Style Change (MMBN3): Difference between revisions
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==How to Obtain== | ==How to Obtain== | ||
During battle, depending on actions you perform, a number of | During battle, depending on actions you perform, a number of Action Points will go towards the different Styles. The Style that has the most accumulated Action Points at the end of a battle will give +1 Style Point. | ||
If | If multiple Styles had the same highest value, all those Styles give +1 Style Point. If all Styles got 0 Action Points, then all Styles are given +1 Style Point. There is no cap to the amount of Style Points that can be accumulated. | ||
During the next Style Change opportunity, MegaMan will transform into the Style that accumulated the most | If you are currently in a Style, the Style Points for that Style is forced to 0. However, if you are selected to go to another Style, then the point going towards the current Style will instead give +1 Style Point to all Styles. | ||
During the next Style Change opportunity, MegaMan will transform into the Style type that accumulated the most Style Points. However, if the Style Point count comes to a tie, a Random Style Change will occur and MegaMan will turn into a random Style. | |||
*Ground Style can only be reached in White version. | *Ground Style can only be reached in White version. | ||
*Shadow Style can only be reached in Blue version. | *Shadow Style can only be reached in Blue version. | ||
The element MegaMan gets with the Style is random. It takes 100 | The element MegaMan gets with the Style is random. It takes 100 battles with a reward screen to receive a new Style Change. MegaMan cannot receive a Style type that is the same as the one he has currently equipped. | ||
==Changes from [[Style Change (MMBN2) | Battle Network 2]]== | |||
*You can only store 1 Style | *You can only store 1 Style at a time instead of 2. | ||
*Getting a new Style requires 100 battles instead of 280. | *Getting a new Style requires 100 battles instead of 280. | ||
*A number of | *A number of action point requirements that use chips now require using the chip instead of just sending it to MegaMan. | ||
*Normal Style’s B Button PowerAttack is now a x10 multiplier instead of x5. | *Normal Style’s B Button PowerAttack is now a x10 multiplier instead of x5. | ||
*Elemental B Button PowerAttacks have their attack power changed. | *Elemental B Button PowerAttacks have their attack power changed. | ||
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**Shield Style does not initially start with Shield. | **Shield Style does not initially start with Shield. | ||
*Guts Style's buster Speed stat is no longer limited to 1. | *Guts Style's buster Speed stat is no longer limited to 1. | ||
*Aqua Styles will | *Aqua Styles will no longer slip on Ice panels. | ||
*Styles cannot be traded. Navi Customizer Programs obtained from Styles can be traded, though. | *Styles cannot be traded. Navi Customizer Programs obtained from Styles can be traded, though. | ||
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===Non-elemental=== | ===Non-elemental=== | ||
*'''Body:''' None | *'''Body:''' None {{elem|none}} | ||
*'''Weakness:''' No weakness | *'''Weakness:''' No weakness | ||
*Only Normal Style can be this element. | *Only Normal Style can be this element. | ||
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| colspan="2" | [[File: Object megaman-bn1.png]] | | colspan="2" | [[File: Object megaman-bn1.png]] | ||
|- | |- | ||
! | !Requirement | ||
| | | | ||
Unlocked by default. | Unlocked by default. | ||
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===Heat=== | ===Heat=== | ||
*'''Body:''' Fire | *'''Body:''' Fire {{elem|fire}} | ||
*'''Weakness:''' Aqua | *'''Weakness:''' Aqua | ||
*MegaMan can safely step on Lava panels. | *MegaMan can safely step on Lava panels. | ||
*Can use StandOut and | *Can use StandOut and Salamndr chips. | ||
*'''B Button PowerAttack:''' Flamethrower. | *'''B Button PowerAttack:''' Flamethrower. | ||
{| class="wikitable" | {| class="wikitable" | ||
