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Patch Notes
Preview 1
- Fixed TwnFng firing backwards under certain conditions.
- Fixed BrakSwrd and BrakBlde collision and effect shapes.
- Fixed HatMan's explosion card targeting the wrong field under certain conditions.
- Fixed "Choose TagChip" still appearing under certain conditions.
- Fixed RideMan's shot effect being flipped under certain conditions.
- Fixed RRideMan not attacking if the enemy is in the panel in front of the user.
- Fixed RRideMan's collision shape to a shape.
- Fixed BassAnly's fire spawning on the wrong panels under certain conditions.
- Fixed BassAnly's fire spawning outside the field.
- Fixed HatTrick's doves not targeting the enemy under certain conditions.
- Fixed Tornado-based chips interacting with panels.
- Fixed FstGauge/SloGauge causing a softlock under certain conditions.
- Fixed aqua chips still freezing on ice panels.
- Fixed ice panels not doubling elec damage.
- Trans Arm is currently not implemented, Crosses and Beast Out are disabled.
- Lava panels are currently not implemented.
- Legend of Network Program Advances are currently not implemented, Battle Network 6 Program Advances are currently disabled.
- Stages with panels that do not exist in Legend of Network currently still appear.
- The game now loads a completed PvP save when a save that was created by an unpatched game in used.
- Choosing "New Game" on the title screen now loads a completed PvP save instead of starting a completely new game.
- The NaviCustomizer has been replaced by the SkillEditor.
- Folder chip copy limits are now based on chip class instead of MB.
- Old
- 0-19MB: 5 copies.
- 20-29MB: 4 copies.
- 30-39MB: 3 copies.
- 40-49MB: 2 copies.
- 50+MB: 1 copies.
- New
- Standard: 4 copies.
- Mega: 1 copies.
- Giga: 1 copies.
- Added a MegaMan NPC to Lan's room to start a fight with a stationary 4000HP MegaMan.
- Added a ProtoMan NPC to Lan's room to start a fight with ProtoManSP.
- Getting hit by an aqua attack on an ice panel no longer causes a frozen status effect.
- Cursor-based chips no longer remove traps.
- Wind-based chips no longer remove barriers.
- Elec attacks now do double damage on ice panels.
- Delay between buster shots is now always 16 frames instead of being based on the buster Speed stat.
- Removed buster Speed stat.
- Removed Cross selection from the Custom Screen.
- Removed the Beast Out button selection from the Custom Screen.
- Fires a shot that explodes in a shape after colliding with a target.
- Damage: 30
- Element Icon: None
- MB: 4
- Codes: B/D/G/*
- Fires a shot that explodes in a shape after colliding with a target.
- Damage: 30
- Element Icon: None
- MB: 6
- Codes: D/J/S
- Fires a shot that explodes in a shape after colliding with a target.
- Damage: 30
- Element Icon: None
- MB: 8
- Codes: D/H/T
- Spreadr series consolidated into a single chip.
- Damage: 60
- Element Icon: None
- MB: 10
- Codes: D/E/F/*
- Fires a shot that explodes in a shape after colliding with a target.
- Damage: 40
- Element Icon: Heat
- MB: 16
- Codes: B/C/H
- Fires a shot that explodes in a shape after colliding with a target.
- Damage: 40
- Element Icon: Heat
- MB: 22
- Codes: C/D/H
- Fires a shot that explodes in a shape after colliding with a target.
- Damage: 40
- Element Icon: Heat
- MB: 28
- Codes: D/E/H
- Fires a shot that explodes in a shape after colliding with a target.
- Damage: 60
- Element Icon: Aqua
- MB: 18
- Codes: B/D/F
- Fires a shot that explodes in a shape after colliding with a target.
- Damage: 60
- Element Icon: Aqua
- MB: 24
- Codes: B/D/E
- Fires a shot that explodes in a shape after colliding with a target.
- Damage: 60
- Element Icon: Aqua
- MB: 30
- Codes: B/E/G
- A cursor sweeps the 3 columns in front of the user and locks on to and attacks the first enemy it finds.
