v2.3 by Mega Rock.exe Table of Contents ^A. Version History ^B. What is a Link Navi? ^C. Basic Controls and Features ^D. Falzar Navis ^D1. Aquaman ^D2. Tomahawkman ^D3. Tenguman ^D4. Groundman ^D5. Dustman ^E. Gregar Navis ^E1. Heatman ^E2. Elecman ^E3. Slashman ^E4. Killerman ^E5. Chargeman ^F. Protoman ^G. Beast Link Gate ^H. FAQs ^I. Contacting Me ^J. Credits ^K Legal Info ----------------------------------------------------------------- ^A. Version History 1.0 (July 07, 2006) Finished basic structure of FAQ. 1.1 (July 08, 2006) Added Locations and fixed attack names. 1.2 (July 10, 2006) Finished all Navi information. Added FAQs. 1.3 (July 13, 2006) Added more info to the Contact section. Added some info to the Beast Link Gate section. Included Legal Info section. 1.4 (July 19, 2006) Ran a Spell Check. 1.5 (July 20, 2006) Finished and submitted. 1.6 (July 24, 2006) Added Examples under attacks. 1.7 (July 27, 2006) Updated Aquaman section. 1.8 (August 03, 2006) Updated Tomahawkman section. FAQ posted on Area Zero. 1.9 (September 01, 2006) Updated some sections. Added Selected Chip Glitch. 2.0 (September 03, 2006) Added Japanese Operator names. Added Bass SP dialogues. 2.1 (October 20, 2006) Updated Chargeman section. Fixed mistakes. 2.2 (July 21, 2008) Added Beast Link Gate Navi Power ups section. (Contribution by Nigoli) 2.3 (August 2012) Updated for posting on TREZ. -------------------------------------------------------------------- ^B. What is a Link Navi? A Link Navis is a navi that Lan can control. After he has obtained that Link Navi's cross, he can freely operate them at his own will. This guide will go in-depth on a Link Navi's special characteristics and special moves, etc. With this guide, you should be able to master the powers of a Link Navi! -------------------------------------------------------------------- ^C. Basic Controls and Features When operating a Link Navi, it will be similar to when you operate Megaman. The controls are the same on the Net, push up to go up, push down to go down, blah,blah,blah. When you enter a battle, you will notice that there is a brightly colored star next to the "OK" button. This chip is the Link Navi's special attack or "Fixed Chip". It will normally be stronger, but you may only use it once per battle. When you charge up, you won't shoot a buster shot like when you control Megaman, but rather a stronger, special attack. This attack may be used as much as you want. Another thing you might notice is that a Link Navi has more HP than Megaman. Link Navi's HP goes up as you progress in the game. The max HP for all Link Navis is 800. The bad part is that, unlike in MMBN5, their special chip will remain at the same base strength throughout the entire game. Another thing you might want to utilize is the fact that Link Navis can take some programs that Megaman is using. Even if Link Navis have no Navi Customizer, they can still use the following programs: Custom1, Custom2, MegaFolder1, MegaFolder2, GigaFolder1, FolderPack1, and FolderPack2. That is all of the programs known to work with Link Navis, and the good part is, you don't get a bug, so you can cram these programs to the edge of the Customizer Map and won't be bugged during battle! However, when you try to Net Battle while you are using a Link Navi, you will use Megaman instead. If you change your folder, you will still use the one that Megaman was using before you used that Link Navi. There is a glitch in this folder swtiching while using a Link Navi. Full 100% credit goes to Greiga Master for discovering this. Your preset and tagged chips are memorized by slot. If you switch the location of your preset chip to another chip other than a Giga chip, it will be selected during a Net Battle. The same goes for tagged chips. This little glitch can be abused, so use it when you have to. ---------------------------------------------------------------------------- ^D. Falzar Navis Here is a rundown on the stats of the Falzar version's Navis. It will list their In-Game