Style Change (MMBN3): Difference between revisions

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==How to Obtain==
==How to Obtain==
During battle, depending on actions you perform, a number of points will go towards the different Styles. The Style that has the most accumulated points at the end of a battle, will add 1 Style point to go towards the next Style Change.
During battle, depending on actions you perform, a number of Action Points will go towards the different Styles. The Style that has the most accumulated Action Points at the end of a battle will give +1 Style Point.


If you are currently in a Style, the Style points for that Style are forced to 0. However, if you selected to go to another Style and the point goes towards the current Style, 1 point will be added to all Styles instead.
If multiple Styles had the same highest value, all those Styles give +1 Style Point. If all Styles got 0 Action Points, then all Styles are given +1 Style Point. There is no cap to the amount of Style Points that can be accumulated.


During the next Style Change opportunity, MegaMan will transform into the Style that accumulated the most points. However, if the Style point count for every Style is equal, a Random Style Change will occur and MegaMan will transform into a random Style instead.
If you are currently in a Style, the Style Points for that Style is forced to 0. However, if you are selected to go to another Style, then the point going towards the current Style will instead give +1 Style Point to all Styles.
 
During the next Style Change opportunity, MegaMan will transform into the Style type that accumulated the most Style Points. However, if the Style Point count comes to a tie, a Random Style Change will occur and MegaMan will turn into a random Style.


*Ground Style can only be reached in White version.
*Ground Style can only be reached in White version.
*Shadow Style can only be reached in Blue version.  
*Shadow Style can only be reached in Blue version.  


The element MegaMan gets with the Style is random. It takes 100 non-story virus battles to receive a new Style Change. MegaMan cannot receive a Style type that is the same as the one he has currently equipped.
The element MegaMan gets with the Style is random. It takes 100 battles with a reward screen to receive a new Style Change. MegaMan cannot receive a Style type that is the same as the one he has currently equipped.


===Changes from [[Style Change (MMBN2) | Battle Network 2]]===
==Changes from [[Style Change (MMBN2) | Battle Network 2]]==
*You can only store 1 Style Change at a time instead of 2.
*You can only store 1 Style at a time instead of 2.
*Getting a new Style requires 100 battles instead of 280.
*Getting a new Style requires 100 battles instead of 280.
*A number of chip action requirements for the Styles now require using the chip instead of just sending it to MegaMan.
*A number of action point requirements that use chips  now require using the chip instead of just sending it to MegaMan.
*Normal Style’s B Button PowerAttack is now a x10 multiplier instead of x5.
*Normal Style’s B Button PowerAttack is now a x10 multiplier instead of x5.
*Elemental B Button PowerAttacks have their attack power changed.
*Elemental B Button PowerAttacks have their attack power changed.
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**Shield Style does not initially start with Shield.
**Shield Style does not initially start with Shield.
*Guts Style's buster Speed stat is no longer limited to 1.
*Guts Style's buster Speed stat is no longer limited to 1.
*Aqua Styles will not slip on Ice panels.
*Aqua Styles will no longer slip on Ice panels.
*Styles cannot be traded. Navi Customizer Programs obtained from Styles can be traded, though.
*Styles cannot be traded. Navi Customizer Programs obtained from Styles can be traded, though.


