- Fixed WindMan not coming out of PopUp for his Propeller Bomb and Round Tornado Charge Attacks.
- Fixed StarMan's Man-made Satellite Fortune resetting picked chip code restrictions.
- Fixed NapalmMan automatically charging while Marking is active.
- Fixed NapalmMan boosing any chip on Lava Panels instead of just Fire chips.
- Corrected KnightMan's Charge Attack damage to 50 + 20 × Buster Attack.
- Fixed Bass' Shooting Buster inheriting the element of the last used attack.
- Fixed TwnFng hitting twice as many times if used in front of the opponent.
- Fixed BugBomb downgrading BugCurse's Panel Bug.
- Sped up JnkRbrn's animation.
- Fixed Roll healing the user to max HP under certain conditions.
- Fixed chip charge affecting newly-picked chips if the Custom Screen was opened.
- The Damage Judge no longer appears if one of the players have 0 HP.
- IceCubes created from: ColdMan, if he can't push the cube, and IceMan's Ice Slasher freezing obstacles now do 200 damage when pushed instead of inheriting the original obstacle's damage.
- Removed the following stages:
- Added the following stages:
- Added backgrounds:
- Fixed status effect button mash color effect happening during Screen Dimming attacks.
- Fixed summoning a Mettaur causing the HP UI to disappear.
- Fixed IceSlasher freezing through Shield under certain conditions.
- Fixed JnkRbrn not using attack boosts.
- Fixed LaserMan not causing flinching or flashing.
- Fixed SerchMan not breaking chips even after the Command Code audio cue played.
- Fixed AntiSwrd not triggering.
- The sprite for Roll's summoned Mettaurs now scales based on their max HP relative to the normal max HP for a Mettaur of its version
- Fixed the previous chip's code sometimes being displayed when the cursor is on the Mettaur Summon button on the Custom Screen.
- Fixed Regular chips with exactly the Navi's MB losing Regular chip status after reloading the game.
- Fixed Mettaurs still moving and attacking while frozen.
- Fixed unblinded mettaurs giving enemy hp visibility to a blinded player.
- Fixed Bass flinching crashing the game.
- Fixed meteors softlocking the game if the opponent is not on the field.
- Fixed a bug where swapping a chip with the same chip in a different code sometimes caused an MB error in the folder editor.
- Addressed possible cause for Regular chips not appearing first in battle.
- Navis now enter the Angry emotion for 600 frames after taking more than 300 damage at once or being paralyzed or flinched for 128 frames.
- Added a sound effect for screen dimming.
- Added a sound effect for screen dim cut in.
- Cut in input window increased from 49 frames to 59 frames.
- Fixed some chips still doing karma checks during cut in.
- Addressed potential crashes from a player cutting in with their last chip.
- Grass panel healing rate for Wood-Element Navis reduced:
- Old
- New
- 1 HP every 20 frames when HP > 9.
- 1 HP every 180 frames when HP < 10.
- Entering an input to speed up Frozen, Paralyzed, and Immobilized timers is now indicated by flashing white for the frame.
- GigaChips now appear in chip slots 11-27 after shuffling the folder at the beginning of the battle.
- The same Program Advance can now only be formed once per battle.
- Fixed buster charge animation still being visible when the user is invisible.
- Fixed chip charge sounds still playing for the opponent.
- Fixed !! effect from being damaged by a weakness not appearing.
- The second column of attacks is no longer stopped if the first attack could not spawn because of a hole.
- The second column of attacks is no longer stopped if the first attack could not spawn because of a hole.
- The second column of attacks is no longer stopped if the first attack could not spawn because of a hole.
- The second column of attacks is no longer stopped if the first attack could not spawn because of a hole.
- Fangs now match opponent’s row before shooting forward instead of moving 1 panel up/down before shooting forward.
- No longer causes flinching and flashing
- Added delay 16 frame delay between fangs.
- Damage increased from 160 to 200.
- Fixed boomerang sometimes spawning grass on the user’s field.
- Duration decreased from 360 frames to 240 frames.
- No longer spawns a Dark Hole panel under the user.
- Rock drop height reduced from 176 pixels to 160 pixels.
- Now spawns at least 1 rock on the opponent’s panel, instead of every rock dropping on a random panel on the opponent’s field.
- Holding Left while spawning the object now spawns the object behind the user.
- Holding Left while spawning the object now spawns the object behind the user.
- Holding Left while spawning the object now spawns the object behind the user.
- Can now be frozen by ColdMan.