comment, attribute, operator, MaxHP, attacks, and their strengths along with their special ability. ================================================================== ^D1. Aquaman / Spoutman "I don't fight a lot, drip. Real battles scare me... drip!" Attribute: Aqua Operator: Shuko / Shuko Location: ResearchLab1 Can Break Elemental Gates: Water, Fire Max HP: 800 Charge Attack: SpoutHs / SpoutHose / AquaHs / AquaHose Charge Attack Attributes: Water/PanelBreak/Flinching Description: Aquaman shoots a bubble out 2 spaces forward and expands 1 space behind. Bubble damages for up to a second. Doesn't work over hole. Power Levels: 1: 40 2: 60 3: 80 4:100 5: 120 Example: [ ][ ][ ][ ][ ][ ] A = Aquaman [ ][A][ ][B][S][ ] B = Bubble [ ][ ][ ][ ][ ][ ] S = Spreaded bubble [ ][ ][ ][ ][ ][ ] C = Cracked Panel [ ][A][ ][C][ ][ ] [ ][ ][ ][ ][ ][ ] Special Attack: DripShwr / DripShower Special Attack Attributes: Water / Flinching Description: Aquaman spins for a while and jumps 3 spaces away. If the panel is occupied, the attack will not work. If it does work, he will spin 2 times spraying water on the panels surrounding him. He will then return to his original patter after the attack is finished. Special Attack Attributes: Water Power Levels: 1: 30 2: 40 3: 50 4: 60 5: 70 Example: First: [ ][ ][ ][ ][ ][ ] A = Aquaman [ ][A][ ][ ][L][ ] L = Location [ ][ ][ ][ ][ ][ ] Then: [ ][ ][ ][ ][ ][ ] A = Aquaman [ ][ ][ ][W][A][W] W = Water [ ][ ][ ][ ][ ][ ] Then: [ ][ ][ ][ ][ ][W] [ ][ ][ ][ ][A][ ] [ ][ ][ ][W][ ][ ] Then: [ ][ ][ ][ ][W][ ] [ ][ ][ ][ ][A][ ] [ ][ ][ ][ ][W][ ] Then: [ ][ ][ ][W][ ][ ] [ ][ ][ ][ ][A][ ] [ ][ ][ ][ ][ ][W] And finally: [ ][ ][ ][ ][ ][ ] [ ][ ][ ][W][A][W] [ ][ ][ ][ ][ ][ ] Special Ability: No-Slip (can't slip on ice panels) Comment: Aquaman is pretty decent for a Link Navi. He may be limited to the amount of SpoutHoses he may use since it breaks panels and doesn't work over a hole. His DripShower can easily be stopped but you are invincible during the duration of the attack. The only legitimate way to increase his Charge speed is through the HubBatch chip. His charge speed is one of the fastest at max stats. Aquaman being Aqua means he is weak against Electric attacks, but makes him not slip on ice. ==================================================================== ^D2. Tomahawkman "Lan, your operating gives me such an awesome feeling!" Attribute: Wood Operator: Dingo / Dingo Location: Heliport in Sky Town Can Break Elemental Gates: Tree, Cloud Max HP: 800 Charge Attack: TSwing / TomahawkSwing Charge Attack Attributes: Wood/Sword Description: Tomahawkman swings a delayed Tomahawk Swing that hits both panels in front. Power Levels: 1: 120 2: 140 3: 160 4: 180 5: 200 Example: [ ][ ][A][A][ ][ ] T = Tomahawkman [ ][T][A][A][ ][ ] A = Axe swing [ ][ ][A][A][ ][ ] Special Attack: ETomahwk / EagleTomahawk Special Attack Attributes: Null / PanelDestroy / Flinching Description: Tomahawkman raises a giant axe and slams it on the floor causing an impact forward. Delayed attack and can go over hole. Destroyes panels. Power Levels: 1: 130 2: 160 3: 190 4: 210 5: 240 Example: [ ][ ][ ][ ][ ][ ] T = Tomahawkman [ ][T][>][>][>][E] E = Attack [ ][ ][ ][ ][ ][ ] > = Direction Special Ability: SuperArmor, StatusGuard, GrassHeal Comment: Tomahawkman makes an awesome Link Navi. Having SuperArmor and StatusGuard makes him a powerful Navi. His attacks are pretty slow though. The TomahawkSwing is especially slow, so use it at the right time because there is a delay after the attack. Tomahawkman is Wood, so he is weak against Fire attacks. Standing on a grass panel can be dangerous, but recovers Tomahawkman by 1 HP every second. If he is weak, he will gain 1 HP about every 3 seconds. ==================================================================== ^D3. Tenguman "I can feel the wind..." Attribute: Wind Operator: Master Feng Tian / Futen Roushi Location: Green Town Can Break Elemental Gates: Fire, Tornado Max HP: 800 Charge Attack: ThrustT / ThrustTengu Charge Attack Attributes: