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MegaMan.EXE Mii costume returns to Super Smash Bros. Ultimate!

Just announced on Nintendo’s livestream, the MegaMan.EXE Mii costume will be returning to Super Smash Bros. Ultimate as DLC!

The MegaMan.EXE Mii costume was originally available as DLC for Super Smash Bros. for Nintendo 3DS and Wii U. Although the costume did not appear in the base game for Super Smash Bros. Ultimate, Nintendo has been steadily adding back some of the old DLC costumes. Along with MegaMan.EXE, another Mii costume based on a Mega Man character will be added in the upcoming wave: X. They’ll be joined by Altaïr (from Assassin’s Creed), Rabbid, and Cuphead.

As before, the MegaMan.EXE costume can be used by Mii Gunners only. Sorry, WideSword and GutsPunch fans!

You’ll be able to purchase and download the new Mii costume DLC packs starting January 28th/29th, depending on your timezone. They’ll run you $0.80 USD, €0.75 EUR or £0.70 GBP apiece.

Don’t forget you can also get the official MegaMan.EXE base Mii! To get him on your Switch, scan the QR code with a Nintendo 3DS; then save the Mii data to an amiibo and import it on the Switch.

EndCycle VS released for Android, iOS version on the way

After a bit of a rocky launch, MMBN-inspired indie game EndCycle VS is finally available on Google Play for Android devices! You’ll need at least Android 4.1 in order to play, which shouldn’t be a large hurdle unless your phone is from 200X.

The game is free to install and play, with a one-time in-app purchase of $5 / €5 to unlock all extra content — no microtransactions here, folks. The free version, which is ad-supported, includes a basic single-player campaign mode and online multiplayer mode. Buying the full version gets you 2 extra campaigns, 15 extra playable characters, 50+ extra attacks and 30+ extra styles, as well as unlocking Onslaught mode, Mods and Replays. Speaking of mods, there are already a fair number of them available, some even adding a few familiar characters…

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Mega Man Battle Network 4.5: Real Operation – English Translation

UPDATE: Version 1.1 is now available! Download it from the same link below, and check the README for more info on how to update.

In late 2003, Capcom released Mega Man Battle Network 4 for the Game Boy Advance. Even though most fans in the West don’t think of it very highly, the game became a runaway success, selling over 1.3 million units worldwide in its lifetime. In response, Capcom scrambled to make a follow-up that would utilize one of MMBN4’s unique peripherals: the BattleChip Gate. In just half a year, they developed Rockman EXE4.5: Real Operation, a game that fully embraced the use of the BattleChip Gate and real-life BattleChips that were already on the market.

Perhaps due to the BattleChip Gate never being released overseas, or perhaps because Mega Man Battle Network 5 was already on the way… Rockman EXE4.5 was never localized for Western audiences. Until today! After several years of development, Mega Man Battle Network fan-community The Rockman EXE Zone is proud to present a complete English localization of this game, now titled Mega Man Battle Network 4.5: Real Operation! Now, 15 years after its original release, English-speaking fans will finally have the opportunity to experience Mega Man Battle Network 4.5 in all its glory!

Rockman EXE4.5 is an outlier in the series, lacking the traditional story and battle system that players had come to expect. The game places you in the role of the operator; instead of controlling just MegaMan, you can choose from over 20 different NetNavis to play. In battle, you don’t control your Navi directly, but they move on their own, and you are restricted to sending them commands and BattleChips. The game featured a Real-Time Clock, and its slimmed-down single player campaign revolved around an Internet that changes in real-time, even while the game is shut off.

The game has been painstakingly localized into English, with all the same quirks and whimsies that were present in the English localizations of the other games in the series. Indeed, our goal with this project was to localize the game in such a way that it would be indistinguishable from an official Capcom localization, had one been released sometime in early 2005! With that said, we’ve also implemented a variety of fixes and improvements that one might have found in a Capcom localization, had they given it more time in the oven and a higher budget than usual.

And that’s not all! We’ve also thrown in a couple of extra goodies, some of which can be downloaded here exclusively at TREZ.

  • A North American and European patch, each with their own title screen and minor differences.
  • A fully localized Instruction Booklet in the same style as the other games!
  • A North American boxart for the game.
  • An Upgrade Patch for the Japanese version of the game, which backports all our bugfixes.
  • A translated interview with the development team from the Rockman EXE4.5 official strategy guide.
  • Starter save files for those who just want to play with their favorite NetNavi.

