Rockman EXE 4.5 PvP Patch

About the Patch

The Rockman EXE 4.5 PvP Patch aims to bring a unique PvP experience to Rockman EXE 4.5 by:

  • Making the game's 21 Navis more distinct from one another by introducing new Battle Chip and Custom Screen interactions.
  • Porting balance changes introduced in later Battle Network games.
  • Adding new Battle Chips and removing or increasing the viability of Battle Chips that previously did not get much use.

Because this patch is meant for PvP only, all Navis will start with max HP and Buster Attack, and have all BattleChips in all available codes. No adjustments have been made to the PvE gameplay to make new BattleChips obtainable.

Download

The patch is available through Tango's patch repository. Simply install Tango, load EXE4.5, and select either "Mega Man Battle Network 4.5: Real Operation (US) v1.1 + PvP Patch" or "EXE4.5 PvPパッチ". The patch is also available for download below for manual patching and alternate means for PvP.

Release History

Patch Notes

Preview 2

Bugfix Update 3
  • Fixed WindMan not coming out of PopUp for his Propeller Bomb and Round Tornado Charge Attacks.
  • Fixed StarMan's Man-made Satellite Fortune resetting picked chip code restrictions.
  • Fixed NapalmMan automatically charging while Marking is active.
  • Fixed NapalmMan boosing any chip on Lava Panels instead of just Fire chips.
  • Corrected KnightMan's Charge Attack damage to 50 + 20 × Buster Attack.
  • Fixed Bass' Shooting Buster inheriting the element of the last used attack.
  • Fixed TwnFng hitting twice as many times if used in front of the opponent.
  • Fixed BugBomb downgrading BugCurse's Panel Bug.
  • Sped up JnkRbrn's animation.
  • Fixed Roll healing the user to max HP under certain conditions.
  • Fixed chip charge affecting newly-picked chips if the Custom Screen was opened.
  • The Damage Judge no longer appears if one of the players have 0 HP.
  • IceCubes created from: ColdMan, if he can't push the cube, and IceMan's Ice Slasher freezing obstacles now do 200 damage when pushed instead of inheriting the original obstacle's damage.
  • Removed the following stages:
  • Added the following stages:
  • Added backgrounds:
Bugfix Update 2
  • Fixed status effect button mash color effect happening during Screen Dimming attacks.
  • Fixed summoning a Mettaur causing the HP UI to disappear.
  • Fixed IceSlasher freezing through Shield under certain conditions.
  • Fixed JnkRbrn not using attack boosts.
  • Fixed LaserMan not causing flinching or flashing.
  • Fixed SerchMan not breaking chips even after the Command Code audio cue played.
  • Fixed AntiSwrd not triggering.
  • The sprite for Roll's summoned Mettaurs now scales based on their max HP relative to the normal max HP for a Mettaur of its version
Bugfix Update 1
  • Fixed the previous chip's code sometimes being displayed when the cursor is on the Mettaur Summon button on the Custom Screen.
  • Fixed Regular chips with exactly the Navi's MB losing Regular chip status after reloading the game.
  • Fixed Mettaurs still moving and attacking while frozen.
  • Fixed unblinded mettaurs giving enemy hp visibility to a blinded player.
  • Fixed Bass flinching crashing the game.
  • Fixed meteors softlocking the game if the opponent is not on the field.
General Updates
  • Fixed a bug where swapping a chip with the same chip in a different code sometimes caused an MB error in the folder editor.
  • Addressed possible cause for Regular chips not appearing first in battle.
Battle Updates
  • Navis now enter the Angry emotion for 600 frames after taking more than 300 damage at once or being paralyzed or flinched for 128 frames.
  • Added a sound effect for screen dimming.
  • Added a sound effect for screen dim cut in.
  • Cut in input window increased from 49 frames to 59 frames.
  • Fixed some chips still doing karma checks during cut in.
  • Addressed potential crashes from a player cutting in with their last chip.
  • Grass panel healing rate for Wood-Element Navis reduced:
    • Old
      • 1 HP every 10 frames.
    • New
      • 1 HP every 20 frames when HP > 9.
      • 1 HP every 180 frames when HP < 10.
  • Entering an input to speed up Frozen, Paralyzed, and Immobilized timers is now indicated by flashing white for the frame.
  • GigaChips now appear in chip slots 11-27 after shuffling the folder at the beginning of the battle.
  • The same Program Advance can now only be formed once per battle.
  • Fixed buster charge animation still being visible when the user is invisible.
  • Fixed chip charge sounds still playing for the opponent.
  • Fixed !! effect from being damaged by a weakness not appearing.
Battle Chip Updates
Blizzard
  • The second column of attacks is no longer stopped if the first attack could not spawn because of a hole.
HeatBrth