- Can now be thrown by JunkMan.
- Now counts towards JnkRbrn's destroyed object count.
- Holding Left while spawning the object now spawns the object behind the user.
- Holding Left while spawning the object now spawns the object behind the user.
- Holding Left while spawning the object now spawns the object behind the user.
- Holding Left while spawning the object now spawns the object behind the user.
- Holding Left while spawning the object now spawns the object behind the user.
- Holding Left while spawning the object now spawns the object behind the user.
- Holding Left while spawning the object now spawns the object behind the user.
- Number of hits rescaled from (Number of Chips the Opponent Has) to (Number of Chips the Opponent Has) - (Number of Chips the User Has).
- Damage decreased from 100 to 70.
- Now also gives the opponent BlackWeapon HP Bug and buster-healing.
- Fixed BugChain lowering the opponent’s Battle HP Bug level to the user’s level if both players have Battle HP Bug.
- Fixed BugChain lowering the opponent’s Custom HP Bug level to the user’s level if both players have Custom HP Bug.
- No longer dims the screen.
- The user now fires a fist 3 panels forward.
- The fist advances 1 more panel after colliding with anything.
- Damage rescaled from 120/160/200 to 130/150/170.
- MB rescaled from 22/36/49 to 25/33/39.
- Now Break Element.
- Damage decreased from 60/70/80 to 50/60/70.
- Using any Meteors chip now cancels any existing Meteors the user already started.
- No longer targets the same panel twice in a row.
- Meteors1 no longer comes in * code.
- No longer paralyzes.
- Now causes flinching and flashing.
- Now spawns on the closest panel of the opponent’s original 3x3 area instead of the closest panel.
- Gears now move in a 3 panel range, instead of being restricted to the opponent’s area.
- Round Tornados now disappear after colliding with anything.
- Added audio cue after inputting the Command Code.
- Fixed softlock when using JunkMan while an AirSpin is on the field.
- No longer causes Player Bug when no Command Code is entered.
- Obstacles frozen by ColdMan now count towards JnkRbrn's destroyed object count.
- No longer uninstalls through AntiDamage.
- Damage rescaled from 25/30/80 to 25/30/55.
- MB rescaled from 44/67/75 to 52/62/72.
- Number of hits per tape reel reduced from 3 to 2.
- After attacking with 2 tape reels, if the user has panels stolen by the opponent, VideoMan spawns a tape on the opponent's column for each stolen panel.
- Tapes deal 20/30/40 damage and returns area to the user.
- Panel-returning tapes immobilize targets hit for 120 frames.
- No longer uninstalls through AntiDamage.
- MB increased from 61 to 71.
- Holding Left while spawning the object now spawns the object behind the user.
- Damage increased from 50 to (60 + Total Number of Chips Picked), excluding chips from special Custom Screen functions (eg. plants and recycled chips).
- Color indicator is now only visible to the user.
- No longer displays the chip name for the opponent when beginning to charge.
- Fixed fangs causing flashing.
- Holding Left while spawning the object now spawns the object behind the user.
- No longer spawns a dark hole under the user.
- HP increased from 1000 to 1200.
- Now has chip heal for chips that don’t dim the screen, instead of Non-Elemental chips that don’t dim the screen.
Barrier
- Charge time now capped at 240 frames.
- Now also applies Barrier to any allies.
Custom Screen
- Can now sacrifice chips that display damage on the Custom Screen to summon a Mettaur.
- Mettaur has Max HP equal to the damage of the sacrificed chip, capped at 500.
- Mettaur deals damage equal to half its Max HP.
- Can only have 1 Mettaur at a time.
- The summoned Mettaur's version is determined by its Max HP
- Mettaur 3 EX: More than 250
- Mettaur 3: More than 180
- Mettaur 2 EX: More than 140
- Mettaur 2: More than 100
- Mettaur EX: More than 70
- Mettaur: Less than 70
Guts Machine Gun
- Charge time increased from 60 frames to 70 frames.
- Corrected delay before shooting to 12 frames.
- Delay between shots increased from 4 frames to 5 frames.
- HP increased from 1200 to 1300.
DieBomb
- Charge time reduced from 110 to 90.
- Healing on Lava panels decreased from 1 HP every 4 frames to 1 HP every 5 frames.
- Non-dimming Fire chip attack bonus reduced from +50 to +40.
- HP reduced from 1900 to 1700.
Death Forest
- Number of Wood Towers rescaled from 3 or 4 to 3.
