Mega Man Battle Network 6: Legend of NetBattles

About the Patch

The Mega Man Battle Network 6: Legend of NetBattles patch aims to replicate Rockman EXE Legend of Network in the Battle Network 6 engine to enable PvP gameplay by:

  • Porting the Legend of Network library to Battle Network 6.
  • Porting unique gameplay features and interactions from Legend of Network.
  • Removing Battle Network 6 interactions that don't exist in Legend of Network.
  • Replacing the NaviCustomizer in Battle Network 6 with the SkillEditor from Legend of Network.
  • Porting Trans Arm system (not currently implemented).

Because this patch is meant for PvP only, it uses a built-in complete save with all content unlocked. No adjustments have been made to the PvE gameplay to make new content obtainable.

Download

The patch is only available through Tango's patch repository. Simply install Tango, load Mega Man Battle Network 6 Cybeast Gregar, and select "bn6_lon Mega Man Battle Network 6: Legend of NetBattles" from the patch list.

Credits

Patch Notes

Preview 1

BugFix Update 1
  • Fixed TwnFng firing backwards under certain conditions.
  • Fixed BrakSwrd and BrakBlde collision and effect shapes.
  • Fixed HatMan's explosion card targeting the wrong field under certain conditions.
  • Fixed "Choose TagChip" still appearing under certain conditions.
  • Fixed RideMan's shot effect being flipped under certain conditions.
  • Fixed RRideMan not attacking if the enemy is in the panel in front of the user.
  • Fixed RRideMan's collision shape to a shape.
  • Fixed BassAnly's fire spawning on the wrong panels under certain conditions.
  • Fixed BassAnly's fire spawning outside the field.
  • Fixed HatTrick's doves not targeting the enemy under certain conditions.
  • Fixed Tornado-based chips interacting with panels.
  • Fixed FstGauge/SloGauge causing a softlock under certain conditions.
  • Fixed aqua chips still freezing on ice panels.
  • Fixed ice panels not doubling elec damage.
TODO
  • Trans Arm is currently not implemented, Crosses and Beast Out are disabled.
  • Lava panels are currently not implemented.
  • Legend of Network Program Advances are currently not implemented, Battle Network 6 Program Advances are currently disabled.
  • Stages with panels that do not exist in Legend of Network currently still appear.
General Updates
  • The game now loads a completed PvP save when a save that was created by an unpatched game in used.
  • Choosing "New Game" on the title screen now loads a completed PvP save instead of starting a completely new game.
  • The NaviCustomizer has been replaced by the SkillEditor.
  • Folder chip copy limits are now based on chip class instead of MB.
    • Old
      • 0-19MB: 5 copies.
      • 20-29MB: 4 copies.
      • 30-39MB: 3 copies.
      • 40-49MB: 2 copies.
      • 50+MB: 1 copies.
    • New
      • Standard: 4 copies.
      • Mega: 1 copies.
      • Giga: 1 copies.
  • Added a MegaMan NPC to Lan's room to start a fight with a stationary 4000HP MegaMan.
  • Added a ProtoMan NPC to Lan's room to start a fight with ProtoManSP.
Battle Updates
  • Getting hit by an aqua attack on an ice panel no longer causes a frozen status effect.
  • Cursor-based chips no longer remove traps.
  • Wind-based chips no longer remove barriers.
  • Elec attacks now do double damage on ice panels.
  • Delay between buster shots is now always 16 frames instead of being based on the buster Speed stat.
  • Removed buster Speed stat.
  • Removed Cross selection from the Custom Screen.
  • Removed the Beast Out button selection from the Custom Screen.
Removed / New Battle Chips
AirShot
  • Removed chip.
Spreadr
  • Removed chip series.
GunDelS
  • Removed chip series.
YoYo
  • Removed chip.
TrnArrw
  • Removed chip series.
BblStar
  • Removed chip series.
DolThdr
  • Removed chip series.
RskyHny
  • Removed chip series.
RlngLog
  • Removed chip series.
IronShl
  • Removed chip series.
AuraHed
  • Removed chip series.
Static
  • Removed chip.
MachGun
  • Removed chip series.