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===Non-elemental===
===Non-elemental===
*'''Body:''' None
*'''Body:''' None {{elem|none}}
*'''Weakness:''' No weakness
*'''Weakness:''' No weakness
*Only Normal Style can be this element.
*Only Normal Style can be this element.
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| colspan="2" | [[File: Object megaman-bn1.png]]
| colspan="2" | [[File: Object megaman-bn1.png]]
|-
|-
!Action Requirement
!Requirement
|
|
Unlocked by default.
Unlocked by default.
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===Heat===
===Heat===
*'''Body:''' Fire
*'''Body:''' Fire {{elem|fire}}
*'''Weakness:''' Aqua
*'''Weakness:''' Aqua
*MegaMan can safely step on Lava panels.
*MegaMan can safely step on Lava panels.
*Can use StandOut and Salamander chips.
*Can use StandOut and Salamndr chips.
*'''B Button PowerAttack:''' Flamethrower.
*'''B Button PowerAttack:''' Flamethrower.
{| class="wikitable"
{| class="wikitable"
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===Aqua===
===Aqua===
*'''Body:''' Aqua
*'''Body:''' Aqua {{elem|aqua}}
*'''Weakness:''' Elec
*'''Weakness:''' Elec
*MegaMan won't slip on Ice panels.
*MegaMan won't slip on Ice panels.
*Can use WaterLine and Fountain chips.
*Can use WatrLine and Fountain chips.
*'''B Button PowerAttack:''' Bubbler.
*'''B Button PowerAttack:''' AquaShot.
{| class="wikitable"
{| class="wikitable"
! LV1 || LV2 || LV3
! LV1 || LV2 || LV3
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===Elec===
===Elec===
*'''Body:''' Elec
*'''Body:''' Elec {{elem|elec}}
*'''Weakness:''' Wood
*'''Weakness:''' Wood
*Can use Lightning and Bolt chips.
*Can use Ligtning and Bolt chips.
*'''B Button PowerAttack:''' ZapRing. Paralyzes.
*'''B Button PowerAttack:''' ZapRing. Paralyzes.
{| class="wikitable"
{| class="wikitable"
! LV1 || LV2 || LV3
! LV1 || LV2 || LV3
|-
|-
| 10 || 20 || 30
| 20 || 30 || 40
|}
|}