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===Aqua=== | ===Aqua=== | ||
*'''Body:''' Aqua | *'''Body:''' Aqua {{elem|aqua}} | ||
*'''Weakness:''' Elec | *'''Weakness:''' Elec | ||
*MegaMan won't slip on Ice panels. | *MegaMan won't slip on Ice panels. | ||
*Can use | *Can use WatrLine and Fountain chips. | ||
*'''B Button PowerAttack:''' | *'''B Button PowerAttack:''' AquaShot. | ||
{| class="wikitable" | {| class="wikitable" | ||
! LV1 || LV2 || LV3 | ! LV1 || LV2 || LV3 | ||
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===Elec=== | ===Elec=== | ||
*'''Body:''' Elec | *'''Body:''' Elec {{elem|elec}} | ||
*'''Weakness:''' Wood | *'''Weakness:''' Wood | ||
*Can use | *Can use Ligtning and Bolt chips. | ||
*'''B Button PowerAttack:''' ZapRing. Paralyzes. | *'''B Button PowerAttack:''' ZapRing. Paralyzes. | ||
{| class="wikitable" | {| class="wikitable" | ||
! LV1 || LV2 || LV3 | ! LV1 || LV2 || LV3 | ||
|- | |- | ||
| | | 20 || 30 || 40 | ||
|} | |} | ||
===Wood=== | ===Wood=== | ||
*'''Body:''' Wood | *'''Body:''' Wood {{elem|wood}} | ||
*'''Weakness:''' Fire | *'''Weakness:''' Fire | ||
*MegaMan will recover HP while on Grass panels. | *MegaMan will recover HP while on Grass panels. | ||
*Can use | *Can use GaiaSwrd and GaiaBlad chips. | ||
*'''B Button PowerAttack:''' Twister. Can hit up to 8 times. Hits x2 the number of times on Sand panels. | *'''B Button PowerAttack:''' Twister. Can hit up to 8 times. Hits x2 the number of times on Sand panels. | ||
{| class="wikitable" | {| class="wikitable" | ||
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| colspan="2" | [[File:Object megaman-heatguts-bn3.png]] [[File:Object megaman-aquaguts.png]] [[File:Object megaman-elecguts-bn3.png]] [[File:Object megaman-woodguts-bn3.png]] | | colspan="2" | [[File:Object megaman-heatguts-bn3.png]] [[File:Object megaman-aquaguts.png]] [[File:Object megaman-elecguts-bn3.png]] [[File:Object megaman-woodguts-bn3.png]] | ||
|- | |- | ||
!Action Requirement | !Action Point Requirement | ||
| | | | ||
*10 pt: Use NormalStyle MegaMan's ChargeShot PowerAttack. (Maximum: 255 shots) | *10 pt: Use NormalStyle MegaMan's ChargeShot PowerAttack. (Maximum: 255 shots) | ||
**Elemental | **Elemental B Button PowerAttack does not count. | ||
*1 pt: Use the MegaBuster normal shot. (Maximum: 255 shots) | *1 pt: Use the MegaBuster normal shot. (Maximum: 255 shots) | ||
**If the Custom Gauge is full, 1 shot counts as 10 shots. | **If the Custom Gauge is full, 1 shot counts as 10 shots. | ||
*1 pt: MegaMan flinches aback. (Maximum: 255) | *1 pt: MegaMan flinches aback. (Maximum: 255) | ||
*30 pt: Use the | *30 pt: Use the GutsMachineGun. Counts up on the first shot only. GutsMG shots do not count towards MegaBuster fired, but the shots leading up to it are counted. (Maximum: 255) | ||
|- | |- | ||
!Abilities | !Abilities | ||
| | | | ||
* Buster Attack Level is x2, up to 10. | * Buster Attack Level is x2, up to 10. | ||
*'' | *''GutsMachineGun'': Rapidly pressing B (Press B 5 times within 1/6 of a second <!-- 10 frames --> between each press) will make MegaMan temporarily have Super Armor while executing a rapid 6 shot attack. | ||
* Can use red Navi Customizer Parts without errors. | * Can use red Navi Customizer Parts without errors. | ||
|- | |- | ||
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| colspan="2" | [[File:Object megaman-heatcustom-bn3.png]] [[File:Object megaman-aquacustom-bn3.png]] [[File:Object megaman-eleccustom-bn3.png]] [[File:Object megaman-woodcustom-bn3.png]] | | colspan="2" | [[File:Object megaman-heatcustom-bn3.png]] [[File:Object megaman-aquacustom-bn3.png]] [[File:Object megaman-eleccustom-bn3.png]] [[File:Object megaman-woodcustom-bn3.png]] | ||
|- | |- | ||
!Action Requirement | !Action Point Requirement | ||
| | | | ||
*Send a number of chips to MegaMan in one turn, regardless if the chips are used or not: | *Send a number of chips to MegaMan in one turn, regardless if the chips are used or not: | ||
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**70 pt: Send 5 chips in one turn. (Maximum: 255) | **70 pt: Send 5 chips in one turn. (Maximum: 255) | ||