Null/Flinching/Paralyzing Description: Tenguman extends his nose 3 panels and attacks them immediately. The tip of the nose causes paralysis. A brief delay has been inserted at the end to prevent this ability to be abused. Power Levels: 1: 50 2: 60 3: 70 4: 80 5: 90 Example: [ ][ ][ ][ ][ ][ ] T = Tenguman [ ][T][N][N][N][ ] N = Nose [ ][ ][ ][ ][ ][ ] Special Attack: FTornado / FujinTornado Special Attack Attributes: Wind Description: Tenguman causes a Tornado to hit all objects on the field 3 times. These objects incude enemies, RockCubes, Mystery Data, etc. Power Levels: 1: 20 2: 30 3: 40 4: 50 5: 60 Example: It just hits all objects and enemies. Special Ability: Omni-Shoes; pull enemies in with B+Left. Comment: Tenguman is very compatible with Omni-Shoes. Panel types will not affect him and can control enemies’ positions with wind. Tenguman is very similar to Tengu Cross. This also means you can easily blow away Auras. His charge attack makes it useful to make chips hit easier. However, his special is quite useless if you are trying to save the Mystery Data in battle. Tenguman is Wind, so he is weak againts Sword attacks. ===================================================================== ^D4. Groundman "Whiiiiiir! C'mon! Let's go break some viruses!" Attribute: Break Operator: Moliarty / Dotarou Location: ResearchLab2 Can Break Elemental Gates: Water, Tree Max HP: 800 Charge Attack: DAttkr / DrillAttacker Charge Attack Attributes: Break Description: Groundman becomes 3 drills and launches forward 3 panels. Once it hits, it will stop to continue its attack on that panel. The attack hits 3 times but Groundman is a sitting duck back at his original panel. After the attack, there is a temporary delay before you can move again. Power Levels: 1: 20 2: 30 3: 40 4: 50 5: 60 Example: [ ][ ][ ][ ][ ][ ] G = Groundman [ ][G][>][>][D][ ] D = Drills [ ][ ][ ][ ][ ][ ] > = Direction [ ][ ][>][>][D][ ] [ ][G][ ][ ][ ][ ] [ ][ ][ ][ ][ ][ ] [ ][ ][ ][ ][ ][ ] [ ][G][ ][ ][ ][ ] [ ][ ][>][>][D][ ] Special Attack: RCBreaker / RockCrushBreaker Special Attack Attributes: Break / Flinching Description: Groundman charges up for a while and launches forward to the enemy's back row. If an enemy gets hit by Groundman, the attack will automatically end causing the enemy to flinch and push them back a panel. If it hits the end row, Groundman will become invincible and drops 9 rocks on all enemies. After the attack is over, Groundman will return to his original panel. Power Levels: 1: 40 2: 50 3: 60 4: 70 5: 80 Example: First: [ ][ ][ ][ ][ ][ ] G = Groundman [ ][G][ ][ ][ ][ ] > = Direction [ ][ ][ ][ ][ ][ ] Then: [ ][ ][ ][ ][ ][ ] [ ][ ][>][>][>][G] [ ][ ][ ][ ][ ][ ] Special Ability: SuperArmor Comment: Groundman is kind of slow. His attacks can get really powerful if maxed out. His special attack is especially useful with a WhiteCapsule. His attribute is Break meaning he is weak against Cursor attacks. He has SuperArmor, which is especially helpful. Since no virus on the Net can do that type of attack, you cannot take double damage. ==================================================================== ^D5. Dustman "GaHaHaHaHa!! Let's go clean up some cybertrash!!" Attribute: Break Operator: Mr.Press / Mr.Press Location: Seaside Town Aquarium, by the Vending Machines Can Break Elemental Gates: Tornado, Cloud Max HP: 800 Charge Attack: SReborn / ScrapReborn Charge Attack Attributes: Break/PanelBreak/Flinching Description: Dustman shoots a trash creature forward that will smash an enemy it finds. If no enemy is found, it will hit the end panel. Temporary delay after the attack. Power Levels: 1: 80 2: 100 3: 120 4: 140 5: 160 Example: [ ][ ][ ][ ][ ][ ] D = Dustman [ ][D][>][>][>][S] S = ScrapReborn [ ][ ][ ][ ][ ][ ] > = Direction Special Attack: DustBrk / DustBreak Special Attack Attributes: Break / Wind / Flinching Description: Dustman will suck in enemies for a couple seconds, and then clamp the enemy with his arms. There is a brief delay after the attack. While sucking up, the