===Wood===
===Wood===
*'''Body:''' Wood
*'''Body:''' Wood {{elem|wood}}
*'''Weakness:''' Fire
*'''Weakness:''' Fire
*MegaMan will recover HP while on Grass panels.
*MegaMan will recover HP while on Grass panels.
*Can use GaiaSword and GaiaBlade chips.
*Can use GaiaSwrd and GaiaBlad chips.
*'''B Button PowerAttack:''' Twister. Can hit up to 8 times. Hits x2 the number of times on Sand panels.
*'''B Button PowerAttack:''' Twister. Can hit up to 8 times. Hits x2 the number of times on Sand panels.
{| class="wikitable"
{| class="wikitable"
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| colspan="2" | [[File:Object megaman-heatguts-bn3.png]] [[File:Object megaman-aquaguts.png]] [[File:Object megaman-elecguts-bn3.png]] [[File:Object megaman-woodguts-bn3.png]]
| colspan="2" | [[File:Object megaman-heatguts-bn3.png]] [[File:Object megaman-aquaguts.png]] [[File:Object megaman-elecguts-bn3.png]] [[File:Object megaman-woodguts-bn3.png]]
|-
|-
!Action Requirement
!Action Point Requirement
|
|
*10 pt: Use NormalStyle MegaMan's ChargeShot PowerAttack. (Maximum: 255 shots)
*10 pt: Use NormalStyle MegaMan's ChargeShot PowerAttack. (Maximum: 255 shots)
**Elemental PowerAttacks does not count.
**Elemental B Button PowerAttack does not count.
*1 pt: Use the MegaBuster normal shot. (Maximum: 255 shots)
*1 pt: Use the MegaBuster normal shot. (Maximum: 255 shots)
**If the Custom Gauge is full, 1 shot counts as 10 shots.
**If the Custom Gauge is full, 1 shot counts as 10 shots.
*1 pt: MegaMan flinches aback. (Maximum: 255)
*1 pt: MegaMan flinches aback. (Maximum: 255)
*30 pt: Use the Guts Machine Gun. Counts up on the first shot only. GutsMG shots do not count towards MegaBuster fired, but the shots leading up to it are counted. (Maximum: 255)
*30 pt: Use the GutsMachineGun. Counts up on the first shot only. GutsMG shots do not count towards MegaBuster fired, but the shots leading up to it are counted. (Maximum: 255)
|-
|-
!Abilities
!Abilities
|
|
* Buster Attack Level is x2, up to 10.
* Buster Attack Level is x2, up to 10.
*''Guts Machine Gun'': Rapidly pressing B (Press B 5 times within 1/6 of a second <!-- 10 frames --> between each press) will make MegaMan temporarily have Super Armor and execute a rapid 5 shot attack.
*''GutsMachineGun'': Rapidly pressing B (Press B 5 times within 1/6 of a second <!-- 10 frames --> between each press) will make MegaMan temporarily have Super Armor while executing a rapid 6 shot attack.
* Can use red Navi Customizer Parts without errors.
* Can use red Navi Customizer Parts without errors.
|-
|-
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| colspan="2" | [[File:Object megaman-heatcustom-bn3.png]] [[File:Object megaman-aquacustom-bn3.png]] [[File:Object megaman-eleccustom-bn3.png]] [[File:Object megaman-woodcustom-bn3.png]]
| colspan="2" | [[File:Object megaman-heatcustom-bn3.png]] [[File:Object megaman-aquacustom-bn3.png]] [[File:Object megaman-eleccustom-bn3.png]] [[File:Object megaman-woodcustom-bn3.png]]
|-
|-
!Action Requirement
!Action Point Requirement
|
|
*Send a number of chips to MegaMan in one turn, regardless if the chips are used or not:
*Send a number of chips to MegaMan in one turn, regardless if the chips are used or not:
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**70 pt: Send 5 chips in one turn. (Maximum: 255)
**70 pt: Send 5 chips in one turn. (Maximum: 255)
*20 pt: Form a [[Program Advance (MMBN3)|Program Advance]]. This stacks with points obtained from number of chips sent (including PA components). (Maximum: 255)
*20 pt: Form a [[Program Advance (MMBN3)|Program Advance]]. This stacks with points obtained from number of chips sent (including PA components). (Maximum: 255)
*30 pt: Use ADD function. Number of chips selected is not counted. (Maximum: 255)
*30 pt: Use ADD function. Number of chips selected does not matter. (Maximum: 255)
|-
|-
!Abilities
!Abilities
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| colspan="2" | [[File:Object megaman-heatteam-bn3.png]] [[File:Object megaman-aquateam-bn3.png]] [[File:Object megaman-electeam-bn3.png]] [[File:Object megaman-woodteam-bn3.png]]
| colspan="2" | [[File:Object megaman-heatteam-bn3.png]] [[File:Object megaman-aquateam-bn3.png]] [[File:Object megaman-electeam-bn3.png]] [[File:Object megaman-woodteam-bn3.png]]
|-
|-
!Action Requirement
!Action Point Requirement
|
|
*Counts the total number of Navi Chips sent to MegaMan throughout the battle, regardless if the chips are used or not. (Maximum: 255 total)
*Counts the total number of Navi Chips sent to MegaMan throughout the battle, regardless if the chips are used or not. (Maximum: 255 total)
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| colspan="2" | [[File:Object megaman-heatshield-bn3.png]] [[File:Object megaman-aquashield-bn3.png]] [[File:Object megaman-elecshield-bn3.png]] [[File:Object megaman-woodshield-bn3.png]]
| colspan="2" | [[File:Object megaman-heatshield-bn3.png]] [[File:Object megaman-aquashield-bn3.png]] [[File:Object megaman-elecshield-bn3.png]] [[File:Object megaman-woodshield-bn3.png]]
|-
|-
! scope="row" | Action Requirement
! scope="row" | Action Point Requirement
|
|
*55 pt: Use guard-type chips. (Maximum: 255)
*55 pt: Use guard-type chips. (Maximum: 255)
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!NCP Rewards
!NCP Rewards
|
|
*LV2: Block (Blue) - 50 battles
*LV2: Block (Blue) - 60 battles<ref> Rockman EXE Battle Network 3 Official Guide Book lists the amount as 50 battle</ref>
*LV3: Shield (Blue) - 50 battles
*LV3: Shield (Blue) - 80 battles
*LV4: Reflect (Blue) - 180 battles
*LV4: Reflect (Blue) - 180 battles
|}
|}
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| colspan="2" | [[File:Object megaman-heatground.png]] [[File:Object megaman-aquaground.png]] [[File:Object megaman-elecground.png]] [[File:Object megaman-woodground.png]]
| colspan="2" | [[File:Object megaman-heatground.png]] [[File:Object megaman-aquaground.png]] [[File:Object megaman-elecground.png]] [[File:Object megaman-woodground.png]]
|-
|-
! Action Requirement
! Action Point Requirement
|(White Version only)
|(White Version only)
*70 pt: Use panel out-type chips. (Maximum: 255)
*70 pt: Use panel destruction-type chips. (Maximum: 255)
** CannBall, Magnum1, Magnum2, Magnum3, PanlOut1, PanlOut3, Geddon1, Geddon2, Knight, GutsMan series, DrillMan series, MetalMan series
** CannBall, Magnum1, Magnum2, Magnum3, PanlOut1, PanlOut3, Geddon1, Geddon2, Knight, GutsMan series, DrillMan series, MetalMan series
*70 pt: Use panel effective-type chips. (Maximum: 255)
*70 pt: Use panel related-type chips. (Maximum: 255)
** LavaCan1, LavaCan2, LavaCan3, IceBall, LavaBall, Spice1, Spice2, Spice3, Geyser, Volcano, PanlGrab, AreaGrab, Snake, MetaGel1, MetaGel2, MetaGel3, GrabBack, GrabRvng, Geddon3, Repair, AirShoes, HolyPanl, LavaStge, IceStage, GrassStage, SandStge, MetlStge, Snctuary, GodStone, OldWood, StandOut, WatrLine, Salamndr, Fountain, DesrtMan series.
** LavaCan1, LavaCan2, LavaCan3, IceBall, LavaBall, Spice1, Spice2, Spice3, Geyser, Volcano, PanlGrab, AreaGrab, Snake, MetaGel1, MetaGel2, MetaGel3, GrabBack, GrabRvng, Geddon3, Repair, AirShoes, HolyPanl, LavaStge, IceStage, GrassStage, SandStge, MetlStge, Snctuary, GodStone, OldWood, StandOut, WatrLine, Salamndr, Fountain, DesrtMan series.
|-
|-
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| colspan="2" | [[File:Object megaman-heatshadow.png]] [[File:Object megaman-aquashadow.png]] [[File:Object megaman-elecshadow.png]] [[File:Object megaman-woodshadow.png]]
| colspan="2" | [[File:Object megaman-heatshadow.png]] [[File:Object megaman-aquashadow.png]] [[File:Object megaman-elecshadow.png]] [[File:Object megaman-woodshadow.png]]
|-
|-
!Action Requirement
!Action Point Requirement
|(Blue Version only)
|(Blue Version only)
*70 pt: Use invisible-type chips. (Maximum: 255)
*70 pt: Use invisible-type chips. (Maximum: 255)
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| colspan="2" | [[File:Object megaman-heatbug.png]] [[File:Object megaman-aquabug.png]] [[File:Object megaman-elecbug.png]] [[File:Object megaman-woodbug.png]]
| colspan="2" | [[File:Object megaman-heatbug.png]] [[File:Object megaman-aquabug.png]] [[File:Object megaman-elecbug.png]] [[File:Object megaman-woodbug.png]]
|-
|-
| colspan="2" |
!Action Point Requirement
|-
!Action Requirement
|Battle with [[NaviCustomizer_(MMBN3)#Bugs|Navi Customizer bugs]] active. Points are added every turn of the battle if MegaMan has a bug in his NaviCust, even if it is negated by BugStop. With multiple levels of bugs, it's possible to get points from multiple categories.
|Battle with [[NaviCustomizer_(MMBN3)#Bugs|Navi Customizer bugs]] active. Points are added every turn of the battle if MegaMan has a bug in his NaviCust, even if it is negated by BugStop. With multiple levels of bugs, it's possible to get points from multiple categories.
*20 pt: Level 1 Bug during that turn. (Maximum: 255)
*20 pt: Level 1 Bug during that turn. (Maximum: 255)
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MegaMan will start the battle with any 2 positive bugs and any 1 negative bug:
MegaMan will start the battle with any 2 positive bugs and any 1 negative bug:
*Positive Bugs:
*Positive Bugs:
**Start the battle with a Barrier100. <!-- (5/16) -->
**Starts the battle with a FirstBarrier100. <!-- (5/16) -->
**Invincibility, 10 seconds. <!-- (5/16) -->
**Invincibility, 10 seconds. <!-- (5/16) -->
**BusterMax: Buster stats become 5. <!-- (5/16) -->
**Buster MAX: Buster Attack, Speed, and Charge become 5. <!-- (5/16) -->
**10 chips in the Custom Screen. <!-- (1/16) -->
**10 chips in the Custom Screen. <!-- (1/16) -->