EnergBom
  • Removed chip.
MegEnBom
  • Removed chip.
FlshBom
  • Removed chip series.
BugBomb
  • Removed chip.
FireSwrd
  • Removed chip.
AquaSwrd
  • Removed chip.
ElecSwrd
  • Removed chip.
BambSwrd
  • Removed chip.
WindRack
  • Removed chip.
VarSwrd
  • Removed chip.
NeoVari
  • Removed chip.
MoonBld
  • Removed chip.
MchnSwrd
  • Removed chip.
ElemSwrd
  • Removed chip.
AssnSwrd
  • Removed chip.
Rflectr
  • Removed chip series.
WaveArm
  • Removed chip series.
SandWrm
  • Removed chip series.
SumnBlk
  • Removed chip series.
Snake
  • Removed chip.
NumbrBl
  • Removed chip.
BurnSqr
  • Removed chip series.
AquaNdl
  • Removed chip series.
BlzrdBal
  • Removed chip.
Sensor
  • Removed chip series.
HeatDrgn
  • Removed chip.
ElecDrgn
  • Removed chip.
AquaDrgn
  • Removed chip.
WoodDrgn
  • Removed chip.
GolmHit
  • Removed chip series.
JustcOne
  • Removed chip.
AirSpin
  • Removed chip series.
LilBolr
  • Removed chip series.
AirRaid
  • Removed chip series.
Fanfare
  • Removed chip.
Discord
  • Removed chip.
Timpani
  • Removed chip.
Silence
  • Removed chip.
VDoll
  • Removed chip.
Anubis
  • Removed chip.
GrabBnsh
  • Removed chip.
GrabRvng
  • Removed chip.
ComingRd
  • Removed chip.
GoingRd
  • Removed chip.
BugFix
  • Removed chip.
BblWrap
  • Removed chip.
LifeAur
  • Removed chip.
MagCoil
  • Removed chip.
ColArmy
  • Removed chip.
ElemTrap
  • Removed chip.
AntiNavi
  • Removed chip.
AntiSwrd
  • Removed chip.
AntiRecv
  • Removed chip.
WhiCapsl
  • Removed chip.
Uninstll
  • Removed chip.
HeatMan
  • Removed chip series.
ElecMan
  • Removed chip series.
SlashMan
  • Removed chip series.
EraseMan
  • Removed chip series.
ChrgeMan
  • Removed chip series.
TenguMan
  • Removed chip series.
GrndMan
  • Removed chip series.
DustMan
  • Removed chip series.
BlastMan
  • Removed chip series.
DiveMan
  • Removed chip series.
CrcusMan
  • Removed chip series.
JudgeMan
  • Removed chip series.
ElmntMan
  • Removed chip series.
Colonel
  • Removed chip series.
DblBeast
  • Removed chip.
BigHook
  • Removed chip.
DeltaRay
  • Removed chip.
ColForce
  • Removed chip.
BugRSwrd
  • Removed chip.
MetrKnuk
  • Removed chip.
CrossDiv
  • Removed chip.
HubBatc
  • Removed chip.
BgDthThd
  • Removed chip.
Gregar
  • Removed chip.
Falzar
  • Removed chip.
ShotGun
New Chip
  • Fires a shot that explodes in a shape after colliding with a target.
  • Damage: 30
  • Element Icon: None
  • MB: 4
  • Codes: B/D/G/*
V-Gun
New Chip
  • Fires a shot that explodes in a shape after colliding with a target.
  • Damage: 30
  • Element Icon: None
  • MB: 6
  • Codes: D/J/S
SideGun
New Chip
  • Fires a shot that explodes in a shape after colliding with a target.
  • Damage: 30
  • Element Icon: None
  • MB: 8
  • Codes: D/H/T
Spreader
New Chip
  • Spreadr series consolidated into a single chip.
  • Damage: 60
  • Element Icon: None
  • MB: 10
  • Codes: D/E/F/*
HeatShot
New Chip
  • Fires a shot that explodes in a shape after colliding with a target.
  • Damage: 40
  • Element Icon: Heat
  • MB: 16
  • Codes: B/C/H
Heat-V
New Chip
  • Fires a shot that explodes in a shape after colliding with a target.
