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Berserk B.I.T.S demo impressions: a charming MMBN-inspired idle RPG

Today, we’ve got some impressions for Berserk B.I.T.S., an upcoming indie game which has been making the rounds recently. Developer Berserk Boy Games has previously published another 2D Mega Man-inspired game, the titular Berserk Boy, on Steam and Nintendo Switch. This follow-up instead takes inspiration from the Mega Man Battle Network series by taking the digital warrior aspect and bringing it directly to your desktop.  

Berserk B.I.T.S is an idle-RPG auto-battler where you collect battle chips and fight viruses, all while you do something else! Manage programs that produce chips while your B.I.T battles viruses and completes missions. It’s honestly quite an addicting gameplay loop as you clear a level, collect items, buy upgrades, accept missions, and repeat.

Intro to the Game

The game begins with a little PET-like device appearing in the corner of your screen where you select a save file. After the brief introduction explaining the various game windows, you’ll be dropped into the main game. 

You can also choose to play the game in full screen so it doesn’t show your desktop, as well as set various scaling options that resize the game quite nicely. 

The Home Menu, as seen as the blue tiles below, is a customizable space where your B.I.T runs around in when not in a Net area. You can personalize your Home space by replacing tiles and buying accessories. This is also where the various programs you obtain will appear.

The Explorer window, seen in pink, is how you access the Net. Simply drag and drop your B.I.T into one of the areas and the level will begin. During battles, your B.I.T will automatically attack using the regular shot or chips when available, and even dodge attacks. It’s a lot like MMBN 4.5’s Navi controls, but more automated, and faster battles. In fullscreen mode, this blocks background covers up the unused space of the game, but otherwise, this is where your desktop would show through and you can seamlessly interact between the two. 

The Gameplay

As you progress, you’ll obtain eggs that can be hatched by placing them on the Home Menu. Cyber Eggs will hatch into programs which produce battle chips for you on a fixed interval. Once a chip is completed, they are sent to the deck, seen in the yellow window, where they can automatically be used during battle. You’ll see many familiar attacks like shockwaves, water waves, swords, and more. 

Programs need food. After a while, they’ll stop producing chips and will need to be fed a particular food. As you feed them, they’ll level up and produce chips faster. This space will keep you busy as your B.I.T is off battling. Another program will generate money for you. When it turns gold, you click and shake it to release all the money it produced. Similarly, there is a heart program that will recover you when you shake it. You even need to clean up program poop! 

Finally, what keeps the gameplay loop going is the missions. Nearly every time you finish a level, you’ll get an email in the game asking you to accept a mission. Typically, these involve completing the level with no chips, no recovery, or some other gimmick. These will reward useful parts for building more items you may need. These can be seen on the map as icons above the areas.

It can be challenging to manage your resources to keep your B.I.T alive on harder levels. I found myself having to check and feed all the various programs often and make sure my B.I.T had enough health to survive the battle. Some of the more interesting tools to automate the busy work were locked away behind more resources than I could possibly get, but that seems to be the long-term goal in achieving true auto-battling. 

Conclusion

Overall, it’s a very chill game with charming visuals and familiar concepts that will keep you coming back for more. Berserk B.I.T.S will be featured as part of Steam Idler Fest, beginning on February 3, 2025. You can download the public demo today. Release date is TBD. 

TEPPEN adds Bass.EXE EX Skin, Cyberworld & Undernet Battle Backgrounds

In the latest TEPPEN Headline video announcement, Capcom has revealed some new Battle Network content to be added to the game as part of its upcoming 5.5 year anniversary.

Firstly, Bass.EXE will be added as an EX Skin for Akuma. His Hero Arts are Gospel Cannon, EarthBreak and Vanishing Step, which are identical to base Akuma’s Raging Demon, Sekia Kuretsuha and Ashura Senku respectively. You’ll be able to get him randomly from the 5.5 Year Anniversary Pack 1, which is available from December 30th, 9:00 AM until February 3rd, 9:00 AM (JST).

In addition, two MMBN-inspired Battle Backgrounds will be added as part of BG Jewel Sets. The Cyberworld BG Jewel Set and The Undernet BG Jewel Set both net you 10,000 jewels, the respective Battle Background, and a Player Icon for MegaMan or Bass. Both will be priced at ¥9,800 and will be available from December 26th, 9:00 AM until March 3rd, 9:00 AM (JST).