*Negative Bugs
*Negative Bugs:
**Forced Movement: MegaMan is forced to move up or down. <!-- (3/16) -->
**Forced Movement: MegaMan is forced to move up or down. <!-- (3/16) -->
**Battle HP Drain: MegaMan's HP will drop in the battlefield. <!-- (2/16) -->
**Battle HP Drain: MegaMan's HP will drop in the battlefield. <!-- (2/16) -->
**Custom Screen HP Drain Bug: MegaMan's HP will drop in the Custom Screen. <!-- (4/16) -->
**Custom Screen HP Drain: MegaMan's HP will drop in the Custom Screen. <!-- (4/16) -->
**Buster Blank Bug: [[Glitches_in_Mega_Man_Battle_Network_3#BugStyle_Buster_Blank_glitch|Due to a glitch, MegaMan will have no disadvantage in that battle]]. (The intended behavior is to have the MegaBuster have a 3/8 chance of shooting blanks) <!-- (4/16) -->
**Buster Blank:
* Can use dark Navi Customizer Parts without errors.
***{{GBA}} [[Glitches_in_Mega_Man_Battle_Network_3#BugStyle_Buster_Blank_glitch|Due to a glitch preventing it from working]], getting this bug means MegaMan will have no disadvantage in that battle.<!-- (4/16) -->
***{{BNLC}} The MegaBuster has a <!-- 3/8 --> chance of shooting blanks.
* Can use gray Navi Customizer Parts without errors.
|-
|-
!Obtainable NCP
!Obtainable NCP
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*[[Glitches_in_Mega_Man_Battle_Network_3#BugStyle_Buster_Blank_glitch|BugStyle Buster Blank glitch]]
*[[Glitches_in_Mega_Man_Battle_Network_3#BugStyle_Buster_Blank_glitch|BugStyle Buster Blank glitch]]
*[[Glitches_in_Mega_Man_Battle_Network_3#Other_Version_Style_Change_oversight|Other Version Style Change oversight]]
*[[Glitches_in_Mega_Man_Battle_Network_3#Other_Version_Style_Change_oversight|Other Version Style Change oversight]]
==References==
<references/>


