Link Navis (MMBN6): Difference between revisions

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m (MidniteW moved page Navi Link System to Link Navis)
 
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{{needswork|Add non-BLG Link Navi stats. Rename page into "Link Navis". Change BLG section into "Navi Link System".}}
{{needswork}}


Here are the Link Navis in [[Mega Man Battle Network 6]]. Each Navi's Buster attack can be boosted to 10, but their B Button PowerAttacks only scale up to 5 Attack.  
Here are the '''Link Navis''' in [[Mega Man Battle Network 6]]. Each Navi's Buster attack can be boosted to 10, but their B Button PowerAttacks only scale up to 5 Attack.  


=Net Area Gates=
==Net Area Gates==
In the Net, there are obstacles that can only cleared if a Link Navi speaks to it.
In the Net, there are obstacles that can only cleared if a Link Navi examines it. [[Side_Quests_(MMBN6)#Net_Area_Gates|Gate location can be found here.]]


{| class="wikitable"
{| class="wikitable"
!Obstacle !! Navis that can remove it
!Obstacle !! Navis that can remove it
|-
|-
|Fire Pillar || HeatMan, ChargeMan, SpoutMan, TenguMan
|Fire Pillar || HeatMan, ChargeMan, AquaMan, TenguMan
|-
|-
|Cyber Tree || HeatMan, SlashMan, TomahawkMan, GroundMan
|Cyber Tree || HeatMan, SlashMan, TomahawkMan, GroundMan
|-
|-
|Cyber Geyser || ElecMan, EraseMan, SpoutMan, GroundMan
|Cyber Geyser || ElecMan, EraseMan, AquaMan, GroundMan
|-
|-
|Cloud || ElecMan, EraseMan, TomahawkMan, DustMan
|Cloud || ElecMan, EraseMan, TomahawkMan, DustMan
Line 20: Line 20:
|}
|}


=Navi Link System=
==Navi Link System==
Japanese version only. The Navi Link System is a feature that allow connectivity between Mega Man Battle Network 6, the Link PET_EX, and the Battle Chip Stadium through the Navi Data Chip. Increasing the Navi Versions requires training the Navi in the Link PET_EX toy, where the progress will be saved within the Navi Data Chip.
Japanese GBA version only. The Navi Link System is a feature that allow connectivity between Mega Man Battle Network 6, the Link PET_EX, and the Battle Chip Stadium through the Navi Data Chip. Increasing the Navi Versions requires training the Navi in the Link PET_EX toy, where the progress will be saved within the Navi Data Chip.


By using the Navi Change Box in AsterLand, the player can slot in a Navi Data Chip to the [[Beast Link Gate]] to swap their playable Navis. Beating the game is required to access this. Also, while the Beast Link Gate is attached, all chips slot in through the gate will automatically lock on the enemy.
After beating the story, the Navi Change Box can be used in AsterLand. The player can slot in a Navi Data Chip to the [[Beast Link Gate]] to swap their current Navi. Also, while the Beast Link Gate is attached, all chips slot in through the gate will automatically lock on the enemy.


Unlike the in-game version, these Link Navis have additional abilities that the in-game version cannot do.
The Link Navis will start with their post-game HP stat. Unlike the Operation Point version, these Link Navis gain bonus abilities that version cannot.
*Custom parts to allow more Chips be available in the Custom Screen.
*Custom parts to allow more Chips be available in the Custom Screen.
*Folder parts to allow more higher class Chips be put in the folder.
*Folder parts to allow more higher class Chips be put in the folder.
Line 32: Line 32:
*Can enter NetworkDuel and battle using the Link Navis.
*Can enter NetworkDuel and battle using the Link Navis.


==Non-Version Exclusive==
===Beast Link Gate Mark===
These Navis can be used in either version.
If all 5 Link Navis in that version are leveled up to SP and beat Bass in Graveyard 2, you will be awarded with the Beast Link Gate [[Title_Screen_Mark#Mega_Man_Battle_Network_6 | Title Screen Mark]]. This unlock will not work using the Operation Point non-Gate Link Navis.
 
===MegaMan===
{| class="wikitable"
!rowspan="7" | {{BattleField
|style=bn6
|nocol4=true
|nocol5=true
|nocol6=true
|norow1=true
|norow3=true
|col1=missing
|col3=missing
|object22=megaman-bn6
}}
! colspan="2" | MegaMan
|-
! scope="row" | Original HP
|MegaMan's current HP
|-
! scope="row" | Body
|None
|-
! scope="row" | Weakness
| ---
|-
! scope="row" | B Button PowerAttack
|ChargeShot (Buster Attack x10)
|-
! scope="row" | Abilities
|
*MegaMan can be further boosted with the Navi Customizer, but is not allowed access to BeastOut or use Mod Cards. Crosses can still be accessed on the Custom Screen.
|-
|}


{| class="wikitable"
==Gregar Navis==
! colspan="7" | MegaMan's Stats
These Navis can only be used in Cybeast Gregar.
|-
!|Version||HP||Attack||Speed||Charge||Custom||MegaFolder
|-
|V1||+20||-||-||-||-||-
|-
|V2||+40||-||-||-||-||-
|-
|V3||+60||+1||-||-||-||-
|-
|V4||+80||+1||-||-||-||-
|-
|V5||+100||+1||+1||-||-||-
|-
|V6||+120||+1||+1||-||-||-
|-
|V7||+140||+1||+1||+1||-||-
|-
|V8||+160||+1||+1||+1||-||-
|-
|V9||+180||+1||+1||+1||-||-
|-
|V10||+200||+1||+2||+1||+1||+1
|-
|V11||+220||+2||+2||+2||+1||+1
|-
|V12||+240||+2||+2||+2||+1||+1
|-
|V13||+260||+2||+3||+2||+2||+1
|-
|V14||+280||+2||+3||+3||+2||+2
|-
|SP||+300||+3||+3||+3||+2||+2
|}
 
===ProtoMan===
{| class="wikitable"
!rowspan="7" | {{BattleField
|style=bn6
|nocol4=true
|nocol5=true
|nocol6=true
|norow1=true
|norow3=true
|col1=missing
|col3=missing
|object22=protoman-bn6
}}
! colspan="2" | ProtoMan
|-
! scope="row" | Original HP
|800
|-
! scope="row" | Body
|None
|-
! scope="row" | Weakness
| ---
|-
! scope="row" | B Button PowerAttack
|WideSword (60 + Buster Attack x20)
|-
! scope="row" | Special Chip
|StepSwrd B (60 + Buster Attack x20)
|-
! scope="row" | Abilities
|
*In the Field Screen, you will still play as MegaMan on the Net. Only in battles will you play as ProtoMan.
|}
 