wind will remove auras, barriers and Big Hat's glasses. Power Levels: 1: 110 2: 140 3: 170 4: 200 5: 230 Example: First: [ ][ ][ ][ ][ ][ ] D = Dustman [ ][D][W][W][W][W] W = Wind [ ][ ][ ][ ][ ][ ] B = Attack Then: [ ][ ][ ][ ][ ][ ] [ ][D][B][ ][ ][ ] [ ][ ][ ][ ][ ][ ] Special Ability: SuperArmor Comment: Dustman is similar to Groundman. He is a bit faster than him though. Again, he gets SuperArmor which makes him tough and basically no weakness. There is an interesting sprite glitch in him though. If you finish the battle with DustBreak, his right arm disappears for no reason! Other than that, kind of decent for a Link Navi. =================================================================== ^E. Gregar Navis =================================================================== ^E1. Heatman "Let me at 'em Lan! I'm burning for one hot battle!" Attribute: Fire Operator: Mr.Match / Hinoken Location: ResearchLab1 Can Break Elemental Gates: Fire, Tree MaxHP: 800 Charge Attack: HeatArm / HeatArm Charge Attack Attributes: Fire/Flinching Description: Heatman creates fire towers to attack the panel in front and the column behind that. Power Levels: 1: 40 2: 60 3: 80 4: 100 5: 120 Example: [ ][ ][ ][F][ ][ ] H = Heatman [ ][H][F][F][ ][ ] F = Fire [ ][ ][ ][F][ ][ ] Special Attack: HeatPres / HeatPress Special Attack Attributes: Fire / Flinching Description: Heatman jumps 3 panels forward and creates fire towers surrounding him in a + shape. Power Levels: 1: 70 2: 90 3: 110 4: 130 5: 150 Example: First: [ ][ ][ ][ ][ ][ ] H = Heatman [ ][H][ ][ ][ ][ ] F = Fire [ ][ ][ ][ ][ ][ ] Then: [ ][ ][ ][ ][ ][ ] [ ][ ][ ][ ][H][ ] [ ][ ][ ][ ][ ][ ] Finally: [ ][ ][ ][ ][F][ ] [ ][ ][ ][F][H][F] [ ][ ][ ][ ][F][ ] Special Ability: Float Shoes Comment: Heatman is decent. His change attack is very limited in range without owning many panels. His attacks are fast and the Float shoes makes him a reliable Navi. However, his charge attack is sort of weak and due to the fact that he is fire, he is weal against Aqua. Not too many strong Aqua attacks so no need to worry. ==================================================================== ^E2. Elecman "Your operating sparks a surge of power within me..." Attribute: Elec Operator: Ms.Ann Zap / Ann Electel Location: Heliport in Sky Town Can Break Elemental Gates: Water, Cloud Max HP: 800 Charge Attack: T-Bolt / ThunderBolt Charge Attack Attributes: Elec/PanelBreak/Flinching Description: Elecman causes lightning to strike the enemy. It also causes the attacked panel to break. Power Levels: 1: 60 2: 80 3: 100 4: 120 5: 140 Example: It just hits all enemies. Special Attack: DElecSwd / DashElecSword Special Attack Attributes: Elec / Sword / Paralyze Description: Elecman will dash towards the enemy and slash when he approaches the nearest enemy. The attack will paralyze the enemy. Power Levels: 1: 60 2: 80 3: 100 4: 120 5: 140 Example: First: [ ][ ][ ][ ][ ][ ] E = Elecman [ ][E][ ][ ][ ][T] T = Enemy [ ][ ][ ][ ][ ][ ] > = Direction Then: [ ][ ][ ][ ][ ][ ] [ ][ ][>][>][E][T] [ ][ ][ ][ ][ ][ ] Finally: [ ][ ][ ][ ][ ][s] s = Sword [ ][ ][ ][ ][E][S] S = Attacked enemy [ ][ ][ ][ ][ ][s] Special Ability: Omni-Shoes Comment: Elecman is very capable in escaping a difficult situation. His Omni-Shoes is especially helpful in tricky areas. TBolt may be a bit slow, but works good with DElecSwd. Unfortunately, since his element is Elec, he is weak against Wood attacks. Watch out for those HoneyBombers! ====================================================================== ^E3. Slashman "Slash! Any virus in my way is asking for a slicing!" Attribute: Sword Operator: Ms.Pat Sahran / Phakchi Fahran Location: Green Town Can Break Elemental Gates: Tree, Tornado Max HP: 800 Charge Attack: TEdge / TripleEdge Charge Attack Attributes: Null/Flinching Description: Slashman makes 3 Kunais appear. Two will appear on the same column he is in, the other one appears in front of him. They will spin for a brief moment and then launch to hit the enemy once. If an enemy is