[[Category:Mega Man Battle Network 3]] [[Category:Transformations]]
[[Category:Mega Man Battle Network 3]] [[Category:Transformations]]

Latest revision as of 22:28, 27 November 2024

This section is under construction.
The information may not be complete or 100% accurate.

Style Change (スタイルチェンジ) is the main transformation system of Mega Man Battle Network 3. MegaMan will receive his first Style Change in Chapter 3, in a virus battle against a group of HeelNavis.

How to Obtain

During battle, depending on actions you perform, a number of Action Points will go towards the different Styles. The Style that has the most accumulated Action Points at the end of a battle will give +1 Style Point.

If multiple Styles had the same highest value, all those Styles give +1 Style Point. If all Styles got 0 Action Points, then all Styles are given +1 Style Point. There is no cap to the amount of Style Points that can be accumulated.

If you are currently in a Style, the Style Points for that Style is forced to 0. However, if you are selected to go to another Style, then the point going towards the current Style will instead give +1 Style Point to all Styles.

During the next Style Change opportunity, MegaMan will transform into the Style type that accumulated the most Style Points. However, if the Style Point count comes to a tie, a Random Style Change will occur and MegaMan will turn into a random Style.

  • Ground Style can only be reached in White version.
  • Shadow Style can only be reached in Blue version.

The element MegaMan gets with the Style is random. It takes 100 battles with a reward screen to receive a new Style Change. MegaMan cannot receive a Style type that is the same as the one he has currently equipped.