{| class="wikitable"
! colspan="9" | ProtoMan's Stats
|-
!|Version||HP||Attack||Speed||Charge||Custom||B + Left||MegaFolder||A PwrAtk
|-
|V1||+100||-||-||-||-||Shield||-||-
|-
|V2||+150||-||-||-||-||Shield||-||-
|-
|V3||+200||-||+1||-||-||Shield||-||-
|-
|V4||+250||-||+1||-||-||Shield||-||-
|-
|V5||+300||+1||+1||+1||-||Shield||-||-
|-
|V6||+350||+1||+1||+1||-||Shield||-||-
|-
|V7||+400||+1||+1||+1||-||Shield||-||-
|-
|V8||+430||+1||+1||+1||+1||Shield||-||-
|-
|V9||+460||+1||+1||+1||+1||Shield||-||-
|-
|V10||+490||+1||+2||+2||+1||Shield||-||-
|-
|V11||+520||+1||+2||+2||+1||Reflect||-||-
|-
|V12||+540||+2||+2||+2||+1||Reflect||-||Non-dimming Sword Chip x2
|-
|V13||+560||+2||+2||+2||+1||Reflect||+1||Non-dimming Sword Chip x2
|-
|V14||+580||+3||+2||+2||+1||Reflect||+1||Non-dimming Sword Chip x2
|-
|SP||+600||+4||+3||+3||+2||Reflect||+1||Non-dimming Sword Chip x2
|}
 
==Gregar Exclusive==
These Navis can be used in Cybeast Gregar version.


===HeatMan===
===HeatMan===
{| class="wikitable"
{| class="wikitable"
!rowspan="7" | {{BattleField
!rowspan="8" | {{BattleField
|style=bn6
|style=bn6
|nocol4=true
|nocol4=true
Line 193: Line 53:
! colspan="2" | HeatMan  
! colspan="2" | HeatMan  
|-
|-
! scope="row" | Original HP
! scope="row" | HP
|800
|Ch. 3: 300 <br/> Ch. 4: 300 <br/> Ch. 5: 400 <br/> Ch. 6: 500 <br/> Ch. 7: 600 <br/> Post-game: 800
|-
|-
! scope="row" | Body
! scope="row" | Element
|Fire
|Fire
|-
|-
Line 211: Line 71:
|
|
*FloatShoes
*FloatShoes
|-
! scope="row" | Operation Point
|Lab's Comp 1
|}
|}


{| class="wikitable"
{| class="wikitable"
! colspan="8" | HeatMan's Stats
! colspan="8" | HeatMan's Navi Link System Boost
|-
|-
!|Version||HP||Attack||Speed||Charge||Custom||Mega Folder||Chip Boost
!|Version||HP||Attack||Speed||Charge||Custom||Mega Folder||Chip Boost
Line 251: Line 114:
===SlashMan===
===SlashMan===
{| class="wikitable"
{| class="wikitable"
!rowspan="7" | {{BattleField
!rowspan="8" | {{BattleField
|style=bn6
|style=bn6
|nocol4=true
|nocol4=true
Line 264: Line 127:
! colspan="2" | SlashMan  
! colspan="2" | SlashMan  
|-
|-
! scope="row" | Original HP
! scope="row" | HP
|800
|Ch. 4: 300 <br/> Ch. 5: 400 <br/> Ch. 6: 500 <br/> Ch. 7: 600 <br/> Post-game: 800
|-
|-
! scope="row" | Body
! scope="row" | Element
|None
|Sword
|-
|-
! scope="row" | Weakness
! scope="row" | Weakness
|Break (Not guard-pierce)
|Break (not guard-pierce)
|-
|-
! scope="row" | B Button PowerAttack
! scope="row" | B Button PowerAttack
Line 282: Line 145:
|
|
---
---
|-
! scope="row" | Operation Point
|Book Comp
|}
|}


{| class="wikitable"
{| class="wikitable"
! colspan="8" | SlashMan's Stats
! colspan="8" | SlashMan's Navi Link System Boost
|-
|-
!|Version||HP||Attack||Speed||Charge||Custom||Mega Folder||Chip Boost
!|Version||HP||Attack||Speed||Charge||Custom||Mega Folder||Chip Boost
Line 322: Line 188:
===ElecMan===
===ElecMan===
{| class="wikitable"
{| class="wikitable"
!rowspan="7" | {{BattleField
!rowspan="8" | {{BattleField
|style=bn6
|style=bn6
|nocol4=true
|nocol4=true
Line 335: Line 201:
! colspan="2" | ElecMan  
! colspan="2" | ElecMan  
|-
|-
! scope="row" | Original HP
! scope="row" | HP
|800
|Ch. 5: 400 <br/> Ch. 6: 500 <br/> Ch. 7: 600 <br/> Post-game: 800
|-
|-
! scope="row" | Body
! scope="row" | Element
|Elec
|Elec
|-
|-
Line 345: Line 211:
|-
|-
! scope="row" | B Button PowerAttack
! scope="row" | B Button PowerAttack
|T-Bolt (40 + Buster Attack x20)
|Thunderbolt (40 + Buster Attack x20)
|-
|-
! scope="row" | Special Chip
! scope="row" | Special Chip
Line 353: Line 219:
|
|
*FloatShoes
*FloatShoes
|-
! scope="row" | Operation Point
|Heliport Comp
|}
|}