  • Damage: 40
  • Element Icon: Heat
  • MB: 22
  • Codes: C/D/H
HeatSide
New Chip
  • Fires a shot that explodes in a shape after colliding with a target.
  • Damage: 40
  • Element Icon: Heat
  • MB: 28
  • Codes: D/E/H
Bubbler
New Chip
  • Fires a shot that explodes in a shape after colliding with a target.
  • Damage: 60
  • Element Icon: Aqua
  • MB: 18
  • Codes: B/D/F
Bub-V
New Chip
  • Fires a shot that explodes in a shape after colliding with a target.
  • Damage: 60
  • Element Icon: Aqua
  • MB: 24
  • Codes: B/D/E
BublSide
New Chip
  • Fires a shot that explodes in a shape after colliding with a target.
  • Damage: 60
  • Element Icon: Aqua
  • MB: 30
  • Codes: B/E/G
MrkCan
New Chip Series
  • A cursor sweeps the 3 columns in front of the user and locks on to and attacks the first enemy it finds.
  • Damage: 70/100/130
  • Element Icon: Cursor
  • MB: 18/27/36
  • Codes:
    • MrkCan1: K/M/S/*
    • MrkCan2: D/F/Z
    • MrkCan3: E/R/Y
TwnFng
New Chip Series
  • Spawns fangs above and below the user and launches them.
  • Damage: 70/100/130
  • Element Icon: None
  • MB: 13/26/29
  • Codes:
    • TwnFng1: A/B/C/*
    • TwnFng2: O/P/Q
    • TwnFng3: F/G/H
WideSht
New Chip Series
  • WideSht split into a series.
  • Damage: 80/100/120
  • Element Icon: Aqua
  • MB: 10/30/50
  • Codes:
    • WideSht1: C/D/E/*
    • WideSht2: L/M/N
    • WideSht3: S/T/U
Thunder
New Chip Series
  • Thunder split into a series.
  • Damage: 40/60/80
  • Element Icon: Elec
  • MB: 7/18/33
  • Codes:
    • Thunder1: B/L/P/*
    • Thunder2: H/P/S
    • Thunder3: I/T/W
ElcReel
New Chip Series
  • Fires an electric shot that spreads in a shape after colliding with a target.
  • Damage: 80/100/120
  • Element Icon: Elec
  • MB: 32/46/60
  • Codes:
    • ElcReel1: C/V/Z/*
    • ElcReel2: B/Q/Y
    • ElcReel3: E/L/R
ZapRing
New Chip Series
  • Fires an electric ring paralyzes the enemy it hits.
  • Damage: 30/50/70
  • Element Icon: Elec
  • MB: 8/18/28
  • Codes:
    • ZapRing1: A/M/P/*
    • ZapRing2: G/R/W
    • ZapRing3: C/O/Z
Blizzard
New Chip
  • Creates an 8 hit tornado 2 panels ahead.
  • Damage: 20
  • Element Icon: Aqua
  • MB: 18
  • Codes: B/G/I
Twister
New Chip
  • Creates an 8 hit tornado 2 panels ahead.
  • Damage: 20
  • Element Icon: Wood
  • MB: 20
  • Codes: I/K/S
LineBomb
New Chip
  • Throws a bomb 3 panels away and creates an explosion in a shape.
  • Damage: 80
  • Element Icon: None
  • MB: 12
  • Codes: E/P/W
CrosBomb
New Chip
  • Throws a bomb 3 panels away and creates an explosion in a shape.
  • Damage: 110
  • Element Icon: None
  • MB: 18
  • Codes: C/K/Z
CrakBom
New Chip
  • Throws a bomb 3 panels away and creates an explosion and cracks panels in a shape.
  • Damage: 80
  • Element Icon: None
  • MB: 24
  • Codes: C/R/V
ParaBom
New Chip
  • Throws a bomb 3 panels away and creates an explosion in a shape. Paralyzes the target.
  • Damage: 90
  • Element Icon: None
  • MB: 30
  • Codes: H/N/P
Shake
New Chip Series
  • Throws a heavy 3 panels away that moves vertically after landing.