Changes from Battle Network 2

  • You can only store 1 Style at a time instead of 2.
  • Getting a new Style requires 100 battles instead of 280.
  • A number of action point requirements that use chips now require using the chip instead of just sending it to MegaMan.
  • Normal Style’s B Button PowerAttack is now a x10 multiplier instead of x5.
  • Elemental B Button PowerAttacks have their attack power changed.
  • All Styles have toned down initial abilities in order to develop the more sophisticated Navi Customizer abilities later.
    • Guts Style does not initially start with Super Armor.
    • Custom Style initially gives 1 more slot instead of 2.
    • Team Style increases MegaChip count instead of Navi Chips and initially gives 1 more slot instead of 3.
    • Shield Style does not initially start with Shield.
  • Guts Style's buster Speed stat is no longer limited to 1.
  • Aqua Styles will no longer slip on Ice panels.
  • Styles cannot be traded. Navi Customizer Programs obtained from Styles can be traded, though.

Normal Style

In this game, Normal Style is the only non-elemental Style.

Non-elemental

  • Body: None BN Elem None.png
  • Weakness: No weakness
  • Only Normal Style can be this element.
  • B Button PowerAttack: ChargeShot. (10 x Buster Attack)
Normal Style
Object megaman-bn1.png
Requirement

Unlocked by default.

Abilities
  • Can only be non-elemental.
  • Always available to switch to.
  • 4th color slot in the NaviCustomizer is unused.
NCP Rewards

---

Elements

There are 4 possible elements for a Style to have. The Style's element determines MegaMan's new B Button PowerAttack. The PowerAttack's attack power is not affected by MegaMan's buster stats, but rather by running WeaponLevel Navi Customizer Parts (up to Level 3). There are also 2 Mega Chips that MegaMan can use if he's a specific element.

Heat

  • Body: Fire BN Elem Fire.png
  • Weakness: Aqua
  • MegaMan can safely step on Lava panels.
  • Can use StandOut and Salamndr chips.
  • B Button PowerAttack: Flamethrower.
LV1 LV2 LV3
50 80 100

Aqua

  • Body: Aqua BN Elem Aqua.png
  • Weakness: Elec
  • MegaMan won't slip on Ice panels.
  • Can use WatrLine and Fountain chips.
  • B Button PowerAttack: AquaShot.
LV1 LV2 LV3
40 60 80

Elec

  • Body: Elec BN Elem Elec.png
  • Weakness: Wood
  • Can use Ligtning and Bolt chips.
  • B Button PowerAttack: ZapRing. Paralyzes.
LV1 LV2 LV3
20 30 40

Wood

  • Body: Wood BN Elem Wood.png
  • Weakness: Fire
  • MegaMan will recover HP while on Grass panels.
  • Can use GaiaSwrd and GaiaBlad chips.
  • B Button PowerAttack: Twister. Can hit up to 8 times. Hits x2 the number of times on Sand panels.
LV1 LV2 LV3
10 15 20

Style Types

There are 6 different types for a Style to have. Each Style can run Navi Customizer Parts of 1 certain color without encountering errors.

After completing a certain amount of battles with a Style, it will level up. When a Style levels up, MegaMan will be rewarded with a Navi Customizer Part. At that moment, MegaMan can either keep leveling up the style or search for a new Style. If a Style is maxed out, MegaMan will automatically search for a new style.

Guts Style

Guts Style
Object megaman-heatguts-bn3.png Object megaman-aquaguts.png Object megaman-elecguts-bn3.png Object megaman-woodguts-bn3.png
Action Point Requirement
  • 10 pt: Use NormalStyle MegaMan's ChargeShot PowerAttack. (Maximum: 255 shots)
    • Elemental B Button PowerAttack does not count.
  • 1 pt: Use the MegaBuster normal shot. (Maximum: 255 shots)
    • If the Custom Gauge is full, 1 shot counts as 10 shots.
  • 1 pt: MegaMan flinches aback. (Maximum: 255)
  • 30 pt: Use the GutsMachineGun. Counts up on the first shot only. GutsMG shots do not count towards MegaBuster fired, but the shots leading up to it are counted. (Maximum: 255)
Abilities
  • Buster Attack Level is x2, up to 10.
  • GutsMachineGun: Rapidly pressing B (Press B 5 times within 1/6 of a second between each press) will make MegaMan temporarily have Super Armor while executing a rapid 6 shot attack.
  • Can use red Navi Customizer Parts without errors.
NCP Rewards
  • LV2: SuperArmor (Red) - 80 battles
  • LV3: BreakBuster (Red) - 100 battles
  • LV4: BreakCharge (Red) - 130 battles