Source: TEPPEN Headline #25 (via Reploid 21XX)

Ryūsei no Rockman: Denpa Henkan! On Air! TV game has been preserved

A little-known Mega Man Star Force plug-and-play TV game, Ryūsei no Rockman: Denpa Henkan! On Air! has just been preserved! The news comes from David ‘mamehaze’ Haywood, an active MAME contributor who has managed to dump the data from his copy of the game and begun initial work for implementing the game in MAME.

While the game is not too hard to find and has been in the hands of reverse engineers for a while now, preserving it had proved difficult due to various reasons, such as the presence of epoxy blobs on the circuit board. Now that the game’s data has been dumped, it opens the door for potential emulation in the future. It may not be soon, but it’s something to look forward to.

Ryūsei no Rockman: Denpa Henkan! On Air! (translates to Mega Man Star Force: Wave Change! On The Air!) was a 2007 plug-and-play TV game developed by SSD Company Limited and published by Takara Tomy in collaboration with Capcom. It features a number of minigames based on the first MMSF game, which are controlled via a combination of motion controls and button presses using the included Mega Buster-shaped controller.

For a TV game, there is a decent amount of content on offer here. Each minigame has several variations and difficulties that award Battle Chips on completion, which boost Mega Man’s stats. The game is also full of all-original sprite work, and has a surprisingly good soundtrack. Check out some gameplay footage below from akiTONE.

Thanks to GoodTofuFriday for contributing to this article!

Card-en-Ciel: Demo Impressions

As some of you may know, Card-en-Ciel is an upcoming game from Inti Creates, the developers of the Mega Man Zero and Mega Man ZX series—and yes, even Mega Man Battle Chip Challenge. Card-en-Ciel will release October 24, 2024 for Nintendo Switch, PlayStation 4, PlayStation 5, Xbox One, Xbox Series X|S, and Steam. A public demo will be available on September 4 on Steam and September 5 on Nintendo Switch.

Card-en-Ciel caught our attention for its Mega Man Battle Network-like appearance and similarly-inspired gameplay. Inti Creates gave us an early hands-on look at an extended demo on Steam. It goes deeper into the game mechanics than the in-person booth demos had in the past. So, let’s get right into the impressions.

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Mega Man Battle Network costumes and BGM are featured in Dead Rising Deluxe Remaster

To join Dead Rising’s long history of Mega Man cameos, its upcoming title, Dead Rising Deluxe Remaster, will have costumes of MegaMan.EXE and Lan Hikari in the Digital Deluxe Edition of the game. Digital Deluxe Edition contains up to 17 costumes for Frank and 17 BGM tracks that can be played in the shopping mall. The Mega Man costume is paired with “Running Through the Cyberworld”, while Lan has “Hometown”, both music tracks are from the the first Mega Man Battle Network.

You can pre-order Dead Rising Deluxe Remaster on Xbox Series X, PlayStation 5, and Steam. It’s set to come out on September 19th, 2024.

Source: Dead Rising Deluxe Remaster official website

Rockman EXE x American Comic Style merch line now available

Capcom has just launched a new line of official MMBN merchandise, Rockman EXE x American Comic Style, based on new artwork drawn by Keisuke Mizuno!

The merch on offer includes canvas art, clear files, card stickers, mugs, long sleeve shirts, laptop sleeves en smartphone holders. There are also blind box acrylic stands and pin badges available.

The new merch is being sold in-person at Capcom Stores in Tokyo, Osaka and Umeda, as well as online via Online Parco. Fortunately, fans outside of Japan will be able to get their hands on these items as well, as Online Parco partners with proxy shipping service Buyee for international shipping. Note that you may need to disable your adblocker for the option to show up.

Source: Capcom Store

MMBN6: LoN PvP patch released

If you’ve been playing our Mega Man: Legend of the Network fan localization and have been wanting to play PvP with other battlers, you’re in luck. TREZ contributor Greiga Master has just released Mega Man Battle Network 6: Legend of NetBattles, a PvP-only mod for MMBN6 which transplants mechanics and chips from LoN into MMBN6, allowing players to battle online via Tango’s rollback netcode.

The current version of the mod includes the full chip library from LoN, except for Program Advances. The SkillEditor is also included, but TransArm is not yet implemented. Some other minor features are also still on the to-do list.

