aqua: +10, Elec: +20, Grass: +10, None: +20. |
Abilities |
|
LFB | Enma Gale Garrison (150 AP) Wood & Fire. Sword attribute. Attacks 2 times. Pierces invis. |
Tribe King (Saurian) | |
Body | None |
Weakness | No weakness |
Charged Shot | Over Slash (25 + 5x Buster Attack) Elec, Wood, Fire, in that order. Sword attribute. Attacks 3 times. |
Charge A Button | Charge a non-dimming Standard card; the card's attack power will be boosted depending on the element. Fire: +50, Aqua: +10, Elec: +20, Grass: +10, None: +20. |
Abilities |
|
LFB | Czar D Breaker (50 AP) Wood, Elec, & Fire. Attacks 9 times. |
Mega Man Rogue
Mega Man Rogue can be accessed by having all 6 Indie Fragments placed in the Brother menu, an Indie Proof will be placed in the Folders. Indie Fragment locations:
- IndiFrag1: Ere Mitic's help quest (Wilshire Hills Shopping Plaza).
- IndiFrag2: After clearing the story, talk to Pat in WhazzapRuins1. Defeat Gemini Spark in WhazzapRuins2
- IndiFrag3: Examine dog house in Alt. EchoRdge ER.
- IndiFrag4: Examine panel on the left in Vega's Hideout.
- IndiFrag5: Examine downed Mr. Hertz in LochMess2.
- IndiFrag6: Examine downed Mr. Hertz in (Broken) Lift ES (Grizzly Peak's Blck Diamond Run).
Mega Man Rogue has the following features:
- Mega cards cannot be used. They will poof in battle.
- No Link Force Big Bang, Mega Man receives bonus cards like in his normal form.
- Mega Man cannot lose this form in single-player, and can only lose this form in a VS Match during a Screen Dimming Cut In.
- In a VS Match, the IndieProof on the bottom screen can be touched. Mega Man will cut in with a Rogue version of the LFB, an Indie Force Big Bang. Afterwards, he will lose his form.
Rogue Zerker | |
---|---|
Body | None |
Weakness | No weakness |
Charged Shot | Thunder Slash (10x Buster Attack) Elec. Paralyzes. |
Charge A Button | Train Combo. Charge any number of non-dimming cards, upon release all cards will be used cumulatively. If the card causes flashing, it will not do flashing instead. |
Abilities |
|
Rogue Ninja | |
Body | None |
Weakness | No weakness |
Charged Shot | Shinobi Star (5x Buster Attack) Sword attribute. Attacks 3 times. |
Charge A Button | Charge a non-dimming Standard card; when released, the card will auto-lock on the enemy and pierces invis. |
Abilities |
|
Rogue Saurian | |
Body | None |
Weakness | No weakness |
Charged Shot | Dino Cannon (20 + 10x Buster Attack) Fire. |
Charge A Button | Charge a non-dimming Standard card; the card's attack power will be boosted depending on the element. Fire: +50, Aqua: +10, Elec: +20, Grass: +10, None: +20. |
Abilities |
|