{| class="wikitable"
{| class="wikitable"
! colspan="8" | ElecMan's Stats
! colspan="8" | ElecMan's Navi Link System Boost
|-
|-
!|Version||HP||Attack||Speed||Charge||Custom||Mega Folder||Chip Boost
!|Version||HP||Attack||Speed||Charge||Custom||Mega Folder||Chip Boost
Line 393: Line 262:
===EraseMan===
===EraseMan===
{| class="wikitable"
{| class="wikitable"
!rowspan="7" | {{BattleField
!rowspan="8" | {{BattleField
|style=bn6
|style=bn6
|nocol4=true
|nocol4=true
Line 406: Line 275:
! colspan="2" | EraseMan  
! colspan="2" | EraseMan  
|-
|-
! scope="row" | Original HP
! scope="row" | HP
|700
|Ch. 6: 500 <br/> Ch. 7: 600 <br/> Post-game: 700
|-
|-
! scope="row" | Body
! scope="row" | Element
|None
|Cursor
|-
|-
! scope="row" | Weakness
! scope="row" | Weakness
Line 424: Line 293:
|
|
---
---
|-
! scope="row" | Operation Point
|Lab's Comp 2
|}
|}


{| class="wikitable"
{| class="wikitable"
! colspan="8" | EraseMan's Stats
! colspan="8" | EraseMan's Navi Link System Boost
|-
|-
!|Version||HP||Attack||Speed||Charge||Custom||Mega Folder||Chip Boost
!|Version||HP||Attack||Speed||Charge||Custom||Mega Folder||Chip Boost
Line 464: Line 336:
===ChargeMan===
===ChargeMan===
{| class="wikitable"
{| class="wikitable"
!rowspan="7" | {{BattleField
!rowspan="8" | {{BattleField
|style=bn6
|style=bn6
|nocol4=true
|nocol4=true
Line 477: Line 349:
! colspan="2" | ChargeMan  
! colspan="2" | ChargeMan  
|-
|-
! scope="row" | Original HP
! scope="row" | HP
|700
|Ch. 6: 500 <br/> Ch. 7: 600 <br/> Post-game: 700
|-
|-
! scope="row" | Body
! scope="row" | Element
|Fire
|Fire
|-
|-
Line 495: Line 367:
|
|
---
---
|-
! scope="row" | Operation Point
|Vending Machine Comp
|}
|}


{| class="wikitable"
{| class="wikitable"
! colspan="9" | ChargeMan's Stats
! colspan="9" | ChargeMan's Navi Link System Boost
|-
|-
!|Version||HP||Attack||Speed||Charge||Custom||Mega Folder|| A PwrAtk
!|Version||HP||Attack||Speed||Charge||Custom||Mega Folder|| A PwrAtk || Bonus
|-
|-
|V1||+60||-||-||-||-||-||-
|V1||+60||-||-||-||-||-||-
Line 533: Line 408:
|}
|}


==Falzar Exclusive==
==Falzar Navis==
These Navis can be used in Cybeast Falzar version.
These Navis can only be used in Cybeast Falzar.


===SpoutMan===
===AquaMan===
{| class="wikitable"
{| class="wikitable"
!rowspan="7" | {{BattleField
!rowspan="8" | {{BattleField
|style=bn6
|style=bn6
|nocol4=true
|nocol4=true
Line 549: Line 424:
|object22=aquaman-bn6
|object22=aquaman-bn6
}}
}}
! colspan="2" | SpoutMan
! colspan="2" | AquaMan
|-
|-
! scope="row" | Original HP
! scope="row" | Original HP
|800
|Ch. 3: 300 <br/> Ch. 4: 300 <br/> Ch. 5: 400 <br/> Ch. 6: 500 <br/> Ch. 7: 600 <br/> Post-game: 800
|-
|-
! scope="row" | Body
! scope="row" | Element
|Aqua
|Aqua
|-
|-
Line 569: Line 444:
|
|
---
---
|-
! scope="row" | Operation Point
|Lab's Comp 1
|}
|}


{| class="wikitable"
{| class="wikitable"
! colspan="8" | SpoutMan's Stats
! colspan="8" | AquaMan's Navi Link System Boost
|-
|-
!|Version||HP||Attack||Speed||Charge||Custom||Mega Folder|| A PwrAtk
!|Version||HP||Attack||Speed||Charge||Custom||Mega Folder|| A PwrAtk
Line 609: Line 487:
===TenguMan===
===TenguMan===
{| class="wikitable"
{| class="wikitable"
!rowspan="7" | {{BattleField
!rowspan="8" | {{BattleField
|style=bn6
|style=bn6
|nocol4=true
|nocol4=true
Line 620: Line 498:
|object22=tenguman
|object22=tenguman
}}
}}
! colspan="2" | SpoutMan
! colspan="2" | TenguMan
|-
|-
! scope="row" | Original HP
! scope="row" | Original HP
|800
|Ch. 4: 300 <br/> Ch. 5: 400 <br/> Ch. 6: 500 <br/> Ch. 7: 600 <br/> Post-game: 800
|-
|-
! scope="row" | Body
! scope="row" | Element
|None
|Wind
|-
|-
! scope="row" | Weakness
! scope="row" | Weakness
Line 639: Line 517:
! scope="row" | Abilities
! scope="row" | Abilities
|
|
*'''B + Left''': Vacuum Fan effect
*''B + Left'': Vacuum Fan effect
*Air Shoes
*Air Shoes
*Float Shoes
*Float Shoes
|-
! scope="row" | Operation Point
|Book Comp
|}
|}


{| class="wikitable"
{| class="wikitable"
! colspan="8" | TenguMan's Stats
! colspan="8" | TenguMan's Navi Link System Boost
|-
|-
!|Version||HP||Attack||Speed||Charge||Custom||Mega Folder||Chip Boost
!|Version||HP||Attack||Speed||Charge||Custom||Mega Folder||Chip Boost
Line 682: Line 563:
===TomahawkMan===
===TomahawkMan===
{| class="wikitable"
{| class="wikitable"
!rowspan="7" | {{BattleField
!rowspan="8" | {{BattleField
|style=bn6
|style=bn6
|nocol4=true
|nocol4=true
Line 696: Line 577:
|-
|-
! scope="row" | Original HP
! scope="row" | Original HP
|800
|Ch. 5: 400 <br/> Ch. 6: 500 <br/> Ch. 7: 600 <br/> Post-game: 800
|-
|-
! scope="row" | Body
! scope="row" | Element
|Wood
|Wood
|-
|-
Line 714: Line 595:
*Super Armor
*Super Armor
*Status Guard
*Status Guard
|-
! scope="row" | Operation Point
|Heliport Comp
|}
|}