Custom Style

Custom Style
Object megaman-heatcustom-bn3.png Object megaman-aquacustom-bn3.png Object megaman-eleccustom-bn3.png Object megaman-woodcustom-bn3.png
Action Point Requirement
  • Send a number of chips to MegaMan in one turn, regardless if the chips are used or not:
    • 5 pt: Send 2 chips in one turn. (Maximum: 255)
    • 20 pt: Send 3 chips in one turn. (Maximum: 255)
    • 50 pt: Send 4 chips in one turn. (Maximum: 255)
    • 70 pt: Send 5 chips in one turn. (Maximum: 255)
  • 20 pt: Form a Program Advance. This stacks with points obtained from number of chips sent (including PA components). (Maximum: 255)
  • 30 pt: Use ADD function. Number of chips selected does not matter. (Maximum: 255)
Abilities
  • Battle starts with 1 more slot on the Custom Screen.
  • Can obtain exclusive chips and/or codes from viruses by reaching Busting LV. S while fulfilling special conditions.
  • Can use blue Navi Customizer Parts without errors.
NCP Rewards
  • LV2: Custom1 (Blue) - 50 battles
  • LV3: Custom1 (Yellow) - 100 battles
  • LV4: Custom2 (Blue) - 160 battles

Team Style

Team Style
Object megaman-heatteam-bn3.png Object megaman-aquateam-bn3.png Object megaman-electeam-bn3.png Object megaman-woodteam-bn3.png
Action Point Requirement
  • Counts the total number of Navi Chips sent to MegaMan throughout the battle, regardless if the chips are used or not. (Maximum: 255 total)
    • 45 pt: First Navi Chip sent to MegaMan.
    • 50 pt: Second Navi Chip sent to MegaMan.
    • 40 pt: Third and later Navi Chips sent to MegaMan.
  • Navi Chips: All Navi versions, Punk, DeltaRay, AlphArmΣ, Bass, Serenade, AlphArmΩ, Bass+, BassGS
Abilities
  • 1 more MegaChip is allowed in your folders.
  • Can obtain V4 NaviChips from V3 bosses by reaching Busting LV. S while fulfilling special conditions.
  • Can use green Navi Customizer Parts without errors.
Obtainable NCP
  • LV2: MegaFolder1 (Green) - 50 battles
  • LV3: MegaFolder1 (Pink) - 100 battles
  • LV4: MegaFolder2 (Green) - 160 battles

Shield Style

Shield Style
Object megaman-heatshield-bn3.png Object megaman-aquashield-bn3.png Object megaman-elecshield-bn3.png Object megaman-woodshield-bn3.png
Action Point Requirement
  • 55 pt: Use guard-type chips. (Maximum: 255)
    • CrsShld1, CrsShld2, CrsShld3, Guard, EverCrse
  • 55 pt: Use barrier-type chips. (Maximum: 255)
    • Barrier, Barr100, Barr200, Aura, LifeAura, DarkAura
  • 40 pt: Use recovery-type chips. (Maximum: 255)
    • Recov10, Recov30, Recov50, Recov80, Recov120, Recov150, Recov200, Recov300, Roll series
  • 1 pt: Don't flinch aback in battle.
  • 20 pt: Use B+Left Block ability. (Maximum: 255)
  • 20 pt: Use B+Left Shield ability. (Maximum: 255)
  • 20 pt: Use B+Left Reflect ability. (Maximum: 255)
Abilities
  • MegaMan starts the battle with a 10 HP Barrier.
  • If MegaMan blocks an attack with Shield or Reflect within the first few frames, he will recover 10% of his maximum HP (not counting HP+ boosts from Navi Customizer).
  • Can use blue Navi Customizer Parts without errors.
NCP Rewards
  • LV2: Block (Blue) - 60 battles[1]
  • LV3: Shield (Blue) - 80 battles
  • LV4: Reflect (Blue) - 180 battles

