Capcom has dropped 2 commercials for the Rockman EXE Advanced Collection. Both are based on the experience of the kids who grew with the series: Manga side and Anime side.
The manga side shows the experience of playing the games alongside reading the manga and the various articles on CoroCoro Comic. The anime side show the experience of playing the games alongside watching the anime and the commercials airing through it. Since many other countries got these media as well, maybe it’s a bit more international than it seems?
To commemorate the release of the Mega Man Battle Network Legacy Collection, Capcom USA has uploaded all episodes of the beloved MegaMan NT Warrior and MegaMan NT Warrior: Axess on YouTube. The MMBLC website has also been updated accordingly with summaries of the 2 anime seasons. The episodes will only be available for a limited time, until September 20, 2023.
The playlist of 1st season of MegaMan NT Warrior (52 episodes) can be found here. The 2nd season, MegaMan NT Warrior: Axess (46 episodes), can be found here.
It’s of note that the 1st episode of Axess is missing its English dub, and instead has its Japanese episode with English subtitles. Included in the upload is Axess episode 30, Spout Soul’s debut episode, which was never aired in the USA.
With the release date of the Legacy Collection in just under a month away, Rockman-Unity has unveiled physical Nintendo Switch eShop cards for the Rockman EXE Advanced Collection are releasing in Japan. Additionally, bonus Download Chips will be given depending where the eShop Card is bought.
The eShop cards are coming in 3 versions. The 2 volume bundle set with the limited Custom PET Pack bonus (7-Eleven and Lawson only) , and the 2 volumes separately without the PET Pack bonus. The cards are styled with an image of a GameBoy Advance game pak using the Volume’s key art.
The stores will also have a campaign to receive in-game Battle Chips via the Download Chip feature, previously seen as the method to receive the GBA event-only chips. The first benefit will be given by registering on the campaign site, and the second benefit is given by referring a friend via URL. The campaign will only be available for a limited time.
7-Eleven, Seven Net Shopping: The “Reliable Companion Navi Chip Set”: (Benefit 1) Roll and GutsMan V1 chips for EXE1-EXE4, Roll and Colonel V1 chips for EXE5-6. (Benefit 2) ProtoMan V1 chip for EXE1-6. Additionally entering the campaign will register in a lottery for an 11 pin set featuring the game logos.
Lawson: The “PA Debut Chip Set”: (Benefit 1) Guard and DashAtk chips for EXE1-3, AirHock(1) chips in 2 codes for EXE4-6. (Benefit 2) GutsMan V1 chips for EXE1-3 and AirHock(1) in a 3rd code. These chips are designed to provide instant access to strong Program Advances, the Guts Shoot for EXE1-3, and PitHoky for EXE4-6.
Mega Man Battle Network Legacy Collection has been shown once again at Capcom Spotlight, this time with brand new info about added features in the collection. Director Masakazu Eguchi delivered the news directly to us in a new Mr. Famous News segment. Additionally, a new interview with Mr. Eguchi has been published on Rockman Unity, with translations over on Capcom USA’s News site.
For the full video from Capcom Spotlight, check out the VOD below. (Starts at the 12 minute mark.) Read below for more details!
Just like the previous Mega Man Legacy Collections, MMBNLC will once again feature various achievements for players to unlock. This was shown off during the latest Capcom TV broadcast. In the Nintendo Switch version, achievements will also be available but will simply be in-game only.
One of the achievements showed up when the host formed the LifeSword Program Advance, and afterwards a screen of all the achievements was shown. It seems that MMBNLC Vol. 1 and Vol. 2 will have their own sets of achievements, with Vol. 1 having 56 of them. Some achievements’ unlock conditions will be hidden.
To coincide with the release of Mega Man Battle Network Legacy Collection, the Rockman EXE manga is getting a new volume! The new volume Rockman EXE New Stories 2023 will once again be penned by the legendary Ryo Takamisaki, and will be released in April 2023.
UPDATE: As stated on Ryo Takamisaki’s Twitter, the manga volume’s release has been postponed to June 2023.
The volume consists of 170 pages and features 3 all-new chapters, as well as 2 short stories that were previously published as one-shot manga. It’s currently available for pre-order in Japan on Fukkan’s web store (¥1760). A limited edition (¥3630) exclusive to Fukkan is also available, featuring an original drawing and storyboard booklet for the first new chapter.