  • Damage: 90/110/130
  • Element Icon: None
  • MB: 34/40/50
  • Codes:
    • Shake1: A/K/P/*
    • Shake2: B/L/Y
    • Shake3: F/H/N
CannBall
New Chip
  • Throws a ball 3 panels away that breaks the panel after landing.
  • Damage: 140
  • Element Icon: None
  • MB: 32
  • Codes: C/T/Z
LavaBall
New Chip
  • Throws a ball 3 panels away that turns the panel into lava after landing.
    • Lava panels are currently not implemented.
  • Damage: 150
  • Element Icon: Heat
  • MB: 40
  • Codes: C/N/W
IceBall
New Chip
  • Throws a ball 3 panels away that turns the panel into ice after landing.
  • Damage: 160
  • Element Icon: Aqua
  • MB: 48
  • Codes: F/I/M
PoisBall
New Chip
  • Throws a ball 3 panels away that turns the panel into poison after landing.
  • Damage: 180
  • Element Icon: None
  • MB: 56
  • Codes: A/F/X
Geyser
New Chip
  • Throws a ball 3 panels away. If the ball falls in a hole, explodes in a shape.
  • Damage: 200
  • Element Icon: Aqua
  • MB: 38
  • Codes: G/M/S
BrakSwrd
New Chip
  • Cuts the panels in front of the user in a shape. Pierces guard.
  • Damage: 100
  • Element Icon: Sword
  • MB: 32
  • Codes: A/G/Q
BrakBlde
New Chip
  • Cuts the panels in front of the user in a shape. Pierces guard.
  • Damage: 150
  • Element Icon: Sword
  • MB: 46
  • Codes: G/J/U
Katana
New Chip Series
  • Cuts the panels in front of the user in a shape followed by a shape.
  • Damage: 60/80/100
  • Element Icon: Sword
  • MB: 25/37/49
  • Codes:
    • Katana1: D/H/S/*
    • Katana2: B/R/W
    • Katana3: A/J/Z
StepSrd
New Chip Series
  • StepSwrd split into a series.
  • Damage: 100/140/180
  • Element Icon: Sword
  • MB: 28/54/67
  • Codes:
    • StepSrd1: B/L/P/*
    • StepSrd2: A/M/T
    • StepSrd3: E/L/R
DrilArm
New Chip Series
  • DrilArm split into a series.
  • No longer pushes.
  • Now always hits 3 times.
  • Time between hits reduced from 12 frames to 4 frames.
  • Duration increased from 24 frames to 48 frames.
  • Damage: 40/50/60
  • Element Icon: None
  • MB: 38/51/64
  • Codes:
    • DrilArm1: A/J/W/*
    • DrilArm2: D/L/S
    • DrilArm3: I/P/Z
ShockWav
New Chip Series
  • Spawns a shockwave in front of the user that travels down the row.
  • Damage: 60/80/100
  • Element Icon: None
  • MB: 16/32/48
  • Codes:
    • ShockWav: D/J/R/*
    • SonicWav: G/M/W
    • DynaWave: J/O/S
FireTwr
New Chip Series
  • Spawns a fire tower in front of the user that travels forward while matching that user's vertical panel.
  • Damage: 90/130/170
  • Element Icon: Heat
  • MB: 22/36/54
  • Codes:
    • FireTwr1: B/F/H/*
    • FireTwr2: B/I/P
    • FireTwr3: F/G/Q
AquaTwr
New Chip Series
  • Spawns an aqua tower in front of the user that travels forward while matching that user's vertical panel.
  • Damage: 90/130/170
  • Element Icon: Aqua
  • MB: 23/36/49
  • Codes:
    • AquaTwr1: A/E/N/*
    • AquaTwr2: I/N/T
    • AquaTwr3: G/M/Y
WoodTwr
New Chip Series
  • Spawns a wood tower in front of the user that travels forward while matching that user's vertical panel.
  • Damage: 90/130/170
  • Element Icon: Wood
  • MB: 20/31/42
  • Codes:
    • WoodTwr1: A/E/M/*
    • WoodTwr2: F/K/U
    • WoodTwr3: A/U/V
AqWhirl
New Chip Series
  • Spawns a whirlpool in front of the user that travels forward until reaching the first enemy, then returns.