{| class="wikitable"
{| class="wikitable"
! colspan="8" | TomahawkMan's Stats
! colspan="8" | TomahawkMan's Navi Link System Boost
|-
|-
!|Version||HP||Attack||Speed||Charge||Custom||Mega Folder|| A PwrAtk
!|Version||HP||Attack||Speed||Charge||Custom||Mega Folder|| A PwrAtk
Line 754: Line 638:
===GroundMan===
===GroundMan===
{| class="wikitable"
{| class="wikitable"
!rowspan="7" | {{BattleField
!rowspan="8" | {{BattleField
|style=bn6
|style=bn6
|nocol4=true
|nocol4=true
Line 768: Line 652:
|-
|-
! scope="row" | Original HP
! scope="row" | Original HP
|800
|Ch. 6: 500 <br/> Ch. 7: 600 <br/> Post-game: 800
|-
|-
! scope="row" | Body
! scope="row" | Element
|None
|Break
|-
|-
! scope="row" | Weakness
! scope="row" | Weakness
Line 785: Line 669:
|
|
*Super Armor
*Super Armor
|-
! scope="row" | Operation Point
|Lab's Comp 2
|}
|}


{| class="wikitable"
{| class="wikitable"
! colspan="8" | GroundMan's Stats
! colspan="8" | GroundMan's Navi Link System Boost
|-
|-
!|Version||HP||Attack||Speed||Charge||Custom||Mega Folder||Chip Boost
!|Version||HP||Attack||Speed||Charge||Custom||Mega Folder||Chip Boost
Line 825: Line 712:
===DustMan===
===DustMan===
{| class="wikitable"
{| class="wikitable"
!rowspan="7" | {{BattleField
!rowspan="8" | {{BattleField
|style=bn6
|style=bn6
|nocol4=true
|nocol4=true
Line 839: Line 726:
|-
|-
! scope="row" | Original HP
! scope="row" | Original HP
|800
|Ch. 6: 500 <br/> Ch. 7: 600 <br/> Post-game: 800
|-
|-
! scope="row" | Body
! scope="row" | Element
|None
|Break
|-
|-
! scope="row" | Weakness
! scope="row" | Weakness
Line 856: Line 743:
|
|
*Super Armor
*Super Armor
|-
! scope="row" | Operation Point
|Vending Machine Comp
|}
|}


{| class="wikitable"
{| class="wikitable"
! colspan="8" | DustMan's Stats
! colspan="8" | DustMan's Navi Link System Boost
|-
|-
!|Version||HP||Attack||Speed||Charge||Custom||Mega Folder||Chip Boost
!|Version||HP||Attack||Speed||Charge||Custom||Mega Folder||Chip Boost
Line 892: Line 782:
|-
|-
|SP||+1200||+2||+3||+2||+3||+1||Non-dimming Break Chip +10
|SP||+1200||+2||+3||+2||+3||+1||Non-dimming Break Chip +10
|}
==Non-Version Exclusive==
These Navis can be used in either version.
===MegaMan===
{| class="wikitable"
!rowspan="8" | {{BattleField
|style=bn6
|nocol4=true
|nocol5=true
|nocol6=true
|norow1=true
|norow3=true
|col1=missing
|col3=missing
|object22=megaman-bn6
}}
! colspan="2" | MegaMan
|-
! scope="row" | HP
|MegaMan's current HP
|-
! scope="row" | Element
|None
|-
! scope="row" | Weakness
| ---
|-
! scope="row" | B Button PowerAttack
|ChargeShot (Buster Attack x10)
|-
! scope="row" | Abilities
|
*MegaMan can be further boosted with the Navi Customizer, but is not allowed access to [[Beast Out]] or use [[Card_e-Reader_in_Mega_Man_Battle_Network_6|Patch Cards]]. The [[Cross System]] can still be accessed on the Custom Screen.
|-
! scope="row" | Operation Point
|(Beast Link Gate only)
|}
{| class="wikitable"
! colspan="7" | MegaMan's Navi Link System Boost
|-
!|Version||HP||Attack||Speed||Charge||Custom||MegaFolder
|-
|V1||+20||-||-||-||-||-
|-
|V2||+40||-||-||-||-||-
|-
|V3||+60||+1||-||-||-||-
|-
|V4||+80||+1||-||-||-||-
|-
|V5||+100||+1||+1||-||-||-
|-
|V6||+120||+1||+1||-||-||-
|-
|V7||+140||+1||+1||+1||-||-
|-
|V8||+160||+1||+1||+1||-||-
|-
|V9||+180||+1||+1||+1||-||-
|-
|V10||+200||+1||+2||+1||+1||+1
|-
|V11||+220||+2||+2||+2||+1||+1
|-
|V12||+240||+2||+2||+2||+1||+1
|-
|V13||+260||+2||+3||+2||+2||+1
|-
|V14||+280||+2||+3||+3||+2||+2
|-
|SP||+300||+3||+3||+3||+2||+2
|}
===ProtoMan===
{| class="wikitable"
!rowspan="8" | {{BattleField
|style=bn6
|nocol4=true
|nocol5=true
|nocol6=true
|norow1=true
|norow3=true
|col1=missing
|col3=missing
|object22=protoman-bn6
}}
! colspan="2" | ProtoMan
|-
! scope="row" | HP
|800
|-
! scope="row" | Element
|None
|-
! scope="row" | Weakness
| ---
|-
! scope="row" | B Button PowerAttack
|WideSword (60 + Buster Attack x20)
|-
! scope="row" | Special Chip
|StepSwrd B (60 + Buster Attack x20)
|-
! scope="row" | Abilities
|
*In the field screen, you will still play as MegaMan on the Net. Only in battles will you play as ProtoMan.
|-
! scope="row" | Operation Point
|(Beast Link Gate only)
|}
{| class="wikitable"
! colspan="9" | ProtoMan's Navi Link System Boost
|-
!|Version||HP||Attack||Speed||Charge||Custom||B + Left||MegaFolder||A PwrAtk
|-
|V1||+100||-||-||-||-||Shield||-||-
|-
|V2||+150||-||-||-||-||Shield||-||-
|-
|V3||+200||-||+1||-||-||Shield||-||-
|-
|V4||+250||-||+1||-||-||Shield||-||-
|-
|V5||+300||+1||+1||+1||-||Shield||-||-
|-
|V6||+350||+1||+1||+1||-||Shield||-||-
|-
|V7||+400||+1||+1||+1||-||Shield||-||-
|-
|V8||+430||+1||+1||+1||+1||Shield||-||-
|-
|V9||+460||+1||+1||+1||+1||Shield||-||-
|-
|V10||+490||+1||+2||+2||+1||Shield||-||-
|-
|V11||+520||+1||+2||+2||+1||Reflect||-||-
|-
|V12||+540||+2||+2||+2||+1||Reflect||-||Non-dimming Sword Chip x2
|-
|V13||+560||+2||+2||+2||+1||Reflect||+1||Non-dimming Sword Chip x2
|-
|V14||+580||+3||+2||+2||+1||Reflect||+1||Non-dimming Sword Chip x2
|-
|SP||+600||+4||+3||+3||+2||Reflect||+1||Non-dimming Sword Chip x2
|}
|}