In the first new chapter, Lan is injured protecting Chaud on an Official mission, which causes him to wake up in a hospital with amnesia.
In the second new chapter, Roll asks MegaMan out for a date, but clueless as he is, Mega rudely rejects her.
In the third new chapter, MegaMan, ProtoMan, Colonel and TomahawkMan team up to investigate a mysterious pocket of the Cyberworld: Ghost Island.
Runaway Blues, which was previously included with 2021’s Rockman EXE Treasure Box, will be included. In this chapter, Chaud and ProtoMan’s bond is put to the test as ProtoMan runs away from home.
Also included is Rockman EXE Hanayashiki Mission 2, a short story published as part of a 2017 crossover with Hanayashiki theme park.
Rockman EXE Advanced Collection Original Soundtrack cover
With just a few months away from the release of the Mega Man Battle Network Legacy Collection, Capcom has announced the newly-arranged tracks will have a physical CD release in Japan under the title, Rockman EXE Advanced Collection Original Soundtrack. The cover art is done by EXE veteran artist, Keisuke Mizuno.
According to e-Capcom, the OST will have 1 CD containing 22 tracks. It is set for 2750 Yen witha April 19, 2023 release date. Amazon Japan will also have an exclusive edition containing a “Mega Jacket”, a mini-poster version of the album cover, at twice the size.
Capcom has just dropped the 2nd Trailer for Mega Man Battle Network Legacy Collection, announcing the release date for the collection: April 14, 2023!
Additionally, the new trailer, as well as a new Mr. Famous News segment and Capcom News post showcased all of the online functionality, event Chips being obtainable in the collection and more.
As previously announced, Mega Man Battle Network Legacy Collection will feature online connectivity. Note that cross-play is not supported, so both players need to own the game on the same system. In addition to online, the Nintendo Switch version will also support local communication. You’ll be able to access all these features by opening the Network/Comm menu in the game.
Online Battles
You’ll be able to hold a Private Match against a friend using a room code, or be paired up against a random opponent in a Public Match.
For Public Matches, there’s the option to have a casual battle or a ranked match. You’ll be able to rank up and down based on your win record.
Battle rules are also available. Just like in the GBA games, you’ll be able to have a Practice match or a Real Battle, in which the loser forfeits one of their Chips. You can also choose between Single Battle or Triple Battle (the latter is only available for BN3-6).
Mr. Eguchi goes on to explain that some tweaks have been made to make online play a smooth experience. In the Custom Screen, a timer has been added; if you take too long selecting Chips, the Custom Screen will close automatically.
Some Chips may behave differently in single-player and online play as well. According to the Capcom News post, the infamous TreeBomb Prism combo from MMBN2 has been kept to work in single-player, but not in versus battles!
Trading
Chip Trade will be supported in all Battle Network games, and will let you trade BattleChips with other players. In this mode, the BattleChips are all depicted with high-resolution artwork!
Additionally, Style Trade will be available in BN2 only, letting you trade your Styles with another player. For BN3-6, there’s a Program Trade option to trade Navi Customizer Programs with other players.
For BN4 only, the Waiting Room returns. You can exchange Navis with other players to be able to fight them in your game. This even lets you experience those Navis’ story chapters in the other version.
Finally, in BN6 you’ll have the option to Folder Trade. This lets you obtain the other player’s folder as an Extra Folder in your game.
Just like battles, you can trade with friends privately, or do a public trade to be paired up with a random trade partner.
Comparing
For BN3-6, you’ll be able to Compare Libraries with another player. Doing so fills in Chips in your Data Library that the other player has obtained, and lets you order them from the in-game Chip Order system.
In BN4-6, you’ll also have the option to Compare Records. This lets you share level boss deletion times with your friends.
Download Chips
A much-requested feature for the Legacy Collection has now been confirmed! Download Chips will let you obtain the Chips which were previously only available at events. To obtain Download Chips, simply press a button in the Mega Man screen and choose the Chip you want.