*20 pt: Form a [[Program Advance (MMBN3)|Program Advance]]. This stacks with points obtained from number of chips sent (including PA components). (Maximum: 255) | *20 pt: Form a [[Program Advance (MMBN3)|Program Advance]]. This stacks with points obtained from number of chips sent (including PA components). (Maximum: 255) | ||
*30 pt: Use ADD function. Number of chips selected | *30 pt: Use ADD function. Number of chips selected does not matter. (Maximum: 255) | ||
|- | |- | ||
!Abilities | !Abilities | ||
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| colspan="2" | [[File:Object megaman-heatteam-bn3.png]] [[File:Object megaman-aquateam-bn3.png]] [[File:Object megaman-electeam-bn3.png]] [[File:Object megaman-woodteam-bn3.png]] | | colspan="2" | [[File:Object megaman-heatteam-bn3.png]] [[File:Object megaman-aquateam-bn3.png]] [[File:Object megaman-electeam-bn3.png]] [[File:Object megaman-woodteam-bn3.png]] | ||
|- | |- | ||
!Action Requirement | !Action Point Requirement | ||
| | | | ||
*Counts the total number of Navi Chips sent to MegaMan throughout the battle, regardless if the chips are used or not. (Maximum: 255 total) | *Counts the total number of Navi Chips sent to MegaMan throughout the battle, regardless if the chips are used or not. (Maximum: 255 total) | ||
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| colspan="2" | [[File:Object megaman-heatshield-bn3.png]] [[File:Object megaman-aquashield-bn3.png]] [[File:Object megaman-elecshield-bn3.png]] [[File:Object megaman-woodshield-bn3.png]] | | colspan="2" | [[File:Object megaman-heatshield-bn3.png]] [[File:Object megaman-aquashield-bn3.png]] [[File:Object megaman-elecshield-bn3.png]] [[File:Object megaman-woodshield-bn3.png]] | ||
|- | |- | ||
! scope="row" | Action Requirement | ! scope="row" | Action Point Requirement | ||
| | | | ||
*55 pt: Use guard-type chips. (Maximum: 255) | *55 pt: Use guard-type chips. (Maximum: 255) | ||
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!NCP Rewards | !NCP Rewards | ||
| | | | ||
*LV2: Block (Blue) - 50 | *LV2: Block (Blue) - 60 battles<ref> Rockman EXE Battle Network 3 Official Guide Book lists the amount as 50 battle</ref> | ||
*LV3: Shield (Blue) - | *LV3: Shield (Blue) - 80 battles | ||
*LV4: Reflect (Blue) - 180 battles | *LV4: Reflect (Blue) - 180 battles | ||
|} | |} | ||
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| colspan="2" | [[File:Object megaman-heatground.png]] [[File:Object megaman-aquaground.png]] [[File:Object megaman-elecground.png]] [[File:Object megaman-woodground.png]] | | colspan="2" | [[File:Object megaman-heatground.png]] [[File:Object megaman-aquaground.png]] [[File:Object megaman-elecground.png]] [[File:Object megaman-woodground.png]] | ||
|- | |- | ||
! Action Requirement | ! Action Point Requirement | ||
|(White Version only) | |(White Version only) | ||
*70 pt: Use panel | *70 pt: Use panel destruction-type chips. (Maximum: 255) | ||
** CannBall, Magnum1, Magnum2, Magnum3, PanlOut1, PanlOut3, Geddon1, Geddon2, Knight, GutsMan series, DrillMan series, MetalMan series | ** CannBall, Magnum1, Magnum2, Magnum3, PanlOut1, PanlOut3, Geddon1, Geddon2, Knight, GutsMan series, DrillMan series, MetalMan series | ||
*70 pt: Use panel related-type chips. (Maximum: 255) | *70 pt: Use panel related-type chips. (Maximum: 255) | ||
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| colspan="2" | [[File:Object megaman-heatshadow.png]] [[File:Object megaman-aquashadow.png]] [[File:Object megaman-elecshadow.png]] [[File:Object megaman-woodshadow.png]] | | colspan="2" | [[File:Object megaman-heatshadow.png]] [[File:Object megaman-aquashadow.png]] [[File:Object megaman-elecshadow.png]] [[File:Object megaman-woodshadow.png]] | ||
|- | |- | ||
!Action Requirement | !Action Point Requirement | ||
|(Blue Version only) | |(Blue Version only) | ||
*70 pt: Use invisible-type chips. (Maximum: 255) | *70 pt: Use invisible-type chips. (Maximum: 255) | ||
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| colspan="2" | [[File:Object megaman-heatbug.png]] [[File:Object megaman-aquabug.png]] [[File:Object megaman-elecbug.png]] [[File:Object megaman-woodbug.png]] | | colspan="2" | [[File:Object megaman-heatbug.png]] [[File:Object megaman-aquabug.png]] [[File:Object megaman-elecbug.png]] [[File:Object megaman-woodbug.png]] | ||