==Battle Chip Stadium==
==Battle Chip Stadium==
The Link Navi System also allowed interaction with the BattleChip Stadium and Link PET_EX, you can bring your Navi to fight and further level them up. There are a few exclusive Navi Data Chips that will not be playable in Rockman EXE 6.
There are a few exclusive Navi Data Chips made for the Battle Chip Stadium that are not be playable in BN6


*'''Dark MegaMan''': When used in EXE6, this is treated as a MegaMan Navi Data Chip. He starts off as LV20 right out of the box.
*'''Dark MegaMan''': When used in BN6, this is treated as a MegaMan Navi Data Chip. He starts off as LV20 right out of the box.


*'''Dark ProtoMan''': When used in EXE6, this is treated as a ProtoMan Navi Data Chip.
*'''Dark ProtoMan''': When used in BN6, this is treated as a ProtoMan Navi Data Chip.


*'''Colonel''': When used in EXE6, this is treated as a MegaMan Navi Data Chip.
*'''Colonel''': When used in BN6, this is treated as a MegaMan Navi Data Chip.


*'''Bass''': When used in EXE6, this is treated as a MegaMan Navi Data Chip.
*'''Bass''': When used in BN6, this is treated as a MegaMan Navi Data Chip.


*'''Beast Form Bass''': When used in EXE6, this is treated as a MegaMan Navi Data Chip.
*'''Beast Out Bass''': When used in BN6, this is treated as a MegaMan Navi Data Chip.


[[Category:Game Mechanics]] [[Category:Mega Man Battle Network 6]] [[Category:Playable Navis]] [[Category:Chip Gates]]
[[Category:Game Mechanics]] [[Category:Mega Man Battle Network 6]] [[Category:Playable Navis]] [[Category:Chip Gates]]
==Glitches==
*[[Glitches_in_Mega_Man_Battle_Network_6#B_Button_PowerAttack_Boost_glitch|B Button PowerAttack Boost glitch]] (TomahawkMan)

Latest revision as of 01:41, 1 August 2024

This section is under construction.
The information may not be complete or 100% accurate.

Here are the Link Navis in Mega Man Battle Network 6. Each Navi's Buster attack can be boosted to 10, but their B Button PowerAttacks only scale up to 5 Attack.

Net Area Gates

In the Net, there are obstacles that can only cleared if a Link Navi examines it. Gate location can be found here.

Obstacle Navis that can remove it
Fire Pillar HeatMan, ChargeMan, AquaMan, TenguMan
Cyber Tree HeatMan, SlashMan, TomahawkMan, GroundMan
Cyber Geyser ElecMan, EraseMan, AquaMan, GroundMan
Cloud ElecMan, EraseMan, TomahawkMan, DustMan
Tornado SlashMan, ChargeMan, TenguMan, DustMan

Navi Link System

Japanese GBA version only. The Navi Link System is a feature that allow connectivity between Mega Man Battle Network 6, the Link PET_EX, and the Battle Chip Stadium through the Navi Data Chip. Increasing the Navi Versions requires training the Navi in the Link PET_EX toy, where the progress will be saved within the Navi Data Chip.

After beating the story, the Navi Change Box can be used in AsterLand. The player can slot in a Navi Data Chip to the Beast Link Gate to swap their current Navi. Also, while the Beast Link Gate is attached, all chips slot in through the gate will automatically lock on the enemy.

The Link Navis will start with their post-game HP stat. Unlike the Operation Point version, these Link Navis gain bonus abilities that version cannot.

  • Custom parts to allow more Chips be available in the Custom Screen.
  • Folder parts to allow more higher class Chips be put in the folder.
  • Chip Boost, an attack boost automatically applied to the chip.
  • A Button PowerAttack (chip charging), the Navi must charge the chip with the A Button to apply the attack boost.
  • Can enter NetworkDuel and battle using the Link Navis.

Beast Link Gate Mark

If all 5 Link Navis in that version are leveled up to SP and beat Bass in Graveyard 2, you will be awarded with the Beast Link Gate Title Screen Mark. This unlock will not work using the Operation Point non-Gate Link Navis.

Gregar Navis

These Navis can only be used in Cybeast Gregar.

HeatMan

Panel missing.png Panel r2 r bn6.png
Object heatman-bn6.png
Panel missing.png


Panel bottom missing.png Panel bottom r bn6.png Panel bottom missing.png


HeatMan
HP Ch. 3: 300
Ch. 4: 300
Ch. 5: 400
Ch. 6: 500
Ch. 7: 600
Post-game: 800
Element Fire
Weakness Aqua
B Button PowerAttack HeatArm (20 + Buster Attack x20)
Special Chip HeatPres H (50 + Buster Attack x20)
Abilities
  • FloatShoes
Operation Point Lab's Comp 1
HeatMan's Navi Link System Boost
Version HP Attack Speed Charge Custom Mega Folder Chip Boost
V1 +100 - - - - - -
V2 +150 - - - - - -
V3 +200 - - +1 - - -
V4 +250 - - +1 - - -
V5 +300 +1 - +1 - - -
V6 +350 +1 - +1 - - -
V7 +400 +1 - +1 - - -
V8 +450 +1 - +1 +1 - Non-dimming Fire Chip +30
V9 +500 +1 +1 +1 +1 - Non-dimming Fire Chip +30
V10 +550 +2 +1 +1 +1 - Non-dimming Fire Chip +30
V11 +600 +2 +1 +1 +1 - Non-dimming Fire Chip +30
V12 +700 +2 +1 +1 +1 - Non-dimming Fire Chip +40
V13 +850 +2 +1 +1 +1 +1 Non-dimming Fire Chip +40
V14 +1000 +2 +2 +1 +1 +1 Non-dimming Fire Chip +40
SP +1200 +3 +2 +2 +1 +1 Non-dimming Fire Chip +50