  • Damage: 70/100/130
  • Element Icon: Aqua
  • MB: 30/42/54
  • Codes:
    • AqWhirl1: B/F/N/*
    • AqWhirl2: A/H/O
    • AqWhirl3: D/I/R
Astroid
New Chip Series
  • Spawns 6/8/10 meteors on random panels on the opponent's field.
  • Damage: 60/70/80
  • Element Icon: Heat
  • MB: 26/42/56
  • Codes:
    • Astroid1: A/Q/T
    • Astroid2: E/M/U
    • Astroid3: C/P/Y
Magnum
New Chip Series
  • Magnum split into a series.
  • Duration decreased from 300 frames to 84 frames.
  • Now always uses a vertical cursor instead of alternating between vertical and horizontal.
  • Damage: 100/130/160
  • Element Icon: Cursor
  • MB: 28/34/40
  • Codes:
    • Magnum1: F/L/W
    • Magnum2: G/K/O
    • Magnum3: J/Q/X
CircGun
New Chip Series
  • CircGun split into a series.
  • Duration decreased from 360 frames to 190 frames.
  • Duration on panel increased from 2 frames to 3.
  • Damage: 120/150/180
  • Element Icon: Cursor
  • MB: 30/40/50
  • Codes:
    • CircGun1: H/T/Z
    • CircGun2: D/G/T
    • CircGun3: J/M/R
Guard
New Chip Series
  • A shield protects the user and spawns a shockwave when hit.
  • Damage: 60/120/180
  • Element Icon: None
  • MB: 4/12/20
  • Codes:
    • Guard1: A/C/P/*
    • Guard2: B/G/Y/*
    • Guard3: E/F/O/*
CrsShld
New Chip Series
  • A shield protects the user and attacks down the row when hit.
  • Damage: 130/160/190
  • Element Icon: None
  • MB: 32/40/52
  • Codes:
    • CrsShld1: C/L/P
    • CrsShld2: C/L/T
    • CrsShld3: E/L/R
CrakOut
New Chip
  • Breaks the panel in front of the user.
  • Element Icon: None
  • MB: 4
  • Codes: *
DublCrak
New Chip
  • Breaks the panels in front of the user in a shape.
  • Element Icon: None
  • MB: 7
  • Codes: *
TripCrak
New Chip
  • Breaks the panels in front of the user in a shape.
  • Element Icon: None
  • MB: 10
  • Codes: *
Geddon1
New Chip
  • Cracks every panel.
  • Element Icon: None
  • MB: 40
  • Codes: *
Geddon2
New Chip
  • Breaks every panel.
  • Element Icon: None
  • MB: 48
  • Codes: *
Geddon3
New Chip
  • Turns every panel into poison.
  • Element Icon: None
  • MB: 56
  • Codes: *
AntiFire
New Chip
  • If the opponent uses a fire attack, they are attacked by a fire attack.
  • Damage: 200
  • Element Icon: Heat
  • MB: 48
  • Codes: K/O/T
AntiWatr
New Chip
  • If the opponent uses a water attack, they are attacked by a water attack.
  • Damage: 200
  • Element Icon: Aqua
  • MB: 48
  • Codes: D/F/U
AntiElec
New Chip
  • If the opponent uses an elec attack, they are attacked by an elec attack.
  • Damage: 200
  • Element Icon: Elec
  • MB: 48
  • Codes: A/H/Q
AntiWood
New Chip
  • If the opponent uses a wood attack, they are attacked by a wood attack.
  • Damage: 200
  • Element Icon: Wood
  • MB: 48
  • Codes: I/M/T
SuprCann
New Mega Chip
  • SuperCannon to attack 1 enemy.
  • Damage: 230
  • Element Icon: None
  • MB: 48
  • Codes: C
SuprDril
New Mega Chip
  • DrilArm but super.
  • Damage: 100
  • Element Icon: None
  • MB: 68
  • Codes: D
M-Huricn
New Mega Chip
  • Spawns an 8 hit tornado in a shape in front of the user.
