Mega Man Star Force Legacy Collection reveals free upcoming Mega Man Battle Network Music DLC update

In celebration of the 3-year anniversary of Mega Man Battle Network Legacy Collection, Capcom has taken to X to announce new upcoming Music DLC for Mega Man Star Force Legacy Collection. The DLC will drop on April 23, 2026 for the sweet price of absolutely free.

This DLC expands the in-game gallery to add a selection of 43 music tracks, which seems to be mainly the battle music, from every mainline Mega Man Battle Network game. Even the Japan-exclusive Rockman EXE 4.5: Real Operation is here! You can use these tracks in-game as well by setting them as your favorites.

Mega Man Star Force Legacy Collection out now, common issues and fixes (Updated)

The long-awaited Mega Man Star Force Legacy Collection is now available worldwide across Steam, Nintendo Switch, PlayStation 4 & 5, Xbox One and Xbox Series X|S!

Since the release, we’ve been hard at work cataloguing all the changes in this collection, and we’ve gathered up a few common issues and fixes players have encountered. We’ll be updating this post as we go, so if you have any tips yourself, let us know in the comments!

Star Force 2: Can’t obtain DX Wallpaper

In Star Force 2, you are supposed to receive the DX Wallpaper if you beat every single DX Boss. However, there is a bug preventing the wallpaper from being received if you defeat Apollo Flame DX as your last DX Boss. (Note that you can still get the “Wallpaper Collector” achievement without the DX Wallpaper.)

Fortunately, you don’t need to complete restart your save file if you missed it. If you didn’t get the wallpaper, simply defeat any of the other DX Bosses one more time, and you’ll receive it.

Major Glitch in Mega Man Star Force Legacy Collection! In SF2, if you beat Apollo Flame DX, there’s no message from Shin like usual. Meaning, if you beat Apollo last, you won’t get the DX Wallpaper. But it will still count & for the wallpaper you must beat any other DX boss afterwards.Vid by Dass.

The Rockman EXE Zone (@therockmanexezone.com) 2026-04-02T19:57:26.518Z

Star Force 3: Can’t access certain Noise Waves

In Star Force 3, there is a bug causing players to be unable to access certain Noise Waves, even if they’ve already completed the story. This includes, for example, the Hoop Noise on the School Roof.

Thankfully, this issue is easy to work around. The bug only happens when playing in English, so simply set your game language to Japanese or Chinese temporarily, and you’ll be able to open these Noise Waves. You can change the language back afterwards.

Major Glitch in the Mega Man Star Force Legacy Collection! In SF3 English setting, Noise Wave that require story progression will not open, even after meeting its requirement. As a workaround, you’ll have to switch to another language in settings to open them 1st.Footage by platix2.

The Rockman EXE Zone (@therockmanexezone.com) 2026-03-29T11:25:48.925Z

Any game: Can’t unlock the “Close Encounter” Award

The description for the “Close Encounter” achievement seems to be incorrect. While it states to defeat an enemy that is on the second row (i.e. directly in front of Mega Man), what the game actually wants you to do is delete an enemy that is on the same row as Mega Man.

An easy way to do this is to use the Cygnus Wing card to delete a Hot Motor virus in Star Force 1 or Star Force 2, which is an enemy that will frequently enter Mega Man’s row.

Star Force 1, Star Force 2: Can’t access Bonus Cards

In the Legacy Collection, you can obtain various Bonus Cards by going to your Card Box and pressing a button that appears on the screen.

However, in Star Force 1 and Star Force 2, this button will sometimes not appear if you are in the middle of editing your Folder. In order for the button to appear, you must have a valid Folder with 30 cards and all favorites set. If you’re having trouble entering this menu, try exiting and re-opening the Card Box, and the button should appear.

Star Force 1: Can’t register Brothers in-game

Legacy Collection reworks how Brothers can be registered in the game. You now obtain Brother Bands by battling or trading players via Network. You can also get special Brothers such as Legendary Master Shin and Aaron from Lunar Knights. These Brothers can be added by going to your Brother Band screen and pressing a button on the screen.

However, in Star Force 1, if you have not yet cleared the story, this button will only appear on the three Brother slots on the right side of the Brother Band screen. The Brother slots on the left side are reserved for in-game Brothers until the story is completed.