SlashMan

Panel missing.png Panel r2 r bn6.png
Object slashman.png
Panel missing.png


Panel bottom missing.png Panel bottom r bn6.png Panel bottom missing.png


SlashMan
HP Ch. 4: 300
Ch. 5: 400
Ch. 6: 500
Ch. 7: 600
Post-game: 800
Element Sword
Weakness Break (not guard-pierce)
B Button PowerAttack TripleEdge (10 + Buster Attack x10)
Special Chip RSlash S (80 + Buster Attack x20)
Abilities

---

Operation Point Book Comp
SlashMan's Navi Link System Boost
Version HP Attack Speed Charge Custom Mega Folder Chip Boost
V1 +40 - - - - - -
V2 +80 - - - - - -
V3 +120 - +1 - - - -
V4 +160 - +1 - - - -
V5 +200 +1 +1 - - - -
V6 +240 +1 +2 - - - -
V7 +280 +1 +2 - - - -
V8 +320 +1 +2 - +1 - Non-dimming Sword Chip +30
V9 +360 +1 +3 - +1 - Non-dimming Sword Chip +30
V10 +400 +1 +3 - +1 - Non-dimming Sword Chip +30
V11 +500 +2 +3 - +1 - Non-dimming Sword Chip +30
V12 +600 +2 +3 - +1 - Non-dimming Sword Chip +40
V13 +700 +2 +3 - +2 - Non-dimming Sword Chip +40
V14 +800 +2 +4 +1 +2 +1 Non-dimming Sword Chip +40
SP +1000 +2 +4 +1 +2 +1 Non-dimming Sword Chip +50

ElecMan

Panel missing.png Panel r2 r bn6.png
Object elecman-exe45.png
Panel missing.png


Panel bottom missing.png Panel bottom r bn6.png Panel bottom missing.png


ElecMan
HP Ch. 5: 400
Ch. 6: 500
Ch. 7: 600
Post-game: 800
Element Elec
Weakness Wood
B Button PowerAttack Thunderbolt (40 + Buster Attack x20)
Special Chip DElecSwd E (40 + Buster Attack x20)
Abilities
  • FloatShoes
Operation Point Heliport Comp
ElecMan's Navi Link System Boost
Version HP Attack Speed Charge Custom Mega Folder Chip Boost
V1 +100 - - - - - -
V2 +150 - - - - - -
V3 +200 - +1 - - +1 -
V4 +250 - +1 - - +1 -
V5 +300 +1 +1 - - +1 -
V6 +350 +1 +1 - - +1 -
V7 +400 +1 +1 - - +1 -
V8 +450 +1 +1 - - +1 Non-dimming Elec Chip +30
V9 +500 +1 +1 - - +1 Non-dimming Elec Chip +30
V10 +550 +2 +1 +1 - +1 Non-dimming Elec Chip +30
V11 +600 +2 +1 +1 - +1 Non-dimming Elec Chip +30
V12 +700 +2 +1 +1 +1 +2 Non-dimming Elec Chip +40
V13 +800 +2 +1 +1 +1 +2 Non-dimming Elec Chip +40
V14 +900 +2 +2 +2 +1 +2 Non-dimming Elec Chip +40
SP +1100 +3 +2 +2 +1 +2 Non-dimming Elec Chip +50

EraseMan

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Object eraseman.png
Panel missing.png


Panel bottom missing.png Panel bottom r bn6.png Panel bottom missing.png


EraseMan
HP Ch. 6: 500
Ch. 7: 600
Post-game: 700
Element Cursor
Weakness Wind
B Button PowerAttack HexSickle (50 + Buster Attack x20)
Special Chip EDeletBm K (30 + Buster Attack x20)
Abilities

---

Operation Point Lab's Comp 2
EraseMan's Navi Link System Boost
Version HP Attack Speed Charge Custom Mega Folder Chip Boost
V1 +100 - - - - - -
V2 +150 - - - - - -
V3 +200 - +1 - - - -
V4 +250 - +1 - - - -
V5 +300 - +1 +1 - +1 Any Cursor Chip +10
V6 +350 - +1 +1 - +1 Any Cursor Chip +10
V7 +400 - +1 +1 - +1 Any Cursor Chip +10
V8 +450 +1 +2 +1 - +1 Any Cursor Chip +10
V9 +500 +1 +2 +2 - +1 Any Cursor Chip +10
V10 +550 +1 +2 +2 - +2 Any Cursor Chip +20
V11 +600 +1 +2 +2 - +2 Any Cursor Chip +20
V12 +650 +2 +2 +2 - +2 Any Cursor Chip +20
V13 +700 +2 +2 +2 +1 +2 Any Cursor Chip +20
V14 +750 +2 +2 +2 +1 +2 Any Cursor Chip +20
SP +800 +3 +2 +3 +1 +2 Any Cursor Chip +30

ChargeMan

Panel missing.png Panel r2 r bn6.png
Object chargeman.png
Panel missing.png


Panel bottom missing.png Panel bottom r bn6.png Panel bottom missing.png


ChargeMan
HP Ch. 6: 500
Ch. 7: 600
Post-game: 700
Element Fire
Weakness Aqua
B Button PowerAttack CrazyLocomotive (20 + Buster Attack x10)
Special Chip VolcChrg C (30 + Buster Attack x10)
Abilities

---

Operation Point Vending Machine Comp
ChargeMan's Navi Link System Boost
Version HP Attack Speed Charge Custom Mega Folder A PwrAtk Bonus
V1 +60 - - - - - -
V2 +120 - - - - - -
V3 +180 - - +1 - - -
V4 +240 - - +1 - - Non-dimming Fire Chip up to +30
V5 +300 - - +1 +1 - Non-dimming Fire Chip up to +30
V6 +360- - - +1 +1 - Non-dimming Fire Chip up to +30
V7 +420 +1 - +2 +1 - Non-dimming Fire Chip up to +30
V8 +480 +1 +1 +2 +1 - Non-dimming Fire Chip up to +30
v9 +540 +1 +1 +2 +1 - Non-dimming Fire Chip up to +30
V10 +600 +2 +1 +2 +2 - Non-dimming Fire Chip up to +50
V11 +660 +2 +1 +3 +2 - Non-dimming Fire Chip up to +50
V12 +720 +2 +1 +3 +2 - Non-dimming Fire Chip up to +50
V13 +780 +2 +1 +3 +2 - Non-dimming Fire Chip up to +100
V14 +840 +2 +2 +3 +2 +1 Non-dimming Fire Chip up to +100
SP +1000 +3 +2 +4 +3 +1 Non-dimming Fire Chip up to +100 *SP version has Super Armor.