  • Damage: 30
  • Element Icon: None
  • MB: 54
  • Codes: H
HeroSwrd
New Mega Chip
  • Cuts a shape in front of the user.
  • Damage: 200
  • Element Icon: Sword
  • MB: 65
  • Codes: P
Z Saber
New Mega Chip
  • Cuts a , , and shape in front of the user.
  • Damage: 100
  • Element Icon: Sword
  • MB: 80
  • Codes: Z
BigFoot
New Mega Chip
  • Spawns a big foot 3 panels in front of the user. Spawns a shaped explosion after hitting the panel.
  • Damage: 280 (foot), 100 (explosion)
  • Element Icon: None
  • MB: 90
  • Codes: F
ThunMan
New Mega Chip Series
  • Lightning strikes the column 3 panels away from the user. Breaks the panels.
  • Damage: 100/120/140/230
  • Element Icon: Elec
  • MB: 36/52/62/72
  • Codes:
    • ThunMan: T/*
    • ThunManV2: T
    • ThunManV3: T
    • ThunManSP: T
SerchMan
New Mega Chip Series
  • Spawns a moving cursor the user stops with the A button and then fires 5 times.
  • Damage: 20/25/30/70
  • Element Icon: Cursor
  • MB: 39/56/64/78
  • Codes:
    • SerchMan: S/*
    • SerchMnV2: S
    • SerchMnV3: S
    • SerchMnSP: S
HatMan
New Mega Chip Series
  • Spawns a card in front of the user with a random effect:
    • Spawns fire in a shape. Cracks panels.
    • Spawns aqua towers in a shape.
    • Spawns an explosion that damages all of the opponent's panels.
  • Damage: 100/120/140/230
  • Element Icon: None
  • MB: 40/51/62/73
  • Codes:
    • HatMan: H/*
    • HatManV2: H
    • HatManV3: H
    • HatManSP: H
RideMan
New Mega Chip Series
  • Fires a shot down every row from the user's column. Pierces invis.
  • Damage: 120/140/160/250
  • Element Icon: None
  • MB: 44/55/66/77
  • Codes:
    • RideMan: R/*
    • RideManV2: R
    • RideManV3: R
    • RideManSP: R
FlameMan
New Mega Chip Series
  • Spawns fire in a shape in front of the user.
  • Damage: 120/130/140/220
  • Element Icon: Heat
  • MB: 43/54/65/76
  • Codes:
    • FlameMan: F/*
    • FlameMnV2: F
    • FlameMnV3: F
    • FlameMnSP: F
RRideMan
New Mega Chip Series
  • Jumps in front of the first opponent matching row with the user and attacks in a shape. Pierces guard.
  • Damage: 180/190/200/290
  • Element Icon: None
  • MB: 48/58/68/78
  • Codes:
    • RRideMan: R/*
    • RRideMnV2: R
    • RRideMnV3: R
    • RRideMnSP: R
FulPwArm
New Giga Chip
  • Effects:
    • Sets base Buster Attack to 5.
      • Attack increases from BusterUp are applied on top of this.
    • Sets Buster Charge to 5.
    • If the user is currently using a Trans Arm, resets the remaining turns to max.
    • Allows all Trans Arms to be used again.
    • Trans Arm is not currently implemented.
  • Element Icon: None
  • MB: 92
  • Codes: A
HatTrick
New Giga Chip
  • Spawns 5 doves to attack the opponent.
  • Damage: 100
  • Element Icon: None
  • MB: 93
  • Codes: H
TrjnHors
New Giga Chip
  • Spawns doors in the back of each row and attacks with 2 objects per row.
  • Damage: 150
  • Element Icon: None
  • MB: 98
  • Codes: T
OrigTrjn
New Giga Chip
  • Trojan's legs attack random panels on the opponent's field 16 times. Pierces guard
  • Damage: 150
  • Element Icon: None
  • MB: 99
  • Codes: O
Battle Chip Updates
Cannon
  • MB increased from 6 to 8.
HiCannon
  • Damage decreased from 100 to 80.
M-Cannon
  • MB increased from 38 to 40.