In order to play the mod, download Tango, setup MMBN6: Cybeast Gregar and select MMBN6: Legend of NetBattles from the patch list. To find other players to battle against, check out our friends at N1GP!

Mega Man: Phantom of the Network and Mega Man: Legend of the Network English localization patches now available!

Mega Man: Phantom of the Network & Mega Man: Legend of the Network promo artwork by MidniteW

Promo artwork by MidniteW, logo design by MegaRockEXE

Intro

The Rockman EXE Zone is proud to present its English fan localization patches for Mega Man: Phantom of the Network and Mega Man: Legend of the Network!

Rockman EXE Phantom of Network (PoN) and Rockman EXE Legend of Network (LoN) were two Japan-exclusive Mega Man Battle Network games originally released in the mid-2000s. These MMBN spin-off titles were notable for not only fully replicating the battle system from the GBA games, but also containing full-length stories complete with new characters and settings.

PoN and LoN were only ever playable on specific models of Japanese mobile phones, and were considered lost media for a long time. Towards the end of 2023, preservation group SciLab Secrets managed to free the games’ data from their pocket-size confinement; for the first time, this allowed fans outside of Japan a chance to play these hidden gems for themselves.

In addition to localizing all text in the game to English, the patches also includes the following changes and updates:

  • Added Buster MAX Mode, similar to Mega Man Battle Network Legacy Collection.
  • Restored the online ranked virus battle mode in Phantom of the Network.
  • Restored the animated backgrounds from the EZweb version of Legend of the Network.
  • Added in-game methods to obtain BattleChips required to 100% the game, which were previously Chip Trader-exclusive.

Mega Man: Phantom of the Network (2004)

Set after the events of MMBN3. During what should be a routine virus removal, Lan and MegaMan come face-to-face with a resurrected version of a previously-deleted WWW Navi. The danger quickly escalates with more cloned Navis sparking incidents all over the world, seemingly orchestrated by some mysterious entity. It’s up to our heroes to pull back the curtain on this phantom and save the Cyberworld from the looming threat…

Mega Man: Legend of the Network (2006)

Set before the events of MMBN6. Lan and MegaMan are recognized as ACDC Town’s first official NetPatrollers, but their inaugural mission is suddenly cut short by a mysterious Navi with the power to control other Navis. With new partners at their side, our duo quickly find themselves at the center of an international crisis that threatens to destroy global Net society, as foretold by the legend of a highly advanced ancient empire…

Credits

Download

Grab the complete English patch and all bonus content from the link below! Be sure to read the included README.html first before playing!

You will need to obtain the original Japanese i-αppli game files for Rockman EXE Phantom of Network & Rockman EXE Legend of Network in order to apply the patches. These files are not included in this download. Please refer to SciLab Secrets on how to obtain these game files.

DOWNLOAD

Head on over to TREZ Forums to discuss the release in the project’s topic!

Official Mega Man Star Force tees added to The Yetee’s Mega Man collection (NA only)

If you’re looking to EM Wave Change into a fresh new outfit, The Yetee has got you covered. The Mega Man collection on The YeteeMart has just been updated with two new Mega Man Star Force t-shirts. These are officially licensed by Capcom.

Both tees will run you $32 and are expected to ship in late May. While you’re at it, the MegaMan vs Bass acrylic standee is also still available in the collection. Unfortunately, these and other items on the YeteeMart ship to North America only.

Source: The Yetee

Lost arcade game Medal Network Rockman EXE dumped and preserved

No, this is no April Fools joke! Following the preservation of arcade games Rockman EXE Battle Chip Stadium and Rockman EXE: The Medal Operation a few months ago, preservation group SciLab Secrets has now managed to get a hold of the final arcade game: Medal Network Rockman EXE.

Medal Network Rockman EXE was the first arcade Mega Man Battle Network game, having been released exclusively in Japan in 2002. Like The Medal Operation, you play the game by inserting arcade medals, which lets you roll dice and advance MegaMan on a game board, possibly netting you more medals.

Compared to The Medal Operation, the gameplay in Medal Network is fairly simplistic, though almost no information or footage about the game exists today. The team at SciLab Secrets is currently working on getting the game to a playable state; they are already able to boot into the game on MAME, though many of the graphics are corrupted. You can see some screenshots below.

Source: GoodTofuFriday