Star Force 1: Can’t access post-game sidequests

If you’ve just cleared the story of Star Force 1, you might find that some of the post-game sidequests don’t appear for you. For instance, Zack’s sidequest which rewards you with his Brother Band, or certain Transer help requests.

In order for these sidequests to appear, you must have viewed every story cutscene up until the wavehole leading to the final boss. Since Star Force 1 reloads your last save after the credits, it might reload a save from before watching these final cutscenes. Simply proceed through the story again and save your game right on top of the final wavehole; the post-game sidequests should then unlock.

Open Net Battle releases version 2.1, new trailer and website

If you’ve ever wanted to create your own custom MMBN game content, here’s something that might interest you. Open Net Battle has recently launched a major update, version 2.1, along with a new website that makes jumping into the game easier than ever. The team has also put together a slick new trailer showcasing a ton of the game’s user-generated content already available in the game.

Open Net Battle is an open-source MMBN engine, developed by James King and Team Frame Skip. You can think of it like somewhat of an MMBN MMO where you can install all of the playable Navis, BattleChips, enemies and Net areas yourself. New content can be created using the Lua scripting language, though if coding is not really your thing, there’s already a vast library of mods created by other users. Multiplayer is also supported; you can battle other players with your custom Navi and BattleChips, as well as join custom servers with their own quests, minigames and mechanics.

If all this has got your creative juices flowing, check out Open Net Battle’s official website, GameJolt page and Discord server to get started.

Official Mega Man Star Force one-shot sequel manga released

With the release of Mega Man Star Force Legacy Collection almost upon us, Capcom has released a one-shot Mega Man Star Force sequel manga drawn by legendary Mega Man Battle Network & Star Force manga artist Ryo Takamisaki!

Titled Mega Man Star Force ~(Re)Birthday~, this manga takes place a little while after the conclusion of Mega Man Star Force 3. Peace has returned to Echo Ridge, and the gang is getting ready to celebrate Geo’s birthday, when some unexpected developments occur.

And the best part: you can read this manga for free, in English, on the Mega Man Star Force Legacy Collection website right now!

Mega Man Star Force & Battle Network collaboration items added to Street Fighter 6

Capcom has just announced a new collaboration event in Street Fighter 6, and this time Mega Man Star Force and Mega Man Battle Network are getting the spotlight.

Players who log into the game starting March 17th will receive various items. Some of the items which can be obtained as part of this crossover are MegaMan.EXE’s helmet, Star Force Mega Man’s helmet, and surprisingly, Mr. Famous’s lab coat. Capcom also notes that the Battle Hub will receive a new look during the event, and a special Street Voter event will be held.

Announcing a special collaboration with the Mega Man Star Force & Battle Network series starting Mar 17.We're giving all players who log in during the collab some items!During this event, the Battle Hub will also get a new makeover, and we're running a special Street Voter event!

Street Fighter (@streetfighter.capcomusa.com) 2026-03-16T03:00:47.118Z

Capcom Spotlight shows off online features in Mega Man Star Force Legacy Collection

Following yesterday’s media previews, Capcom has shown off Mega Man Star Force Legacy Collection in a new Capcom Spotlight presentation. This presentation, hosted by Mega Man series producer Shingo Izumi, focused on the online multiplayer features in the game.

If you missed yesterday’s big news blowout, make sure to check that post for all the details on previously Japan-exclusive features making their return in Mega Man Star Force Legacy Collection!

While most of what was shown was already known, some new tidbits have been revealed:

  • You’ll be able to search for battles across multiple games at once. This should let you find battles more easily as you don’t have to search specifically for each game.
    • For each of the three games, you can choose which game version to use and which of your decks (Folders) to use.
    • You’ll also be able to make use of Rental Decks; premade Folders you can use to get started with battling right away.
  • Battling other players in Ranked Matches will earn you Rank Points. Collect enough Rank Points to level up your rank from Mettenna, to Standard, Mega, Giga and Legendary Master.
    • Rank is tracked for all three games separately.
    • The higher your rank, the stronger the opponents you’ll be matched with.
  • In addition to Casual Matches and Ranked Matches with random players, you can also battle with friend directly via Friend Matches. This lets you create a room which the other player can then join by its ID.
  • Battle Card Trading is shown for the first time.
  • As previously revealed, you can now have a list of 100 Brothers per game. In-game, you can choose 6 Brothers from those 100 to receive Link Abilities from.
    • In addition to your Real Brothers, you can also add previously event-only Brothers like Legendary Master Shin and 1st Mega Man.
    • After an online battle, you can easily add the other player to your Brother List.
  • While not discussed during the presentation, it looks like you’ll be able to decorate your Profile card with characters and stickers.