Falzar Navis

These Navis can only be used in Cybeast Falzar.

AquaMan

Panel missing.png Panel r2 r bn6.png
Object aquaman-bn6.png
Panel missing.png


Panel bottom missing.png Panel bottom r bn6.png Panel bottom missing.png


AquaMan
Original HP Ch. 3: 300
Ch. 4: 300
Ch. 5: 400
Ch. 6: 500
Ch. 7: 600
Post-game: 800
Element Aqua
Weakness Elec
B Button PowerAttack AquaHose (20 + Buster Attack x20)
Special Chip DripShwr A (20 + Buster Attack x10)
Abilities

---

Operation Point Lab's Comp 1
AquaMan's Navi Link System Boost
Version HP Attack Speed Charge Custom Mega Folder A PwrAtk
V1 +100 - - - - - -
V2 +150 - - - - - -
V3 +200 - +1 - - - -
V4 +250 - +1 - - - -
V5 +300 +1 +1 - - - -
V6 +350 +1 +1 - - - -
V7 +400 +1 +1 - - - -
V8 +450 +1 +1 - +1 - -
V9 +500 +1 +1 - +1 - -
V10 +550 +2 +1 +1 +1 - -
V11 +600 +2 +1 +1 +1 - -
V12 +700 +2 +1 +1 +1 - Non-dimming Aqua Chip x2
V13 +800 +2 +1 +1 +1 +1 Non-dimming Aqua Chip x2
V14 +900 +2 +2 +1 +1 +1 Non-dimming Aqua Chip x2
SP +1100 +3 +2 +2 +1 +1 Non-dimming Aqua Chip x2

TenguMan

Panel missing.png Panel r2 r bn6.png
Object tenguman.png
Panel missing.png


Panel bottom missing.png Panel bottom r bn6.png Panel bottom missing.png


TenguMan
Original HP Ch. 4: 300
Ch. 5: 400
Ch. 6: 500
Ch. 7: 600
Post-game: 800
Element Wind
Weakness Sword
B Button PowerAttack ThrustTengu (40 + Buster Attack x10). Third panel paralyzes.
Special Chip FTornado T (10 + Buster Attack x10)
Abilities
  • B + Left: Vacuum Fan effect
  • Air Shoes
  • Float Shoes
Operation Point Book Comp
TenguMan's Navi Link System Boost
Version HP Attack Speed Charge Custom Mega Folder Chip Boost
V1 +40 - - - - - -
V2 +80 - - - - - -
V3 +120 - +1 - - - -
V4 +160 - +1 - - - Non-dimming Wind Chip +10
V5 +200 +1 +1 - - - Non-dimming Wind Chip +10
V6 +240 +1 +2 - - - Non-dimming Wind Chip +10
V7 +280 +1 +2 - +1 - Non-dimming Wind Chip +10
V8 +320 +1 +2 - +1 - Non-dimming Wind Chip +10
V9 +360 +1 +3 - +1 - Non-dimming Wind Chip +10
V10 +400 +2 +3 - +1 - Non-dimming Wind Chip +10
V11 +440 +2 +3 - +1 - Non-dimming Wind Chip +10
V12 +500 +2 +3 - +1 - Non-dimming Wind Chip +10
V13 +650 +2 +3 - +2 - Non-dimming Wind Chip +10
V14 +800 +2 +4 +1 +2 +1 Non-dimming Wind Chip +10
SP +1000 +3 +4 +1 +2 +1 Non-dimming Wind Chip +10

TomahawkMan

Panel missing.png Panel r2 r bn6.png
Object tomahawkman.png
Panel missing.png


Panel bottom missing.png Panel bottom r bn6.png Panel bottom missing.png


TomahawkMan
Original HP Ch. 5: 400
Ch. 6: 500
Ch. 7: 600
Post-game: 800
Element Wood
Weakness Fire
B Button PowerAttack TomahawkSwing (100 + Buster Attack x20)
Special Chip ETomahwk T (100 + Buster Attack x30)
Abilities
  • Super Armor
  • Status Guard
Operation Point Heliport Comp
TomahawkMan's Navi Link System Boost
Version HP Attack Speed Charge Custom Mega Folder A PwrAtk
V1 +100 - - - - - -
V2 +150 - - - - - -
V3 +200 - +1 - - +1 -
V4 +250 - +1 - - +1 -
V5 +300 +1 +1 - - +1 -
V6 +350 +1 +1 - - +1 -
V7 +400 +1 +1 - - +1 -
V8 +450 +1 +1 - - +1 -
V9 +500 +1 +1 - - +1 -
V10 +550 +2 +1 +1 - +1 -
V11 +600 +2 +1 +1 - +1 -
V12 +650 +2 +1 +1 +1 +2 Non-dimming Wood Chip x2
V13 +700 +3 +1 +1 +1 +2 Non-dimming Wood Chip x2
V14 +800 +3 +2 +2 +1 +2 Non-dimming Wood Chip x2
SP +1000 +4 +2 +2 +1 +2 Non-dimming Wood Chip x2