hit directly from the spinning, they will take 2 hits before they fire and disappear. So an enemy will take a total of 3 hits if used correctly. Power Levels: 1: 20 2: 30 3: 40 4: 50 5: 60 Example: First: [ ][K][ ][ ][ ][ ] S = Slashman [ ][S][K][ ][ ][ ] K = Kunai [ ][K][ ][ ][ ][ ] > = Direction Then: [ ][>][>][>][>][K] [ ][S][>][>][>][K] [ ][>][>][>][>][K] Special Attack: RSlash / RollingSlash Special Attack Attributes: Sword / Flinching Description: Slashman will spin and loop into the column of the nearest enemy and return to his original panel. Power Levels: 1: 100 2: 120 3: 140 4: 160 5: 180 Example: [ ][<][<][<][<][<] S = Slashman [ ][S][ ][ ][ ][^] > = Direction [ ][>][>][>][>][^] ^ = Direction Special Ability: None Comment: Slashman is a bit weak. His special is long range and can hit more than once if used correctly. His TEdge is best used on nearby opponents. His power is weak overall so it's best to stick in some AreaGrabs and BusterUps in your folder. Since Slashman is the Sword element, he is weak against Break attacks. Be careful around Craggers. ====================================================================== ^E4. Killerman / Eraseman "My scythe cries... It wants to delete!! Hyahahahahaha!!" Attribute: Cursor Operator: Mr.Dark Scyth / Dark Kirisaki Location: ResearchLab2 Can Break Elemental Gates: Water, Cloud Max HP: 800 Charge Attack: HSickle / HexSickle Charge Attack Attributes: Sword/Flinching Description: Killerman swings his scythe and attacks the 2nd column away from him in a WideSword slice. Power Levels: 1: 70 2: 90 3: 110 4: 130 5: 150 Example: [ ][ ][ ][S][ ][ ] K = Killerman [ ][K][ ][S][ ][ ] S = Slice [ ][ ][ ][S][ ][ ] Special Attack: EDeleteBm / Eraser'sDeleteBeam / KDeleteBeam / KillerDeleteBeam Special Attack Attributes: Cursor / Break / InvisPierce Description: Killerman will fire a beam forward to attack the entire row. The attack will cause Cursor damage, Break through guards and hit invisible enemies. Power Levels: 1: 50 2: 70 3: 90 4: 110 5: 130 Example: [ ][ ][ ][ ][ ][ ] K = Killerman [ ][K][B][B][B][B] B = Beam [ ][ ][ ][ ][ ][ ] Special Ability: None Comment: Killerman is a well balanced Navi. Since his EDeleteBm is just like his Navi chip, it carries its attributes and is very helpful. His scythe is a bit slow and can miss active enemies. Also, since there are no viruses that can cause Wind damage to you, Killerman basically has no weakness. The best part about him is his special attack. It has the most attributes and can bust Craggers in one hit! ====================================================================== ^E5. Chargeman "Is it departure time!? I want to be on time! Choo, choo!!" Attribute: Fire Operator: Mr.Al Ferry / Kurogane Kunio Location: Seaside Town Aquarium, by the Vending Machines Can Break Elemental Gates: Fire, Tornado Max HP: 800 Charge Attack: CrazyL / Crazy Locomotive Charge Attack Attributes: Break/Fire/Flinching Description: Chargeman becomes invincible and rushes forward across his row causing damage to any enemy he runs over. You will have two carts of cargo attached to you to cause more damage. Only one cart will come out if it is used on the farthest panels possible. Chargeman himself deals Fire and Break damage while the cargo just deals Break damage. Power Levels: 1: 30 2: 40 3: 50 4: 60 5: 70 Example: First: [ ][ ][ ][ ][ ][ ] T = Chargeman [T][ ][ ][ ][ ][ ] C = Cargo [ ][ ][ ][ ][ ][ ] > = Direction Then: [ ][ ][ ][ ][ ][ ] [C][C][T][>][>][>] [ ][ ][ ][ ][ ][ ] Special Attack: VolcCharge / VolcanicCharge Special Attack Attributes: Fire / Flinching Description: Chargeman shoots out coal to hit all enemies. It may hit other objects as well. Power Levels: 1: 40 2: 50 3: 60 4: 70 5: 80 Example: Just throws fire at the enemy. Special Ability: None Comment: Chargeman is powerful and fast. He is very reliable in a battle. His CrazyL attack is probably the best feature of him. His attack can get very powerful with a few BusterUps. Since his charge attack is also Break, it makes it very