Propeller Bomb
- Propeller Bomb HP reduced from 40 to 5.
- Charge time increased from 80 to 90.
Round Tornado
- Now causes flinching and flashing.
- Charge time increased from 40 to 60.
- Round Tornado speed reduced from 4 pixels per frame to 3 pixels per frame.
Custom Screen
- Wind and Fan now have a limited number of uses.
- WindMan begins the battle with 1 use of Wind / Fan.
- Turning off the Wind / Fan effect for a turn restores a Wind / Fan use
- Up to 3 Wind / Fan uses can be stored at once.
- Wind / Fan effect now lasts for the first 300 frames of a turn instead of the entire turn.
Scope Gun
- Charge time increased from 90 to 95 frames.
- Corrected 4 frames delay before shooting.
- Corrected 5 frame delay between shots.
- Corrected 5 frame delay before moving again after attacking.
Custom Screen
- Number of Shuffle uses per turn reduced from 3 to 2.
- HP increased from 1000 to 1400.
Aqua Hose
- Landing the bubble in a broken panel now spawns bubbles in a shape.
- Custom decreased from 7 to 6.
- ThunderMan's cloud now gets stopped by objects.
- ThunderMan's cloud now only paralyzes once per panel.
Thunderbolt
- Delay before moving after attacking increased from 20 frames to 30 frames.
Metal Fist
- Charge Time reduced from 120 to 80.
- Now reserves the panel MetalMan jumps to and the panel jumped from.
Metal Blade
- Now pierces guard.
- Metal Blade speed increased from 4 pixels per frame to 6 pixels per frame.
- Metal Blade now continues after hitting a target instead of being destroyed.
Step Sword
- Now reserves the panel ProtoMan jumps to.
Custom Screen
- Chance for Shining Star decreased from 15% to 10%.
- Chance for Magnitude 6 Star increased from 5% to 10%.
- Blind from the Shining Star fortune can now be blocked by Shields and Barriers.
- HP increased from 1400 to 1500.
- Custom increased from 5 to 6.
- Non-dimming Fire chip attack bonus reduced from +50 to +40.
- Damage increase to Non-dimming Fire chips from on Lava panels decreased from 1 damage every 4 frames to 1 damage every 5 frames.
- Max damage bonus to Non-dimming Fire chips from lava panels increased from +30 to +40.
- Fixed triggering AntiDamage while using FireVulcan crashing the game.
Fire Bomb
- Delay between bombs increased from 12 frames to 16 frames.
- Now spawns 2 sets of 2 Fire Bombs instead of 2 sets of 1 Fire Bomb.
- FireBomb targeting no longer ignores the panels around the target.
- Duration of fire rings increased from 60 frames to 90 frames.
Napalm
- Now lands 3 panels away from NapalmMan instead of the enemy’s current panel.
- If 3 panels away is invalid, lands on the enemy’s current panel.
- HP increased from 1200 to 1300.
Shield
IceMan Kick
- New B+Left ability.
- Kicks the panel in front of IceMan. Pushes anything it hits.
- Damage: 1
Ice Slasher
- New charge attack.
- Fires an Ice Slasher 4 panels forward, does not stop after colliding with something.
- Freezes the panel of anything it collides with, if it isn’t already an Ice panel.
- Turns obstacles it collides with into ice cubes.
- Charge Time: 70 frames.
- Damage: 20 + 20 × Buster Attack.
Dash Elec Sword
- Charge time reduced from 80 frames to 60 frames.
- Reduced idle time before moving from 15 frames to 10 frames.
- Fixed Anubis sprite appearing in the dash illusions.
- Fixed ElecMan dashing off stage under certain conditions.
Thunder Ball
- Number of panels the Thunder Ball moves before disappearing increased from 3 panels to 5 panels.
Royal Wrecking Ball
- Charge time reduced from 180 frames to 90 frames.
Kingdom Crusher
- Charge time reduced from 80 frames to 70 frames.
Anti-Damage
- Fixed ???? sometimes still being displayed for B+Left Anti-Damage.
- B+Left Anti-Damage no longer removes the user's trap, unless it is activated.
- B+Left Anti-Damage now has a color indicator for its duration. The color effect is only visible to the user.
- Fixed Bass’ barrier still being visible when Bass is not visible.
Shooting Buster
- Fixed Bass not coming out of PopUp during the attack.
Darkness Overload
- Now reserves the panel Bass moves to before moving.
- Fixed Bass’ orbs staying after the attack under certain conditions.