  • Damage decreased from 180 to 120.
Vulcan
  • Time between shots reduced from 11 frames to 4 frames.
  • Codes changed:
    • Vulcan1: B/D/S/* to C/D/E/*
    • Vulcan2: D/F/L to A/B/C
    • Vulcan3: A/G/R to L/M/N
TankCan
  • No longer pushes the target on hit.
  • Damage reduced from 120/160/200 to 100/140/180.
  • MB rescaled from 17/28/39 to 20/28/40.
  • Codes changed:
    • TankCan1: A/G/R to A/G/R/*
ElcPuls
  • ElcPuls2 now paralyzes instead of pulling the target.
  • ElcPuls3 now paralyzes instead of increasing HP bug level.
  • Codes changed:
    • ElcPuls1: J/L/S to J/K/L/*
    • ElcPuls2: A/E/J to E/F/G
    • ElcPuls1: A/J/S to P/Q/R
CornSht
  • Number of hits reduced from 2 to 1.
  • Delay before spread explosions spawn reduced from 12 frames to 1 frame.
  • Codes changed:
    • CornSht1: J/K/L to J/K/L/*
    • CornSht3: P/Q/R to T/U/V
Tornado
  • Element icon changed from wind to none.
  • Damage is no longer doubled by spawning the tornado on certain panel types.
  • Element is no longer changed by spawning the tornado on certain panel types.
BlkBomb
  • Damage decreased from 250 to 210.
  • MB increased from 32 to 36.
GrasSeed
  • Delay before the user can use another chip decreased from 10 frames to 0 frames.
IceSeed
  • Delay before the user can use another chip decreased from 10 frames to 0 frames.
PoisSeed
  • Delay before the user can use another chip decreased from 10 frames to 0 frames.
  • Codes changed from H/N/P/* to F/N/X/*.
Sword
  • Collision duration increased from 1 frame to 12 frames.
WideSwrd
  • Collision duration increased from 1 frame to 12 frames.
LongSwrd
  • Collision duration increased from 1 frame to 12 frames.
WideBlde
  • Collision duration increased from 1 frame to 12 frames.
LongBlde
  • Collision duration increased from 1 frame to 12 frames.
AirHocky
  • MB increased from 19 to 26.
  • Element icon changed from break to none.
  • Number of bounces decreased from 10 to 9.
  • Time to reach panel reduced from 6 frames to 4 frames.
  • Delay before the user can use another chip decreased from 50 frames to 0 frames.
FireHit
  • MB rescaled from 12/22/32 to 12/28/44.
  • Damage rescaled from 60/120/180 to 60/100/140.
  • Delay before the user can use another chip decreased from 20 frames to 0 frames.
  • Codes changed:
    • FireHit1: D/E/F to O/P/Q/*
    • FireHit1: R/S/T to H/I/J
    • FireHit3: A/B/C to E/F/G
Boomer
  • Boomer/HiBoomer/M-Boomer renamed to Boomer1/Boomer2/Boomer3.
  • No longer spawns grass panels.
  • Codes changed:
    • Boomer1: J/K/T to J/K/T/*
    • Boomer2: B/L/V to L/T/V
    • Boomer3: I/M/W to I/T/W
Lance
  • No longer pushes.
  • Now causes flashing.
  • Delay before the user can use another chip decreased from 10 frames to 0 frames.
TimeBom
  • Element icon changed from object to none.
  • Delay before the user can use another chip decreased from 30 frames to 0 frames.
  • Codes changed:
    • TimeBom1: F/G/H to H/N/T
    • TimeBom2: C/D/E to D/H/Z
    • TimeBom3: L/M/N to F/H/S
CrakShot
  • MB increased from 4 to 6.
  • Projectile speed increased from 8 pixels per frame to 10 pixels per frame.
DublShot
  • Projectile speed increased from 8 pixels per frame to 10 pixels per frame.
TrplShot
  • Projectile speed increased from 8 pixels per frame to 10 pixels per frame.
Recov10
  • Delay before the user can use another chip decreased from 30 frames to 0 frames.
Recov30
  • Delay before the user can use another chip decreased from 30 frames to 0 frames.