Grab the complete English patch and all bonus content from the link below! Be sure to read the included README.html first before playing!

DOWNLOAD v1.1 (latest)

Head on over to TREZ Forums to discuss the release in the project’s topic!

All versions: v1.1, v1.0

Fan-game demo for Mega Man Star Force: EndWave released!

It’s about time the Mega Man Star Force series got a fan-game of its own! That must be what Alumae, Professor Net, Cosmic Nobab and CyberAxl thought when they developed Mega Man Star Force: EndWave: a brand-new fan-game with a demo that’s available for download right now!

Mega Man Star Force: EndWave is a two-dimensional take on the battle system introduced in Mega Man Star Force. The story is based on the cancelled Star Force 4, and sees an older Geo Stelar and Omega-Xis teaming up with rogue hacker Kazuma.

As a result of Kazuma’s modifications to the Hunter-VG, the battle system is a little different from what you’re used to, however. In EndWave, the Custom Screen has four Battle Cards in it which are numbered with either a “0” or “1”. When you choose a “1” card, you can also choose another card that has the same name. For your second card, you can also choose a card in the same row or column as the first card. Additionally, you can always select a “0” card–and if you do, you can also select any other card after it. There’s also a Wave Special attack, which can be selected after you score a Counter Hit in battle–but it cannot be selected with other cards.

The game also features a Rank mechanic, which increases as you deal hits and avoid taking damage. The higher your Rank, the better your rewards will be after the battle–but beware, as the enemies will get powered up as well.

The current demo for EndWave features a tutorial, a battle with viruses and a boss battle, as well as one extra secret battle. You can also chat with Omega-Xis and Kazuma for some jokes. In the future, the developers are planning to add an overworld with a full-fledged story mode.

Grab the demo for Mega Man Star Force: EndWave off the project’s GameJolt page! You can also follow the project’s progress by following lead developer Alumae on Twitter. And if you liked what you heard, check out the game’s soundtrack on YouTube!

EndCycle VS coming to Android devices this summer

MMBN-inspired, grid-fighting indie game EndCycle VS is making the jump to mobile devices soon! The announcement was just made on stream by the game’s developers, 12B3, and we have all the details below.

The Android version of the game is expected to release somewhere around August, so we won’t have to wait too long for it. An iOS version is also planned for later, when the full game is finished. Pricing details have not been announced yet. The game will be playable both in landscape and portrait orientation, with the touch controls being optimized for one-handed play for the latter. You’ll also be able to connect a Bluetooth controller to your device and play the same way you would on the PC version.

At launch, the mobile version of the game will feature all of the same content that’s present in the PC version, including single-player and multi-player modes–with the exception of local multiplayer. Future updates will also be published simultaneously for both versions. In addition, custom mods made for the PC version will also be compatible with the mobile version.

The best part: the mobile version of the game will have full cross-platform multiplayer with the PC version! From the PC version, you’ll be able to battle it out online with your friends and enemies playing the mobile version, and vice versa. For the time being, you will have to start the game over from a new file in the mobile version, but 12B3 are planning to add a data transfer feature in the future.

By the way, EndCycle VS (PC version) is currently available on Steam for 30% off until July 9th, so if the game’s caught your interest, this is a good time to jump in!

Check out some screenshots of the EndCycle VS mobile version after the jump!

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A look at the alternative English NT Warrior dub

As most fans probably already know, a Rockman EXE anime series was running from 2002–2006, when the series was still in its prime. The anime was later brought stateside by Viz Media as MegaMan NT Warrior, with a heavily revised English script and dub. But did you know there was a second English dub for the Rockman EXE anime? An alternative version of the anime, simply titled Rockman EXE, was independently edited and dubbed into English by Voiceovers Unlimited for the South-East Asian market, and saw limited distribution in that region.

The SEA dub was thought to be lost for a while, but one of our writers MidniteW recently found a Malaysian VCD of the first 29 episodes! Unlike the Viz Media version, the Voiceovers Unlimited dub is far more faithful to the Japanese script, and retains the original Japanese soundtrack that got replaced in NT Warrior. It even uses the Japanese names of the characters, such as Netto instead of Lan!

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Rumor: Mega Man Star Force 4 was almost a thing, cancelled midway through development

Hold onto your hats, because we have some shocking new relevations from Rockman Corner: story details for Mega Man Star Force 4, said to be in production sometime in 2009-2010! The info comes from Rockman Corner’s source “The Shadow”, who previously leaked a fair number of accurate Mega Man 9 tidbits prior to their official reveal.