useful. He's supposedly a "flaming train", so he has the Fire element which means he is weak to Aqua attacks. ======================================================================= ^F. Protoman "Only you and Chaud can operate me well. Don't let me down..." Attribute: Null Operator: Chaud / Enzan Location: None Can Break Elemental Gates: None Max HP: 800 Charge Attack: WideSwrd / WideSword Charge Attack Attributes: Sword/Flinching Description: Protoman swings a sword damaging the column in front of him. Power Levels: 1: 80 2: 100 3: 120 4: 140 5: 160 Example: [ ][ ][S][ ][ ][ ] P = Protoman [ ][P][S][ ][ ][ ] S = Slice [ ][ ][S][ ][ ][ ] Special Attack: StepSwrd / StepSword Special Attack Attributes: Sword/Flinching Description: Protoman steps up 2 panels and slices with a WideSword. Power Levels: 1: 100 2: 120 3: 140 4: 160 5: 180 Example: First: [ ][ ][ ][ ][ ][ ] P = Protoman [ ][P][ ][ ][ ][ ] S = Slice [ ][ ][ ][ ][ ][ ] Then: [ ][ ][ ][ ][ ][ ] [ ][ ][ ][P][ ][ ] [ ][ ][ ][ ][ ][ ] Finally: [ ][ ][ ][ ][S][ ] [ ][ ][ ][P][S][ ] [ ][ ][ ][ ][S][ ] Special Ability: None Comment: Protoman is very powerful. He is only available via hacking unfortunately. His charge attack is quick and powerful. His special is the same as the StepSword chip. I'm not sure if he actually had a shield at some point of time. It is too bad that he can be played legibly, or is it... Since he is of the Null element, he has no weakness. ------------------------------------------------------------------------ ^G. Beast Link Gate This section will explain the special upgrades a Link Navi will get as they progress through levels or "versions" when using the Beast Link Gate. It is only available in Japan though. So this section is for people with the actual Beast Link Gate and actual Rockman EXE 6 Dennojuuu Falzer or Greiga or are just curious to know. Gained Abilities: Spoutman/Aquaman Version | HP | Attack |Rapid |Charge |Custom | Mega Folder | Chip Charge 1 +100 - - - - - - 2 +150 - - - - - - 3 +200 - +1 - - - - 4 +250 - +1 - - - - 5 +300 +1 +1 - - - - 6 +350 +1 +1 - - - - 7 +400 +1 +1 - - - - 8 +450 +1 +1 - +1 - - 9 +500 +1 +1 - +1 - - 10 +550 +2 +1 +1 +1 - - 11 +600 +2 +1 +1 +1 - - 12 +700 +2 +1 +1 +1 - Aqua x2 13 +800 +2 +1 +1 +1 +1 Aqua x2 14 +900 +2 +2 +1 +1 +1 Aqua x2 SP +1100 +3 +2 +2 +1 +1 Aqua x2 ---------------------------------------------------------------------- Tomahawkman Version | HP | Attack |Rapid |Charge |Custom | Mega Folder | Chip Charge 1 +100 - - - - - - 2 +150 - - - - - - 3 +200 - +1 - - +1 - 4 +250 - +1 - - +1 - 5 +300 +1 +1 - - +1 - 6 +350 +1 +1 - - +1 - 7 +400 +1 +1 - - +1 - 8 +450 +1 +1 - - +1 - 9 +500 +1 +1 - - +1 - 10 +550 +2 +1 +1 - +1 - 11 +600 +2 +1 +1 - +1 - 12 +650 +2 +1 +1 +1 +2 Wood x2 13 +700 +3 +1 +1 +1 +2 Wood x2 14 +800 +3 +3 +2 +1 +2 Wood x2 SP +1000 +4 +2 +2 +1 +2 Wood x2 ---------------------------------------------------------------------- Tenguman Version | HP | Attack |Rapid |Charge |Custom | Mega Folder | Chip Charge 1 +40 - - - - - - 2 +80 - - - - - - 3 +120 - +1 - - - - 4 +160 - +1 - - - Wind +10 5 +200 +1 +1 - - - Wind +10 6 +240 +1 +2 - - - Wind +10 7 +280 +1 +2 - - - Wind +10 8 +320 +1 +2 - +1 - Wind +10 9 +360 +1 +3 - +1 - Wind +10 10 +400 +2 +3 - +1 - Wind +10 11 +440 +2 +3 - +1 - Wind +10 12 +500 +2 +3 - +1 - Wind +10 13 +650 +2 +3 - +2 - Wind +10 14 +800 +2 +4 +1 +2 +1 Wind +10 SP +1000 +3 +4 +1 +2 +1 Wind +10 ---------------------------------------------------------------------- Groundman Version | HP | Attack |Rapid |Charge |Custom | Mega Folder | Chip Charge 1 +80 - - - - - - 2 +120 - - - - - - 3 +180 - - +1 - - - 4 +240 - - +1 - - Break +10 5 +300 - +1 +1 - +1 Break +10 6 +360 - +1 +1 - +1 Break +10 7 +420 - +1 +1 - +1 Break +10 8 +490 +1 +1 +1 - +1 Break +10 9 +560 +1 +1 +1 - +1 Break +10 10 +630 +1 +1 +2 - +2 Break +10 11 +700 +1 +1 +2 - +2 Break +10 12 +800 +2 +2 +2 - +2 Break +10 13 +900 +2 +2 +2 +1 +2 Break +10 14 +1000 +3 +2 +2 +1 +2 Break +10 SP +1200 +4 +2 +2 +1 +2 Break +10 ---------------------------------------------------------------------- Dustman