Recov50
  • Delay before the user can use another chip decreased from 30 frames to 0 frames.
Recov80
  • Delay before the user can use another chip decreased from 30 frames to 0 frames.
Recov120
  • Delay before the user can use another chip decreased from 30 frames to 0 frames.
Recov150
  • Delay before the user can use another chip decreased from 30 frames to 0 frames.
Recov200
  • Delay before the user can use another chip decreased from 30 frames to 0 frames.
Recov300
  • Delay before the user can use another chip decreased from 30 frames to 0 frames.
SloGauge
Chip Reworked
  • No longer dims the screen.
  • Arrow display duration increased from 70 frames to 80 frames.
FstGauge
Chip Reworked
  • No longer dims the screen.
  • Arrow display duration increased from 70 frames to 80 frames.
BusterUp
  • Delay before the user can use another chip decreased from 20 frames to 0 frames.
Invisibl
  • Duration reduced from 360 frames to 300 frames
Barrier
Chip Reworked
  • No longer dims the screen.
Barr100
Chip Reworked
  • No longer dims the screen.
AntiDmg
  • Damage increased from 100 to 120.
  • Codes changed from G/R/V/* to G/M/V.
Atk+10
  • Element icon changed from bonus point to none.
Navi+20
  • Element icon changed from bonus point to none.
ColorPt
  • Element icon changed from bonus point to none.
SuprVulc
  • Class changed from Standard to Mega.
  • Time between shots reduced from 11 frames to 4 frames.
  • Damage decreased from 20 to 10.
  • Number of shots increased from 10 to 12.
BigBomb
  • Class changed from Standard to Mega.
  • Damage increased from 140 to 180.
  • MB increased from 32 to 52.
  • Codes changed from O/P/V to B.
Barr200
Chip Reworked
  • Class changed from Standard to Mega.
  • No longer dims the screen.
Muramasa
  • Class changed from Standard to Mega.
  • Max damage increased from 500 to 999.
  • MB increased from 77 to 81.
  • Collision duration increased from 1 frame to 12 frames.
Meteors
  • Class changed from Standard to Mega.
Guardian
  • Class changed from Standard to Mega.
FullCust
Chip Reworked
  • Class changed from Standard to Mega.
  • Now dims the screen.
Snctuary
  • Class changed from Standard to Mega.
Atk+30
  • Class changed from Standard to Mega.
  • Element icon changed from bonus point to none.
DblPoint
  • Class changed from Standard to Mega.
  • Element icon changed from bonus point to none.
Roll
  • Now scales to 4 versions instead of 3.
  • Damage rescaled from 20/40/60 to 20/40/50/60.
  • MB rescaled from 20/40/60 to 20/30/40/60.
ProtoMan
  • Can now be used over holes but cannot jump over a hole to attack.
  • Now scales to 4 versions instead of 3.
  • Damage rescaled from 150/170/290 to 120/140/160/250.
  • MB rescaled from 41/53/68 to 41/52/63/74.
AquaMan
Chip Reworked
  • Renamed from SpoutMan to AquaMan
  • Can now be used over holes.
  • Now always uses AquaStream instead of using AquaHose when outside the back 2 columns.
  • Now always attacks 3 panels away instead of targeting the closest enemy.
  • Number of hits reduced from 3 to 1
  • Now scales to 4 versions instead of 3
  • Damage rescaled from 50/60/120 to 100/120/140/230
  • MB rescaled from 42/56/78 to 38/54/62/77
TmhkMan
  • Can now be used over holes.
  • Now causes flashing.
  • Now scales to 4 versions instead of 3
  • MB rescaled from 40/60/80 to 38/51/63/75
  • Damage rescaled from 140/160/280 to 140/150/160/250
Bass
  • MB reduced from 95 to 94.
  • Shots no longer spawn in pairs.
  • Shots now spawn randomly among all the opponent's panels.
BassAnly
Chip Reworked
  • Bass now jumps to the farthest middle row panel and cuts a shape in front, followed by a region of fire towers that cracks panels from the original panel.
  • Code changed from F to X
  • Damage increased from 160 to 200
  • MB increased from 95 to 96