GroundMan

Panel missing.png Panel r2 r bn6.png
Object groundman.png
Panel missing.png


Panel bottom missing.png Panel bottom r bn6.png Panel bottom missing.png


GroundMan
Original HP Ch. 6: 500
Ch. 7: 600
Post-game: 800
Element Break
Weakness Cursor
B Button PowerAttack DrillAttacker (10 + Buster Attack x10)
Special Chip RC Brakr G (30 + Buster Attack x10)
Abilities
  • Super Armor
Operation Point Lab's Comp 2
GroundMan's Navi Link System Boost
Version HP Attack Speed Charge Custom Mega Folder Chip Boost
V1 +80 - - - - - -
V2 +120 - - - - - -
V3 +180 - - +1 - - -
V4 +240 - - +1 - +1 Non-dimming Break Chip +10
V5 +300 - +1 +1 - +1 Non-dimming Break Chip +10
V6 +360 - +1 +1 - +1 Non-dimming Break Chip +10
V7 +420 - +1 +1 - +1 Non-dimming Break Chip +10
V8 +490 +1 +1 +1 - +1 Non-dimming Break Chip +10
V9 +560 +1 +1 +1 - +1 Non-dimming Break Chip +10
V10 +630 +1 +1 +2 - +2 Non-dimming Break Chip +10
V11 +700 +1 +1 +2 - +2 Non-dimming Break Chip +10
V12 +800 +2 +2 +2 - +2 Non-dimming Break Chip +10
V13 +900 +2 +2 +2 +1 +2 Non-dimming Break Chip +10
V14 +1000 +3 +2 +2 +1 +2 Non-dimming Break Chip +10
SP +1200 +4 +2 +2 +1 +2 Non-dimming Break Chip +10

DustMan

Panel missing.png Panel r2 r bn6.png
Object dustman.png
Panel missing.png


Panel bottom missing.png Panel bottom r bn6.png Panel bottom missing.png


DustMan
Original HP Ch. 6: 500
Ch. 7: 600
Post-game: 800
Element Break
Weakness Cursor
B Button PowerAttack ScrapReborn (60 + Buster Attack x20)
Special Chip DustBrk D (90 + Buster Attack x20)
Abilities
  • Super Armor
Operation Point Vending Machine Comp
DustMan's Navi Link System Boost
Version HP Attack Speed Charge Custom Mega Folder Chip Boost
V1 +100 - - - - - -
V2 +150 - - - - - -
V3 +200 - - - - - -
V4 +250 - +1 - - - -
V5 +300 - +1 - +1 - Non-dimming Break Chip +10
V6 +350 - +1 - +1 - Non-dimming Break Chip +10
V7 +400 - +1 +1 +1 - Non-dimming Break Chip +10
V8 +450 +1 +1 +1 +1 - Non-dimming Break Chip +10
V9 +500 +1 +1 +1 +1 - Non-dimming Break Chip +10
V10 +550 +1 +2 +2 +2 - Non-dimming Break Chip +10
V11 +600 +1 +2 +2 +2 - Non-dimming Break Chip +10
V12 +650 +1 +2 +2 +2 - Non-dimming Break Chip +10
V13 +800 +2 +3 +2 +2 - Non-dimming Break Chip +10
V14 +1000 +2 +3 +2 +2 +1 Non-dimming Break Chip +10
SP +1200 +2 +3 +2 +3 +1 Non-dimming Break Chip +10

Non-Version Exclusive

These Navis can be used in either version.

MegaMan

Panel missing.png Panel r2 r bn6.png
Object megaman-bn6.png
Panel missing.png


Panel bottom missing.png Panel bottom r bn6.png Panel bottom missing.png


MegaMan
HP MegaMan's current HP
Element None
Weakness ---
B Button PowerAttack ChargeShot (Buster Attack x10)
Abilities
  • MegaMan can be further boosted with the Navi Customizer, but is not allowed access to Beast Out or use Patch Cards. The Cross System can still be accessed on the Custom Screen.
Operation Point (Beast Link Gate only)
MegaMan's Navi Link System Boost
Version HP Attack Speed Charge Custom MegaFolder
V1 +20 - - - - -
V2 +40 - - - - -
V3 +60 +1 - - - -
V4 +80 +1 - - - -
V5 +100 +1 +1 - - -
V6 +120 +1 +1 - - -
V7 +140 +1 +1 +1 - -
V8 +160 +1 +1 +1 - -
V9 +180 +1 +1 +1 - -
V10 +200 +1 +2 +1 +1 +1
V11 +220 +2 +2 +2 +1 +1
V12 +240 +2 +2 +2 +1 +1
V13 +260 +2 +3 +2 +2 +1
V14 +280 +2 +3 +3 +2 +2
SP +300 +3 +3 +3 +2 +2

ProtoMan

Panel missing.png Panel r2 r bn6.png
Object protoman-bn6.png
Panel missing.png


Panel bottom missing.png Panel bottom r bn6.png Panel bottom missing.png


ProtoMan
HP 800
Element None
Weakness ---
B Button PowerAttack WideSword (60 + Buster Attack x20)
Special Chip StepSwrd B (60 + Buster Attack x20)
Abilities
  • In the field screen, you will still play as MegaMan on the Net. Only in battles will you play as ProtoMan.
Operation Point (Beast Link Gate only)
ProtoMan's Navi Link System Boost
Version HP Attack Speed Charge Custom B + Left MegaFolder A PwrAtk
V1 +100 - - - - Shield - -
V2 +150 - - - - Shield - -
V3 +200 - +1 - - Shield - -
V4 +250 - +1 - - Shield - -
V5 +300 +1 +1 +1 - Shield - -
V6 +350 +1 +1 +1 - Shield - -
V7 +400 +1 +1 +1 - Shield - -
V8 +430 +1 +1 +1 +1 Shield - -
V9 +460 +1 +1 +1 +1 Shield - -
V10 +490 +1 +2 +2 +1 Shield - -
V11 +520 +1 +2 +2 +1 Reflect - -
V12 +540 +2 +2 +2 +1 Reflect - Non-dimming Sword Chip x2
V13 +560 +2 +2 +2 +1 Reflect +1 Non-dimming Sword Chip x2
V14 +580 +3 +2 +2 +1 Reflect +1 Non-dimming Sword Chip x2
SP +600 +4 +3 +3 +2 Reflect +1 Non-dimming Sword Chip x2

Battle Chip Stadium

There are a few exclusive Navi Data Chips made for the Battle Chip Stadium that are not be playable in BN6

  • Dark MegaMan: When used in BN6, this is treated as a MegaMan Navi Data Chip. He starts off as LV20 right out of the box.
  • Dark ProtoMan: When used in BN6, this is treated as a ProtoMan Navi Data Chip.
  • Colonel: When used in BN6, this is treated as a MegaMan Navi Data Chip.
  • Bass: When used in BN6, this is treated as a MegaMan Navi Data Chip.
  • Beast Out Bass: When used in BN6, this is treated as a MegaMan Navi Data Chip.

Glitches