  • The second column of attacks is no longer stopped if the first attack could not spawn because of a hole.
ElecShok
  • The second column of attacks is no longer stopped if the first attack could not spawn because of a hole.
WoodPwdr
  • The second column of attacks is no longer stopped if the first attack could not spawn because of a hole.
TwnFng
Chip Reworked
  • Fangs now match opponent’s row before shooting forward instead of moving 1 panel up/down before shooting forward.
  • No longer causes flinching and flashing
  • Added delay 16 frame delay between fangs.
Slasher
  • Damage increased from 160 to 200.
Boomer
  • Fixed boomerang sometimes spawning grass on the user’s field.
WhitWeb
  • Duration decreased from 360 frames to 240 frames.
BlakWing
  • No longer spawns a Dark Hole panel under the user.
BigHamr
  • Rock drop height reduced from 176 pixels to 160 pixels.
  • Now spawns at least 1 rock on the opponent’s panel, instead of every rock dropping on a random panel on the opponent’s field.
  • Holding Left while spawning the object now spawns the object behind the user.
GodHammr
  • Holding Left while spawning the object now spawns the object behind the user.
RockCube
  • Holding Left while spawning the object now spawns the object behind the user.
AirSpin
  • Can now be frozen by ColdMan.
  • Can now be thrown by JunkMan.
  • Now counts towards JnkRbrn's destroyed object count.
Wind
  • Holding Left while spawning the object now spawns the object behind the user.
Fan
  • Holding Left while spawning the object now spawns the object behind the user.
Fanfare
  • Holding Left while spawning the object now spawns the object behind the user.
Discord
  • Holding Left while spawning the object now spawns the object behind the user.
Silence
  • Holding Left while spawning the object now spawns the object behind the user.
Guardian
  • Holding Left while spawning the object now spawns the object behind the user.
Anubis
  • Holding Left while spawning the object now spawns the object behind the user.
Jealousy
  • Number of hits rescaled from (Number of Chips the Opponent Has) to (Number of Chips the Opponent Has) - (Number of Chips the User Has).
  • Damage decreased from 100 to 70.
BugChain
  • Now also gives the opponent BlackWeapon HP Bug and buster-healing.
  • Fixed BugChain lowering the opponent’s Battle HP Bug level to the user’s level if both players have Battle HP Bug.
  • Fixed BugChain lowering the opponent’s Custom HP Bug level to the user’s level if both players have Custom HP Bug.
GutPnch
Chip Reworked
  • No longer dims the screen.
  • The user now fires a fist 3 panels forward.
  • The fist advances 1 more panel after colliding with anything.
  • Damage rescaled from 120/160/200 to 130/150/170.
  • MB rescaled from 22/36/49 to 25/33/39.
  • Now Break Element.
Meteors
  • Damage decreased from 60/70/80 to 50/60/70.
  • Using any Meteors chip now cancels any existing Meteors the user already started.
  • No longer targets the same panel twice in a row.
  • Meteors1 no longer comes in * code.
Ligtnin
  • No longer paralyzes.
  • Now causes flinching and flashing.
MetlGer
  • Now spawns on the closest panel of the opponent’s original 3x3 area instead of the closest panel.
  • Gears now move in a 3 panel range, instead of being restricted to the opponent’s area.
WindMan
  • Round Tornados now disappear after colliding with anything.
SerchMan
  • Added audio cue after inputting the Command Code.
JunkMan
  • Fixed softlock when using JunkMan while an AirSpin is on the field.
ShadeMan
  • No longer causes Player Bug when no Command Code is entered.
ColdMan
  • Obstacles frozen by ColdMan now count towards JnkRbrn's destroyed object count.
LaserMan
  • No longer uninstalls through AntiDamage.
VideoMan
Chip Reworked
  • Damage rescaled from 25/30/80 to 25/30/55.
  • MB rescaled from 44/67/75 to 52/62/72.
  • Number of hits per tape reel reduced from 3 to 2.
  • After attacking with 2 tape reels, if the user has panels stolen by the opponent, VideoMan spawns a tape on the opponent's column for each stolen panel.
  • Tapes deal 20/30/40 damage and returns area to the user.
  • Panel-returning tapes immobilize targets hit for 120 frames.
BlueMoon
  • No longer uninstalls through AntiDamage.
SignlRed
  • MB increased from 61 to 71.
  • Holding Left while spawning the object now spawns the object behind the user.
FinalGun
  • Damage increased from 50 to (60 + Total Number of Chips Picked), excluding chips from special Custom Screen functions (eg. plants and recycled chips).
  • Color indicator is now only visible to the user.
  • No longer displays the chip name for the opponent when beginning to charge.
BstFang
  • Fixed fangs causing flashing.
PoisPhar
  • Holding Left while spawning the object now spawns the object behind the user.
DarkNeo
  • No longer spawns a dark hole under the user.