|- | |- | ||
!Action Requirement | !Action Point Requirement | ||
|Battle with [[NaviCustomizer_(MMBN3)#Bugs|Navi Customizer bugs]] active. Points are added every turn of the battle if MegaMan has a bug in his NaviCust, even if it is negated by BugStop. With multiple levels of bugs, it's possible to get points from multiple categories. | |Battle with [[NaviCustomizer_(MMBN3)#Bugs|Navi Customizer bugs]] active. Points are added every turn of the battle if MegaMan has a bug in his NaviCust, even if it is negated by BugStop. With multiple levels of bugs, it's possible to get points from multiple categories. | ||
*20 pt: Level 1 Bug during that turn. (Maximum: 255) | *20 pt: Level 1 Bug during that turn. (Maximum: 255) | ||
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MegaMan will start the battle with any 2 positive bugs and any 1 negative bug: | MegaMan will start the battle with any 2 positive bugs and any 1 negative bug: | ||
*Positive Bugs: | *Positive Bugs: | ||
** | **Starts the battle with a FirstBarrier100. <!-- (5/16) --> | ||
**Invincibility, 10 seconds. <!-- (5/16) --> | **Invincibility, 10 seconds. <!-- (5/16) --> | ||
** | **Buster MAX: Buster Attack, Speed, and Charge become 5. <!-- (5/16) --> | ||
**10 chips in the Custom Screen. <!-- (1/16) --> | **10 chips in the Custom Screen. <!-- (1/16) --> | ||
*Negative Bugs | *Negative Bugs: | ||
**Forced Movement: MegaMan is forced to move up or down. <!-- (3/16) --> | **Forced Movement: MegaMan is forced to move up or down. <!-- (3/16) --> | ||
**Battle HP Drain: MegaMan's HP will drop in the battlefield. <!-- (2/16) --> | **Battle HP Drain: MegaMan's HP will drop in the battlefield. <!-- (2/16) --> | ||
**Custom Screen HP Drain | **Custom Screen HP Drain: MegaMan's HP will drop in the Custom Screen. <!-- (4/16) --> | ||
**Buster Blank | **Buster Blank: | ||
* Can use | ***{{GBA}} [[Glitches_in_Mega_Man_Battle_Network_3#BugStyle_Buster_Blank_glitch|Due to a glitch preventing it from working]], getting this bug means MegaMan will have no disadvantage in that battle.<!-- (4/16) --> | ||
***{{BNLC}} The MegaBuster has a <!-- 3/8 --> chance of shooting blanks. | |||
* Can use gray Navi Customizer Parts without errors. | |||
|- | |- | ||
!Obtainable NCP | !Obtainable NCP | ||
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*[[Glitches_in_Mega_Man_Battle_Network_3#BugStyle_Buster_Blank_glitch|BugStyle Buster Blank glitch]] | *[[Glitches_in_Mega_Man_Battle_Network_3#BugStyle_Buster_Blank_glitch|BugStyle Buster Blank glitch]] | ||
*[[Glitches_in_Mega_Man_Battle_Network_3#Other_Version_Style_Change_oversight|Other Version Style Change oversight]] | *[[Glitches_in_Mega_Man_Battle_Network_3#Other_Version_Style_Change_oversight|Other Version Style Change oversight]] | ||
==References== | |||
<references/> | |||
[[Category:Mega Man Battle Network 3]] [[Category:Transformations]] | [[Category:Mega Man Battle Network 3]] [[Category:Transformations]] |
Latest revision as of 22:28, 27 November 2024
This section is under construction. |
The information may not be complete or 100% accurate. |
Style Change (スタイルチェンジ) is the main transformation system of Mega Man Battle Network 3. MegaMan will receive his first Style Change in Chapter 3, in a virus battle against a group of HeelNavis.
How to Obtain
During battle, depending on actions you perform, a number of Action Points will go towards the different Styles. The Style that has the most accumulated Action Points at the end of a battle will give +1 Style Point.
If multiple Styles had the same highest value, all those Styles give +1 Style Point. If all Styles got 0 Action Points, then all Styles are given +1 Style Point. There is no cap to the amount of Style Points that can be accumulated.
If you are currently in a Style, the Style Points for that Style is forced to 0. However, if you are selected to go to another Style, then the point going towards the current Style will instead give +1 Style Point to all Styles.