Version | HP | Attack |Rapid |Charge |Custom | Mega Folder | Chip Charge 1 +100 - - - - - - 2 +150 - - - - - - 3 +200 - +1 - - - - 4 +250 - +1 - - - - 5 +300 - +1 - +1 - Break +10 6 +350 - +1 - +1 - Break +10 7 +400 - +1 +1 +1 - Break +10 8 +450 +1 +1 +1 +1 - Break +10 9 +500 +1 +1 +1 +1 - Break +10 10 +550 +1 +2 +2 +2 - Break +10 11 +600 +1 +2 +2 +2 - Break +10 12 +650 +1 +2 +2 +2 - Break +10 13 +800 +2 +3 +2 +2 - Break +10 14 +1000 +2 +3 +2 +2 +1 Break +10 SP +1200 +2 +3 +2 +3 +1 Break +10 ---------------------------------------------------------------------- Heatman Version | HP | Attack |Rapid |Charge |Custom | Mega Folder | Chip Charge 1 +100 - - - - - - 2 +150 - - - - - - 3 +200 - - +1 - - - 4 +250 - - +1 - - - 5 +300 +1 - +1 - - - 6 +350 +1 - +1 - - - 7 +400 +1 - +1 - - - 8 +450 +1 - +1 +1 - Fire +30 9 +500 +1 +1 +1 +1 - Fire +30 10 +550 +2 +1 +1 +1 - Fire +30 11 +600 +2 +1 +1 +1 - Fire +30 12 +700 +2 +1 +1 +1 - Fire +40 13 +850 +2 +1 +1 +1 +1 Fire +40 14 +1000 +2 +2 +1 +1 +1 Fire +40 SP +1200 +3 +2 +2 +1 +1 Fire +50 ---------------------------------------------------------------------- Elecman Version | HP | Attack |Rapid |Charge |Custom | Mega Folder | Chip Charge 1 +100 - - - - - - 2 +150 - - - - - - 3 +200 - +1 - - +1 - 4 +250 - +1 - - +1 - 5 +300 +1 +1 - - +1 - 6 +350 +1 +1 - - +1 - 7 +400 +1 +1 - - +1 - 8 +450 +1 +1 - - +1 Elec +30 9 +500 +1 +1 - - +1 Elec +30 10 +550 +2 +1 +1 - +1 Elec +30 11 +600 +2 +1 +1 - +1 Elec +40 12 +700 +2 +1 +1 +1 +2 Elec +40 13 +800 +2 +2 +2 +1 +2 Elec +40 14 +900 +2 +2 +2 +1 +2 Elec +40 SP +1100 +3 +2 +2 +1 +2 Elec +50 ---------------------------------------------------------------------- Slashman Version | HP | Attack |Rapid |Charge |Custom | Mega Folder | Chip Charge 1 +40 - - - - - - 2 +80 - - - - - - 3 +120 - +1 - - - - 4 +160 - +1 - - - - 5 +200 +1 +1 - - - - 6 +240 +1 +2 - - - - 7 +280 +1 +2 - - - - 8 +320 +1 +2 - +1 - Sword +30 9 +360 +1 +3 - +1 - Sword +30 10 +400 +1 +3 - +1 - Sword +30 11 +500 +2 +3 - +1 - Sword +30 12 +600 +2 +3 - +1 - Sword +40 13 +700 +2 +3 - +2 - Sword +40 14 +800 +2 +4 +1 +2 +1 Sword +40 SP +1000 +2 +1 +1 +2 +1 Sword +50 ---------------------------------------------------------------------- Eraseman/Killerman Version | HP | Attack |Rapid |Charge |Custom | Mega Folder | Chip Charge 1 +100 - - - - - - 2 +150 - - - - - - 3 +200 - +1 - - - - 4 +250 - +1 - - - - 5 +300 - +1 +1 - +1 Cursor +10 6 +350 - +1 +1 - +1 Cursor +10 7 +400 - +1 +1 - +1 Cursor +10 8 +450 +1 +2 +1 - +1 Cursor +10 9 +500 +1 +2 +1 - +1 Cursor +10 10 +550 +1 +2 +2 - +2 Cursor +20 11 +600 +1 +2 +2 - +2 Cursor +20 12 +650 +2 +2 +2 - +2 Cursor +20 13 +700 +2 +2 +2 +1 +2 Cursor +20 14 +750 +2 +2 +2 +1 +2 Cursor +20 SP +800 +3 +2 +3 +1 +2 Cursor +30 ---------------------------------------------------------------------- Chargeman Version | HP | Attack |Rapid |Charge |Custom | Mega Folder | Chip Charge 1 +60 - - - - - - 2 +120 - - - - - - 3 +180 - - +1 - - - 4 +240 - - +1 - - Fire +30 5 +300 - - +1 +1 - Fire +30 6 +360 - - +1 +1 - Fire +30 7 +420 +1 - +2 +1 - Fire +30 8 +480 +1 +1 +2 +1 - Fire +30 9 +540 +1 +1 +2 +1 - Fire +30 10 +600 +2 +1 +2 +1 - Fire +50 11 +660 +2 +1 +3 +2 - Fire +50 12 +720 +2 +1 +3 +2 - Fire +50 13 +780 +2 +1 +3 +2 - Fire +50 14 +840 +2 +1 +3 +2 +1 Fire +100 SP +1000 +3 +2 +4 +3 +1 Fire +100 Note: At SP Version, Chargeman gains Super Armor. ---------------------------------------------------------------------- Protoman Version | HP | Attack |Rapid |Charge |Custom | Mega Folder | Chip Charge 1 +100 - - - - - - 2 +150 - - - - - - 3 +200 - +1 - - - - 4 +250 - +1 - - - - 5 +300 +1 +1 +1 - - - 6 +350 +1 +1 +1 - - - 7 +400 +1 +1 +1 - - - 8 +430 +1 +1 +1 +1 - - 9 +460 +1 +1 +1 +1 - - 10 +490 +1 +2 +2 +1 - - 11 +520 +1 +2 +2 +1 - - 12 +540 +2 +2 +2 +1 - Sword x2 13 +560 +2 +2 +2 +1 +1 Sword x2 14 +580 +3 +2 +2 +1 +1 Sword x2 SP +600 +4 +3 +3 +2 +1 Sword x2 Note: Protoman starts with a basic Shield until Version 11 where he gets Reflect. ---------------------------------------------------------------------- Beast