- Damage: 70/100/130
- Element Icon: Cursor
- MB: 18/27/36
- Codes:
- MrkCan1: K/M/S/*
- MrkCan2: D/F/Z
- MrkCan3: E/R/Y
- Spawns fangs above and below the user and launches them.
- Damage: 70/100/130
- Element Icon: None
- MB: 13/26/29
- Codes:
- TwnFng1: A/B/C/*
- TwnFng2: O/P/Q
- TwnFng3: F/G/H
- WideSht split into a series.
- Damage: 80/100/120
- Element Icon: Aqua
- MB: 10/30/50
- Codes:
- WideSht1: C/D/E/*
- WideSht2: L/M/N
- WideSht3: S/T/U
- Thunder split into a series.
- Damage: 40/60/80
- Element Icon: Elec
- MB: 7/18/33
- Codes:
- Thunder1: B/L/P/*
- Thunder2: H/P/S
- Thunder3: I/T/W
- Fires an electric shot that spreads in a shape after colliding with a target.
- Damage: 80/100/120
- Element Icon: Elec
- MB: 32/46/60
- Codes:
- ElcReel1: C/V/Z/*
- ElcReel2: B/Q/Y
- ElcReel3: E/L/R
- Fires an electric ring paralyzes the enemy it hits.
- Damage: 30/50/70
- Element Icon: Elec
- MB: 8/18/28
- Codes:
- ZapRing1: A/M/P/*
- ZapRing2: G/R/W
- ZapRing3: C/O/Z
- Creates an 8 hit tornado 2 panels ahead.
- Damage: 20
- Element Icon: Aqua
- MB: 18
- Codes: B/G/I
- Creates an 8 hit tornado 2 panels ahead.
- Damage: 20
- Element Icon: Wood
- MB: 20
- Codes: I/K/S
- Throws a bomb 3 panels away and creates an explosion in a shape.
- Damage: 80
- Element Icon: None
- MB: 12
- Codes: E/P/W
- Throws a bomb 3 panels away and creates an explosion in a shape.
- Damage: 110
- Element Icon: None
- MB: 18
- Codes: C/K/Z
- Throws a bomb 3 panels away and creates an explosion and cracks panels in a shape.
- Damage: 80
- Element Icon: None
- MB: 24
- Codes: C/R/V
- Throws a bomb 3 panels away and creates an explosion in a shape. Paralyzes the target.
- Damage: 90
- Element Icon: None
- MB: 30
- Codes: H/N/P
- Throws a heavy 3 panels away that moves vertically after landing.
- Damage: 90/110/130
- Element Icon: None
- MB: 34/40/50
- Codes:
- Shake1: A/K/P/*
- Shake2: B/L/Y
- Shake3: F/H/N
- Throws a ball 3 panels away that breaks the panel after landing.
- Damage: 140
- Element Icon: None
- MB: 32
- Codes: C/T/Z
- Throws a ball 3 panels away that turns the panel into lava after landing.
- Lava panels are currently not implemented.
- Damage: 150
- Element Icon: Heat
- MB: 40
- Codes: C/N/W
- Throws a ball 3 panels away that turns the panel into ice after landing.
- Damage: 160
- Element Icon: Aqua
- MB: 48
- Codes: F/I/M
- Throws a ball 3 panels away that turns the panel into poison after landing.
- Damage: 180
- Element Icon: None
- MB: 56
- Codes: A/F/X
- Throws a ball 3 panels away. If the ball falls in a hole, explodes in a shape.
- Damage: 200
- Element Icon: Aqua
- MB: 38
- Codes: G/M/S
- Cuts the panels in front of the user in a shape. Pierces guard.
- Damage: 100
- Element Icon: Sword
- MB: 32
- Codes: A/G/Q
- Cuts the panels in front of the user in a shape. Pierces guard.
- Damage: 150
- Element Icon: Sword
- MB: 46
- Codes: G/J/U
- Cuts the panels in front of the user in a shape followed by a shape.
- Damage: 60/80/100
- Element Icon: Sword
- MB: 25/37/49
- Codes:
- Katana1: D/H/S/*
- Katana2: B/R/W
- Katana3: A/J/Z
- StepSwrd split into a series.