The following Download Chips are available:
MMBN1: Bass
MMBN2: Gate SP, Aqua Gospel, Elec Gospel, Wood Gospel, Fire Gospel
MMBN3: Punk, Bass GS
MMBN4: Prix Power, Duo
MMBN5: Leader Raid, Chaos Lord
MMBN6: Double Beast, Gregar, Falzar
Hang on – BN6 includes Double Beast, Gregar and Falzar even in English? Yes, from the Capcom News post, we now have confirmation that the Legacy Collection games will be based on the original Japanese versions of the games, and all languages will have the same content!
Based on the Japanese games!
Here’s something that will interest some players. Capcom has now officially confirmed in their news post that the Legacy Collection games will all be based on the original Japanese versions, and will have all the same contents as the Japanese versions for all languages!
Capcom has not given a lot of details on this, but this means we can likely expect to see things like the removed Jack In animations in BN2 and BN3 restored, as well as the removed Cyberworld areas in BN5 and BN6.
Pre-order bonus
Pre-orders for the full Mega Man Battle Network Legacy Collection will be available starting today, and Capcom has announced a nifty pre-order bonus: the Custom PET Pack.
The Custom PET Pack includes two special skins for the game’s launcher. In the Vol. 1 launcher, you’ll be able to use a Hub Style skin, whereas the Vol. 2 launcher will have a Dark MegaMan skin.
Furthermore, the Custom PET Pack adds 4 rearranged music tracks to the collection’s Music Player:
Vol. 1
Hometown (Pop Rock Version)
Shooting Enemy (Dance Version)
Vol. 2
Central Town (Kawaii Future Bass Version)
Liberation Mission (Piano Version)
For more details on where to pre-order, check out the pre-order page on the collection’s website. We’ve also got some samplers of the arranged tracks, give them a listen below!
Capcom has just updated the Steam pages for Mega Man Battle Network Legacy CollectionVol. 1 and Vol. 2. The change adds a small, but significant note: the Legacy Collection will incorporate Denuvo Anti-Tamper DRM when it launches on Steam in 2023.
Previous Mega Man Legacy Collections only had standard Steam DRM, so this makes it the first Mega Man collection on the platform to incorporate Denuvo, and the second Mega Man game after Mega Man 11. Perhaps Capcom has high expectations for this one?
Incorporates 3rd-party DRM: Denuvo Anti-tamper 5 different PC within a day machine activation limit
Mega Man Battle Network Legacy Collection Vol. 1 and Vol. 2 Steam pages
As part of Denuvo, the Battle Network Legacy Collection limits you to installing the game on a maximum of 5 different PCs per 24 hour period. However, this count resets daily, so it shouldn’t affect most players.
In the past, inclusion of Denuvo (or any DRM, for that matter) has often been controversial due to claims it negatively affects performance. Though, seeing as these are just ports of GBA games, it doesn’t seem very likely that Denuvo will have a big impact in this case. But this is something we won’t know for sure until the game launches.
Typically, third-party DRM like Denuvo is used to protect a game against piracy during the ever-crucial initial sales period, as this is usually when piracy has the biggest impact on sales. It’s common for publishers to remove Denuvo DRM from a game after initial sales die down. Capcom itself has also done so in the past, issuing updates that remove Denuvo for various Monster Hunter and Resident Evil games. Usually this is about 6-12 months after release.
Correction: An earlier version of this post stated that MMBNLC was the first Mega Man game on Steam with Denuvo. However, Mega Man 11 also had Denuvo DRM at launch (which was later removed).
Another MegaMan.EXE enters Mega Man X DiVE, and this time it’s a completely brand new form: DiVE Cross MegaMan.EXE! The theme of this form follows the DiVE Armors that were previously given to Mega Man X characters in the game.
This spiffy new look gives him some brand new moves. Starting with his Charge Shot (Dive Buster in Japanese), a straight forward energy blast that can switch modes to shoots 3 Feather-type Energy Rounds that will lock on to enemies and ignore terrain. The feathers seem to be inspired by Cybeast Falzar and even has its iconic battle cry.
DiVE Cross also has Double Life Sword (Cross Dual Sword in Japanese), which can blast 2 rounds of Energy Blades that ignore terrain and damages all enemies.
DiVE Cross MegaMan is another S rank character that will be available for a limited time. You’ll be able to draw for him in the Taiwanese and Japanese mobile version as well as the Steam release. Players on the international Android/iOS version operated by NebulaJoy will probably have to wait a while longer, though.