Mega Man Star Force Legacy Collection media previews live, many returning features confirmed

Media previews for Mega Man Star Force Legacy Collection have just gone live, finally giving us a very in-depth look at every game contained in this collection. We also have confirmation that just about every feature ever is returning — you name it, Star Force Legacy Collection has it.

If you want a full overview in video form, check out the video from our friend ShadowRockZX above! It’s almost an hour long and shows off almost every new returning feature, QoL change and addition in the collection. Otherwise, keep reading for a list overview, which covers both ShadowRockZX’s video and other sources.

Note that this is still a prerelease build, so any issues might still get fixed before release day.

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Unofficial PC port of Rockman EXE Phantom of Network released

If you’ve been meaning to play the Rockman EXE mobile phone duology on PC, but don’t want to deal with an emulator, there’s now a new option. Developer Greiga Master has just released an unofficial PC port of Rockman EXE Phantom of Network, the first of two Japan-exclusive MMBN games that were preserved by SciLab Secrets in 2024 and localized by The Rockman EXE Zone in 2025.

Greiga Master’s PC port can be played in either Japanese or English (using TREZ’s fan localization), and boasts a number of improvements over running the game via an emulator:

  • No more stutters and audio hiccups; the game now runs at a locked 15 fps.
  • Built-in integer upscaling on all in-game graphics, with an HD font for text.
  • An improved control scheme that is closer to the GBA layout, with remappable keys.

Greiga Master notes that the PC port does not ship with the original game assets; you’ll need to supply these yourself. The port’s GitHub page lists further instructions on how to set everything up.

Note: the Rockman EXE PoN PC port is an independent project from Greiga Master and is not associated with The Rockman EXE Zone.

Mega Man Battle Network Legacy Collection update 1.04 released, fixes disappearing trade chips glitch

Out of the blue, Capcom has just released a new update for Mega Man Battle Network Legacy Collection on all platforms. The new Version 1.04 update is only for Volume 2, and it fixes a glitch where chips required for in-game trade chains could disappear from the player’s Pack under certain conditions.

The glitch occurred when launching MMBN5 or MMBN6 after doing a multiplayer battle or chip trade in MMBN4 without fully exiting the collection. This would cause the following chips to disappear, which could lock a player out of 100% completion:

MMBN5:

  • NrthWind *
  • GrabRvng F
  • VDoll T
  • AntiDmg *

MMBN6:

  • DublShot C
  • HiBoomer V
  • GrabRvng I
  • BigBomb O

To compensate players affected by the glitch, Capcom has added new Compensation Battle Chip Set Special Cards to MMBN5 and MMBN6 which grant all of the above chips. You can also use these if you weren’t affected by the glitch, to simply get another copy of those chips.

Rockman EXE Battle Chip Stadium now playable via emulation

Mega Man preservationist group SciLab Secrets has reached another major milestone as Rockman EXE Battle Chip Stadium, one of the arcade-exclusive Battle Network games, is now fully playable via PC emulation!

The team provides a custom build of DEmul, an emulator for Medalusion games, as well as the romset for Rockman EXE Battle Chip Stadium. Note that for the time being, this custom build is required to play the game; it’s not playable on public versions of DEmul. The necessary files are being distributed through the Rockman EXE Collectors Discord, though we cannot link them here for legal reasons.

Note that the emulator seems to get blocked by Windows Firewall at the moment. Additionally, once everything is all set up, it does take a hot minute to load into the game proper. You may also have to mess with the controls settings and rely on screen translations if you can’t read Japanese. But the game runs and can be played! The team also provides an optional external application for slotting in BattleChips.

A big thank you to GoodTofuFriday, ScoutmasterDemi and the Rockman EXE Collectors Discord for their preservation efforts, the DEmul developers for their emulation work, and everybody who donated to the various preservation fundraisers over the years for making this happen!