- Damage: 100/140/180
- Element Icon: Sword
- MB: 28/54/67
- Codes:
- StepSrd1: B/L/P/*
- StepSrd2: A/M/T
- StepSrd3: E/L/R
- DrilArm split into a series.
- No longer pushes.
- Now always hits 3 times.
- Time between hits reduced from 12 frames to 4 frames.
- Duration increased from 24 frames to 48 frames.
- Damage: 40/50/60
- Element Icon: None
- MB: 38/51/64
- Codes:
- DrilArm1: A/J/W/*
- DrilArm2: D/L/S
- DrilArm3: I/P/Z
- Spawns a shockwave in front of the user that travels down the row.
- Damage: 60/80/100
- Element Icon: None
- MB: 16/32/48
- Codes:
- ShockWav: D/J/R/*
- SonicWav: G/M/W
- DynaWave: J/O/S
- Spawns a fire tower in front of the user that travels forward while matching that user's vertical panel.
- Damage: 90/130/170
- Element Icon: Heat
- MB: 22/36/54
- Codes:
- FireTwr1: B/F/H/*
- FireTwr2: B/I/P
- FireTwr3: F/G/Q
- Spawns an aqua tower in front of the user that travels forward while matching that user's vertical panel.
- Damage: 90/130/170
- Element Icon: Aqua
- MB: 23/36/49
- Codes:
- AquaTwr1: A/E/N/*
- AquaTwr2: I/N/T
- AquaTwr3: G/M/Y
- Spawns a wood tower in front of the user that travels forward while matching that user's vertical panel.
- Damage: 90/130/170
- Element Icon: Wood
- MB: 20/31/42
- Codes:
- WoodTwr1: A/E/M/*
- WoodTwr2: F/K/U
- WoodTwr3: A/U/V
- Spawns a whirlpool in front of the user that travels forward until reaching the first enemy, then returns.
- Damage: 70/100/130
- Element Icon: Aqua
- MB: 30/42/54
- Codes:
- AqWhirl1: B/F/N/*
- AqWhirl2: A/H/O
- AqWhirl3: D/I/R
- Spawns 6/8/10 meteors on random panels on the opponent's field.
- Damage: 60/70/80
- Element Icon: Heat
- MB: 26/42/56
- Codes:
- Astroid1: A/Q/T
- Astroid2: E/M/U
- Astroid3: C/P/Y
- Magnum split into a series.
- Duration decreased from 300 frames to 84 frames.
- Now always uses a vertical cursor instead of alternating between vertical and horizontal.
- Damage: 100/130/160
- Element Icon: Cursor
- MB: 28/34/40
- Codes:
- Magnum1: F/L/W
- Magnum2: G/K/O
- Magnum3: J/Q/X
- CircGun split into a series.
- Duration decreased from 360 frames to 190 frames.
- Duration on panel increased from 2 frames to 3.
- Damage: 120/150/180
- Element Icon: Cursor
- MB: 30/40/50
- Codes:
- CircGun1: H/T/Z
- CircGun2: D/G/T
- CircGun3: J/M/R
- A shield protects the user and spawns a shockwave when hit.
- Damage: 60/120/180
- Element Icon: None
- MB: 4/12/20
- Codes:
- Guard1: A/C/P/*
- Guard2: B/G/Y/*
- Guard3: E/F/O/*
- A shield protects the user and attacks down the row when hit.
- Damage: 130/160/190
- Element Icon: None
- MB: 32/40/52
- Codes:
- CrsShld1: C/L/P
- CrsShld2: C/L/T
- CrsShld3: E/L/R
- Breaks the panel in front of the user.
- Element Icon: None
- MB: 4
- Codes: *
- Breaks the panels in front of the user in a shape.
- Element Icon: None
- MB: 7
- Codes: *
- Breaks the panels in front of the user in a shape.
- Element Icon: None
- MB: 10
- Codes: *
- Cracks every panel.
- Element Icon: None
- MB: 40
- Codes: *
- Breaks every panel.
- Element Icon: None
- MB: 48
- Codes: *
- Turns every panel into poison.