During the next Style Change opportunity, MegaMan will transform into the Style type that accumulated the most Style Points. However, if the Style Point count comes to a tie, a Random Style Change will occur and MegaMan will turn into a random Style.
- Ground Style can only be reached in White version.
- Shadow Style can only be reached in Blue version.
The element MegaMan gets with the Style is random. It takes 100 battles with a reward screen to receive a new Style Change. MegaMan cannot receive a Style type that is the same as the one he has currently equipped.
Changes from Battle Network 2
- You can only store 1 Style at a time instead of 2.
- Getting a new Style requires 100 battles instead of 280.
- A number of action point requirements that use chips now require using the chip instead of just sending it to MegaMan.
- Normal Style’s B Button PowerAttack is now a x10 multiplier instead of x5.
- Elemental B Button PowerAttacks have their attack power changed.
- All Styles have toned down initial abilities in order to develop the more sophisticated Navi Customizer abilities later.
- Guts Style does not initially start with Super Armor.
- Custom Style initially gives 1 more slot instead of 2.
- Team Style increases MegaChip count instead of Navi Chips and initially gives 1 more slot instead of 3.
- Shield Style does not initially start with Shield.
- Guts Style's buster Speed stat is no longer limited to 1.
- Aqua Styles will no longer slip on Ice panels.
- Styles cannot be traded. Navi Customizer Programs obtained from Styles can be traded, though.
Normal Style
In this game, Normal Style is the only non-elemental Style.
Non-elemental
- Body: None
- Weakness: No weakness
- Only Normal Style can be this element.
- B Button PowerAttack: ChargeShot. (10 x Buster Attack)
Normal Style | |
---|---|
Requirement |
Unlocked by default. |
Abilities |
|
NCP Rewards |
--- |
Elements
There are 4 possible elements for a Style to have. The Style's element determines MegaMan's new B Button PowerAttack. The PowerAttack's attack power is not affected by MegaMan's buster stats, but rather by running WeaponLevel Navi Customizer Parts (up to Level 3). There are also 2 Mega Chips that MegaMan can use if he's a specific element.
Heat
- Body: Fire
- Weakness: Aqua
- MegaMan can safely step on Lava panels.
- Can use StandOut and Salamndr chips.
- B Button PowerAttack: Flamethrower.
LV1 | LV2 | LV3 |
---|---|---|
50 | 80 | 100 |
Aqua
- Body: Aqua
- Weakness: Elec
- MegaMan won't slip on Ice panels.
- Can use WatrLine and Fountain chips.
- B Button PowerAttack: AquaShot.
LV1 | LV2 | LV3 |
---|---|---|
40 | 60 | 80 |
Elec
- Body: Elec
- Weakness: Wood
- Can use Ligtning and Bolt chips.
- B Button PowerAttack: ZapRing. Paralyzes.
LV1 | LV2 | LV3 |
---|---|---|
20 | 30 | 40 |
Wood
- Body: Wood
- Weakness: Fire
- MegaMan will recover HP while on Grass panels.
- Can use GaiaSwrd and GaiaBlad chips.
- B Button PowerAttack: Twister. Can hit up to 8 times. Hits x2 the number of times on Sand panels.
LV1 | LV2 | LV3 |
---|---|---|
10 | 15 | 20 |
Style Types
There are 6 different types for a Style to have. Each Style can run Navi Customizer Parts of 1 certain color without encountering errors.
After completing a certain amount of battles with a Style, it will level up. When a Style levels up, MegaMan will be rewarded with a Navi Customizer Part. At that moment, MegaMan can either keep leveling up the style or search for a new Style. If a Style is maxed out, MegaMan will automatically search for a new style.
Guts Style
Custom Style
Custom Style | |
---|---|
Action Point Requirement |
|
Abilities |
|
NCP Rewards |
|
Team Style
Team Style | |
---|---|
Action Point Requirement |
|
Abilities |
|
Obtainable NCP |
|
Shield Style
Shield Style | |
---|---|
Action Point Requirement |
|
Abilities |
|
NCP Rewards |
|
Ground Style
Shadow Style
Bug Style
Bug Style | |
---|---|
Action Point Requirement | Battle with Navi Customizer bugs active. Points are added every turn of the battle if MegaMan has a bug in his NaviCust, even if it is negated by BugStop. With multiple levels of bugs, it's possible to get points from multiple categories.
|
Abilities |
MegaMan will start the battle with any 2 positive bugs and any 1 negative bug:
|
Obtainable NCP |
|
Glitches
References
- ↑ Rockman EXE Battle Network 3 Official Guide Book lists the amount as 50 battle