As those of you who played Mega Man Star Force 3 to completion might recall, the post-game story ended on a bit of a cliffhanger. After defeating Sirius, the game’s epilogue villain, Geo is forced to absorb an ancient Murian artifact in his body, and Solo swears to do whatever it takes to reclaim it when the time comes. Star Force 4 was never officially revealed, but according to Rockman Corner’s source, it may not have been so centered on Geo and Solo’s rivalry as we had been led to believe.

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EndCycle VS launches big Azure Update

If it’s been a while since you last checked out EndCycle VS, now is a good time to give it another look! EndCycle VS is an MMBN-inspired fighting game with familiar grid-based combat, with the main focus on fast, think-on-your-feet 1-on-1 battles.

Ever since the game was released on Steam Early Access at the start of the year, the developers 12B3 have been hard at work adding new features to the game. Today, the game received its biggest update yet: the Azure Update.

Once you’ve updated the game to the latest version via Steam, you’ll gain access to a host of new features, including a single-player Campaign Mode which pits you against AI-controlled Noise enemies. Play through each character’s story to unlock even more characters and campaigns to play. You can also use the extensive in-game modding tools to make your own campaigns and share them with friends.

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BattleChip Gate emulation now supported by mGBA and GBE+

If you’re a longtime fan of the Battle Network series, you’ve probably heard of the BattleChip Gate. The Chip Gate was a peripheral supported by EXE4 through EXE6, that connected to your GBA via the link port and allowed you to slot in BattleChips and NaviChips in real life that would then be used in the game. These BattleChips could also be used in PET toys and arcade games. Aside from the BN4 PET toy and a limited set of BN4 BattleChips, however, none of these peripherals were ever released outside of Japan.

For a long time, the only way to play with these Chip Gates in the games was to buy a real Chip Gate and chips from Japan. Until now! In the past few days, two GBA emulators, mGBA and GBE+, have added support for all the different versions of the BattleChip Gate and their in-game uses, thanks to the efforts of their developers endrift and Shonumi. Currently, all in-game single-player features of the Chip Gates are functional, including chip slotting in, Operation Battle, Navi unlocking, Navi Change, and LinkNavis. (Which features are available varies per game. For more info, check out our Wiki!)

As a bonus, even though imported Beast Link Gates normally do not function in the English version of MMBN6, the new Chip Gate emulation for mGBA and GBE+ does have limited support for this. For the first time, aside from using cheat codes, you’ll be able to use the permanent Beast Out that comes with connecting a Beast Link Gate, and slot in BattleChips, in the English version of MMBN6! Sending LinkNavis is not supported, however, as the related menus were removed from the game.

To try out the new Chip Gate emulation, you can grab one of the nightly builds for mGBA. The feature is only supported in the Desktop version for the foreseeable future. Simply load up your game backup and go to Emulation → BattleChip Gate to attach the Chip Gate to the game. Then, you can select from the available BattleChips and check “Inserted” to slot in the chip. Chip Gate emulation has also been added to GBE+, but there are no nightly builds for this, so you will have to wait for a new version release or build the emulator yourself.

Tri Wing released on Android; iOS and PC versions on the way (Update: delayed)

Update (January 31, 2019): Unfortunately, the Steam and iOS versions of the game have now been delayed indefinitely in light of a device incompatibility issue affecting the Android version. The iOS version will now be released once all major issues with the Android version have been resolved, with the Steam version following “a week or two” afterwards. The original news post can be read below.


It looks like January is shaping up to be a killer month for NetBattlers! Developer VeakXP yesterday released his MMBN-inspired indie game, Tri Wing, for Android devices. Tri Wing, which has been in beta for a while now, is an online 1-on-1 grid-based fighting game heavily influenced by Battle Network. Customize your character, build a deck of 40 different cards, and then duke it out on a 6-by-3 battlefield.

Alongside the Android version, a Steam release is currently planned for January 31st 2019, with an iOS version also in the works. All three versions will feature cross-play so you can battle opponents regardless of which platform they play on.

Tri Wing is now available for download in the Google Play Store at no cost. The mobile version is ad supported, with ad removal being a one time payment of $4.99. The Steam version, set to come out in a few days, will instead cost $9.99 upfront, with a 20% launch week discount.

Tri Wing official website
Tri Wing on Google Play