- Element Icon: None
- MB: 56
- Codes: *
- If the opponent uses a fire attack, they are attacked by a fire attack.
- Damage: 200
- Element Icon: Heat
- MB: 48
- Codes: K/O/T
- If the opponent uses a water attack, they are attacked by a water attack.
- Damage: 200
- Element Icon: Aqua
- MB: 48
- Codes: D/F/U
- If the opponent uses an elec attack, they are attacked by an elec attack.
- Damage: 200
- Element Icon: Elec
- MB: 48
- Codes: A/H/Q
- If the opponent uses a wood attack, they are attacked by a wood attack.
- Damage: 200
- Element Icon: Wood
- MB: 48
- Codes: I/M/T
- SuperCannon to attack 1 enemy.
- Damage: 230
- Element Icon: None
- MB: 48
- Codes: C
- DrilArm but super.
- Damage: 100
- Element Icon: None
- MB: 68
- Codes: D
- Spawns an 8 hit tornado in a shape in front of the user.
- Damage: 30
- Element Icon: None
- MB: 54
- Codes: H
- Cuts a shape in front of the user.
- Damage: 200
- Element Icon: Sword
- MB: 65
- Codes: P
- Cuts a , , and shape in front of the user.
- Damage: 100
- Element Icon: Sword
- MB: 80
- Codes: Z
- Spawns a big foot 3 panels in front of the user. Spawns a shaped explosion after hitting the panel.
- Damage: 280 (foot), 100 (explosion)
- Element Icon: None
- MB: 90
- Codes: F
- Lightning strikes the column 3 panels away from the user. Breaks the panels.
- Damage: 100/120/140/230
- Element Icon: Elec
- MB: 36/52/62/72
- Codes:
- ThunMan: T/*
- ThunManV2: T
- ThunManV3: T
- ThunManSP: T
- Spawns a moving cursor the user stops with the A button and then fires 5 times.
- Damage: 20/25/30/70
- Element Icon: Cursor
- MB: 39/56/64/78
- Codes:
- SerchMan: S/*
- SerchMnV2: S
- SerchMnV3: S
- SerchMnSP: S
- Spawns a card in front of the user with a random effect:
- Spawns fire in a shape. Cracks panels.
- Spawns aqua towers in a shape.
- Spawns an explosion that damages all of the opponent's panels.
- Damage: 100/120/140/230
- Element Icon: None
- MB: 40/51/62/73
- Codes:
- HatMan: H/*
- HatManV2: H
- HatManV3: H
- HatManSP: H
- Fires a shot down every row from the user's column. Pierces invis.
- Damage: 120/140/160/250
- Element Icon: None
- MB: 44/55/66/77
- Codes:
- RideMan: R/*
- RideManV2: R
- RideManV3: R
- RideManSP: R
- Spawns fire in a shape in front of the user.
- Damage: 120/130/140/220
- Element Icon: Heat
- MB: 43/54/65/76
- Codes:
- FlameMan: F/*
- FlameMnV2: F
- FlameMnV3: F
- FlameMnSP: F
- Jumps in front of the first opponent matching row with the user and attacks in a shape. Pierces guard.
- Damage: 180/190/200/290
- Element Icon: None
- MB: 48/58/68/78
- Codes:
- RRideMan: R/*
- RRideMnV2: R
- RRideMnV3: R
- RRideMnSP: R
- Effects:
- Sets base Buster Attack to 5.
- Attack increases from BusterUp are applied on top of this.
- Sets Buster Charge to 5.
- If the user is currently using a Trans Arm, resets the remaining turns to max.
- Allows all Trans Arms to be used again.
- Trans Arm is not currently implemented.
- Element Icon: None
- MB: 92
- Codes: A
- Spawns 5 doves to attack the opponent.
- Damage: 100
- Element Icon: None
- MB: 93
- Codes: H
- Spawns doors in the back of each row and attacks with 2 objects per row.
- Damage: 150
- Element Icon: None
- MB: 98
- Codes: T
- Trojan's legs attack random panels on the opponent's field 16 times. Pierces guard
- Damage: 150
- Element Icon: None
- MB: 99
- Codes: O