Skip to main content

Berserk B.I.T.S demo impressions: a charming MMBN-inspired idle RPG

Today, we’ve got some impressions for Berserk B.I.T.S., an upcoming indie game which has been making the rounds recently. Developer Berserk Boy Games has previously published another 2D Mega Man-inspired game, the titular Berserk Boy, on Steam and Nintendo Switch. This follow-up instead takes inspiration from the Mega Man Battle Network series by taking the digital warrior aspect and bringing it directly to your desktop.  

Berserk B.I.T.S is an idle-RPG auto-battler where you collect battle chips and fight viruses, all while you do something else! Manage programs that produce chips while your B.I.T battles viruses and completes missions. It’s honestly quite an addicting gameplay loop as you clear a level, collect items, buy upgrades, accept missions, and repeat.

Intro to the Game

The game begins with a little PET-like device appearing in the corner of your screen where you select a save file. After the brief introduction explaining the various game windows, you’ll be dropped into the main game. 

You can also choose to play the game in full screen so it doesn’t show your desktop, as well as set various scaling options that resize the game quite nicely. 

The Home Menu, as seen as the blue tiles below, is a customizable space where your B.I.T runs around in when not in a Net area. You can personalize your Home space by replacing tiles and buying accessories. This is also where the various programs you obtain will appear.

The Explorer window, seen in pink, is how you access the Net. Simply drag and drop your B.I.T into one of the areas and the level will begin. During battles, your B.I.T will automatically attack using the regular shot or chips when available, and even dodge attacks. It’s a lot like MMBN 4.5’s Navi controls, but more automated, and faster battles. In fullscreen mode, this blocks background covers up the unused space of the game, but otherwise, this is where your desktop would show through and you can seamlessly interact between the two. 

The Gameplay

As you progress, you’ll obtain eggs that can be hatched by placing them on the Home Menu. Cyber Eggs will hatch into programs which produce battle chips for you on a fixed interval. Once a chip is completed, they are sent to the deck, seen in the yellow window, where they can automatically be used during battle. You’ll see many familiar attacks like shockwaves, water waves, swords, and more. 

Programs need food. After a while, they’ll stop producing chips and will need to be fed a particular food. As you feed them, they’ll level up and produce chips faster. This space will keep you busy as your B.I.T is off battling. Another program will generate money for you. When it turns gold, you click and shake it to release all the money it produced. Similarly, there is a heart program that will recover you when you shake it. You even need to clean up program poop! 

Finally, what keeps the gameplay loop going is the missions. Nearly every time you finish a level, you’ll get an email in the game asking you to accept a mission. Typically, these involve completing the level with no chips, no recovery, or some other gimmick. These will reward useful parts for building more items you may need. These can be seen on the map as icons above the areas.

It can be challenging to manage your resources to keep your B.I.T alive on harder levels. I found myself having to check and feed all the various programs often and make sure my B.I.T had enough health to survive the battle. Some of the more interesting tools to automate the busy work were locked away behind more resources than I could possibly get, but that seems to be the long-term goal in achieving true auto-battling. 

Conclusion

Overall, it’s a very chill game with charming visuals and familiar concepts that will keep you coming back for more. Berserk B.I.T.S will be featured as part of Steam Idler Fest, beginning on February 3, 2025. You can download the public demo today. Release date is TBD. 

Card-en-Ciel: Demo Impressions

As some of you may know, Card-en-Ciel is an upcoming game from Inti Creates, the developers of the Mega Man Zero and Mega Man ZX series—and yes, even Mega Man Battle Chip Challenge. Card-en-Ciel will release October 24, 2024 for Nintendo Switch, PlayStation 4, PlayStation 5, Xbox One, Xbox Series X|S, and Steam. A public demo will be available on September 4 on Steam and September 5 on Nintendo Switch.

Card-en-Ciel caught our attention for its Mega Man Battle Network-like appearance and similarly-inspired gameplay. Inti Creates gave us an early hands-on look at an extended demo on Steam. It goes deeper into the game mechanics than the in-person booth demos had in the past. So, let’s get right into the impressions.

Read More

The Rockman EXE Zone Turns 7!

On August 12, 2006, The Rockman EXE Zone was officially launched. Now in 2013, we acknowledge the site’s 7th Anniversary. A lot has changed even in the past year. As you may remember, our new home page was launched last year on this day. We’ve also gotten more coverage recently with higher-profile projects like the EXE6 Boktai translation and TheSpeedGamers support and also for getting out there with social media like Twitter. And of course, we can’t forget the EXE WS translation. We couldn’t have done this and more without all your support.  Sure on the game side of things, it’s been a little slow with the lack of games and all. But fortunately since everyone’s favorite Rockman Xover social game keeps pushing out new content, you can see our Gallery has grown with new rare art and special promotional images. Our team effort is dedicated to preserving the vast content of the game on a daily basis.

To commemorate this date, the TREZ Forums will now have a new fluid-width theme that’s been in testing for a little while. Please report any bugs or issues to staff so they may get fixed. This option should make for a more comfortable reading experience for many users as it adapts to the small snap-width and widescreen width well.

We did it, everyone! 7 years and going on 8.

MegaMan EXE Look-Alike Turns Up In Mobile Game

I was sent this video by a TREZ reader earlier. It is a trailer for a mobile game being released.

The actual bulk of video isn’t important. Skip to the end of the video where the title appears. You’ll notice that this “Flying Jet Robot” character looks very similar to MegaMan EXE. This isn’t the first time a mobile game has blatantly taken an existing character being passed off as original, but I think this is the first directly involving the Battle Network series.
Thanks to a regular TREZ reader for sending this in.

We’re back

After a brief service interruption, TREZ’s home page is now back up and functioning. Thanks to long-time member Mgamerz, we now have a new host for the site. As the Legacy project has been cancelled recently, the references to it have been removed. You’ll also notice the features panel below now features the Rockman EXE WS Translation project, as it is now a major piece of content for the site.

Please report any issues and we’ll have them fixed as soon as possible.

Purist and Anime Translation Patches for EXE WS Available!

For those interested, TREZ has now released purist and anime-dubbed versions of the EXE WS translation patch. The purist version uses the original Japanese names, such as Netto and Rockman. The NT Warrior version uses the Navi names from the anime, such as TorchMan instead of FireMan. The rest of the translation is fully in English though. Note however that these versions have not been thoroughly beta tested.

They can be download from the link below:
forums.therockmanexezone.com/rockman-exe-ws-translation-project-t2899.html#p325718