Ground Style

Ground Style
Object megaman-heatground.png Object megaman-aquaground.png Object megaman-elecground.png Object megaman-woodground.png
Action Point Requirement (White Version only)
  • 70 pt: Use panel destruction-type chips. (Maximum: 255)
    • CannBall, Magnum1, Magnum2, Magnum3, PanlOut1, PanlOut3, Geddon1, Geddon2, Knight, GutsMan series, DrillMan series, MetalMan series
  • 70 pt: Use panel related-type chips. (Maximum: 255)
    • LavaCan1, LavaCan2, LavaCan3, IceBall, LavaBall, Spice1, Spice2, Spice3, Geyser, Volcano, PanlGrab, AreaGrab, Snake, MetaGel1, MetaGel2, MetaGel3, GrabBack, GrabRvng, Geddon3, Repair, AirShoes, HolyPanl, LavaStge, IceStage, GrassStage, SandStge, MetlStge, Snctuary, GodStone, OldWood, StandOut, WatrLine, Salamndr, Fountain, DesrtMan series.
Abilities
  • MegaMan's B Button PowerAttack cracks panels.
  • Can use green Navi Customizer Parts without errors.
NCP Rewards
  • LV2: SetGreen (Green) - 50 battles
  • LV3: SetIce (Green) - 50 battles
  • LV4: SetLava (Green) - 50 battles
  • LV5: SetHoly (Green) - 200 battles

Shadow Style

Shadow Style
Object megaman-heatshadow.png Object megaman-aquashadow.png Object megaman-elecshadow.png Object megaman-woodshadow.png
Action Point Requirement (Blue Version only)
  • 70 pt: Use invisible-type chips. (Maximum: 255)
    • Invis, Mole1, Mole2, Mole3, Shadow
  • 70 pt: Use B Button PowerAttack Invis. (Maximum: 255)
Abilities
  • If no Weapon Level+ is in the Navi Customizer: MegaMan's B Button PowerAttack becomes a short period Invis. The charging time is not affected by Charge+ NCPs.
  • Can use red Navi Customizer Parts without errors.
NCP Rewards
  • LV2: ShadowShoes (Red) - 60 battles
  • LV3: FloatShoes (Red) - 140 battles
  • LV4: AntiDamage (Red) - 150 battles

Bug Style

Bug Style
Object megaman-heatbug.png Object megaman-aquabug.png Object megaman-elecbug.png Object megaman-woodbug.png
Action Point Requirement Battle with Navi Customizer bugs active. Points are added every turn of the battle if MegaMan has a bug in his NaviCust, even if it is negated by BugStop. With multiple levels of bugs, it's possible to get points from multiple categories.
  • 20 pt: Level 1 Bug during that turn. (Maximum: 255)
  • 30 pt: Level 2 Bug during that turn. (Maximum: 255)
  • 40 pt: Level 3 Bug during that turn. (Maximum: 255)
Abilities

MegaMan will start the battle with any 2 positive bugs and any 1 negative bug:

  • Positive Bugs:
    • Starts the battle with a FirstBarrier100.
    • Invincibility, 10 seconds.
    • Buster MAX: Buster Attack, Speed, and Charge become 5.
    • 10 chips in the Custom Screen.
  • Negative Bugs:
    • Forced Movement: MegaMan is forced to move up or down.
    • Battle HP Drain: MegaMan's HP will drop in the battlefield.
    • Custom Screen HP Drain: MegaMan's HP will drop in the Custom Screen.
    • Buster Blank:
  • Can use gray Navi Customizer Parts without errors.
Obtainable NCP
  • LV2: BugStop (White) - 120 battles
  • LV3: DarkLicense (Dark) - 200 battles

Glitches

References

  1. Rockman EXE Battle Network 3 Official Guide Book lists the amount as 50 battle