Link Gate Icon This only applies to the Japanese version of the game. To get the second icon on the second row on the title screen. To get this Icon, you must first own a Beast Link Gate and all of your version's Navi Chips. Then you must get that Navi's level to SP. After all that is done, you go to Graveyard 2 where you will fight Forte SP. After you beat him with all of your Navis, you will get the icon on the title screen! Also, if you fought Forte SP in Graveyard 2 for the first time with a Navi other than Rockman, you can do this scenario with that Navi. You even get to fight G BeastSP Forte BX with that Navi and even with their own unique lines. It's up to you. Note, this will not work in the US version of the game. Using the Link Navis to get to Bass SP will not let you fight him. However, since Capcom likes to translate things for no reason, their unique messages are left intact! Heck, they even say "Execute". It seems like Lan bonded with that Navi because of their cooperation by beating Bass SP. It's so touching ;_;. Here is the complete list. Aquaman: "Drip, drip! Lan, I can tell your operating has made me stronger, drip!" Tomahawkman: "If Dingo was here, he'd be grinding his teeth, but I know with you, I can get even stronger!!" Tenguman: "Lan, if this is a sign of your true power, you may one day become as good as Master Feng-Tian." Groundman: "Wiiiiir... Save the pep talk for the kids! But your right... I bet we could make a pretty good team." Dustman: "Gahahahaha! That's good to hear! And I thought that Press'd be the only operator for me!" Heatman: "Heh, we're no rookies at this! With your operating skills and my fire, we shouldn't be scared of anything!" Elecman: ".. Hmph. I suppose you're correct. Your operating may bring out my potential yet." Slashman: "Yeah. My slashing's gotten better thanks to your opertaing. The two of us, together--we're unstoppable!" Killerman: "Hyahaha! No offense to Dark Scyth, but you're a natural! If I worked with you, work would go so much better! I'd be able to delete any Navi!" Chargeman: Choo, choo!! If that Bass shows up again, he's going to get smoked!! These messages can't be hacked on the cart, so these are exclusive to this FAQ. Enjoy what will never be. -------------------------------------------------------------------------- ^H. FAQs Q: Can Link Navis level up? A: Only with a Beast Link Gate on the JP version. Q: Why can't a Link Navi use my AttackMAX program? A: Because they are only allowed to use programs that either help your folder or give you chips in the custom screen. Q: Why can't NumberOpening be used with Link Navis? A: You just don't. It would overwrite their Special Chip and that just can't happen. Q: There is Protoman? Where is he? A: Cheating or Beast Link Gate only. Q: Will my Japanese Beast Link Gate work on my US version of MMBN6? A: Sadly, no. ----------------------------------------------------------------------------- ^I. Contacting Me To contact me, e-mail me at megarockexe@inbox.com ----------------------------------------------------------------------------- ^J. Credits *Credits go to Capcom for making this great game. *Credits go to Skeith Teh Murderer of Area Zero for supplying me some missing information. *Credits go to Greiga Master for letting me borrow his Gregarr game to finish the Gregar Navis portion. Full credit also goes to GM for discovering the Selected Chip Glitch. *Huge thanks go to Nigoli for supplying me information about the Beast Link Gate. *Special thanks for forestman16 of GameFaqs for reminding me that Aquaman doesn't slip on ice panels and other missing tidbits. ------------------------------------------------------------------------------ ^K. Legal Info All information in this FAQ is copyrighted to Mega Rock.exe and respective contributors listed in the credits section. This FAQ may only be posted on GameFAQs, NeoSeeker, Super Cheats, 1Up.com, and TREZ. If you would like to host this FAQ please contact me at megarockexe@inbox.com Copyright 2006 - 2012